The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I think that rune order plus the alpha can do some runes of trapping or those that reduce the effectiveness of psykers powers inside the area. That inside fortress should work wonders I think. But I could be wrong.

In a funny note. There are probably some native psykers in avernus that are probably either salivating and sad for seeing all this chaos going somewhere else and really happy because one of the 5 got a bad day.

... and now I think that the PM not only use avernites to test stuff but also as bait. The saint alone probably make it happy.
 
@Enjou I think we should go with my warhost and Areatha idea. It costs a minor favor and Turoq dies and his force gets damaged. Because apparently killing th eleadership of the Admech forces is less helpful since there is less fighting Among thier military and more focus on research.
 
Plan Kill Turoq Good

Muspelheim Defence:
Generals: Admiral Freyr, General Schwarz, Chapter Master Julius
Heroes: Master of Sanctity Horatius, Grandsmaster Aria, Jane Oakheart, Jacob Oakheart
Fleet: 1 Dreadnought(4), 10 Battleships(10), 6 Capital Taskforces(6), 10 Escort Taskforces(10) (30)
Army: The Black Irons(4), 35 Battle Companies of Varangian Guard(35), 2 Scout Companies of Varangian Guard(1), 3 Helguard Corps(12), 10 Helltrooper Corps(40), 2 Knight Courts(12), Nulls and Voids (104)
Pyskers: 2 Alpha Pyskers(2), 2 Primaris Execution Forces(4), 50 Pysker Choirs(50), 44 Battle Pysker Bridages(44) (100)

Asgard Defence:
Generals: Governor Rotbart, Governor-General Aelfic
Heroes: Grandmaster Xavier, Grandmaster Jameson, First Counciler Aryz
Fleet: 1 Dreadnought(4), 15 Battleships(15), 12 Capital Taskforces(12), 19 Escort Taskforces(19) (50)
Army: Phase Tigers(4), 20 Battle Companies of Varangian Guard(20), 1 Helguard Corps(4), 2 Helltrooper Corps(8), 10 Guard Armies(80) (116)
Pysker: 1 Alpha Pysker(1), 1 Primaris Execution Force(2), 36 Pysker Choirs(36), 51 Battle Psyker Brigades(51) (90)

Can someone check my numbers?
From what I can see it looks pretty good so far, although I'd suggest sending some Choirs over to Asgard, deploying the scout companies there and some more ground troops. The attack on Muspelheim relies on quality while the one on Asgard relies on weight of numbers to overwhelm them. Having more choirs to take out armies, scouts to place tracking beacons for artillery to home in on and some extra reinforcements to man the walls would be great while the space marines and hellguard will do amazingly defending the nomad cities.

Speaking of quality, is there enough time to get the Fire Giants Fire Runes? Would buff their damage by quite a lot.
 
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For point distribution of the armies and fleets... oh gods, please someone else do it. Or at least make the initial plan and I'll optimize or something if I think there's a problem. I really hate dealing with this type of planning.
Anyway, thing is, I don't exactly know what's worth what. We'd want battleships parity if we are going to throw down in orbitals, right? Or it's better to be less outnumbered in cruisers? Do we need more Psyker Choirs or Battle Psyker Brigades? I am not sure.

Since people seem to be breaking favor, we can go over 500 and let Turoq bait himself in one of our colonies.

Muspelheim - Julius in command
Fleet - 30 points.
- Dreadnought - 4 points
- 2 Command Battleships - 2 points
- 40 Battleships - 8 points
- 50 Capital Squadrons - 10 points
- 30 Escort Flotillas - 6 points.
Psykers - 100 points.
- 3 Primaris Execution Forces - 6 points
- 2 Alpha Psykers - 2 points
- 41 Psyker Choirs - 41 points
- 41 Battle Psyker Brigades - 41 points
40 Varangian Guard companies - 40 points.
Black Irons, 3 Helguard Corps, 16 Helltrooper Corps' - 80 points.

Asgard - Rotbart in command.
Fleet - 50 points
- Dreadnought - 4 points
- 2 Command Battleships - 2 points
- 30 Battleships - 6 points
- 150 Capital Squadrons - 30 points
- 80 Escort Flotillas - 8 points
40 Guard Armies - 240 points
15 Varangian Guard Battle companies - 15 points
1 Helguard Corps, 2 Helltrooper Corps' - 12 points
Psykers - 45 points
- 1 Alpha Psyker (Ophelia) - 1 point
- 22 Psyker Choirs - 22 points
- 22 Battle Psyker Brigades - 22 points

Add more generals, heroes and less numbered elites as needed.
@Durin, smallish elites like Phase-Tigers or Fire Giants can be moved freely by merchant fleet, right?
 
