The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin
1. We know Surt is mostly worried about those enemy psyker capabilities. But what does Hrothgar worry about?
2. Which forge world is attacking which core world?
 
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good but not certain (50-75%) it depends on a lot of variables including if he suicides on seeing her coming. His flaw is cowardice and Areatha is really scary for someone like him. Particularly as he has basically no chance of either worming his way into her mind or beating her in a fight
But:

1. He doesn't know about Arathea.
2. She appears to be a piddly Delta-level.
3. Can probably veil or shapeshift herself.

How could you differentiate Arathea from Generic Psyker #98590?
 
But:

1. He doesn't know about Arathea.
2. She appears to be a piddly Delta-level.
3. Can probably veil or shapeshift herself.

How could you differentiate Arathea from Generic Psyker #98590?
once he sees he he will know, his whole build is around insight and while Areatha is a very good illusionist she is not a specilist and he will be able to get enough look to tell that she is hiding something from him
 
once he sees he he will know, his whole build is around insight and while Areatha is a very good illusionist she is not a specilist and he will be able to get enough look to tell that she is hiding something from him
Even when she vastly overpowers him, gets a massive additional bonus to her roll because of her traits and has perfect control and power optimization? She gets a bigger bonus to all her rolls than even a grandmaster illusionist does.
 
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Even when she vastly overpowers him, gets a massive additional bonus to her roll because of her traits and has perfect control and power optimization? She gets a bigger bonus to all her rolls than even a grandmaster illusionist does.
and he has a paragon trait and major chaos gift about seeing though deception. which would be enough to at least let him realise that she is hiding something from him
 
Army: Phase Tigers(4), 20 Battle Companies of Varangian Guard(20), 5 Scout Companies of Varangian Guard(2.5) 1 Helguard Corps(4), 2 Helltrooper Corps(8), 10 Guard Armies(80) (118.5)
I notice you're putting a lot of our elites army forces on Asgard. Are they really the best against this particular invasion force, as opposed to large amounts of more regular armies?
I suppose those 140 Grenadiers Corps, 130 Guard Armies, 490 PDF Armies can better spread out across all the colonies, but still. Maybe balance things out a bit.
You're also putting a disproportionate amount of Avernites on the front line. Seems like this plan would cost us (and the Varangians) more than it will the other planets in men and equipment.
[Edit]: Well, it'll obviously also cost the invaded planets, and Vanaheim provides a larger percentage of the Fleet than other planets, but you get my point, right? We have other power-armored forces available.
 
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Army: Phase Tigers(4), 20 Battle Companies of Varangian Guard(20), 5 Scout Companies of Varangian Guard(2.5) 1 Helguard Corps(4), 2 Helltrooper Corps(8), 10 Guard Armies(80) (118.5)
I notice you're putting a lot of our elites army forces on Asgard. Are they really the best against this particular invasion force, as opposed to large amounts of more regular armies?
I suppose those 140 Grenadiers Corps, 130 Guard Armies, 490 PDF Armies can better spread out across all the colonies, but still. Maybe balance things out a bit.
You're also putting a disproportionate amount of Avernites on the front line. Seems like this plan would cost us (and the Varangians) more than it will the other planets in men and equipment.
Oh yeah, @Heavenly Body, you really need to put more Guard Armies on Asgard. Main danger there comes from 20 billion Skitarii who are just a bit worse than Grenadiers and will butcher Asgardian Militia, we need actual bodies that can hold there.
 
I notice you're putting a lot of our elites army forces on Asgard. Are they really the best against this particular invasion force, as opposed to large amounts of more regular armies?
I suppose those 140 Grenadiers Corps, 130 Guard Armies, 490 PDF Armies can better spread out across all the colonies, but still. Maybe balance things out a bit.
You're also putting a disproportionate amount of Avernites on the front line. Seems like this plan would cost us (and the Varangians) more than it will the other planets in men and equipment.
[Edit]: Well, it'll obviously also cost the invaded planets, and Vanaheim provides a larger percentage of the Fleet than other planets, but you get my point, right? We have other power-armored forces available.
Oh yeah, @Heavenly Body, you really need to put more Guard Armies on Asgard. Main danger there comes from 20 billion Skitarii who are just a bit worse than Grenadiers and will butcher Asgardian Militia, we need actual bodies that can hold there.

