The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
but is we take it out wont it effect the whole Hive Fleet as the Dreadnought should be the main brain of Hive Fleet Grábakr
Maybe...

It may cause a reduction in the synapse network, but with how many Hiveships it has at this stage it will likely be minor, since the Tyranids don't typically have a main brain.
 
well, the biggest benifit to knockign the dreadnought out is it means their biggest is BB....someone already pointed out that when you lack Dreadnough class, anti-dreadnought turns into OP anti-BB as they stop spreading their damage due to how durin has his damage model work.

So basically, taking out the dreadnought means we can more effectively fight their BBs (which number in the thousands and outnumber littearly EVERYONE's BB's combined and is the majority of their threat)....but since its just one Dreadnought, it would indeed only benifit for fighting that one fleet anyway.....so REALLY all it does is gives us Dreadnought supremacy in the case they combine fleets which COULD happen if they think thats the way to fight us or others (who might decide to fight the nid's piece-meal like us)

but yeah, I think wombats likely right. inless the nid's newest evolution involved increased dependency on their network and large creatures, killing the dreadnought won't count for much more then just simply having killed a large creature.

it does probably represent the flag-ship for the largest of the mini-fleets tho and thus likely contains a decent chunk of that fleets queen(s)
 
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It was asked if they could replace the Dreadnought should we take it out without too much trouble, the answer was yes.

Basically, picking a fight with the Dreadnought ends up removing X Tyranid biomass at a relatively high cost, as properly supported Dreadnoughts are hard to take out. Then they make another one in their next round of consumption to match their fleet weight ratios.
 
Remember that Durin said that we can take another Spreading the Word like action to hopefully get the Chaos polities to focus more on Tyranids here.
 
@Angelform, underestimating Chaos is idiotic. If the Abomination sends a force at us, it'll be a force we should fear. Daemonic incursion in particular is a dangerous possibility, one that nearly cost us our seer on a 90+ roll, and that was with just an Honoured.
Two points:
1) The Abomination is not sending anything at us. Its mortal followers are, potentially, sending a Crusade at us. This means there will be no Demonic Incursion, just as there wasn't last time its followers tried for Lin.
2) If we do get a Demonic Incursion aimed at us (the previous two weren't) then our defences are largely irrelevant. Incursions come with Honoured and Exalted demons, which we have no hope of stopping. It will come down to how much collateral damage we take from the Guardians, Weapons and Great Ones beating the demons back.

To be clear I do fear Chaos, when fighting them anywhere but Avernus. A Crusade aimed at any other planet in the Trust is a matter of grave concern. One aimed at Avernus is a nuisance.
 
1) The Abomination is not sending anything at us. Its mortal followers are, potentially, sending a Crusade at us. This means there will be no Demonic Incursion, just as there wasn't last time its followers tried for Lin.
Note, one of the big reasons the exalted last crusade was such a big problem was that it was capable of creating its own incursion.

As well as being summoned right on top of us.
 
It was asked if they could replace the Dreadnought should we take it out without too much trouble, the answer was yes.

Basically, picking a fight with the Dreadnought ends up removing X Tyranid biomass at a relatively high cost, as properly supported Dreadnoughts are hard to take out. Then they make another one in their next round of consumption to match their fleet weight ratios.
The thing is that I expect it to be THE navy synapse so I expect that battle would turn into an easy win afterwards.
 
The battles are spread out both in time and systems. Odds are good that the Dreadnought is going to turn up in a system we aren't contesting (one of the Ork or Chaos minor powers we plan to burn out and abandon ahead of time). My guess is that the battles are mostly going to be under what is effectively local command for the Nids anyway as well—especially given how good the Necrons should be at decapitating their fleets, a tactic they should have evolved a reasonable counter for.
 
Our population constraint is on the moon not on Avernus. We can still fit about 10 billion more people on Avernus and will be completing a hive next turn. If you really want to increase our deathworlder bonus we need to settle a region which building a hive in Tarascon will help with since we would settle the region faster.
Well in that case I'll build another hive in Tarascon then. I want to complete our colonization of the region so we can get it hooked to the rail network, which needs two more Hives. Shard's got this thing where he wants to get all the Large Cities built up to hives, which is understandable, but if we're not in a rush for population space on Avernus itself then finishing Tarascon takes priority for me.
Ughhhh at least expedite it then.

Anyway if you were really concerned about a daemonic incursion you would upgrade all the large cities instead of creating new points to be attacked at. grrr. Or implementing the Carniflowers.
 
Ughhhh at least expedite it then.

Anyway if you were really concerned about a daemonic incursion you would upgrade all the large cities instead of creating new points to be attacked at. grrr. Or implementing the Carniflowers.
I am going with illusion trees because of how it makes it utility in hiding information on our defenses and give us the ability to ambush inside and outside the city.
 
Depending on if the black irons are back too Helguard level strength with the newest plus 30 they will breach the 650 needed for champion levels universally.
 
