The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I'm in favour of sending all the Alphas to muspelhiem. They're the most useful psykers in ship to ship battles and the war over Muspelhiem will essentially be an extended space battle.
 
Examples are not the same as getting the Schematics dude. They will have to reverse engineer all that shit then set up the industry to do so. That takes times and they don't have Tranth or Riducully to cheese it either.
Even after they got the tech priests it was still a dice roll whether they'd succeed in getting them to talk. And keep in mind those tech priests aren't likely to have even known much naval technology. The reverse engineering is took us using Ridicully's ridiculous ability to look back to its original creation to achieve in a lot of cases and they simply don't have seers on that level.

Basic power armor has no relevance at all to their naval tech. It would also take them several decades to implement any of this. Look at how long it took us to roll out power armor to our forces and keep in mind that even in your own scenario they're looking for ways to produce more AM and EM. In that scenario they still wouldn't have the resources to reproduce our tech level because they couldn't produce enough of it to be relevant.

You can also assume that they can summon a chaos god on demand, it doesn't make it remotely realistic.
I'm not just talking about space tech I'm also talking ground tech both are relevant.


So lets compare, we had Tranth is a hero specialising in this with Ridcully, but he was working with old devices that hadn't been maintained in literally 20,000 years, as well as limited numbers of said devices.

They will be attempting to reverse engineer form literal millions of fresh, new well maintained examples of tech, along side whatever information they can screw out of the tech priests, their own learning heroes. They can brute force their way through it and have the largest size of forge so that's a +80-90 bonus excepting whatever heroes they have.

And no they can't get a seer the level of Rids,, pay enough souls and they can recruit enough greater daemons to brute force watching US creating them. They don't need to look to the distant past like Rids did, they just need to look a century or two back at most, we've done most the work for them, exemplified by the fact that they're already making massive progress and are going to use that to shove it down our throats!

2. a good bit but most of it to quite to spec (around halfway between Imperial standard and what you have)
 
I'm in favour of sending all the Alphas to muspelhiem. They're the most useful psykers in ship to ship battles and the war over Muspelhiem will essentially be an extended space battle.
I'd rather send the twins to Muspelheim and Ophelia to Asgard where she can let loose and fry titans, seems to suit her better.
Neither of those have actually been gaining traits. Ophelia hasn't gained anything in ages.
Let's hope that the current war will fix that, lots of targets that require going to the limit.
 
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I'm not just talking about space tech I'm also talking ground tech both are relevant.


So lets compare, we had Tranth is a hero specialising in this with Ridcully, but he was working with old devices that hadn't been maintained in literally 20,000 years, as well as limited numbers of said devices.

They will be attempting to reverse engineer form literal millions of fresh, new well maintained examples of tech, along side whatever information they can screw out of the tech priests, their own learning heroes. They can brute force their way through it and have the largest size of forge so that's a +80-90 bonus excepting whatever heroes they have.

And no they can't get a seer the level of Rids,, pay enough souls and they can recruit enough greater daemons to brute force watching US creating them. They don't need to look to the distant past like Rids did, they just need to look a century or two back at most, we've done most the work for them, exemplified by the fact that they're already making massive progress and are going to use that to shove it down our throats!
We still have a huge tech advantage dude, yes it's not as absurd as it could be but it's still not anywhere near an even playing field. They're literally avoiding most of our major worlds because of that.
 
I'm not just talking about space tech I'm also talking ground tech both are relevant.


So lets compare, we had Tranth is a hero specialising in this with Ridcully, but he was working with old devices that hadn't been maintained in literally 20,000 years, as well as limited numbers of said devices.

They will be attempting to reverse engineer form literal millions of fresh, new well maintained examples of tech, along side whatever information they can screw out of the tech priests, their own learning heroes. They can brute force their way through it and have the largest size of forge so that's a +80-90 bonus excepting whatever heroes they have.

And no they can't get a seer the level of Rids,, pay enough souls and they can recruit enough greater daemons to brute force watching US creating them. They don't need to look to the distant past like Rids did, they just need to look a century or two back at most, we've done most the work for them, exemplified by the fact that they're already making massive progress and are going to use that to shove it down our throats!
DAOT tech doesn't actually decay with age. There's way too many examples of people pulling stuff out of ruins and it still working the first time. So it being 20,000 years old isn't a downside.

Limited numbers still applies. No where does it say they had millions of fresh well maintained examples. They captured them in battle. Most of the ones they got are going to be damaged.