Okay I just added in more guard Armies by reducing the pyskers do you think I should do that even more?
 
Oh yeah, @Heavenly Body, you really need to put more Guard Armies on Asgard. Main danger there comes from 20 billion Skitarii who are just a bit worse than Grenadiers and will butcher Asgardian Militia, we need actual bodies that can hold there.
And it seems logical that the smaller numbers of more elite units would be faster to transport to the defence of worlds under siege. With large numbers of regulars, you might need to go back and forth multiple times to get the same amount of firepower and skill to the battle.

[EDIT]
Okay I just added in more guard Armies by reducing the pyskers do you think I should do that even more?
I already questioned if there were enough anti-psyker forces (mainly in the form of our own psykers) available on Asgard, so I can't say I like that move.
Wait, you clearly increased that, or I'm thinking of another plan. Strike what I said for now.
Overall, I think we need to balance things out, add more bodies that can't be transported (relatively) easily to Asgard, and then consider which forces are best at countering what the mechanicus are bringing.
 
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Areatha can't guarantee a permakill though.
It's possible, and just the possibility of permadeath by someone that can sneak up on him should have him wanting to go to a different area of space rather than attack us. Especially when his rivals attack when he's weakened after a failed assault.

Plus, all his debts. He's toast if he doesn't win here.
 
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[EDIT]

I already questioned if there were enough anti-psyker forces (mainly in the form of our own psykers) available on Asgard, so I can't say I like that move.
Wait, you clearly increased that, or I'm thinking of another plan. Strike what I said for now.

My previous edit had 90 points of pysker forces on Asgard which I just reduced to 63.
 
and he has a paragon trait and major chaos gift about seeing though deception. which would be enough to at least let him realise that she is hiding something from him
I suppose if she just appears randomly as part of the Eldar strike force blinking in he's as good as dead, might not even have time to suicide.

Turoq can probably guess that we'll have hidden an elite trump somewhere due to Ridcully, but just by staying out of sight.. he might think it's 'just' a normal 2nd-3rd grade hero/heroes whom he can kill.
 
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O ya since ridcully got a major seer boost we might want to re divine some people. ahriman and the deceiver stick out to me.
 
@Durin if we do pick the Eldar Strike Force option would the chances of it succeeding be better if Turoq was raiding the colonises or just acting as the reserve?
 
Can't say I'm too keen on reducing Psyker presence on Asgard too much honestly. They have a Lot of psykers still, a massive amount of titans and knights in addition to regular troops and they won't be as gentle as with Muspelheim because there is a lot less tech to grab.

Being able to buff our troops, counter enemy spells, guide and buff artillery and more is crucial there. Muspelheim has all our best antipsyker units and the Nulls + Voids so they have a very good chance of doing well on that front.
 
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@Durin :
1. Is it possible to get something from the Eldar -- a teacher, a set of techniques, focusing crystals, whatever -- that imporves the chances of our Psykers passing their Trials?
2. Could we get something like an early-warning system for rogue Psykers, to help mitigate the damage they cause?
3. Could we get something from them, whether techniques or some city additive, that gives us a better chance of finding Psykers before they go crazy?
4. What would these cost, favor-wise?
 
Plan Kill Turoq Good
Muspelheim Defence:
Generals: Admiral Freyr, General Schwarz, Chapter Master Julius
Heroes: Master of Sanctity Horatius, Grandsmaster Aria, Jane Oakheart, Jacob Oakheart
Fleet: 1 Dreadnought(4), 24 Task Groups(24) (30)
Army: 35 Battle Companies of Varangian Guard(35), 2 Knight Courts(12), The Black Irons(4), 3 Helguard Corps(12), 10 Helltrooper Corps(40), Nulls and Voids (103)
Pyskers: 2 Alpha Pyskers(2), 2 Primaris Execution Forces(4), 50 Pysker Choirs(50), 44 Battle Pysker Bridages(44) (100)

