The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Le sigh. I really really want that AI to be used by Avernites at some point. That Men of Stone stc... we just super duper need to get the Mechanicus to be willing to make use of it. Its not even a Man of Iron, the really bad stuff. men of stone are safe-ish. One day, we'll hopefully get there. Probably in that next thread. Assuming it doesn't take till the last third, which might be its own quest? Not sure how that's going to work.
We'll be able to use them when we're basically dead, cause that's how the admech work.

Otherwise patience I fear.
 
I have to say, it would be really appropriate for an Abomination attack on Avernus to show up about now - it'd be basically just like the War on Two Fronts, replace Mar Sara with 'Nids everywhere'.
 
A more reasonable stance on AI would be nice, but I'm not holding my breath. The fact that they're still verboten per Lin suggests that there might be something to the ban beyond trauma over the MoI—for example, I could see them being extremely susceptible to Necrons/C'tan. Add in the absolute political impossibility of getting approval and I think we're just better off having Tranth do fundamentals of Cognitators or something rather than waiting for a miracle.

Also, remember that right now admech unrest is sky high as the result of a major swing towards the progressive faction (who I might remind you remain strongly opposed to AI as well). It is a really bad time to even think about actions that would rustle jimmies.
 
A more reasonable stance on AI would be nice, but I'm not holding my breath. The fact that they're still verboten per Lin suggests that there might be something to the ban beyond trauma over the MoI—for example, I could see them being extremely susceptible to Necrons/C'tan. Add in the absolute political impossibility of getting approval and I think we're just better off having Tranth do fundamentals of Cognitators or something rather than waiting for a miracle.

Also, remember that right now admech unrest is sky high as the result of a major swing towards the progressive faction (who I might remind you remain strongly opposed to AI as well). It is a really bad time to even think about actions that would rustle jimmies.

Ehh, its only at 6/10. And only 17 percent of the military and 3 percent of the titan legions are part of the conservative group. And other than Alfheim (18) and Vanaheim (45%) the planets mechanicus factions are at less than 10% conservative. So while it'd still be really bad, its not nearly as bad as it used to be. And as time goes on those numbers should continue to change towards the progressive factions strength. Especially once we get that bigger forge-hive in a few turns. That and the Legio Cybernetica should help to increase the military percentage that supports us. Plus once we finally get that Titan Foundry, I'd guess that would decrease unrest/improve support for progressive faction, though admittedly that's not listed as an effect.
 
We should wait until the Void Dragon is free before deciding anything on AI.

I don't want to find out that he can remotly manipulate all AI tech that was created under his influenceor some BS like that.
Once we got a read on his abilities I'm all for AI.
 
Ehh, its only at 6/10. And only 17 percent of the military and 3 percent of the titan legions are part of the conservative group. And other than Alfheim (18) and Vanaheim (45%) the planets mechanicus factions are at less than 10% conservative. So while it'd still be really bad, its not nearly as bad as it used to be. And as time goes on those numbers should continue to change towards the progressive factions strength. Especially once we get that bigger forge-hive in a few turns. That and the Legio Cybernetica should help to increase the military percentage that supports us. Plus once we finally get that Titan Foundry, I'd guess that would decrease unrest/improve support for progressive faction, though admittedly that's not listed as an effect.
At one point I believe it was mentioned that even disclosing that we have kept the MoS STC would increase unrest by 5, and 10 unrest is the point where it's guaranteed that armed resistance starts. It's also an issue that could lose us much of our gain in numbers for the progressives.

Plus, it really doesn't take a very large proportion of the admech deciding that armed resistance is required to do critical damage to us.
There is also the possibility that the emperor is just prejudiced about them, lest we forget that he has shown himself a fool in many other ways over the millennia.
With the Truth and his visitation to Lin it is extremely clear that he spent a great deal of time re-examining his beliefs. This is not a version of the Emperor that refuses to admit or learn from past mistakes. With Lin's investigations into the nature of Divinity we're seeing that many of the seemingly arbitrary rules he made had valid reasons behind them. Assuming that the AI thing is arbitrary when we have no reason to know better isn't logical—we accept that the Emperor is fallible, but we do not assume that without evidence to the contrary what he told us is probably wrong.
 
With the Truth and his visitation to Lin it is extremely clear that he spent a great deal of time re-examining his beliefs. This is not a version of the Emperor that refuses to admit or learn from past mistakes. With Lin's investigations into the nature of Divinity we're seeing that many of the seemingly arbitrary rules he made had valid reasons behind them. Assuming that the AI thing is arbitrary when we have no reason to know better isn't logical—we accept that the Emperor is fallible, but we do not assume that without evidence to the contrary what he told us is probably wrong.

i certainly would not want to assume that AI are harmless. I was just arguing against assuming the opposite since the emperor has a lot of blind spots and I really doubt 10K words on the pain throne sanded them all off.
 
We're at the stage that revealing we have it would just cause an unrest spoke not a civil war.

Too much unrest gain atm, but it's progress.

I mean he could have just decided there was no reason to annul it. Wasn't like he knew we could gain mos or moi stcs.

He'll he didn't annul things like the land raiders leaving that to Lin, so I'd not be surprised if a lot of stuff is just left to Lin.
 
We're at the stage that revealing we have it would just cause an unrest spoke not a civil war.

Too much unrest gain atm, but it's progress.


I mean he could have just decided there was no reason to annul it. Wasn't like he knew we could gain mos or moi stcs.

He'll he didn't annul things like the land raiders leaving that to Lin, so I'd not be surprised if a lot of stuff is just left to Lin.
speaking of, does Lin know about the MoS STC that we have?
 
I can confirm that the VG recruit from the entire Trust and that many of their Psykers were born on Avernus
Well that is pretty conclusive evidence.

That said I would like to complain about the fact that apparently someone was stealingconscripting our psykers and no one bothered to mention it.
I demand royalties!

So list of problems we still have in the backround
1 deceiver I still think he will strike at the most inappropriate time.
2 the Tau I still think they are one of the deceiver patsies.
In nightmare to come the ultramarines were wiped out and most of the eastern fridge was lifeless. The Tau were still around but we're slowly becoming as evil as the Imperium was.
3 Fabius Bile and his new men.
Guy is evil and we never did find out what he is up too. But I think we should since he will probably create a race of men who can use chaos and not be influenced or mutated by it. Because that would give al of chaos a huge boost if it had one species that can use it without all the bad side effects.
4 the soul of the fortress
I think we need to contact them because we need to coordinate with them and find out what they are doing. The Emperor is fallible, Horus Heresy is a big example of that. Don't get me wrong he is amazing and powerful but he did make mistakes. The Custodies and other institutions will follow his last orders even if new information changes things. Innovation and initiative were not a big thing in the Imperium. One big change that the Emperor would not have foreseen is the Eldar alliance with humans. Surt was surprised and he is a hidden AI.
1 Is an omnipresent threat we can't do anything about. No point wasting divinations trying to track the god of misdirection when our regular 'what will screw us over next' divinations are more likely to give us something useful.
2 is groundless speculation and more importantly too far away for us to care. The Eldar have dealings with the Tau and are better at spotting patsies than us. Plus they are in the path of an apocalyptic invasion so probably not going to be even a theoretical problem much longer.
(Side note: we are not playing nightmare to come)
3 Given the Law Of Cost is a thing I really don't feel threatened by someone trying to access the power of chaos for free.
4 If the assassins want to talk with us they know where we are. If they don't want to talk to us we are in no way capable of forcing the issue.
 
Turn One Hundred and Thirty-One
Turn One Hundred and Thirty-One
Three Hundred and Eighty years since the Founding of Avernus
Five year Turn

Over the last few years the Shadow of the Warp has receded from the worlds hit by Hive Fleet Grábakr on the far side of Amir-Ka. Of the thirteen locations that you decided to defend, twelve of them still stand, with the final world Ullore, having fallen along with its defending fleet. This fleet was led by Master of the Fleet Rasiel of the Blood Dragons and included a third of Dragon's Nest's contribution to the campaign, a terrible blow for their navy. Despite this loss you have still reduced the size of Hive Fleet Grábakr by eighteen percent, a major blow but not a critical one. Fortunately Vanaheim has recently finished building a major addition to your fleets, including a large number of Gjallarhorn Battlecruisers, which will be able to make up for half of the ships lost so far.

Hive Fleet Grábakr Splinter Fleets

General Richards continues to push herself to the brink of overwork due to the current expansion of her forces, and effort not made easier by Marshal Donovan's recent death to a rogue Siren. Despite this she has put forward a few new project proposals, including expanding the Helguard which will take the better part of half a centry, and further work on the Thunder Warriors.

Marshal Waters upgrades Gifted at Delegation (+1M, +2A) into Expert at Delegation (+2M, +4A)- Marshal Waters is an expert at finding subordinates to whom he can delegate his work without any problems arising, leading to him having a highly skilled and effective staff.
Marshal Hofler gains trait Rifleman (+1C, +10 when using rifles)- Marshal Hofler has gained a preference for the use of rifles in combat, and is constantly finding new ways to make use of this most basic of weapons.
Marshal Stumpf gains trait Leader (+2M, +1D,) – Marshal Stumpf has developed into an inspiring leader of the years, able to lead her forces with both skill and confidence no matter the situation.
Marshal Lind gains trait Administrator (+2A) - Marshal Lind has developed a real skill for efficiently administrating his forces in his time as the leader of the Aridia PDF.
Two Locked Choose One
One Five years

Expand PDF- Your population has grown large enough to support another doubling of the size of your army. This would have to begin with the base of your military forces, which is the PDF who would be doubled to over five billion men. This would massively increase your army size, at the cost of time, resources and diluting your soldiers average experience levels. If you plan to do it before the Tyranid Hive Fleet reaches the Imperial Trust it would be best to begin immediately.

Time: 22 years

Cost: 90,000,000,000 Thrones, 17,000,000,000 Material, 1,700,000,000 Promethium, 440,000,000 Advanced Material.
Upkeep per year: 1,300,000 Thrones, 370,000,000 Material, 300,000,000 Promethium, 1,700,000 Advanced Material.
Reward: Double the size of your PDF

Locked- Ten out of Twenty-Two years completed


Expand Helltroopers- Your population has grown large enough to support another doubling of the size of your army. Once the PDF has begin you can get to work on the Helltroopers, who are the majority of your combat power. This would massively increase your armys power, at the cost of time, resources and diluting your soldiers average experience levels. If you plan to do it before the Tyranid Hive Fleet reaches the Imperial Trust it would be best to begin as soon as you can afford to.

Time: 24 years (can only be taken after Expand PDF has begun)

Cost: 51,000,000,000 Thrones, 3,900,000,000 Material, 170,000,000 Promethium, 1,000,000,000 Advanced Material, 2,000,000 Exotic Material.
Upkeep per year: -97,000,000 Thrones, -7,300,000,000 Material, -1,500,000,000 Promethium, -490,000 Advanced Material, -320 Exotic Material.
Reward: Double the size of your Helltroopers

Locked- Six out of Twenty-Four years completed

Expand Helguard- Your population has grown large enough to support another doubling of the size of your army. Once the Helltroopers has begin you can get to work on the Helguard, who are Avernus' elites. This would massively increase your armys power, at the cost of time, resources and diluting your soldiers average experience levels. If you plan to do it before the Tyranid Hive Fleet reaches the Imperial Trust it would be best to begin as soon as you can afford to.

Time: 37 years (can only be taken after Expand Helltroopers has begun)

Cost: 57,000,000,000 Thrones, 1,300,000,000 Material, 160,000,000 Promethium, 480,000,000 Advanced Material, 8,300,000 Exotic Material.
Upkeep per year: -5,100,000,000 Thrones, -400,000,000 Material, -130,000,000 Promethium, -40,000,000 Advanced Material, -310,000 Exotic Material.
Reward: Double the size of your Helguard

Thunder Warrior Facilities- Now that you are know how to best train Thunder Warriors it would be best to build a series of facilities that can rapidly create and train Thunder Warriors. These will take around a decade too set up, after which you will be able to rapidly train large forces of Thunder Warriors.

Time: 11 years

Cost: 1,500,000,000 Thrones, 310,000,000 Material, 150,000,000 Metal, 150,000,000 Promethium, 15,000,000 Advanced Material, 340,000 Exotic Material.
Upkeep per year: 150,000,000 Thrones, 31,000,000 Material, 15,000,000 Metal, 15,000,000 Promethium, 750,000 Advanced Material, 6,800 Exotic Material.
Reward: build Thunder Warrior Facilities in every city, allow you to create 45,000 Thunder Warriors in a year

Ration Pills- Recently General Richards spent a few years looking into the use of the Ration Pills provided by Callamus. She tells you that Ration Pills are highly useful for your light infantry, who can now easily carry weeks or even months of food without overly weighing them down. This reduces the need for resupply for your light infantry and makes them more effective when you do not have enough control of the skies to airdrop in supplies.

Time: 3 years

Cost: 3,800,000 Thrones, 100 Food
Upkeep per year: 3,800,000 Thrones, 100 Food
Reward: Make use of Ration Pills for your Light Infantry, +3 to Light Infantry Rolls

Codiac Support Artillery- Recently General Richards spent a few years looking into how to best make use of Codiac Support Artillery. She found that it would be useful to support harassment efforts and in artillery duels. As such she has suggested forming a corps of Helltrooper Codiac Support Artillery to support your armies.

