The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
They are a forge world of Hereteks so I would't assume we have the tech advantage without making sure. Probably best not to underestimate them.
There literally after us because we have better tech. They might have some one off shit better than what we have but in general there beneath us.

Anyway seems like we'll want to stick Julius and most of his marines on Muspelheim counter boarding and otherwise introducing the joys of Avernus Pattern Terminator armor to the Hereteks up close and personal.

What Asgard needs is Midgardian infantry spam to support the knights.
 
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And even if they somehow did, our level is 18, perhaps more if you only count military. I am very sure in our technological superiority.
There literally after us because we have better tech. They might have some one off shit better than what we have but in general there beneath us.

Anyway seems like we'll want to stick Julius and most of his marines on Muspelheim counter boarding and otherwise introducing the joys of Avernus Pattern Terminator armor to the Hereteks up close and personal.
Remember they've already stolen examples of all our military tech (Including intact escorts), who knows how much they've reverse engineered and implemented especially with the help of those Turoq stole.

More than that, while their base tech level maybe lower they've got daemons and can cheat.

Need I remind you of the possessed battlebarges.
 
@Durin, what does a minor favour with the Eldar cost in terms of troop commitments? Would it be like half our forces, or a more reasonable amount. Helguard are a really handy asset and I'd be willing to fight a battle against a "Weak" enemy for a large contingent of them.
 
Remember they've already stolen examples of all our military tech (Including intact escorts), who knows how much they've reverse engineered and implemented especially with the help of those Turoq stole.

More than that, while their base tech level maybe lower they've got daemons and can cheat.

Need I remind you of the possessed battlebarges.
They got limited tech and by it's nature demon based shit is unique bs. Yes they'll have a few really nasty combatants but we will kick the ever living fuck out of them in base quality. This has always been a fight we can win, with the Eldar it now becomes a game of reducing damage as much as possible.
 
They got limited tech and by it's nature demon based shit is unique bs. Yes they'll have a few really nasty combatants but we will kick the ever living fuck out of them in base quality. This has always been a fight we can win, with the Eldar it now becomes a game of reducing damage as much as possible.
They've stole examples of our entire arsenal except for some of the more recent stuff we've come up with,

Do not assume they are not rapidly reverse engineering all of it.

I know I've been the one talking about that for ages.
 
Anyway, here's a very general deployment plan I made for fun, staying within 500 points:
Muspelheim
Max out fleet - 30 points.
Maximum Psykers - 100 points.
40 Varangian Guard companies - 40 points.
Black Irons, 3 Helguard Corps, 16 Helltrooper Corps' - 80 points.

Asgard
Max out Fleet - 50 points
20 Guard Armies - 160 points
15 Varangian Guard Battle companies - 15 points
1 Helguard Corps, 2 Helltrooper Corps' - 12 points
Psykers - 13 points.

I don't think we want to stay within 500 points, though. If we spend a favor on Eldars, it's better if Turoq is attacking colonies and can't easily run away. If we don't, colonies would still be defended enough to really damage his task force and limit his ability to act as reserves.
 
note I had numbers for enemy fleets wrong, it should be escort flotillas not squadrons

@Durin
1. Which of the currently deploy able generals can command void forces?
1. you, Julius, Freyr
@Durin
1. I can't find mention of them in the list, but the Mech are deploying dark arks?
2. If they are then how dangerous are they? Since a Dark Ark is more advanced (significantly) compared to Imperial issue, and then would be enhanced by Daemonic possession?
3. Will some of their deployed battleships be Battlebarges?
1. yes 1 per mech force
2. you are not sure, but estimate them to be in the same range as a Command Battleship
3. no
Asgard at least needs some pdf armies, maybe phase tigers, scout companies, rotbart, and either jane or xavier to wield the BCS to provide turoq deterrence.

Muspelheim, lots of powerarmor corps because of the hostile environment of an orbital when it gets wrecked. Last hunters, most of the space marines all but one of our psyker heroes(one which will lead psyker forces on asgard, because they need some defense), and space forces leaning towards the heavy (because they have more depth of defense in space than they do on the ground).


Hey since the cities can hover 100 meters over the lava without the danger of submerging, would that provide a bonus to defense since most landers can't handle the journey and the dark mech won't bombard them to oblivion. Preferably without the time limit.

@Durin
1) what's the closest the cities can hover to the magma indefinitely?
1a)for a month?
2) does this provide a bonus to defense?
1. a hundred meters
1a. fifty meters
2. yes but only a situational one
Consider the orbital cities. They're unlikely to be able to do that, and if the nomad cities can at all support the orbital ones, they'll be less able to do from any further away.