Asgard Defence:
Generals: Governor Rotbart, Governor-General Aelfic
Heroes: Grandmaster Xavier, Grandmaster Jameson, First Counciler Aryz
Fleet: 1 Dreadnought(4), 46 Task Groups(46) (50)
Army: 20 Battle Companies of Varangian Guard(20), 5 Scout Companies of Varangian Guard(2.5), 14 Guard Armies(112), Phase Tigers(4), 1 Helguard Corps(4), 2 Helltrooper Corps(8) (150.5)
Pysker: 1 Alpha Pysker(1), 1 Primaris Execution Force(2), 30 Pysker Choirs(30), 30 Battle Psyker Brigades(30) (63)

Okay naval stuff corrected.
I know the turn says if we have less than 500 we can lure turoq away from the colonies. But...if we're using an eldar favor and either sending areathra with a warhost to hunt turoq or with strikeforce to help them do it, then they'll be travelling to him and we don't need to lure him anywhere. For the warhost it's better to have their forces divided into three, and it let's us offer more support at the core worlds.

So, you might as well max everything out. Pad out asgard with some pdf armies, and stuff muspelheim with all the leftover avernite corps.

For the favor, I think the warhost should strike tiroq first, but only after he attacks.
 
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I know the turn says if we have less than 500 we can lure turoq to the colonies. But...if we're using an eldar favor and either sending areathra with a warhost to hunt turoq or with strikeforce to help them do it, then they'll be travelling to him and we don't need to lure him anywhere. For the warhost it's better to have their forces divided into three, and it let's us offer more support at the core worlds.

So, you might as well max everything out. Pad out asgard with some pdf armies, and stuff muspelheim with all the leftover avernite corps.

For the favor, I think the warhost should strike tiroq first, but only after he attacks.

I'd rather confirmation from durin before I make any changes as my plan is based around the under 500 limit.
 
I'd rather confirmation from durin before I make any changes as my plan is based around the under 500 limit.
Confirmation that the eldar will attack no matter whether he's in the colonies or not?

They are literally going to visit every attack to either strike leaders or fend the attack off.

Liting turoq to a specific loses it's utility because that was only ever a method of countering our low strategic speed by predicting his location.
 
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Plan Heavy Deployment

Muspelheim
Generals: Admiral Freyr, Chapter Master Julius
Heroes: Master of Sanctity Horatius, Grandsmaster Aria, Jane Oakheart, Jacob Oakheart
Fleet - 30 points.
- Dreadnought - 4 points
- 2 Command Battleships - 2 points
- 40 Battleships - 8 points
- 50 Capital Squadrons - 10 points
- 30 Escort Flotillas - 6 points.
Psykers - 100 points.
- 3 Primaris Execution Forces - 6 points
- 2 Alpha Psykers - 2 points
- 41 Psyker Choirs - 41 points
- 41 Battle Psyker Brigades - 41 points
Army - 220 points
-40 Varangian Guard Battle Companies - 40 points.
-Black Irons, 3 Helguard Corps, 18 Helltrooper Corps', 23 PAG Corps' - 180 points.
Free Elites - Nulls and Voids, Fire Giants

Asgard
Generals: Governor Rotbart, General Schwarz, Governor-General Aelfic
Heroes: Grandmaster Xavier, Grandmaster Jameson, First Counciler Aryz
Fleet - 50 points
- Dreadnought - 4 points
- 2 Command Battleships - 2 points
- 30 Battleships - 6 points
- 150 Capital Squadrons - 30 points
- 80 Escort Flotillas - 8 points
Psykers - 61 points
- 1 Alpha Psyker (Ophelia) - 1 point
- 30 Psyker Choirs - 30 points
- 30 Battle Psyker Brigades - 30 points
Army - 399
-40 Guard Armies - 360 points
-6 Grenadier Corps' - 12 points
-15 Varangian Guard Battle Companies - 15 points
-1 Helguard Corps, 2 Helltrooper Corps' - 12 points
Free Elites: Phase-Tigers, Last Hunters

Plan made with idea that we are going to get Eldars to attack Turoq, and thus might as well max defenses of our worlds. It's more fitting for a warhost, but even strike force would throw Turoq's fleet into chaos where it wouldn't be able to really attack anything. Not married to the particular numbers, since they probably wouldn't matter much anyway.
 
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