Time: 7 years

Cost: 250,000,000 Thrones, 33,000,000 Material, 1,800,000 Promethium, 4,000,000 Advanced Material, 1,500 Exotic material.
Upkeep per year: 430,000 Thrones, 110,000 Material, 16,000 Promethium, 1,800 Advanced Material, 17,000 EM.
Reward: One Corps of Codiac Support Artillery

Special Issue Impalers- Archmagos Tranth has recently finished designing Special Issue Impalers which can fire specialised ammunition. While not a new mainstay weapon Special Issue Impalers have their niche, particularly among militia units and light infantry, who benefit from their role as cheap special weapon and tactical flexibility respectively.

Time: 8 years

Cost: 490,000,000 Thrones, 49,000,000 Material, 4,900,000 Promethium.
Upkeep per year: 49,000,000 Thrones, 4,900,000 Material, 490,000 Promethium.
Reward: Special Issue Impalers put into use, +5 to militia rolls, +3 to Light Infantry rolls

Djinn Skein Gladiatoria: Militia- By supplying Djinn Skein Gladiatoria to your militia training programs you should be able to push your militias training to another level of skill, making them an even more effective defence for your cities. This will most likely have a trickle up effect on the quality of your regular forces due to better trained recruits, and as such will provide a significant boost to your entire armies combat power. On the other hand it will be incredibly expensive, even by your standards.

Time: 30 years

Cost: 4,200,000,000,000 Thrones, 42,000,000,000 Material, 4,200,000,000 Metal, 420,000,000 Promethium, 810,000,000 Advanced Material, 9,200,000 Exotic Material.
Upkeep per year: 84,000,000,000 Thrones, 840,000,000 Material, 84,000,000 Metal, 8,400,000 Promethium, 16,000,000 Advanced Material, 180,000 Exotic Material.
Reward: Djinn Skein Gladiatoria training program for all militia, +24 to milita combat skill, +5 to regular combat skill

Anti-Psyker Training: Militia- You have recently finished preparing a training regime to better prepare your milita to go up against hostile Psykers. While the sheer scale of your massive number of militia will ensure that it will take decades to conduct the training and be reasonably pricey the long term benefits will be massive.

Time: 25 years

Cost: 64,000,000,000 Thrones, 3,200,000,000 Material, 320,000,000 Promethium .
Reward: + 5 to your regular forces rolls against Psykers, +10 to your militas rolls against Psykers, +5 to psyker hunting

Concept Study: Idea-Before developing any new military technologies it would be best to have a sturdy conducted to see if the technology would work in your current forces, and if not what changes would have to be made to make it work.

Time: 1 year (Must be taken with Feasibility Study: Idea)

Cost: Free
Reward: Learn if the suggested design is useful, and if it is not whether you can do something to make it useful.

Power Armoured PDF: Troopers- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Trooper Regiments.

Time: 6 years

Cost: 2,000,000,000 Thrones, 480,000,000 Material, 481,000,000 Promethium, 93,000,000 Advanced Material.
Upkeep per year: 17,000,000 Thrones, 1,000,000 Material, 300,000 Promethium, 820,000 Advanced Material.
Reward: raise 30,000 PDF Trooper Regiments

Power Armoured PDF: Shocktroopers- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Shocktrooper Regiments.

Time: 6 years

Cost: 2,400,000,000 Thrones, 410,000,000 Material, 41,000,000 Promethium, 80,000,000 Advanced Material.
Upkeep per year: 19,000,000 Thrones, 1,200,000 Material, 350,000 Promethium, 950,000 Advanced Material.
Reward: raise 15,000 PDF Shocktrooper Regiments

Power Armoured PDF: Scout- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Scout Regiments.

Time: 7 years

Cost: 780,000,000 Thrones, 160,000,000 Material, 16,000,000 Promethium, 30,000,000 Advanced Material.
Upkeep per year: 6,400,000 Thrones, 380,000 Material, 120,000 Promethium, 320,000 Advanced Material.
Reward: raise 20,000 PDF Scout Regiments

Power Armoured PDF: Void- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Power Void Infantry Regiments.

Time: 7 years

Cost: 2,800,000,000 Thrones, 560,000,000 Material, 56,000,000 Promethium, 110,000,000 Advanced Material.
Upkeep per year: 22,000,000 Thrones, 1,300,000 Material, 400,000 Promethium, 1,100,000 Advanced Material.
Reward: equip your 40,000 Void Infantry Regiments with power armour


Power Armoured PDF: Jetbike- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Jetbike Regiments.

Time: 7 years

Cost: 4,800,000,000 Thrones, 600,000,000 Material, 24,000,000 Promethium, 240,000,000 Advanced Material.
Upkeep per year: 38,000,000 Thrones, 1,500,000 Material, 180,000 Promethium, 2,400,000 Advanced Material.
Reward: raise 20,000 PDF Jetbike Regiments

Power Armoured PDF: Armour- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your PDF armroued regiments.

Time: 6 years

Cost: 500,000,000 Thrones, 100,000,000 Material, 10,000,000 Promethium, 19,000,000 Advanced Material.
Upkeep per year: 4,200,000 Thrones, 240,000 Material, 75,000 Promethium, 200,000 Advanced Material.
Reward: equip your PDF armoured regiments with Pilot Power Armour

Power Armoured PDF: Siege- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Scout Regiments.

Time: 7 years

Cost: 3,200,000,000 Thrones, 640,000,000 Material, 64,000,000 Promethium, 120,000,000 Advanced Material.
Upkeep per year: 26,000,000 Thrones, 1,500,000 Material, 460,000 Promethium, 1,200,000 Advanced Material.
Reward: equip your PDF siege regiments with Power Armour


Advanced Power Armour: Helguard Shocktrooper Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Shocktrooper Regiments.

Time: 9 years

Cost: 2,400,000,000 Thrones, 7,00,000,000 Material, 700,000,000 Promethium, 130,000,000 Advanced Material, 13,000,000 Exotic Material.
Upkeep per year: -1,700,000 Thrones, 5,400 Material, -14,000 Promethium, -210,000 Advanced Material, -27,000 Exotic Material.
Reward: Upgrade your Helguard Shocktrooper Regiments to Helguard Destroyer Regiments

Advanced Power Armour: Helguard Trooper Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Trooper Regiments.

Time: 15 years

Cost: 2,600,000,000 Thrones, 24,000,000 Promethium, 100,000,000 Advanced Material, 12,000,000 Exotic Material.
Upkeep per year: -1,800,000 Thrones, 5,800 Material, -15,000 Promethium, -220,000 Advanced Material, -29,000 Exotic Material.
Reward: Upgrade your Helguard Trooper Regiments to Helguard Elite Regiments

Advanced Power Armour: Helguard Paratrooper Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Paratrooper Regiments.

Time: 9 years

Cost: 580,000,000 Thrones, 5,500,000 Promethium, 23,000,000 Advanced Material, 2,700,000 Exotic Material.
Upkeep per year: -410,000 Thrones, 1,300 Material, -3,500 Promethium, -50,000 Advanced Material, -6,600 Exotic Material.
Reward: Upgrade your Helguard Paratrooper Regiments to Helguard Raider Regiments

Advanced Power Armour: Helguard Scout Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Scout Regiments.

Time: 9 years

Cost: 590,000,000 Thrones, 5,600,000 Promethium, 23,000,000 Advanced Material, 2,700,000 Exotic Material.
Upkeep per year: -420,000 Thrones, 1,300 Material, -3,400 Promethium, -51,000 Advanced Material, -6,700 Exotic Material.
Reward: Upgrade your Helguard Scout Regiments to Helguard Recon Regiments

Advanced Power Armour: Helguard Jetbike Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Jetbike Regiments.

Time: 8 years

Cost: 150,000,000 Thrones, 1,400,000 Promethium, 5,700,000 Advanced Material, 690,000 Exotic Material.
Upkeep per year: -100,000 Thrones, 330 Material, -890 Promethium, -13,000 Advanced Material, -1,700 Exotic Material.
Reward: Upgrade your Helguard Jetbike Regiments to Helguard Elite Jetbike Regiments

Advanced Power Armour: Helguard Void Infantry Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Void Infantry Regiments.

Time: 9 years

Cost: 1,000,000,000 Thrones, 9,800,000 Promethium, 40,000,000 Advanced Material, 4,800,000 Exotic Material.
Upkeep per year: -740,000 Thrones, 2,300 Material, -6,300 Promethium, -90,000 Advanced Material, -12,000 Exotic Material.
Reward: Upgrade your Helguard Void Infantry Regiments to Helguard Elite Void Infantry Regiments

Advanced Power Armour: Helguard Armour Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Armour Regiments of all types.

Time: 11 years

Cost: 1,400,000,000 Thrones, 14,000,000 Promethium, 56,000,000 Advanced Material, 6,700,000 Exotic Material.
Upkeep per year: -1,000,000 Thrones, 3,200 Material, -8,700 Promethium, -130,000 Advanced Material, -16,000 Exotic Material.
Reward: Upgrade your Helguard Armour Regiments of all types with Ace Advanced Power Armour

Implement (Technology): Planning- General Richards has already implemented the most important technologies found in the datacores but there are still many types that remain unused. He could spend a few years deciding how to best use a selected technology.

Time: 2 years

Cost: 39,000,000 Thrones, 7,800,000 Material, 790,000 Promethium, 85,000 Advanced Material, 95 Exotic Material.
Reward: Plan on how to implement chosen technology


Readiness Training- General Richards suggests putting his troops though combat readiness training in order to ensure that they are fully prepared if another invasion occurs. While effective this training will not have any long term effects and will need to be redone every decade. General Richards does not consider this to be urgent.

Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 12,200,000 Thrones, 1,220,000 Material, 122,000 Promethium, 167 Advanced Material
Reward: +5 to all combat rolls for regular forces the next decade, can be taken multiple times


Militia Readiness Training- General Richards suggests putting the militia though combat readiness training in order to ensure that they are fully prepared for the incoming invasion. This would potentially provide a massive boost to your total combat power but given that you want to avoid using the militia in combat as much as possible how much effect thi will actually have is unknown.

Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 880,000,000 Thrones, 88,000,000 Material, 8,800,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for militia the next decade, can be taken multiple times, -1% city productivity per attempt (for the turn)


Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Richards would like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instils in its soldiers. General Richards does not consider this to be urgent.

Time: 1 year.
Chance of Success: Variable

Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).

Admiral Sarnow has been continuing to focus a great deal of his effort on building up Avernus' shipyards, which are now around the size that Vanaheim's were at the founding of the Imperial Trust. In what free time this leaves him he has taken to training alongside his void infantry, pushing his combat skills up to the level expected of an Avernite senior officer, if only just. He has also received the damaged and hulked ships from the current campaign, which will need to be repaired.

Avernite Boarder (+5C, +25 to boarding actions)- Admiral Sarnow has been involved in dozens of boarding actions in his time in the Avernite Navy, both on the defensive and on the offensive. Additionally he has put himself though the brutal training regimes of his Void Infantry, who aim to remain just as deadly as other Avernite regulars.
One Locked Choose Two
Two Three years
Construct: Gjallarhorn- Admiral Sarnow has suggested building a set of Gjallarhorn Battlecruisers. This would give him access to a dozen fast and powerful warships to harass your foes. He would also build a dozen squardrons of armoured crsuiers to tithe to theImeprial Trust.

Time: 16 years.

Cost: 1,000,000,000 Thrones, 960,000,000 Material, 4,200,000 Promethium, 723,000 Advanced Material, 5,100 Exotic Material.
Upkeep per year: 42,000,000 Thrones, 40,000,000 Material, 4,400,000 Promethium, 74,000 Advanced Material, 210 Exotic Material.
Reward: build 12 Gjallarhorn Battlecruisers, build 69 Knight Cruisers for Trust

Locked- Thirteen out of Fifteen years completed

Expand Shipyards: Large- Now that you have a huge shipyard it is possible to build large shipyards whole. This would increase the rate at which you can build capital ships and maintain anything short of battleships more easily. Admiral Parnell advises you to focus on this until you have all four large shipyards that you plan on constructing.

Time: 9 years. (can be taken twice)

Cost: 1,500,000,000 Thrones, 220,000,000 Material, 110,000,000 Metal, 220,000,000 Promethium, 41,000 Advanced Material, 1,900 Exotic Material.
Upkeep per year: 300,000,000 Thrones, 44,000,000 Material, 22,000,000 Metal, 22,000,000 Promethium
Reward: 1 new large shipyard

Locked- Six out of Eight years completed: Expedited

Combine Shipyards: Huge- Now that you have four Large Shipyards it will be possible to combine them to form a single Huge Shipyards. This will be rather expensive but will provide a major boost to your orbital workforce and allow you to more easily Battlecruisers and repair Heavy Cruisers.

Time: 9 years.

Cost: 1,760,000,000 Thrones, 264,000,000 Material, 132,000,000 Metal, 264,000,000 Promethium, 20,400 Advanced Material, 475 Exotic Material.
Upkeep per year: 352,000,000 Thrones, 52,800,000 Material, 26,400,000 Metal, 26,400,000 Promethium, 1,020 Advanced Material, 19 Exotic Material.
Reward: combine four Large Shipyards into a single Huge Shipyard

Locked- Three out of Eight years completed: Expedited

Repair- The initial clashes with Hive Fleet Grábakr inflicted significant damage to the Avernite Navy. While many ships were destroyed a far greater number sustained some level of damage. Admiral Sarnow tells you that with your current shipyards it will take a bit under a dozen years to fully repair the damaged warships. This would be significantly higher if it was not for your utilisation of Repair Nanites in all warships.

Time: 12 years.