Trying to observe another planet is hard for anyone that's not Ridicully. There's a distance modifier that his paragon trait lets him ignore. Summoning up daemons to do it doesn't eliminate the penalties involved.

Also the quote you have of saying they're halfway between imperial standard and us is only about how well their reverse engineering has gone, not how much of it they've implemented, which even with our AM and EM production still took decades. I'd also like to point out that quote disproves your position that they've reverse engineered everything military we have and are at our military tech level.

Though for that matter we can pretty well count on Muspelheim's tech being higher than ours because Muspelheim is a bunch of assholes that still aren't sharing.

Hey, she gained Expert Telepath a few turns ago.
Which is inferior to the traits she'd have gotten if she had stayed on Avernus instead of screwing around in the colonies. She'd have gotten:
Avernite Centenarian (+5C, +1P,-1D when dealing with non-Avernites)
And
Survivor of the Crimson Skies (+1P, +2C, +5 to all rolls against daemons)

If she had, probably even an upgraded version of the second. The extra points of combat would be real useful considering even our head Administrator has a better Combat score than Ophelia. Why has Ophelia been hanging around the colonies anyway?
 
@Durin i do not know if this has been asked
1 can the warhost bring Areatha along to kill Turoq?
2 after we kill Turoq can we get confirmation so we can start force concentration of near by fleets to counter attack?
3would it cause a miner favor to send a warhost and kill Turoq or cost 2 favors?
1. Yes
2. Yes
3. It depends on if you are asking the warhost to kill Turoq, which will not be true death or asking them to give him true death
 
I'm for spending a minor favor on the Strike Force to assassinate enemy leadership. Permadead Turoq at the very least means likely infighting amongst his forces as his treacherous Tzeentchian lieutenants pursue their ambitions.

For point distribution of the armies and fleets... oh gods, please someone else do it. Or at least make the initial plan and I'll optimize or something if I think there's a problem. I really hate dealing with this type of planning.
 
@Durin what I mean is have a warhost attack the enemy and for them to get Areatha close enough to kill Turoq? That is what I want, the Eldar killing enemy troops/ships and Areatha killing Turoq.
 
I'm for spending a minor favor on the Strike Force to assassinate enemy leadership. Permadead Turoq at the very least means likely infighting amongst his forces as his treacherous Tzeentchian lieutenants pursue their ambitions.

For point distribution of the armies and fleets... oh gods, please someone else do it. Or at least make the initial plan and I'll optimize or something if I think there's a problem. I really hate dealing with this type of planning.
This is the price for banishing Elder Haman, Enjou. :mad:

I suppose I could be bribed with Spend Time With (Ridcully) actions.
 
If she had, probably even an upgraded version of the second. The extra points of combat would be real useful considering even our head Administrator has a better Combat score than Ophelia. Why has Ophelia been hanging around the colonies anyway?
I have no clue, I didn't even realize she was until I saw she was absent during the Crimson Skies. But yeah, whatever it was caused her to miss out on at least 3 combat, 2 piety and a +5 against Daemons, which is sour considering those are probably the stats she needs most.
 
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Easy Viewing Enemy Forces List

General: Turoq (Tzeentchian)
Fleet: 1 Small Space Hulk, 6 Battleships, 180 Capital Ship Squadrons, 350 Escort Squadrons
Elites: 1500 Chaos Space Marines, 5000 Sorcerers
Regulars: 20 Billion Guardsmen, 5 Million Psykers

General: Fabricator-Locum (Name Unknown, Abomination)
Fleet: 1 Ark Mechanicus, 40 Battleships, 300 Capital Ship Squadron, 500 Escort Squadrons
Elites: 1000 Chaos Space Marines, 3000 Sorcerers, 125 Titans, 500 Knights
Regulars: 20000 Battle Congregations, 10 Billion Skitarii, 3 Million Psykers

General: Unknown (Chaos Undivided)
Fleet: 30 Battleships, 200 Capital Ship Squadron, 300 Escort Squadrons
Elites: 2000 Chaos Space Marines, 2000 Sorcerers, 180 Titans, 2000 Knights
Regulars: 10000 Battle Congregations, 20 Billion Skitarii, 2 Million Psykers

Because the original format was hard on my eyes

almost but the Asgard assault also has an Ark Mechanicus.
 