[Edit] @Durin
1. Will Muspelheim's orbital cities be moved within support distance of each other?
2. Ditto nomad cities?
3. Will the nomad and orbital cities be able to support each other?
1. yes, they are flight (and warp) capable
2. yes
3. that is the plan. 20 Ramilies + starforts in a mutually supporting formation is a formidable challenge especially given (spoiler)
@Durin In the Regional Powers section it says that one of the imperial remnants nearby is a Mechanicus Domain. Is that Mechanicus Domain one of the ones we're currently fighting, having turned in the intervening time since we last looked at them?
no Thakomumcos still stands firm, and with the way it has dug in seems likely to stand firm for centuries to come
@Durin, how come Saint Lin isn't an available asset?
because it has been decided that he can not be risked on this unless things go wrong[/spoiler]
 
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Turoq's Assault Part One: Overview
That is a lot of metal heading our way.

From the discussion I favour calling up an Eldar Strike Force, handing them Areatha and telling them to go decapitate this problem.

Fleet
Dreadnought -4 points
Command Battleship- 1 point
Task Group (5 squadrons)- 1 points

Army
Power Armorued Corps- 4 points
Grenadier Corps- 2 points
Guard Army-8 points
PDF Army-4 points
Varangian Guard Battle Company-1 point
Varangian Guard Scout Company-0.5 points
Knight-Court -6 points

Psyker
Alpha-Psyker- 1 points
Primaris Execution Force -2 points
Psyker Choir- 1 point
Battle Psyker Brigade- 1 point
Assuming the prices reflect combat effectiveness I have to say this strongly reaffirms my belief that mentoring Alpha-Psykers is a waste of Actions.

1) can we get the Eldar to destroy the Tau Space Marine program?
2) how much favour would it cost?
1. no
So the EoA know about and approve of the Tau Marines. Guess we can stop worrying about the Tau being a C'tan or Chaos puppet.
 
That is a lot of metal heading our way.

From the discussion I favour calling up an Eldar Strike Force, handing them Areatha and telling them to go decapitate this problem.

Assuming the prices reflect combat effectiveness I have to say this strongly reaffirms my belief that mentoring Alpha-Psykers is a waste of Actions.

So the EoA know about and approve of the Tau Marines. Guess we can stop worrying about the Tau being a C'tan or Chaos puppet.
you mean the fact that 1 alpha is only worth 10 deltas, 12 gammas and 2 betas?
 
They've stole examples of our entire arsenal except for some of the more recent stuff we've come up with,

Do not assume they are not rapidly reverse engineering all of it.

I know I've been the one talking about that for ages.
no they didn't, they got a lot of the more generic stuff and the basic power armor design but our elite equipment as well a near everything regarding our navy is safe. The only way to get nearly everything is to raid a core world and they're explicitly trying that now.
 
Remember they've already stolen examples of all our military tech (Including intact escorts), who knows how much they've reverse engineered and implemented especially with the help of those Turoq stole.

More than that, while their base tech level maybe lower they've got daemons and can cheat.

Need I remind you of the possessed battlebarges.
We weren't sure they even would succeed on their reverse engineering at all with what they stole. They also really haven't had the time to have implemented it across their fleet even if they had. Escorts are essentially meaningless to the point that I've been recommending we get rid of them for the past two wars, and the tech in them is not going to automatically scale up to the bigger ships.

Our tech level advantage is so much that our normal battleships are superior to the daemon battleships that the Valinor Crusade brought.

There aren't even battlebarges listed. Though even if they are there daemon battlebarges are stupidly tough, but not too much worse than a daemon battleship in damage output (a bit, but not terribly). Also they were the ones most affected by our strikecraft doing zero damage in the war on two fronts, since strikecraft have essentially % armor penetration that makes them one of the most effective weapons against extreme armor targets. If our strikecraft had been doing damage then the battlebarges wouldn't have been nearly so invincible.

you mean the fact that 1 alpha is only worth 10 deltas, 12 gammas and 2 betas?
He's speaking of action economy. It takes us far fewer actions to get 10 deltas 12 gammas and 2 betas than 1 alpha. So it really isn't worth the investment we've been putting in them.
 
no they didn't, they got a lot of the more generic stuff and the basic power armor design but our elite equipment as well a near everything regarding our navy is safe. The only way to get nearly everything is to raid a core world and they're explicitly trying that now.
There have been twenty-three raids conducted by the forces of Turoq over the last five years, of which only one was at all successful. Four years ago an attack on Karlisle managed to utterly wipe out the naval defences and the majority of the fleet in system as well as inflict massive damage to the ground forces before being driven off by reinforcements. They achieved this success due to a combination of numbers, deploying five warships for every defending ship, and a combination of mind-control, fateweaving, illusions and scrap-code which was able to utterly ruin the accuracy of your fleet. Work is currently underway on ensuring that this can not be repeated, though given that Turoq lost around a tenth of his fleet you suspect that he will think twice before another attack on this scale. While your forces were able to prevent Turoq from making off with any mid-to-high ranking tech-priests, examples of almost all of your military technology were captured, including several intact escorts.
Hem hem.