Cost: 8,000,000,000 Thrones, 5,400,000,000 Material, 48,000,000 Promethium, 6,100,000 Advanced Material, 87,000 Exotic Material.
Reward: Repair all ships damaged in recent battles

Construct: Defence Monitors- Admiral Sarnow tells you that with a trio of years work he would be able to build a significant number of Defence Monitors to replace those lost to the last wars. The price for this project has gone up with the usage of more advanced technologies.

Time: 3 years.

Cost: 2,400,000,000 Thrones, 1,600,000,000 Material, 12,000,000 Promethium, 1,200,000 Advanced Material, 12,000 Exotic Material.
Upkeep per year: 89,000,000 Thrones, 11,000,000 Material, 2,700,000 Promethium, 27,000 Advanced Material, 3708 Exotic Material.
Reward: build 280 Defence Monitors for Avernus.

Construct Defence Cruisers and Monitor for Trust- Admiral Sarnow tells you that the Imperial Trust has put forward an order for some more Defence Cruisers and Escorts to better reinforce the defences of the colonies.

Time: 7 years.

Cost: 4,000,000,000 Thrones, 4,800,000,000 Material, 27,000,000 Promethium, 4,400,000 Advanced Material, 29,000 Exotic Material.
Reward: build 58 Defence Cruiser and build 113 Defence Monitors to sell to Imperial Trust for 59,645 Cr.

Construct: Skeid Military Transport- Admiral Sarnow has recently proposed that Avernus build several Skeid Military Transports to help transport your ground forces. This will leave most of our smaller shipyards free for repairing Shadow Class Destroyers, many of which will be tithed to the Imperial Trust. Given that the Avernite Navy is intended to specialise in planetary assault having some Skeids would be incredibly useful.

Time: 6 years.

Cost: 1,300,000,000 Thrones, 1,500,000,000 Material, 13,000,000 Promethium, 1,000,000 Advanced Material, 13,000 Exotic Material, 1.1 Relic Material.
Upkeep per year: 45,000,000 Thrones, 50,000,000 Material, 3,000,000 Promethium, 28,000 Advanced Material, 170 Exotic Material, 0.05 Relic Material.
Reward: Construct 6 Skeid Military Transports, build 116 Frigates for Trust

Construct: Descent Class Destroyers- Admiral Sarnow has put forward a plan to construct two hundred Descent Class Destroyers, half for Avernus and half for the Imperial Trust. This will give you a large force that can not be easily countered by much on the ground short of heavy fortifications. When this is combined with the sheer surprise value that Descent Class Destroyers will have they are a deadly ace to have in reserve.

Time: 5 years.

Cost: 1,200,000,000 Thrones, 800,000,000 Material, 1,900,000 Promethium, 58,000 Advanced Material, 4,700 Exotic Material.
Upkeep per year: 30,000,000 Thrones, 20,000,000 Material, 480,000 Promethium, 15,000 Advanced Material, 120 Exotic Material.
Reward: 100 Descent Class Destroyers for Avernus and 100 for the Imperial Trust Guard


Construct: Gjallarhorn- Admiral Sarnow has suggested building a set of Gjallarhorn Battlecruisers. This would give him access to a dozen fast and powerful warships to harass your foes. He would also build a dozen squardrons of armoured crsuiers to tithe to theImeprial Trust.

Time: 16 years.

Cost: 1,000,000,000 Thrones, 960,000,000 Material, 4,200,000 Promethium, 723,000 Advanced Material, 5,100 Exotic Material.
Upkeep per year: 42,000,000 Thrones, 40,000,000 Material, 4,400,000 Promethium, 74,000 Advanced Material, 210 Exotic Material.
Reward: build 12 Gjallarhorn Battlecruisers, build 69 Knight Cruisers for Trust


Construct: Mass Conveyors and Escorts- Admiral Sarnow has put forward several suggestions of what to make next with your shipyards. The second suggestion is to use your Huge Shipyard to make some Mass Conveyors, which will be in higher demand now that navigators are being seconded to the military in greater numbers. While the Mass Conveyors are being built Admiral Sarnow will use the smaller shipyards to start work on bringing your escort numbers up to full strength.

Time: 4 years.

Cost: 784,000,000 Thrones, 78,600,000 Material, 13,000,000 Metal, 3,090,000 Promethium, 303,000 Advanced Material, 3,500 Exotic Material.
Upkeep per year: 71,000,000 Thrones, 32,000,000 Material, 6,500,000 Metal, 4,700,000 Promethium, 28,500 Advanced Material, 109 Exotic Material.
Reward: build 9 Mass Conveyors, build 100 Frigates

Implement (Technology): Naval- You gained several new naval technologies from the Grand Conclave, and will need to determine how to best make use of them. Admiral Sarnow tells you that it will take him almost half a decade to make a proper investigation.

Time: 4 years

Cost: 390,000,000 Thrones, 78,000,000 Material, 7,900,000 Promethium, 850,000 Advanced Material, 950 Exotic Material.
Reward: Plan on how to implement chosen technology

Expand Shipyards: Small- Now that you have a huge shipyard it is possible to build five small shipyards at a time. This would allow you to more quickly increase the total number of shipyards that you own though it would not help with building capital ships or maintaining anything above cruiser. Admiral Parnell would prefer to finish all of your planned large shipyards before building up your small shipyards.

Time: 9 years. (can be taken twice)

Cost: 1,500,000,000 Thrones, 220,000,000 Material, 110,000,000 Metal, 220,000,000 Promethium, 41,000 Advanced Material, 1,900 Exotic Material.
Upkeep per year: 300,000,000 Thrones, 44,000,000 Material, 22,000,000 Metal, 22,000,000 Promethium
Reward: 5 new small shipyards


Expand Shipyards: Large- Now that you have a huge shipyard it is possible to build large shipyards whole. This would increase the rate at which you can build capital ships and maintain anything short of battleships more easily. Admiral Parnell advices you to focus on this until you have all four large shipyards that you plan on constructing.

Time: 9 years. (can be taken twice)

Cost: 1,500,000,000 Thrones, 220,000,000 Material, 110,000,000 Metal, 220,000,000 Promethium, 41,000 Advanced Material, 1,900 Exotic Material.
Upkeep per year: 300,000,000 Thrones, 44,000,000 Material, 22,000,000 Metal, 22,000,000 Promethium
Reward: 1 new large shipyard

Ship Design Investigation (Ship)- While you gained many ancient ship designs from the Sword of Sutur datacores there are still many holes in the line of battle for the Imperial Trust. Admiral Sarnow could spend a year determining if a particular design would work. If it is determined that a design is possible it will then have to be passed on to the Adeptus Mechanicus to actually make the design.

Time: varies (1 yr for escorts, 2 years for cruisers, 3 years for battleships, 4 years for Command Battleships, 5 years for Dreadnoughts)
Chance of Success: 60% (uses learning)

Cost: 38,000,000 Thrones per year
Reward: information on whether design is possible and useful.

Upgrade Defences (Avernus or Deiphobe)- Orbital defences have proven to be one of the main advantages that your fleets have against invaders. Admrial Sarnow would like to further strengthen your orbital defences both at Deiphobe and Avernus to make attacks even more challenging.

Time: 10 years

Cost: 9,500,000,000 Thrones, 3,000,000,000 Material, 860,000,000 Metal, 200,000,000 Promethium, 1,500,000 Advanced Material, 35,000 Exotic Material .
Upkeep per year: 210,000,000 Thrones, 66,000,000 Material, 19,000,000 Metal, 4,500,000 Promethium, 14,000 Advanced Material, 150 Exotic Material.
Reward: Build 21 Advanced Defence Stations, 90 Advanced Heavy Orbital Weapons Platforms and 450 Advanced Orbital Weapons Platforms around selected planet

Further Thicken Minefield: Deiphobe- One option to expand the defences of Deiphobe is to quadruple the density of the minefield. This would quadruple the damage that the mines inflict, making the minefield likely to destroy most cruisers that try to advance though it and inflict major damage on even Battleships. This would be a time consuming and expensive option, but would make attacking though the minefield near impossible for most fleets.

Time: 12 years.

Cost: 350,00,000,000 Thrones, 72,000,000,000 Material, 3,500,000,000 Promethium, 52,000,000 Advanced Material
Upkeep per year: 8,800,000,000 Thrones, 2,200,000,000 Material, 110,000,000 Promethium, 680,000 Advanced Material
Reward: Thicken Minefield to very heavy

Readiness Training: Fleet- With the constant danger of the galaxy Admiral Sarnow would like to conduct some additional training and exercises with his fleet to better prepare them. This could provide a needed edge to your fleet which could have a major impact on the course of the campaign.

Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 44,000,000 Thrones, 4,400,000 Material, 440,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for fleet the next decade, can be taken multiple times


Readiness Training: Defences- With the constant danger of the galaxy Admiral Sarnow would like to conduct some additional training and exercises with his orbital defences in order to better prepare them. This could provide a key advantage to your orbital defences, which represent the majority of your firepower.

Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 44,000,000 Thrones, 4,400,000 Material, 440,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for defences the next decade, can be taken multiple times

Issac Gros has spent the last few years settling into his new position, and tells you that it will take a few more years before he can start putting forward his own project proposals. He does however mention that currently almost every region in Avernus is starting to approach its population limit, so he will soon need to expand your last major cities into Hives or build a few new Hives. Given that Dis is also starting to fill either expanding Dis or building a new Large Hive may also be a good idea.
Two Locked Choose One
One Three years

Expand Juve-nat factories- Recently the use of Juve-Nat by your military has reached the point where it is digging into your reserves. While you still have decades before the reserves start running out it would still be a good idea to expand these factories sooner rather then later, time consuming and expensive as it is.

Time: 24 years

Cost: 57,000,000,000 Thrones, 11,000,000,000 Material, 570,000,000 Metal, 2,300,000,000 Promethium, 4,400,000 Advanced Material.
Upkeep per year: 5,700,000,000 Thrones, 1,100,000,000 Material, 57,000,000 Metal, 230,000,000 Promethium, 440,000 Advanced Material.
Reward: expand Juve-Nat factories to produce 2.8 billion doses a year.

Locked- Thirteen out of Twenty-Four years completed


Expand Hyper Advanced Juve-nat factories- Recently the use of Hyper Advanced Juve-Nat by your military has reached the point where it is digging into your reserves. While you still have decades before the reserves start running out it would still be a good idea to expand these factories sooner rather then later, time consuming and expensive as it is.

Time: 18 years

Cost: 7,600,000,000 Thrones, 1,500,000,000 Material, 76,000,000 Metal, 300,000,000 Promethium, 590,000 Advanced Material, 33,000 Exotic Material.
Upkeep per year: 760,000,000 Thrones, 150,000,000 Material, 7,600,000 Metal, 30,000,000 Promethium, 59,000 Advanced Material, 3,300 Exotic Material.
Reward: expand Hyper Advanced Juve-Nat factories to produce 1.8 million doses a year.

Locked- Thirteen out of Eighteen years completed


Build Hive (Tarascon, Center Area)- There are several of your regions that have good locations to build a new Hive in, allowing your population and economy to grow further without expanding into a new region. As things stand you could build 1 Hive in Avernus' Spine, 3 in The Fair isles, 1 in Lindon, 2 in The Fens, 12 in Elysium and 2 in Aridia.

Time: 15 years.

Cost: 4,900,000,000 Thrones, 4,000,000,000 Material, 3,700,000,000 Metal, 6,700,000,000 Promethium, 3,500,000 Advanced Material, 40,000 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Build new Small Hive in selected region

Locked- Thirteen out of Fifteen years completed


Construction Expertise: Administration Assistance- As a result of the recent reforms in the Adeptus Mechanicus it is now possible for secular authorities to oversee the expansion of a Forge-City or the upgrading of its defences at the request of the local leader of the Adeptus Mechanicus. Fabricator-General Scott has requested that the Avernite Administratum oversee the upgrading of the defences of all of the Forge-Cities in the system, and the expansion of Belagost, Annwn and Mag Mell.

Time: As Project

Cost: As Project +10%
Reward: Does one Upgrade Defences, Expand or Expand and Upgrade from Fabricator-General

Locked- Nine out of Twenty-Four years completed

Expand (Hive) to Large Hive- Now that Dis is filling it may be a good idea to build another large Hive. This will allow you access to another major strongpoint, and provide a massive amount of buffer for population growth. While not urgent work should begin on this before Dis fills.

Time: 18 years.

Cost: 22,000,000,000 Thrones, 21,000,000,000 Material, 20,000,000,000 Metal, 4,700,000,000 Promethium, 4,300,000 Advanced Material, 29,000 Exotic Material.
Upkeep per year: 220,000,000 Thrones, 210,000,000 Material, 200,000,000 Metal, 47,000,000 Promethium, 43,000 Advanced Material, 290 Exotic Material.
Reward: Expand Small Hive to Large Hive, +9 billion population capacity, +300 million population base

Expand Dis to Huge Hive- Now that Dis is filling it may be a good idea to expand it into a Huge Hive. This will make it an even more formidable fortress that is able to comfortably fit the entire current population of your system in emergencies. On the other hand it would take decades and be rather expensive.

Time: 26 years.

Cost: 220,000,000,000 Thrones, 210,000,000,000 Material, 100,000,000,000 Metal, 47,000,000,000 Promethium, 22,000,000 Advanced Material, 140,000 Exotic Material.
Upkeep per year: 2,200,000,000 Thrones, 2,100,000,000 Material, 1,000,000,000 Metal, 470,000,000 Promethium, 220,000 Advanced Material, 1,400 Exotic Material.
Reward: Expand Dis into a Huge Hive, +90 billion population capacity, +1.2 billion population base

Carniflower Investigation- Signe wishes to spend a few years looking into using Carniflowers as an additional defence for your cities. Current proposals include either parks of Carniflowers that can be woken on top of attackers, plantations outside of your cities that can ambush besieging armies or Carniflowers in the lobby of building to deal with people who breach the doors.