I am going with illusion trees because of how it makes it utility in hiding information on our defenses and give us the ability to ambush inside and outside the city.
Illusion Pines be useless vs Daemons.
@Durin

1. Sphinx Decoding under the DIplomacy action is I believe obsolete now.
2. Would the Eldar be insulted or approving if we were to rename the Helguard we send to them to refer to them? (I was thinking that it'd be a new Elite Unit like the Red Tracks. Ashen Warriors? Wraith-Kin?)
@Durin
 
Alright, here's what I got for my plan.

Munitorum
SLOT A - Year 1
-Y1: Nightingale Brigade
SLOT B - Year 2
-Y2: Implement (Ration Pills): Planning
-Y4: Implement (Codiac Support Artillery): Planning

I think Nightingales could make a noteworthy difference. Ration Pills make sense given we're now operating beyond our normal logistical support range, and mobile artillery would probably be really good against Tyranids.

Void Command
SLOT A - Year 3
-Y3: Construct: Gjallarhorn
-- EXPEDITE YEAR 3

Administratum
SLOT A - Year 3
-Y3: Expand Juve-nat factories
SLOT B - Year 3
-Y3: Expand Hyper Advanced Juve-nat factories
SLOT C - Year 2
-Y2: Build Hive (Tarascon, Center Area)

Diplomacy
SLOT A - Year 1
-Y1: Make a Request (Ask Areatha if she knows anything or any peoples she thinks could help with Lin investigating the Primordial Sea)
-Y2: Nynye Trade (Ask the Nynye if they could make anything they think could help with Lin investigating the Primordial Sea)
-Y3:
-Y4: Nynye Poisonmaking
-Y5:

I need a couple more actions here. I think we should hold off on asking the Eldar for assistance with the sea until next turn, when the -10 malus isn't present, though I could put that in.

Arbites
SLOT A - Year 1
-Y1-4: Greater Psyker Hunting
-Y5: Counter-Intelligence
SLOT B - Year 3
-Y3: Train Grandmaster Psyker Hunters

AdMech
SLOT A - Year 5 (Explorator)
-Y5: Technology Fundamentals: (Gravity Tech)
-- DOUBLE DOWN YEAR 5
SLOT B - Year 4 (Biologis)
-Y4: Norn Queen
-- DOUBLE DOWN YEAR 4
SLOT C - Year 2 (Fabricator General)
-Y2: Technological Improvements: (Exotic Material)
SLOT D - Year 4 (Free)
-Y4: Vortex Stockpile

Ministorum
SLOT A - Year 1
-Y1: Train Grandmaster Witch Hunters
SLOT B - Year 1
-Y1: Cleanse World (Moderate)
-Y2: Cleanse World (Moderate)
-Y3: The Nature of (Eldar Pantheon)
-- DOUBLE DOWN YEAR 3

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Use Norn Queen as focus to divine Tryanid forces)
-- DOUBLE DOWN YEAR 1
-Y2: Greater Divination (Eldar Choice [or Ahra, depending on Durin's answer on this])
-- DOUBLE DOWN YEAR 2
-Y3: Focused Divination (Dragon's Nest, Infiltrators)
-Y5: Focused Divination (Dragon's Nest, Infiltrators)
SLOT B - Year 1 (Aria)
-Y1: Implement (Rune of Power)
-Y3: Battle Preparations
-Y4: Battle Preparations
-Y5: Deployment
SLOT C - Free Divination
-Y?: Greater Divination (Eldar Choice)

Personal
SLOT A - Year 1
-Y1-Y5: Spend Time With (Tormod)
Alright, so here's my thoughts:
1. I'm doubtful about the ultimate utility of checking out the Eldar Pantheon. It seems like it would be neat worldbuilding, but the odds that we'd learn something that the Clown doesn't know is probably fairly poor to put it mildly. I'd swap it for The Sanginour personally, as that's knowledge we can use positively. Also, we might be able to recruit him for the Isha rescue mission.
2. Swap the Y2 Greater Divination for a Focused Divination (Eldar Choice). It'll functionally add an extra +20 on the action most likely to need it.
3. I'd at least consider implementing Transonic weaponry. We know that it'll result in a substantial improvement in our PDF's melee ability, which will likely prove important vs the Nids.
 
1. I'm doubtful about the ultimate utility of checking out the Eldar Pantheon. It seems like it would be neat worldbuilding, but the odds that we'd learn something that the Clown doesn't know is probably fairly poor to put it mildly. I'd swap it for The Sanginour personally, as that's knowledge we can use positively. Also, we might be able to recruit him for the Isha rescue mission.
Can we even do Sanguinor?

Primarchs seems more useful regardless.
 
I asked a long time ago, the answer was yes. As to the Primarchs, I kinda see the same problem. Corax and co have had 10k+ years to master their powers, I doubt we can help them much.
I'm not interested in helping them master their powers I want insights into the spiritual side of their existence.

Their physical bodies are impressive, but its the spiritual side of things that makes them incredibly powerful and I'm hoping Lin's research will give us insight into that.
 
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