They've got examples of our entire military arsenal, what they want now is experts to make it easier to reverse engineer it and AM and EM tech so they can more easily apply it.

We weren't sure they even would succeed on their reverse engineering at all with what they stole. They also really haven't had the time to have implemented it across their fleet even if they had. Escorts are essentially meaningless to the point that I've been recommending we get rid of them for the past two wars, and the tech in them is not going to automatically scale up to the bigger ships.
They've had well over 25 years to get to reverse engineering, if they called in favours Durin said they could do it very quickly and they tech priests they acquired meant they got all our tech up to basic power armour and maintenance of elite armours which makes reverse engineering those significantly easier.

Until further notice I am assuming their military tech level is rapidly approaching that of the Trust.
 
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Assuming the prices reflect combat effectiveness I have to say this strongly reaffirms my belief that mentoring Alpha-Psykers is a waste of Actions.
It is important for you to keep in mind that an Alpha psyker is a single person who can be equipped with the best gear we have and the potions to keep them going for an incredibly long time while being able to match or exceed a choir or even an Execution force. Look at what Xavier can do with the right traits and experience. Now imagine what Ophelia can do with 3 times the raw power if she gets enough traits, or the diviner twins.
 
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They've got examples of our entire military arsenal, what they want now is experts to make it easier to reverse engineer it and AM and EM tech so they can more easily apply it.
Examples are not the same as getting the Schematics dude. They will have to reverse engineer all that shit then set up the industry to do so. That takes times and they don't have Tranth or Riducully to cheese it either.

The big leak was when they grabbed some decently ranked tech priests and got the actual design for a lot of the middle tier stuff.
 
Psykers - 13 points.
I think undersupplying Asgard would leave them with a strategic weakness that the other forces won't be as effective at compensating for. Wait, how many psykers would this even leave for the colonies?
3. that is the plan. 20 Ramilies + starforts in a mutually supporting formation is a formidable challenge especially given (spoiler)
Well that's nice to know. :)
He's speaking of action economy. It takes us far fewer actions to get 10 deltas 12 gammas and 2 betas than 1 alpha. So it really isn't worth the investment we've been putting in them.
I'd like to see that math before making any such judgements.
 
a lot of the math is based on the fact that you often spend enough actions top get +100 or more when anything over +55 is wasted
 
@Durin i do not know if this has been asked
1 can the warhost bring Areatha along to kill Turoq?
2 after we kill Turoq can we get confirmation so we can start force concentration of near by fleets to counter attack?
3would it cause a miner favor to send a warhost and kill Turoq or cost 2 favors?
 
2. a good bit but most of it to quite to spec (around halfway between Imperial standard and what you have)
Imperial standard or Mechanicus standard?
I think undersupplying Asgard would leave them with a strategic weakness that the other forces won't be as effective at compensating for. Wait, how many psykers would this even leave for the colonies?
I thought about it, but what's to throw out to squeeze them in? Maybe Helltrooper Corps', but I am not sure. That's why I am for going over 500 limit.

82 points as it stands.
 
Now imagine what Ophelia can do with 3 times the raw power if she gets enough traits, or the diviner twins.
Neither of those have actually been gaining traits. Ophelia hasn't gained anything in ages.
They've had well over 25 years to get to reverse engineering, if they called in favours Durin said they could do it very quickly and they tech priests they acquired meant they got all our tech up to basic power armour and maintenance of elite armours which makes reverse engineering those significantly easier.

Until further notice I am assuming their military tech level is rapidly approaching that of the Trust.
Even after they got the tech priests it was still a dice roll whether they'd succeed in getting them to talk. And keep in mind those tech priests aren't likely to have even known much naval technology. The reverse engineering is took us using Ridicully's ridiculous ability to look back to its original creation to achieve in a lot of cases and they simply don't have seers on that level.

Basic power armor has no relevance at all to their naval tech. It would also take them several decades to implement any of this. Look at how long it took us to roll out power armor to our forces and keep in mind that even in your own scenario they're looking for ways to produce more AM and EM. In that scenario they still wouldn't have the resources to reproduce our tech level because they couldn't produce enough of it to be relevant.

You can also assume that they can summon a chaos god on demand, it doesn't make it remotely realistic.
 
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