Time: 6 years
Chance of Success: 40%

Cost: 380,000,000 Thrones
Reward: Information on how to use Carniflowers to strengthen the defences of your cities.

Technological Improvements: (Food)-The Imperial Trust gained access to a massive amount of new technology in the Grand Conclave which you will be able to use to almost double your food production. This will require major retooling of massive portions of Avernus and will be a time consuming and expensive process, but will allow you to easily provide for even a significantly larger population.

Time: 5 years. (can be taken 6 times)

Cost: 7,200,000,000 Thrones, 720,000,000 Material, 72,000,000 Metal, 140,000,000 Promethium, 390,000 Advanced Material, 4,800 Exotic Material.
Reward: Increase production of food by +19%(currently +106.5%)

Illusory Pines: Total- Signe has put forward two main ideas for using illusory pines to strengthen the defences of your cities. The first idea is to take it to its full extent, covering the entire city with layered illusions making gathering good information from it challenging at all levels. However this would take decades and be a rather expensive project.

Time: 35 years.

Cost: 260,000,000,000 Thrones, 26,000,000,000 Material, 260,000,000 Promethium, 5,300,000 Advanced Material.
Upkeep per year: 2,600,000,000 Thrones, 260,000,000 Material, 2,600,000 Promethium, 54,000 Advanced Material.
Reward: Fill all cities with illusory pines to full extent, defensive bonus to all stages of siege warfare

Illusory Pines: Inner- Signe has put forward two main ideas for using illusory pines to strengthen the defences of your cities. The second idea is to use illusory pines to make the cities internal defences more confusing and harder to navigate. This would be significantly cheaper and quicker then going for the entire city, but would still be a major project.

Time: 25 years.

Cost: 200,000,000,000 Thrones, 20,000,000,000 Material, 200,000,000 Promethium, 4,200,000 Advanced Material.
Upkeep per year: 2,000,000,000 Thrones, 200,000,000 Material, 2,000,000 Promethium, 42,000 Advanced Material.
Reward: Fill cities with illusory pines to strengthen internal defences, defensive bonus to internal defences

Build Hive (Region)- There are several of your regions that have good locations to build a new Hive in, allowing your population and economy to grow further without expanding into a new region. As things stand you could build 1 Hive in Avernus' Spine, 3 in The Fair isles, 1 in Lindon, 2 in The Fens, 12 in Elysium and 2 in Aridia.

Time: 14 years.

Cost: 4,900,000,000 Thrones, 4,000,000,000 Material, 3,700,000,000 Metal, 6,700,000,000 Promethium, 3,500,000 Advanced Material, 40,000 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Build new Small Hive in selected region

Administrative Shake up- In the centuries since the Avernite Administratum was founded much has changed, about both Avernus and the galaxy as a whole. Signe is sure that this had led to several administrative inefficiencies forming within it. She thinks that with a few years work she will be able to find these and patch them up.

Time: 2 years.
Chance of Success: 20%(goes down by 5% per success)

Cost: 370,000,000 Thrones
Reward: +0.5% administrative efficiency (currently 62.5%)

Administration Assistance- As a result of the recent reforms in the Adeptus Mechanicus it is now possible for secular authorities to oversee the expansion of a Forge-City or the upgrading of its defences at the request of the local leader of the Adeptus Mechanicus. Fabricator-General Scott has requested that the Avernite Administratum oversee the upgrading of the defences of all of the Forge-Cities in the system, and the expansion of Belagost, Annwn and Mag Mell.

Time: As Project

Cost: As Project +10%
Reward: Does one Upgrade Defences, Expand or Expand and Upgrade from Fabricator-General


Expand (City) to Small Hive- Now that the cities of Duat have all been built, or are in the final stages of construction it would be a good idea to expand one of them into a Small Hive. This would provide a centre for the administration and defence of the region and allow for a greater population to build up. It would also be possible to build more small hives in other regions, though not nearly as important.

Time: 9 years.

Cost: 3,290,000,000 Thrones, 2,680,000,000 Material, 2,480,000,000 Metal, 4,460,000,000 Promethium, 2,370,000 Advanced Material, 27,100 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Expand city to Small Hive


Educational Review- Signe has suggested devoting some time to improving the Avernite education system, which while incredible by Imperial standards still has room to improve. It will be challenging to make even small improvements but given that each improvement will increase the productivity of your people for the foreseeable future it is a worthwhile endeavour.

Time: 1 year. (can be taken as many times as you want)
Chance of Success: 10% (uses average of administration and learning)

Cost: 44,000,000 Thrones.
Reward: increase education modifier by +1% (currently +300%)


Economic Focus (Thrones, Production, Metal, Promethium or Food) -Signe is capable of notably increasing the efficiency of a portion of your economy by focusing a large portion of her attention, and resources, on it. This will have little long term effects but is a good way of overcoming a resource shortage in the short term.

Time: 1 year.
Chance of Success: 50%

Cost: 44,000,000 Thrones.
Reward: total production of chosen resource this year by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.

Inquisitor Klovis-Ultan tells you that due to the number of High Councillors that are currently deployed far from the Imperial Trust it has been decided that only the most urgent of matters will be discussed in the coming High Council Meeting, and that less urgent matters will instead be discussed at the next meeting after the Tyranids are defeated.
Choose One
One Five years

Lizardmen Diplomacy (Side)- Currently the two Lizardman Empires are locked in a million year old conflict but Saint Lin has arranged for a temporary ceasefire, and a more permanent position for humans as a neutral party allowed to trade with both Empires, within limits.

Time: 1 year
Cost: 490,000 Thrones
Reward: Begin trading with one of the Lizardman Empires

Ask Vlad (question or task)- Vlad Sepet, or Commissar Dalv as he is mostly known as, is one of the oldest and most knowledgeable humans of history as well as a near unmatched infiltrator. He is willing to carry out a range of missions for you as well as provide you with some of the knowledge that he has developed over his millennia of life.

Time: 1 year
Chance of Success: Varies

Cost: Free
Reward: Assistance or knowledge from Vlad Tepes the Explorer

Lobby (Write in target and argument)- The coming High Council Meeting will decide several important topics, and it may be a good idea to lobby to support your proposals before the meeting in order to get a better reception at the meeting itself.

Time: 1 year
Chance of Success: Varies from 0% to 30%, can not use Inquisitorial re-roll

Cost: 128,000 Thrones
Reward: On success target High Councillor changes view on topic

Make a Request- Areatha the Ancient Wanderer, one of the most powerful beings of Avernus barring the Great Ones has recently started living among the humans of Avenrus. While you can not command her you could request her assistance in a matter, or for her to share some of the knowledge that she has gained over the twenty thousand years she has spent on Avernus.

Time: 1 year
Chance of Success: Varies

Cost: Free
Reward: Assistance or knowledge from Areatha

Nynye Trade (Write in)- There are several bit of knowledge that the Nynye that have that could be of great use to the humans of Avernus. There are limits to how much of what they ask for in return that you would be willing to offer but what you can get will be another weapon in the hands of the heroes of Avernus.

Time: 1 year.

Cost: 490,000 Thrones.
Reward: buy Alkahestry from Lulana of the Nynye.

Investigate Relationship (Group One, Group Two)- Inquisitor Klovis-Ultan is willing to spend some time investigating the relationships of organisations, planets, or peoples within the Imperial Trust. This could provide important military, political, and economic information.

Time: 1 year
Chance of Success: 50%

Cost: 4,000,000 Thrones
Reward: information on relationship between two groups

Investigate (Aspect of selected planet, including Avernus)- Inquisitor Klovis-Ultan is willing to spend some time investigating aspects of the Imperial Trust that you are interested in. These aspects could be organisational, cultural, political or fall into several other areas.

Time: 1 year
Chance of Success: 50%

Cost: 4,000,000 Thrones
Reward: information on selected topic


Persons of Interest- Inquisitor Klovis-Ultan is willing to spend some time investigating some of the more interesting Avernites. Given the sheer number of Avernite heroes it would be a good idea to learn a bit about the more prominent ones.

Time: 1 year
Chance of Success: 50%

Cost: 4,000,000 Thrones
Reward: information on random interesting Avernite (OOC, please no more then two a turn)


Re-Investigate (Planet)- It has been many decades since the Imperial Trust was founded and Inquisitor Klovis-Ultan suggests investigating the other worlds to determine how they have changed in this time. Given how much Avernus has changed over the last century it is likely that several other worlds have also changed a lot.

Time: 2 years
Chance of Success: 70%

Cost: 3,900,000 Thrones
Reward: Information on how selected world has changed since the Imperial Trust was founded.


Re-examine (Person)- It has been many decades since Inquisitor Klovis-Ultan has gathered information on the notables of the Imperial Trust and so the information that he gathered is now well out of date. Inquisitor Klovis-Ultan has suggested that he spend a few years conducting new investigations on people of interest in order to determine how they have changed.

Time: 1 year
Chance of Success: 70%

Cost: 3,900,000 Thrones
Reward: Selected Character sheet is updated, (please do not do more then 2 or 3 of these actions per turn)


Sirens Trade (Write In)- There are several bits of knowledge that the Sirens have that could be of great use to the humans of Avernus. While at the moment they will only trade it for human souls there is a chance that you could find something else that they would consider valuable enough to bargain for.

Time: 1 year.

Cost: 490,000 Thrones.
Reward: Determine whether write in is valuable enough to the Sirens to conduct trade negotiations


Diplomatic Relations (Planet)- A major reason why diplomatic offices exist is to keep relations strong between allies. Inquisitor Klovis-Ultan suggests spending some time and effort trying to improve Avernus' standing with the other leaders of the Nine Worlds.

Time: 1 year
Chance of Success: 30% (-2 for every point of opinion, each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 6,100,000 Thrones.
Reward: +1 opinion with chosen planet.


Ear to the ground- Inquisitor Klovis-Ultan has offered to attempt to determine if any other High Councillors are planning to put forward any proposal at the next High Council Meeting. This would give you a greater amount of warning and allow you to sound out others about their proposals ahead of time.

Time: 1 year.
Chance of Success: 80%

Cost: 144,000 Thrones.
Reward: determine if one other High Councillor is planning to put forward a proposal per 10% you pass by.


Investigate Quartok (Area)- Now that the Quartok are formally a protectorate it would be a good idea to gain a better understanding of them. Inquisitor Klovis-Ultan wishes to begin conducting investigations of their military, system of government, ect. immediately.

Time: 1 year.

Cost: 5,500,000 Thrones.
Reward: Gain information on the selected area of the Quartok such as the military, government, technology or any other.


Trade Talks (Planet)- Now that you have the datacores you can begin to sell the large amounts of warships in the ship graveyard. Currently Vanaheim would be the best customer though Midgard and Asgard may also be interested.

Time: 1 year

Cost: 550,000 Thrones.
Reward: Trade with chosen planet.


Sound Out (Write In Proposal)- Inquisitor Klovis-Ultan has suggested that you sound out the other Governors about any proposal that you make before the next High Council meeting. While it is rather early to start now it would give you time to attempt to convince people to change their minds before the next High Council meeting.

Time: 1 year.
Chance of Success: 80%

Cost: 144,000 Thrones.
Reward: Gain level of support for proposal and reasons for this for one planet per 10% you succeed by.


Request Information (Write In)- Inquisitor Klovis-Ultan has suggested that you try requesting information from one of the other planets before conducting an in-depth investigation that they may take offence to. He is more then willing to try to convince a planet to to give you specific information such as the exact organisation of Muspelheim's education system or Asgard's mines, which seem to be able to function with surprisingly little trained labour.

Time: 1 year.
Chance of Success: Varied

Cost: 144,000 Thrones.

Recently the Sirens of the Azure Bay have agreed to assist you in the hunt for Rogue Psykers, which Jane tells you will have a massive impact on your ability to deal with Rogue Alphas, but will take some time to work into your current force.

Jane Oakheart combines traits Spymaster (+5 percent chance of spy related intrigue actions succeeding), Inquisitorial Veteran (+2I, +1M, +2P, +2C) and ...but you cannot hide (+3I, +1P, +5% to chance of finding cultists and inner circle cultists) into Security Chief of Avernus( +3A, +9I, +1M, +3P, +2C, +5 percent chance of spy or psyker hunting related actions succeeding, +5% to chance of finding cultists and inner circle cultists) – Jane Oakheart has spent centuries as the hider leader of Avernus' internal security apparatus, time in which she has built it from the ground up into one of the most impressive human organisations of its type in the known galaxy.

Choose Two
Two Five years
Integrate Sirens- Recently the Sirens of the Azure Bay have agreed to assist you in the hunt for Rogue Psykers. Given that every Siren Lady is a powerful Psyker from an ancient and effective psychic tradition leading a choir of lesser Psykers this will be a major boost to Jane's forces, but one that she will need to spend a good bit of time integrating into her current efforts. She believes that they would be best used to help counter the efforts of the Alpha-level rogues.

Time: 12 years

Cost: 4,000,000,000 Thrones
Reward: Sirens from Azure Bay assist in Psyker Hunting, +30 to all rolls against alpha and above.