@Durin
1. What is the point cost for nulls and voids?
1. free, the enemy is relying mostly on psykers and deamons for scouting so misses them
@Durin what I mean is have a warhost attack the enemy and for them to get Areatha close enough to kill Turoq? That is what I want, the Eldar killing enemy troops/ships and Areatha killing Turoq.
1 minor favour alos you can choose when to attack, anytime from when arrives at his first destination on
 
Plan Kill Turoq Good

Muspelheim Defence:
Generals: Admiral Freyr, General Schwarz, Chapter Master Julius
Heroes: Master of Sanctity Horatius, Grandsmaster Aria, Jane Oakheart, Jacob Oakheart
Fleet: 1 Dreadnought(4), 10 Battleships(10), 6 Capital Taskforces(6), 10 Escort Taskforces(10) (30)
Army: The Black Irons(4), 35 Battle Companies of Varangian Guard(35), 2 Scout Companies of Varangian Guard(1), 3 Helguard Corps(12), 10 Helltrooper Corps(40), 2 Knight Courts(12), Nulls and Voids (104)
Pyskers: 2 Alpha Pyskers(2), 2 Primaris Execution Forces(4), 50 Pysker Choirs(50), 44 Battle Pysker Bridages(44) (100)

Asgard Defence:
Generals: Governor Rotbart, Governor-General Aelfic
Heroes: Grandmaster Xavier, Grandmaster Jameson, First Counciler Aryz
Fleet: 1 Dreadnought(4), 15 Battleships(15), 12 Capital Taskforces(12), 19 Escort Taskforces(19) (50)
Army: Phase Tigers(4), 20 Battle Companies of Varangian Guard(20), 1 Helguard Corps(4), 2 Helltrooper Corps(8), 10 Guard Armies(80) (116)
Pysker: 1 Alpha Pysker(1), 1 Primaris Execution Force(2), 36 Pysker Choirs(36), 51 Battle Psyker Brigades(51) (90)

Can someone check my numbers?
 
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We still have a huge tech advantage dude, yes it's not as absurd as it could be but it's still not anywhere near an even playing field. They're literally avoiding most of our major worlds because of that.
They're avoiding our major worlds because they've got harder defences and they don't have the forges and schematics they want.

DAOT tech doesn't actually decay with age. There's way too many examples of people pulling stuff out of ruins and it still working the first time. So it being 20,000 years old isn't a downside.

Limited numbers still applies. No where does it say they had millions of fresh well maintained examples. They captured them in battle. Most of the ones they got are going to be damaged.

Trying to observe another planet is hard for anyone that's not Ridicully. There's a distance modifier that his paragon trait lets him ignore. Summoning up daemons to do it doesn't eliminate the penalties involved.

Also the quote you have of saying they're halfway between imperial standard and us is only about how well their reverse engineering has gone, not how much of it they've implemented, which even with our AM and EM production still took decades. I'd also like to point out that quote disproves your position that they've reverse engineered everything military we have and are at our military tech level.

Though for that matter we can pretty well count on Muspelheim's tech being higher than ours because Muspelheim is a bunch of assholes that still aren't sharing.
SOME DAoT tech does not decay with age, not all of it, and most of our tech has either been on Avernus for 20,000 years or in shielded vacume.

You do realise we deploy millions of troops with this stuff, and that they explicitly got a lot of this stuff through mental domination which will have ensured that the tech is not extremely damaged. + Equipment should be best maintained right before expected battle.

Long range observation is dependent on power, Greater Daemons have more than enough power.

My assumption was that they are rapidly approaching our levels of tech not that they were there yet, and I will still assume they've used cheating to get their stuff implemented. After all its not like they need those menials now, they've got better automation.

Not that much higher and they're not being a bunch of assholes they're stopping the conservatives from starting a civil war.

Can you imagine a worse time to reveal oh BTW we've got men of stone right before or during a Dark mech attack?
 
For point distribution of the armies and fleets... oh gods, please someone else do it. Or at least make the initial plan and I'll optimize or something if I think there's a problem. I really hate dealing with this type of planning.
I did throw a very general plan, I can expand on it, if you want to?
Muspelheim
Max out fleet - 30 points.
Maximum Psykers - 100 points.
40 Varangian Guard companies - 40 points.
Black Irons, 3 Helguard Corps, 16 Helltrooper Corps' - 80 points.

Asgard
Max out Fleet - 50 points
20 Guard Armies - 160 points
15 Varangian Guard Battle companies - 15 points
1 Helguard Corps, 2 Helltrooper Corps' - 12 points
Psykers - 13 points.

We probably can (or even need to) throw more than 500 points if we break up major favor.
 
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