Counter-Intelligence- Jane tells you that the number of spies attempting to infiltrate Avernus has only gone up over the years. While she thinks that most of them have been caught she is not certain of this, and would like to spend the odd year double checking her subordinates work.

Time: 1 year
Chance of Success: 30%

Cost: 4,000,000 Thrones
Reward: double check counter-intelligence efforts, +5 t chances of spotting infiltrators this turn.


Focused Psyker Hunting- Jane is incredibly skilled at hunting down and killing powerful psykers. If she focuses her hunt on the more powerful psykers she will be able to kill many of the more powerful psykers without much issue, though this is more risky for her than normal psyker hunting.

Time: 1 year.
Chance of Success: 30%

Cost: 6,100,000 Thrones.
Reward: +8 to rolls to deal with Chaos Psykers of at least Delta-level for each success, can be taken multiple times


Greater Psyker Hunting- Jane is incredibly skilled at hunting down and killing powerful psykers. If she focuses her hunt on the most powerful psykers she will be able to kill many of the more powerful psykers without much issue, though this is significantly more risky for her than normal psyker hunting.

Time: 1 year.
Chance of Success: 10%

Cost: 6,100,000 Thrones.
Reward: +16 to rolls to deal with Chaos Psykers of at least beta-level for each success, can be taken multiple times

Recently the focus of the Adeptus Mechanicus has turned to the Biologis, where there are several projects that could have a major impact on the war against the Tyranids. These range from minor tuning to taking part in the creation of the Imperial Trust' first Ordinatus.

Fabricator-General Scott gains trait Organised (+1M, +2A)- Fabricator-General Scott prefers to have everything as organised as possible, which has proven to be valuable both at peace and at war.

Archmagos Biologis Maximal upgrades trait Psychic Master (+4L, -1P, +20 to all rolls when dealing with psychic creatures) into Psychic Geneticist (+6L, -1P, +50 to all rolls when dealing with psychic creatures)- In his time on Avernus Archmagos Biologis Maximal has developed a masters understanding of psychic animals. This understanding extends into the little understood field of Psyker Genetics, which is famed for its complexity.

Choose Four
One Five years, Two Two years, One One year
Ordinatus Design: Explorator- Currently Hive Fleet Grábakr is steadily advancing towards the Imperial Trust, and will most likely reach it in around half a century. When combined with the information that you have gained about the Hive Fleet, both from Archmagos Biologis Maximal's examination of the Norn Queen and though combat it would be possible to design a Ordinatus to deploy against Hive Fleet Grábakr. The majority of this design work would be done by Archmagos Tranth, though the Biologis would also be needed.

Time: 11 years
Chance of Success: -100%

Cost: 220,000,000 Thrones, 2,000,000 Material, 400,000 Promethium, 2,200,000 Advanced Material, 280,000 Exotic Material, 20 Relic Material.
Reward: Design an Ordinatus for use against Hive Fleet Grábakr

Gravatic Engines Part Four: Upgrade- Archmagos Tranth has recently determined that it is possible to improve the Gravatic Engines you got from The Well of Urd. This would be a challenging research project but any improvements to your Gravatic Engines would significantly boost the Imperial Trusts stealth fleets.

Time: 7 years
Chance of Success: -120% (9% after bonuses)

Cost: 3,200,000,000 Thrones, 12,000,000 Advanced Material, 180,000 Exotic Material
Reward: Learn how to upgrade the Gravatic Engines you got from The Well of Urd, increase their speed


Gravatic Sensors- Archmagos Tranth recently determined that he could create significantly better Gravatic Sensors then you currently posses. While these sensors would not be particularly long ranged or precise, they would be very hard to fool.

Time: 5 years
Chance of Success: -110% (1% after bonuses)

Cost: 320,000,000 Thrones, 4,000,000 Advanced Material, 40,000 Exotic Material
Reward: Learn how to upgrade the Gravatic Engines you got from The Well of Urd, increase their speed

Gravitic Array Program (System)- Now that Archmagos Tranth has figured out how to create programs to run the Gravitic Array all that remains is to actually create the programs. He will need to create a separate program for every system that the array is used in, at least for the moment.

Time: 2 years
Chance of Success: -75% (76% after bonuses)

Cost: 120,000,000 Thrones, 6,000,000 Material, 2,400,000 Promethium, 80,000 Advanced Material, 9,000 Exotic Material
Reward: create set of Gravitic Array Programs for selected system

Advanced Singularity Thrusters: Part One- Advanced Singularity Thrusters are a highly complex manoeuvring system that makes use of gravitational wells to pull of rapid turns. What the Imperial Trust currently has access to are work in progress prototypes only able to be fitted on Escorts. Given that the intended aim of the thrusters was to provide a rapid manoeuvre system for Super-Capitals and above it is clear that there is a lot of room to improve them.

Time: 12 years
Chance of Success: -120%(increased by 40 by Fundamentals: Gravatics) (-38%)
Cost: 240,000,000 Thrones, 12,000,000 Material, 4,800,000 Promethium, 160,000 Advanced Material, 18,000 Exotic Material
Reward: First step on the path towards allowing Advanced Singularity Thrusters to be used by larger ships

Naval Neutron Guns- Found in one of the Data-Jewels on Roskilde these weapons are complex with an enormous power draw. These designs were prototypes intended for use with an annihilation reactor. Currently they are works in progress, riddled with flaws making them not viable combat weapons but if they could be completed they would be a powerful and exceedingly long ranged weapon for those ships able to supply them with power. Archmagos Tranth believes that with a good decade's work he might be able to finish the designs, giving you a rather powerful new naval weapon.

Time: 10 years
Chance of Success: -110% (increased by 40 by Fundamentals: Neutron Las or by 20 by Fundamentals: Las) (-28%)

Cost: 240,000,000 Thrones, 12,000,000 Material, 4,800,000 Promethium, 160,000 Advanced Material, 18,000 Exotic Material
Reward: Allows production of Naval Neutron Guns

Ultimate Shield: Part One- Found in one of the Data-Jewels on Roskilde was a work in progress on creating a far more effective void shield, one that would require the power of a Deus' antimatter reactor to power and be able to shrug off pretty much any conventional weapon. Currently they are far from being completed, with design having stalled on encountering several major obstacles. Archmagos Tranth tells you that it will be a decades long project to complete this design but one that can be easily split into several small projects.

Time: 10 years
Chance of Success: -110%(increased by 50 by Fundamentals: Void Shields ) (-28%)

Cost: 240,000,000 Thrones, 12,000,000 Material, 4,800,000 Promethium, 160,000 Advanced Material, 18,000 Exotic Material
Reward: First step on the path to designing the Ultimate shield

Titan Design: Avernus-Warhound Titan- Now that he has made one Titan design Archmagos Tranth can start working on others. This will be significantly easier then the original design due to how many of the problems he has already solved. Designing a Warhound Titan will give you access to a fast, manoeuvrable superheavy with enough firepower to threat all but the toughest of foes. The time required for this project and its difficulty has been reduced after being given the schematics for traditional Warhound Titans.

Time: 10 years
Chance of Success: -80% (61% after bonuses)

Cost: 7,500,000,000 Thrones, 75,000,000 Material, 16,000,000 Promethium, 3,200,000 Advanced Material, 350,000 Exotic Material, 10 Relic Material.
Reward: Create schematic of Avernus-Pattern Warhound Titan.


Titan Design: Avernus Reaver Titan- Now that he has made one Titan design Archmagos Tranth can start working on others. This will be significantly easier then the original design due to how many of the problems he has already solved. Designing a Reaver Titan will give you access to a manoeuvrable superheavy with long range firepower able to support your battle lines from the back. The time required for this project and its difficulty has been reduced after being given the schematics for traditional Reaver Titans.

Time: 10 years
Chance of Success: -90% (41% after bonuses)

Cost: 11,000,000,000 Thrones, 110,000,000 Material, 24,000,000 Promethium, 4,800,000 Advanced Material, 530,000 Exotic Material, 15 Relic Material.
Reward: Create schematic of Avernus-Pattern Reaver Titan.

Technology Fundamentals: (Technology)- With a good enough understanding of the fundamental principles behind a technology Archmagos Tranth can work miracles. It does however take a decent amount of time for him to develop said understanding. Currently Archmagos Tranth understands the fundamental principles of haywire and stealth technology.

Time: 4 years for basic, 8 years for advanced, 12 years for exotic, 16 years for relic
Chance of Success: -20%(-20% per level above basic, does not get any non character bonuses) (62%-20 per difficulty level)

Cost: Free
Reward: Gain understanding of Fundamentals of selected technology allowing further improvements and uses

Feasibility Study: Idea- Archmagos Tranth will need a year or so of study to determine whether he can create the design that you have suggested, and if not if he can change that.

Time: 1 year (Must be taken with Concept Study: Idea)

Cost: Free
Reward: Learn if the suggested design is possible, and if it is not whether you can do something to make it possible.

Gravitic Array: Programming- Now that he knows what the Gravatic Array can be used for it is time for Archmagos Tranth to figure out how to create programs that will allow him to use it. He tells you that this will be a complex task that will require much experimentation, and very deep surveys of the Helheim systems gravity.

Time: 5 years
Chance of Success: -150% (14% after bonuses)

Cost: 240,000,000 Thrones, 12,000,000 Material, 4,800,000 Promethium, 160,000 Advanced Material, 18,000 Exotic Material
Reward: lean how to create programs that allow you to use the gravatic array

Adapt Stealth Technology: Vehicles- Archmagos Tranth has recently gained a good level of understanding of the stealth technology used by Recon Armour. He believes that with a few years work he will be able to figure out how to adapt it for use by vehicles, opening up several new avenues of military combat.

Time: 3 years
Chance of Success: -75% (84% after bonuses)

Cost: 80,000,000 Thrones, 4,000,000 Material, 400,000 Promethium, 790,000 Advanced Material, 8,900 Exotic Material.
Reward: adapt Recon Armour Stealth Technology for use by vehicles, +0.5 Mechanicus Unrest

Very Advanced Reactors: Stable- Archmagos Veneratus Tranth believes that he could redesign the stable reactor designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output while maintaining the stability it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Britton is willing to allow it, carrying out this project will give ammunition to their opponents within the Mechanicus.

Time: 1 year.
Chance of Success: -20% (77% after bonuses)

Cost: 11,000,000 Thrones, 1,100,000 Material, 550,000 Promethium, 79,000 Advanced Material, 8,900 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Stable Plasma Reactor, which is an Stable Plasma Reactor with half against the output.


Very Advanced Reactors: Overcharged- Archmagos Veneratus Tranth believes that he could redesign the overcharged reactor designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output, a truly massive amount, it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Britton is willing to allow it, carrying out this project will give ammunition to their opponents within the Mechanicus.

Time: 1 year.
Chance of Success: -20% (77% after bonuses)

Cost: 11,000,000 Thrones, 1,100,000 Material, 550,000 Promethium, 79,000 Advanced Material, 8,900 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Overcharged Plasma Reactor, which is an Overcharged Plasma Reactor with half against the output.
Complete Examination (Disrupter Dolphin) - There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next. In general Magos Biologis Saren has spent half a dozen or more years in a row studying each species.

Time: 6 years.
Chance of Success: unknown.

Cost: 1,221,000 Thrones, 61,000 Material, 61,000 Metal, 30,500 Promethium.
Reward: Discover large amounts about selected species

Locked- Two out of Six years completed

The Psychic Genes Part Two- Archmagos Biologis Maximal now has enough understanding of Psychic Genetics and information to further refine his studies into the genes of human Psykers. This will be a challenging project, even for him, and take over a decade but it should allow you to locate more Psykers before they go rogue.

Time: 15 years.
Chance of Success: -100% (72% after modifiers)

Cost: 400,000,000 Thrones, 790,000 Advanced Material, 8,900 Exotic Material, 10 Relic Material
Reward: Discover more psykers young, reduce chance of each psyker going rogue by 10% of current chance

Tailored poisons- After his study of the Norn Queen Archmagos Biologis Maximal is convinced that he could create a series of poisons specifically tailored to be effective against Hive Fleet Grábakr. This will give the forces supplied with them a major advantage until their foes adapt, which is estimated to require at least a few days.

Time: 6 years
Chance of Success: -30% (92% after modifiers)

Cost: 40,000,000 Thrones, 790,000 Advanced Material, 90,000 Exotic Material.
Reward: Design Poison specifically tailed to be effective against Hive Fleet Grábakr

Ordinatus Design: Biologis- Currently Hive Fleet Grábakr is steadily advancing towards the Imperial Trust, and will most likely reach it in around half a century. When combined with the information that you have gained about the Hive Fleet, both from Archmagos Biologis Maximal's examination of the Norn Queen and though combat it would be possible to design a Ordinatus to deploy againstHive Fleet Grábakr. While majority of this design work would be done by Archmagos Tranth, additional insight into the Tyanids from Archmagos Biologis Maximal could prove crucial in this process.

Time: 5 years
Chance of Success: -10%

Cost: 2,200,000 Thrones, 200,000 Material, 40,000 Promethium, 220,000 Advanced Material, 28,000 Exotic Material, 2 Relic Material.
Reward: +20 to Ordinatus Design: Explroator

Auspex tuning- After his study of the Norn Queen Archmagos Biologis Maximal has a good understanding of the life-signs of Hive Fleet Grábakr and all of its current species. With this infoatmion he should be able to tune your auspexes to make use of this data, making them far more effective at spotting hidden Tyranids and able to easily tell apart the different species.

Time: 6 years
Chance of Success: 0% (999% after modifiers)

Cost: 40,000,000 Thrones, 4,000,000 Material, 79,000 Advanced Material, 900 Exotic Material.
Reward: Tune Auspex's to detect Hive Fleet Grábakr, +20 on all ground based detection rolls against them

Sky Dragon Nest- Recently Archmagos Biologis Maximal discovered that it may be possible to tame Sky Dragons, or Utter Bastard Dragons as they are more commonly known, is you hatch them. The first step in this is to find a Sky Dragon Nest, most likely by implanting a tracker on a rampaging mother Sky Dragons. Given that this can end up with Sky Dragon Riders, and showing your foes the terror of dealing with invisible flying dragons you are pretty much obliged to follow this up.

Time: 2 years
Chance of Success: 30% (uses intrigue, no other bonuses)

Cost: 18,000,000 Thrones, 1,000,000 Material, 840,000 Advanced Material, 2,000 Exotic Material
Reward: Gain 1 Nest worth of Sky Dragon eggs

Fixing the The Flaws of Thunder: Part One- Supposedly there are several major flaws in the Thunder Warriors process, the most obvious are the rapid ageing and the insufficient reaction times. Archmagos Biologis Maximal tells you that it would take over two decades for him to develop a better understanding of said flaws, and determine which are within his skills to repair.

Time: 22 years

Cost: 390,000,000 Thrones, 78,000,000 Material, 7,900,000 Promethium, 850,000 Advanced Material, 950 Exotic Material.
Reward: Detailed information about flaws that Thunder Warriors can develop, determine which if any can be fixed

Regional Survey (Region) – Archmagos Biologis Maximal wishes to give each region a thorough survey to discover if there is any interesting flora or fauna that is so far undiscovered. He is willing to let you choose which region to begin with.

Time: 1 year.
Chance of Success: 60%

Cost: 40,500 Thrones, 2,025 Material, 405 Metal, 810 Promethium.
Reward: Find out more about wildlife in selected region, possibly discover new interesting species.

Complete Examination (Species) - There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next. In general Magos Biologis Saren has spent half a dozen or more years in a row studying each species.

Time: 6 years.
Chance of Success: unknown.

Cost: 1,221,000 Thrones, 61,000 Material, 61,000 Metal, 30,500 Promethium.
Reward: Discover large amounts about selected species
Technological Improvements: (Advanced Material)-The Imperial Trust gained access to a massive amount of new technology in the Grand Conclave which you will be able to use to over double your advanced material production. This will require major retooling of your forges and will be a time consuming and expensive process, but will allow Avernus to easily cover its current Advanced Material needs.

Time: 4 years. (can be taken 6 times)

Cost: 720,000,000 Thrones, 72,000,000 Material, 7,200,000 Metal, 14,000,000 Promethium, 390,000 Advanced Material, 4,800 Exotic Material.
Reward: Increase production of Advanced Material by +119.6%(currently +710.75%)

Locked- One out of Four years completed

Technological Improvements: (Exotic Material)-The Imperial Trust gained access to a massive amount of new technology in the Grand Conclave which you will be able to use to significantly increase your exotic material production. This will require major retooling of your forges and will be a time consuming and expensive process, but will allow Avernus to reduce its Exotic Material imports.

Time: 4 years. (can be taken 3 times)

Cost: 720,000,000 Thrones, 72,000,000 Material, 7,200,000 Metal, 14,000,000 Promethium, 390,000 Advanced Material, 4,800 Exotic Material.
Reward: Increase production of Advanced Material by +48.3%(currently +373%)

Locked- One out of Four years completed

Administration Assistance: Expand and downgrade Forge-Hive: Mag Mell- Currently Annwn or Mag Mell are starting to reach the level where it would be possible to expand them into Huge-Forge Hives. A more affordable version would be to expand them and downgrade the defences, leaving them with slightly weaker defences but greatly reducing the price.

Time: 24 years.

Cost: 780,000,000,000 Thrones, 110,000,000,000 Material, 54,000,000,000 Metal, 29,000,000,000 Promethium, 12,000,000 Advanced Material, 200,000 Exotic Material, 11.3 Relic Material.
Upkeep per year: 12,000,000,000 Thrones, 2,200,000,000 Material, 970,000,000 Metal, 320,000,000 Promethium, 230,000 Advanced Material, 13,000 Exotic Material, 1 Relic Material.
Reward: Selected Large Forge Hive upgraded into Huge Forge Hive and has defences downgrades to lv 6

Locked- Nine out of Twenty-Four years completed

Legio Cybernetica- With the Battle Autometa that Callamus provided you the schematics for Fabricator-General Scott is now able to found a branch of the Legio Cybernetica in the Imperial Trust. Setting up the organsation will take some time, and it will take over a decade before the Legio Cybernetica can deploy even a single brigade of Battle Autometa. However given enough time you will be able to deploy large formations of Legio Cybernetica forces into the heaviest combat.

Time: 12 years

Cost: 460,000,000 Thrones, 57,000,000 Material, 3,800,000 Promethium, 22,000,000 Advanced Material, 2,100,000 Exotic Material .
Upkeep per year: 460,000 Thrones, 57,000 Material, 3,800 Promethium, 5,700 Advanced Material, 238 Exotic Material.

Reward: Legio Cybernetica formed, 10 Legio Cybernetica Cohorts recruited

Vortex Stockpile- With the approaching Hive Fleet it may be a good time to create a stockpile of vortex munitions for your fleet. Vortex Torpedoes, Shells and Bomb are some of the most powerful naval weapons that you know of and may be key to any victory.

Time: 3 years (can be taken multiple times)

Cost: 4,000,000,000 Thrones, 7,800,000 Advanced material, 880,000 Exotic Material, 98 Relic Material
Reward: Create 3,000 units of Vortex Munitions (Torpedo 0.5 damage, shell=damage, Bomb =30)

Technological Improvements: (Exotic Material)-The Imperial Trust gained access to a massive amount of new technology in the Grand Conclave which you will be able to use to significantly increase your exotic material production. This will require major retooling of your forges and will be a time consuming and expensive process, but will allow Avernus to reduce its Exotic Material imports.

Time: 4 years. (can be taken 1 times)

Cost: 720,000,000 Thrones, 72,000,000 Material, 7,200,000 Metal, 14,000,000 Promethium, 390,000 Advanced Material, 4,800 Exotic Material.
Reward: Increase production of Advanced Material by +48.3%(currently +373%)

Expand Forge-Hive: Annwn or Mag Mell- Currently Annwn or Mag Mell are starting to reach the level where it would be possible to expand them into Huge-Forge Hives. This would leave then vulnerable for a period but would allow you to strengthen their defences and expand your advanced production even more. Unfortuntly the sheer price involves leaves this currently unaffordable.

Time: 36 years.

Cost: 5,200,000,000,000 Thrones, 730,000,000,000 Material, 350,000,000,000 Metal, 200,000,000,000 Promethium, 81,000,000 Advanced Material, 740,000 Exotic Material, 11.3 Relic Material.
Upkeep per year: 56,000,000,000 Thrones, 8,200,000,000 Material, 3,900,000,000 Metal, 2,100,000,000 Promethium, 920,000 Advanced Material, 18,000 Exotic Material, 1 Relic Material.
Reward: Selected Large Forge Hive upgraded into Huge Forge Hive

Expand and downgrade Forge-Hive: Annwn or Mag Mell- Currently Annwn or Mag Mell are starting to reach the level where it would be possible to expand them into Huge-Forge Hives. A more affordable version would be to expand them and downgrade the defences, leaving them with slightly weaker defences but greatly reducing the price.

Time: 24 years.

Cost: 780,000,000,000 Thrones, 110,000,000,000 Material, 54,000,000,000 Metal, 29,000,000,000 Promethium, 12,000,000 Advanced Material, 200,000 Exotic Material, 11.3 Relic Material.
Upkeep per year: 12,000,000,000 Thrones, 2,200,000,000 Material, 970,000,000 Metal, 320,000,000 Promethium, 230,000 Advanced Material, 13,000 Exotic Material, 1 Relic Material.
Reward: Selected Large Forge Hive upgraded into Huge Forge Hive and has defences downgrades to lv 6

Small Titan Manufactorum- Now that you have the schematics for the Avernus-Pattern Warlord Titan you only need to build a Titan Manufactorum before you can begin producing them. This will take over a decade and be rather expensive, but will allow you to begin making the most powerful ground units known to humanity.

Time: 12 years

Cost: 2,300,000,000 Thrones, 230,000,000 Material, 38,000,000 Metal, 23,000,000 Promethium, 890,000 Advanced Material, 76,000 Exotic Material, 28 Relic Material.
Upkeep per year: 230,000,000 Thrones, 23,000,000 Material, 3,800,000 Metal, 2,300,000 Promethium, 45,000 Advanced Material, 1,500 Exotic Material, 0.28 Relic Material.
Reward: Build Small Titan Manufactorum with 1 production line

Cathedral of the Machine-God: Annwn- Annwn is now large enough to build a Cathedral of the Machine-God. This would increase your production of Relic Material by almost half and your production of Exotic Material by a tenth, together a major boost to your economy.

Time: 15 years

Cost: 38,000,000,000 Thrones, 9,400,000,000 Material, 3,800,000,000 Metal, 190,000,000 Promethium, 880,000 Advanced Material, 110,000 Exotic Material, 12 Relic Material.
Upkeep per year: 3,800,000,000 Thrones, 940,000,000 Material, 380,000,000 Metal, 19,000,000 Promethium, 88,000 Advanced Material, 11,000 Exotic Material, 1.2 Relic Material.
Reward:+10 to all Adeptus Mechanicus rolls, increase base EM production by 100% (currently +100%), increase AM production by 6,800 (280k), increase EM production by 1,375 (7.8k), provides 5 Relic Material per year, can have either Cathedral of the Omnissiah or a Cathedral of the Machine God,

Luna Forge-Hive (Moon)- Now that the last of the Lunar Forge-Hives has began to be expanded Fabricator-General Scott is willing to begin work on making more. She tells you that she could fit a dozen Forge-Hives on each of the moons with time, though every Forge-Hive constructed will take population away from the current Forge-hives and slow their growth into Huge Forge-Hives.

Time: 12 years.

Cost: 11,000,000,000 Thrones, 12,000,000,000 Material, 14,000,000,000 Metal, 3,400,000,000 Promethium, 6,700,000 Advanced Material, 55,000 Exotic Material.
Upkeep per year: 350,000,000 Thrones, 100,000,000 Material, 100,000,000 Metal, 26,000,000 Promethium, 59,000 Advanced Material, 520 Exotic Material.
Reward: Selected Small Forge Hive upgraded into Large Forge Hive

Oversee the Forge (Advanced Material, Exotic Material or Relic Material) -Fabricator-General Scott is capable of notably increasing the efficiency of Avernus' Forges by personally overseeing them. This would provide a notable increase in production while she is overseeing them but have little long term effect.

Time: 1 year.
Chance of Success: 50%

Cost: 61,000,000 Thrones.
Reward: Total production of chosen resource for the year increased by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.
Black Ship Design: Grand Cruiser-Now that you have determined how to ward Black Ships it is time to create your first design. Black Ships will allow you to start training Psykers from worlds that do not have a major Adeptus Astra Telepathica presence, greatly increasing the number of Psykers that you can train. If you make a Grand Cruiser scale Black Ship it will be significantly cheaper and faster to build then a Grand Cruiser, but be less able to protect its precious cargo from attack.

Time: 5 years.
Chance of Success: 0% (99% after bonuses)

Cost: 300,000,000 Thrones, 60,000,000 Material, 3,000,000 Promethium, 2,500,000 Advanced Material, 120,00 Exotic Material, 10 Relic Material.
Reward: Designs for Grand Cruiser scale Black Ship

Hyper Heavy Cruiser Design: Graviton- Archmagos Tranth has recently worked out how to fit Hyper-Plasma reactors into smaller warships. This will allow the creation of Heavy Cruisers armed with more powerful weapons, such as Graviton Weapons. A Heavy Cruiser equipped with a Hyper-Plasma reactor and Graviton Weapons would be capable of massive amounts of damage to targets within short range, though the Hyper-Plasma Reactor would make it more vulnerable than you would like on a brawler.

Time: 3 years.
Chance of Success: 00% (99% after bonuses)

Cost: 150,000,000 Thrones, 29,800,000 Material, 1,540,000 Promethium, 350,000 Advanced Material, 8,900 Exotic Material.
Reward: Designs for Hyper Heavy Cruisers with Graviton Weapons


Advanced Ramilies Design: Type- Archmagos Tranth has recently finished reverse engineering the Ramilies Starfort and has sketched out a few different ways that it could be improved with current technology. Both Fabricator-General Scott and he are able to turn these simple ideas into complete plans, though given the size of a Ramilies it will take some time. The current suggestions for a design are pure fortress, orbital defence station, forward operating base variant, and orbital artillery, though there maybe other possible purposes.

Time: 5 years.
Chance of Success: 10% (99% after bonuses)

Cost: 150,000,000 Thrones, 29,800,000 Material, 1,540,000 Promethium, 350,000 Advanced Material, 8,900 Exotic Material.
Reward: Designs for selected type of Advanced Ramilies Starfort

Saint Lin is rather proud of his efforts at convincing the Lizardmen to at least have a temporary ceasefire and wishes to continue to work on ending their ancient war. He tells you that while it will take a good portion of his remaining life-span, at best, even putting them on a path to peace would be one of the best legacies that he can imagination. He has around a decade before he should consider starting on his final work, which should be enough time. On another note Saint Lin recently had an interesting encounter with Zahhak the leader of the Aetheric Concordat formed by most of the non-Chaotic minor gods. He believes that if she survives the next few years then an investigation into her true nature could prove interesting and valuble.

Saint Lin gains trait Peacemaker (+3D, +10 to attempts to create peace treaties)- Though a combination of sheer charisma and well reasoned arguments Saint Lin was able to create a ceasefire in the longest running war that you have ever heard of.
Give Peace a Try (Side)- Currently the two Lizardmen Empires are having a ceasefire in their ancient war as a result of Saint Lin's negotiations. However this ceasefire is certain to end, with both sides wishing to continue the war. Saint Lin believes that the next step to ending the war, and probably the most important is to convince the Empires that peace is actually a good idea.

Time: 5 years
Chance of Success: -30% (uses diplomacy, 19% after bonuses)

Cost: 49,000,000 Thrones
Reward: Convince selected Lizardman Empire to seek peace

The Primordial Sea- Saint Lin has recently discovered the existence of the Primordial Sea, from which the universe was created and chaos draws both its power and nature. He tells you that deeper study would be highly dangerous even for him, but that it could lead to key discoveries about the nature of chaos.

Time: 6 years
Chance of Success: -75% (uses average of learning and piety, can not re-roll, failure is dangerous)

Cost: 40,000,000 Thrones
Reward: Information on the Primordial Sea

The Nature of (God or Pantheon)- Saint Lin is willing to spend some time gathering more knowledge about a particular god or pantheon. As well as furthering your knowledge this may help you deal with agents of that particular god, though how much Lin can not say.

Time: 4 years
Chance of Success: -30 (uses average of learning and piety)

Cost: 40,000,000 Thrones
Reward: information on the nature of selected God or Pantheon, ??.

Oversee Missionaries- Saint Lin has recently received permission to send missionaries into Dragon's Nest, though the missionaries will be closely watched. While it may not be a good idea for Saint Lin to personally lead them his oversight would increase the chance that they are successful in their efforts.

Time: 1 year
Chance of Success: 40%

Cost: 4,000,000 Thrones
Reward: +4% chance of success for conversion, can be taken multiple times

Keeping the Faith- Saint Lin has offered to spend some time on the other worlds in the Imperial Trust in order to help raise morale and strengthen their faith. He would prefer to focus on those worlds having troubles such as Vanaheim first and would like to begin sooner rather than later.

Time: 1 year.
Chance of Success: 10%

Cost: 61,000 Thrones.
Reward: +2 morale and -20% cultist numbers for selected world, will not raise morale above 10


Those in the Shadows- With the collapse of the Astronomican the psykers have by far the hardest time maintaining their faith. They are constantly tempted by countless daemons with only their own will and training to keep them at bay. Saint Lin has offered to spend time with those Psykers approaching the trials in order to fortify their will and prepare them for the challenges to come.

Time: 1 year
Chance of Success: 30%

Cost: Free.
Reward: +20% to the success chance of all psykers who take the trials this year, can be taken multiple times

Recently the Eldar provided High Grandmaster Ridcully with an honour guard consisting of two dozen living Eldar and ten times that number of Wraiths. This force was ostensibly in recognition of the aide that he has provided to the Empire of Ashes but its true purpose is clearly to keep alive one of the Empires most valuable external assets. Otherwise little of note has occured within Avernus' Astra Telepathica, which remains as busy as ever despite the deployment of many of its Battle Psykers.
Two Locked Choose Two
One Four years, One Three years
Greater Divination (Focus)- High Grandmaster Ridcully is more skilled at seeing the present than he is at predicting the future. This allows him to gather a good deal of information about the galaxy using his powers. Possible focuses are the condition of races or organisations, the balance of power in Segmentums or even the activity and compositions of pantheons of gods.

Time: 1 year. (can only be taken three times per turn, including free action)
Chance of Success: 10%

Cost: 4,000,000 Thrones
Reward: Information on focus. The narrower the target the more information.

Divination: Attacks- Headmaster Ridcully could spend some time attempting to predict any incoming attacks on the Imperial Trust. While he tells you that it will be easy for him to spot that an attack is coming, finding more information such as the size, composition, location, and exact timing will take more time and effort.

Time: 1 year
Chance of Success: 50%

Cost: 4,000,000 Thrones
Reward: Information on incoming attacks for the next five years, each success provides more information.


Divination (Target)- Headmaster Ridcully is more skilled at seeing the present than he is at predicting the future. This allows him to gather a good deal of information about the neighbouring sectors without putting any scouts at risk.

Time: 2 years.
Chance of Success: 30%

Cost: 4,000,000 Thrones
Reward: Information on selected polity, location, ect. The narrower the target the more information.

Focused Divination (Target, Area)- High Grandmaster Ridcully is more skilled at seeing the present than he is at predicting the future. This allows him to investigate specific aspects of one of the neighbouring nations, such as their military composition, leaders, or even the best times to attack them.

Time: 2 years.
Chance of Success: 30%

Cost: 4,000,000 Thrones
Reward: Gain selected information on selected polity, location, ect. The narrower the target the more information.
Chaotic Frequencies (Slaneesh)- Saint Lin is predicted to die within the next few decades, meaning that research that benefits from his presence has become far more urgent. One such research is trying to determine the exact frequencies that the forces of Chaos utilise, knowledge that is dangerous to acquire but could lead to a key advantage against Chaos. While Saint Lin still lives it will be far safer to carry out this research, though Ridcully could probably carry it out after Saint Lin's death.

Time: 3 years (must be taken by Ridcully or Tamia)
Chance of Success: 5% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Determine the Psychic Frequencies that the selected chaotic force operates on

Locked- One out of Three years completed

Chaotic Frequencies (Khorne)- Saint Lin is predicted to die within the next few decades, meaning that research that benefits from his presence has become far more urgent. One such research is trying to determine the exact frequencies that the forces of Chaos utilise, knowledge that is dangerous to acquire but could lead to a key advantage against Chaos. While Saint Lin still lives it will be far safer to carry out this research, though Ridcully could probably carry it out after Saint Lin's death.

Time: 3 years (must be taken by Ridcully or Tamia)
Chance of Success: 5% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Determine the Psychic Frequencies that the selected chaotic force operates on

Locked- Two out of Three years completed

Large Psyker City: Design- Tamia believes that your knowledge of wards has improved to the point where designing a larger psyker city is possible. The proposal that she has put forward is to create city able to house ten million citizens, including two million Psykers. This would be large enough to train your entire current crop of students in a single location, and would be far more resistant to attack then your current psyker cities.

Time: 18 years.

Cost: 300,000,000 Thrones, 9,600,000 Material, 8,000,000 Metal, 1,900,000 Promethium, 7,200,000 Advanced Material, 20,000 Exotic Material, 96 Relic Material.

Locked- Three out of Eighteen years completed

Research: (Chaos Gods) Destructive Resonances- Now that your psykers have discovered the exact frequencies that the several of the Chaos Gods seems to rely on it is possible to determine which frequencies resonate destructively with them. This is the next step on the path to creating specifically anti-Chaospowers, which should prove very useful against the coming threat. While not as dangerous as finding the frequancies this still runs a worrying risk of taint.

Time: 6 years (must be taken by Ridcully or Tamia, best done by the person who found the frequencies)
Chance of Success: -10% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Determine the Psychic Frequencies that resonate destructively with those that the selected Chaos God operates on

Royal Alkahestry- The Nynye are now willing to share the secrets of Alkahestry with the Adeptus Astra Telepathica. While Alkahestry is a highly complex art that takes decades to learn, your psykers now have a good grasp of even its advanced principles. This allows them to begin work on the highest level of Alkahestry, Royal Alkahestry. Royal Alkahestry is far more complex then even Master-level Alkahestry and will it will likely take decades for your Psykers to get a grip on it.

Time: 20 years
Chance of Success: 10% (uses learning)

Cost: Free
Reward: Adeptus Astra Telepathica learns Royal level skills of Alkahestry, unlocks Alkahestrial enhancements and Titants

Alkahestry Creation Investigation (Purpose)- Now that the Order of Alkahestry has Master-level Alkahesters they can begin to create their own recipes. The first step to making a recipe will be to determine what you want, and if it is even possible.

Time: 1 year
Cost: 4,800,000 Thrones, 380,000 Material, 8,400 Advanced Material, 940 Exotic Material.
Reward: Determine if selected recipe is possible


Chaotic Frequencies (type)- Saint Lin is predicted to die within the next few decades, meaning that research that benefits from his presence has become far more urgent. One such research is trying to determine the exact frequencies that the forces of Chaos utilise, knowledge that is dangerous to acquire but could lead to a key advantage against Chaos. While Saint Lin still lives it will be far safer to carry out this research, though Ridcully could probably carry it out after Saint Lin's death.

Time: 4 years (must be taken by Ridcully or Tamia)
Chance of Success: 5% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Determine the Psychic Frequencies that the selected chaotic force operates on

Anti-Ork Powers: Grand Techbane- Now that he has created an anti Ork Power Xavier thinks that it is possible to upscale it so that it can be used by entire Choirs of Psykers. While it would take a good bit of research to create this power would allow your Demonology Choirs to cause malfunctions to entire Orkish armies, or even disable Gargents.

Time: 7 years
Chance of Success: -50% (uses learning)

Cost: 180,000,000 Thrones, 1,800,000 Material, 4,200 Advanced Material, 480 Exotic Material.
Reward: Create choir scale power able to cause Ork technology to malfunction

Research: Tyranid Frequencies- With the coming waking of Hive Fleet Grábakr it would be a good idea to lean more about the Tyranid powers and how to counter them. The first step in this road would be to determine this psychic frequencies that make up the Shadow in the Warp, after which you can try to create counter frequencies. Tamia estimates that it will take around six years for her or Ridcully to determine the main frequencies of Shadow in the Warp, and that this will have to be done near the front lines where they can better examine the Shadow in the Warp.

Time: 6 years (must be taken by Ridcully or Tamia)
Chance of Success: 5% (uses learning, no Roke Island bonus)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Determine the Psychic Frequencies that the Shadow in the Warp operates on

Law of Attraction-High Grandmaster Ridcully recently discovered was seems to be three Laws that underpin the Warp. The first of these Laws is the Law of Attraction, which can be summed up as like calls to like. This is what causes primal gods to arise and is the basis for some forms of divination, and for curses such as the one afflicting the Blood Angels. With more study High Grandmaster Ridcully may be able to determine more about this Law, possibly including how to take advantage of it.

Time: 6 years (must be taken by Ridcully)
Chance of Success: -10% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Information on Law of Attraction, new options


Law of Cost- High Grandmaster Ridcully recently discovered was seems to be three Laws that underpin the Warp. The second of these Laws is the Law of Cost, which can be summed up as nothing involving the Warp is free, and if you think it is there is a price you can not see. He tells you that this applies to everyone, from the weakest of Psykers to the Great Gods. The price can range from the energy it takes to wield the Warp to your soul itself. With more study High Grandmaster Ridcully may be able to determine more about this Law, possibly including how to take advantage of it.

Time: 6 years (must be taken by Ridcully)
Chance of Success: -10% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Information on Law of Cost, new options


Law of of Narrative-High Grandmaster Ridcully recently discovered was seems to be three Laws that underpin the Warp. The second of these Laws is the Law of Narrative which has several effects, all of which result in making things more likely to happen as they would in a story. These effects leak into the Materium as well and are so pervasive that they are hard to see. This seems to bend the fate of great heroes, allowing them victory after victory until they fall in a heroic last stand or meet someone with a greater story behind them, as well as many other effects that are so commonplace that they are just how the world works. With more study High Grandmaster Ridcully may be able to determine more about this Law, possibly including how to take advantage of it.

Time: 6 years (must be taken by Ridcully)
Chance of Success: -10% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Information on Law of Narrative, new options


Primal Warp- Recently Saint Lin discovered the existence of the Primal Warp, a layer of the Warp created by the souls of plants and animals. This layer is utterly incompatible with Chaos and is possible to draw on for Psykers. As such it is a subject of great interest for the Telepathica, who are fascinated by its potential as a comparatively safe source for their powers to draw on. The first step in accessing the Primal Warp wold be finding it, a task that only High Grandmaster Ridcully has a real chance of.

Time: 5 years (must be taken by Ridcully)
Chance of Success: -100% (uses control, gets divination bonuses)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Find Primal Warp

Alkahestral identification: Region- The Order of Alkahestry has recently reached the point where it can start to examine known species and identify any Alkahestral Reagents that can be produced from them. This has the potential of opening up entirely new uses for Alkahestry.

Time: 5 years

Cost: 400,000,000 Thrones, 40,000,000 Material, 425,000 Advanced Materials.
Reward: Determine if any part unknown Alkahestral Reagents in explored region

Implement (Siren Rune)- In recent years you have gained access to a massive list of Siren Runes, each of which has their own uses. It would be a good idea to spend some time working out how to best use them.

Time: 2 years

Cost: 39,000,000 Thrones, 7,800,000 Material, 790,000 Promethium, 85,000 Advanced Material, 95 Exotic Material.
Reward: Plan on how to implement chosen rune

Warp Echo: (material or item)- Some materials or items have a strong echo in the Warp, providing them with proprieties that they otherwise would not have. With a bit of work Ridcully will be able to determine if any given material or item has an echo, and what it is tied to.

Time: 1 year (must be taken by Ridcully)
Chance of Success: 30% (uses learning)

Cost: 3,800,000 Thrones, 38,000 Material, 85 Advanced Material, 9 Exotic Material.
Reward: Information on selected items Warp echo

Warp Echo: (Search)- Some materials or items have a strong echo in the Warp, providing them with proprieties that they otherwise would not have. With a bit of work Ridcully will be able to find items or materials that have Warp Echoes.

Time: 3 years (must be taken by Ridcully)
Chance of Success: -10% (uses learning)

Cost: 18,000,000 Thrones, 180,000 Material, 420 Advanced Material, 48 Exotic Material.
Reward: find one Warp Echo

Research: Conceptional Bonding: First Stage- Recently it has been found that Truesteel works by somehow permanently bonding the concept of steel to metal. Given that conceptional bonding is considered to be highly unstable and requires constant attention from a skilled Psyker to maintain, the fact that a stable form of it exists is highly interesting, among other reasons because it was believed to be impossible. Tamia thinks that if she spends a decade or so studying Truesteel she will learn more about how it works; not nearly enough to replicate the feat but still enough to be of great use. She mentions that among other uses any more information on this subject may be useful in working out how to copy the power that Island Turtles use, which would be invaluable.

Time: 12 years
Chance of Success: 25% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Information on Conceptional Bonding

Examine: (Siren Rune)- The Sirens have recently traded knowledge of how to make several forms of Runes in exchange for the souls of chaos cultists. Tamia would like to spend a few years examining each in order to both determine what it does and to ensure that it is safe. This will also determine exactly how you can use the rune, including whether you can form wards of it or inscribe it on weapons.

Time: 3 years (must be taken by Tamia)
Chance of Success: 80% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Determine the effects of the selected Rune and if it is safe

Psychic Materials: Wildlife- There are some materials that channel psychic energies better than others, or in certain ways. Given the sheer variety of psychic wildlife of differing sorts on Avernus, Grandmaster Jameson believes that at least some of them will be useful in this manner. She will only be able to examine a single type of creature at a time, so it will take quite some time to examine everything that Avernus has to offer.

Time: 1 year

Cost: 4,000,000 Thrones, 400,000 Material, 4,250 Advanced Materials.
Reward: Determine if any part of selected species is useful as a psychic conductor.

Research: Black Crystal Items (Item)- Last year Headmaster Ridcully determined that each of the items of Black Crystal has its own unique property, though he was not able to determine what they are. He tells you it would most likely take a couple of years of study to determine exactly what the unique properties are but it would most likely be worth the time expended.

Time: 2 year
Chance of Success: Unknown (uses learning)

Cost: 355,000 thrones, 17,750 Material, 43 Advanced Material.
Reward: More information on Black Crystal Item selected


Research (Species that has completed Biologis research) – Many of the more interesting creatures of Avernus use psychic powers in some manner and while Archmagos Biologis Maximal has discovered as much about them as he can, there is still more to learn. Headmaster Ridcully would like to lead a team of Sanctionites to try to discover more about these species, hopefully including how to mimic their innate powers in some manner.

Time: 1 year
Chance of Success: Unknown (uses learning)

Cost: 81,000 thrones, 8,100 Material, 8.6 Advanced Material.
Reward: More information on chosen species, chance of learning new psychic power.
Deployment- The more powerful Battle Psyker of the Imperial Trust will be a key weapon against the Tyranid Hive Fleet, and will need to be deployed within five years time. One or more of your Grandmasters will be required to lead this effort.

Time: unknown (must be taken by year 5)

Cost: Free
Reward: Epsilon level and above Battle Psykers deployed

Locked- Eleven out of ?? years completed

Expand Psyker Quarters: All- Currently your Psyker Quarters are at around ninety-percent capacity, and will soon be filled. Xavier suggests that you double their size before overcrowding becomes an issue. Xavier estimates that you have around thirty years to begin work if you want to preempt any problems.

Time: 15 years.

Cost: 23,000,000,000 Thrones, 2,300,000,000 Material, 590,000,000 Metal, 240,000,000 Promethium, 1,400,000 Advanced Material, 31,000 Exotic Material.
Upkeep per year: 230,000,000 Thrones, 23,000,000 Material, 5,900,000 Metal, 2,400,000 Promethium, 28,000 Advanced Material, 3,100 Exotic Material
Reward: Psyker Quarters in each city able to hold 0.02% of the cities maximum population (currently 16 million)


Runic Talismans- Recently Aria determined that the best way to make use of the Rune of Power is to create a handful of Talismans for each Psyker. These talismans would be charged by the psyker between battles and would be able to between them store a significant amount of power, which the psyker can draw on in emergencies. It would take a while for the Order of Warding to create enough talismans but it is certainly possible.

Time: 5 years

Cost: 33,000,000 Thrones, 650,000 Advanced Material, 15,000 Exotic Material.
Upkeep per year: 1,600,000 Thrones, 32,000 Advanced Material, 750 Exotic Material.
Reward: provide all Battle Psykes with collection of Runic Talismans with the Rune of Power, situational bonuses

Psychic Cleansing- Saint Lin has volunteered to undertake the cleansing of the recently captured worlds in Valinor. While your normal psykers could not pull this feat off by themselves, both pyromancers and daemonologists would be able to assist him in his efforts, reducing the amount of time he must spend on this project.

Time: 1 year (must start at same time as Cleanse World, can't be taken by Ridcully)
Chance of Success: 20% (uses average of power and control with Pyromancy and Demonology Bonus)

Cost: 4,000,000 Thrones, 400,000 Material, 4,250 Advanced Materials
Reward: +10 to success chance of Cleanse World

Mentoring: Alpha- Given the high rate of failure for the more powerful psykers High Grandmaster Ridcully would like to have some of his best psykers mentor the second Alpha-level in the years leading up to her trials. This will hopefully be enough to increase her chance of passing by a significant degree.

Time: 1 year. (can be taken per hero)
Chance of Success: 50%

Cost: Free
Reward: each point of success increases chance of the Alpha-level psyker passing the trails by 1% (max pass chance 65%, current pass chance 10%.


Create Psyker Order (Purpose or Speciality, Department if Any)- It is possible for you to create an Order of Psykers within the Adeptus Astra Telepathica. This Order will either have a purpose and develop as needed to fulfil this purpose or it will have a speciality and develop that speciality. For example an Order of Healers would have the speciality of Healing and focus on devolving your knowledge of Physic Healing and teaching your Healers while an Order of Daemon Hunters would have the purpose of combating Daemons and would recruit those with the will and talent to combat Daemons.

Time: 6 years

Cost: 200,000,000 Thrones, 2,000,000 Material, 4,150 Advanced Material, 415 Exotic Material.
Reward: Allows the formation of an Order of Psykers with selected purpose or speciality within the selected department, more options.

Battle Preparations- You live in an galaxy of war so Grandmaster Xavier has suggested putting the Battle Psykers through last minute training in preparation. While this will have no long term effect, in the short term it will hone the edge of their psychic abilities.

Time: 1 year
Chance of Success: 40% (uses Martial, each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 22,000,000 Thrones, 11,000 Material, 1,100 Promethium, 10,625 Advanced Material, 116 Exotic Material.
Reward: +5 to all Battle Psyker Rolls for the next decade


Honing an Edge- You live in an galaxy of war so it might be a good idea for the heroic Psykers of Avernus to focus on preparing themselves. While normally the time just before a war is not a good time for a military force's leadership to spend a year meditating and training themselves, when the leader is as powerful a weapon as a heroic psyker it becomes a good option.

Time: 1 year
Chance of Success: 40% (uses Control, each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: Free
Reward: +10 to all battle rolls by Heroic Psyker who takes the action for the next decade

Mentoring: Beta- Given the high rate of failure for the more powerful psykers Headmaster Ridcully would like to have one of his best psykers mentor the next Beta-level in the year leading up to his trials. This will hopefully be enough to increase his chance of passing by a significant degree.

Time: 1 year. (can be taken once)
Chance of Success: 50%

Cost: Free
Reward: each point of success inc chance of the Beta-level psyker passing the trails by

Your you have been giving command of a reinforced battlefleet consisting mostly of Imperial Trust warships, though with some Eldar. This is one of the eight battlefleets that the allied forces have been split into, and will be tasked with hitting Splinter Fleets as they engage worlds from Amir-Ka, and then if necessary burning the world before the Tyranids overwhelm the defenders. You will have at least three to two numerical superiority for the initial battles, so should be able to win without suffering to many losses. As your fleets suffer losses and the remaining Hive Fleet grow Autarch Amnedor Landeer will start to dissolve fleets and spread their ships among your remaining fleets, so that you can maintain a comfortable numerical superiority.

Two Locked Choose Two
Two Five years
Deployment- You will be expected to lead one of the Battlefleets in the war against the Tyranids until the campaign is over.

Time: Unknown (counts as personal attention)

Cost: Free
Reward: Lead Battlefleet in the Tyranic War

Locked- Fifteen out of ?? years competed

Construction Expertise (Expand and downgrade Forge-Hive: Mag Mell)- Your Vizer Rosalinda Orlov is a highly skilled architect and can oversee any major constructions projects that the Administratum handles. This should be a good way to keep the expansions of your cities in progress.

Time: as project.

Cost: free.
Reward: do one Adeptus Administratum, construction project with your characteristic bonus and traits

Locked- Nine out of Twenty-Four years completed

High Council Proxy (Write in)- A High Council Meeting is due to begin in a few years time, and you will not be able to attend. As such you will need to select a proxy to represent you at the meeting.

Time: 1 year
Cost: Free
Reward: Selected character acts as your proxy for the High Council Meeting

Personal Attention: (Any) – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Chain of Command- With Marshal Donovan's death and replacement there is now one of the Marshalls of Avernus that you know little about. It would be a good idea to gather information about her and get to know her.

Time: 1 year.
Reward: Get character sheets for new Marshal

Knowing Avernus (Write in or QM's Choice)-In the years since founding Avernus has developed in many ways, some of which you have not been able to pay attention to. It may be a good idea to spend some time learning about the smaller organisations that make Avernus so unique and about Avernite culture.

Time: 1 year. (no more then twice per turn please, also try and explain what you want, one word topics can be unclear)
Reward: Get information about selected aspect of Avernite culture or organisation


Spend Time With (Person)- One of the ways that you can spend what little free time that you have is by spending some time with your friends and advisers. This would be a good way for you to relax and improve your relationship with your co-workers, as well as possibly learn or teach something.

Time: 1 year.
Chance of Success: Unknown

Cost: Free (can be taken multiple times)
Reward: Spend time with selected character, chance of improving your relationship, chance of boosting your own or selected characters


Whispers of Change (Suggestion)- Fabricator-General Britton has mentioned that he is trying to slowly change the Mechanicus to remove its more problematic laws and traditions. He is willing to listen to any proposals that you make on what should change and how to change it and promises not to get offended.

Time: 1 year
Reward: Fabricator-General Britton listen to your suggestion and may follow though.


Speak to the People – Much to the surprise of both you and your advisors, you are a highly popular figure on Avernus. You can use this popularity to run a series of Tel-casts to raise the morale of both the civilians and the military.

Time: 1 Year.
Chance of Success: 50%

Cost: 3,600 Thrones




                 
  Thrones Material Metal Promethium Advanced Material Exotic Material Food Relic Material
Gross Income 55,706,168,219 213,138,168,809 357,514,432,265 38,685,162,299 170,944,910 2,194,517 6,492 138
Current Reserves 459,327,392,549 1,364,575,801,449 3,233,228,312,480 647,563,874,823 1,661,244,901 20,965,352 431,130 529
 
Last edited:
@Durin If we start the Give Peace a Try (Side), in the Y1, and the same year we use diplomatic actions to help with that purpose, will those bonuses still apply on Give Peace a Try?
 
@Durin are the nids moving forces back to try and take worlds we defended?
no
@Durin If we start the Give Peace a Try (Side), in the Y1, and the same year we use diplomatic actions to help with that purpose, will those bonuses still apply on Give Peace a Try?
yes
Adhoc vote count started by Durin on May 3, 2019 at 7:05 AM, finished with 358 posts and 41 votes.
 
Maximal being a MVP there with his possibility of a Psyker Genetics Breakthrough, that would possible be a tie in with the study of the Thunder Warriors, and maybe in the future, the research of Corax.
 
Alright, looking at the Hive Fleets and the damage done, we achieved nearly the best case scenario we could expect. All but one world saved, and the Hive Fleet is down by 18%. Unfortunately our fleets have taken some big losses, and while about half of those losses will be replenished with the new stuff Vanaheim made that's a level of attrition we can't sustain.

The bad news is that we didn't take down any of the Command Battleships or the Dreadnought, and that on the one world we lost the Tyranids managed to make another Command Battleship. We're now also apparently going to be operating within Amir-ka, which is going to be dangerous since it's a Chaos domain and the locals are not going to be terribly happy to have us around. Fortunately they should be too busy dealing with the Nids to spend any significant time bothering our fleets, but I think it would be worthwhile to spend some of Ridcully's actions on campaign assistance to maximize effectiveness and minimize losses.
 
Maximal being a MVP there with his possibility of a Psyker Genetics Breakthrough, that would possible be a tie in with the study of the Thunder Warriors, and maybe in the future, the research of Corax.
I agree. Just we've gotta figure out when to take that Psyker Genetics part 2. We've got so much other stuff to do for fighting the Tyranids, but getting more Psykers before they get turned to Chaos would be huge. Especially the catching them young part, which would have better effects for the more powerful psykers. Just, that's a major long term commitment, that is bound to have massive effects long term. But won't have nearly the benefit for our current Tyranid issue...
 
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