In a funny note. There are probably some native psykers in avernus that are probably either salivating and sad for seeing all this chaos going somewhere else and really happy because one of the 5 got a bad day.
Apparently the Quartok are already counted among some of our forces, because First Counciler Aryz certainly is counted among our deployable assets. Maybe if we had time for diplomatic actions we could have convinced some trolls, nynye or such to come on with us on this vacation.
Maybe. Probably. The chances are less than if we went with the strike-force. Just pointing it out, I otherwise like the idea.
Areatha can't guarantee a permakill though.

For Strike-Force:
Higher chance of getting rid of dangerously competent Tzeenchian Space Marine Daemon Prince.
Higher Chance of True Death for Turoq.
Enemy's ability to monitor our fleet movements tied up with said SM.
Turoq's realm (possibly?) crippled.
------------------------------------------
For Warhost:
Chron and Atlas resistant to leadership decapitation.
Leaves fewer enemy forces to damage our military and infrastructure.
Turoq's military crippled.
 
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I don't know why you guys are separating Cruisers and Escorts. The price list just keeps things below Command Battleship to Task Groups.

Fleet
Dreadnought -4 points
Command Battleship- 1 point
Task Group (5 squadrons)- 1 points


??? She can permakill him? And she wants to give him the true death .

This is from previous discussion and an answer by Durin - she can potentially do it, but she can't guarantee it.
 
Areatha can't guarantee a permakill though.
If she gets close enough she can keep him there, with his true name she just needs to get on the same continent.

If she can get the binding off, he's dead, he may only beat her in combat which is his speciality and that's a big maybe as her combat couldbe higher than his.
 
I don't know why you guys are separating Cruisers and Escorts. The price list just keeps things below Command Battleship to Task Groups.

Fleet
Dreadnought -4 points
Command Battleship- 1 point
Task Group (5 squadrons)- 1 points

It didn't seem very clear to me so I was going off what the enemy force seemed organised into. I'll edit that anyway.
 
Anyway, thing is, I don't exactly know what's worth what. We'd want battleships parity if we are going to throw down in orbitals, right? Or it's better to be less outnumbered in cruisers? Do we need more Psyker Choirs or Battle Psyker Brigades? I am not sure.

Since people seem to be breaking favor, we can go over 500 and let Turoq bait himself in one of our colonies.

Muspelheim - Julius in command
Fleet - 30 points.
- Dreadnought - 4 points
- 2 Command Battleships - 2 points
- 40 Battleships - 8 points
- 50 Capital Squadrons - 10 points
- 30 Escort Flotillas - 6 points.
Psykers - 100 points.
- 3 Primaris Execution Forces - 6 points
- 2 Alpha Psykers - 2 points
- 41 Psyker Choirs - 41 points
- 41 Battle Psyker Brigades - 41 points
40 Varangian Guard companies - 40 points.
Black Irons, 3 Helguard Corps, 16 Helltrooper Corps' - 80 points.

Asgard - Rotbart in command.
Fleet - 50 points
- Dreadnought - 4 points
- 2 Command Battleships - 2 points
- 30 Battleships - 6 points
- 150 Capital Squadrons - 30 points
- 80 Escort Flotillas - 8 points
40 Guard Armies - 240 points
15 Varangian Guard Battle companies - 15 points
1 Helguard Corps, 2 Helltrooper Corps' - 12 points
Psykers - 45 points
- 1 Alpha Psyker (Ophelia) - 1 point
- 22 Psyker Choirs - 22 points
- 22 Battle Psyker Brigades - 22 points

Add more generals, heroes and less numbered elites as needed.
@Durin, smallish elites like Phase-Tigers or Fire Giants can be moved freely by merchant fleet, right?
yes they can
 
They're avoiding our major worlds because they've got harder defences and they don't have the forges and schematics they want.
Dude all Core world will have the schematics for our major tech their targeting the ones they are because they know they can't truly beat the Trust right now. Admittedly Muspelheim has the added feature of probably having some shit the rest of the trust doesn't know about but there still targeting it because it's less absurd than taking the industrial Giants of the trust.
 
@Durin what are Areatha chances of giving Turoq the true death?
good but not certain (50-75%) it depends on a lot of variables including if he suicides on seeing her coming. His flaw is cowardice and Areatha is really scary for someone like him. Particularly as he has basically no chance of either worming his way into her mind or beating her in a fight
 
Plan Kill Turoq Good
Muspelheim Defence:
Generals: Admiral Freyr, General Schwarz, Chapter Master Julius
Heroes: Master of Sanctity Horatius, Grandsmaster Aria, Jane Oakheart, Jacob Oakheart
Fleet: 1 Dreadnought(4), 24 Task Groups(24) (30)
Army: 35 Battle Companies of Varangian Guard(35), 2 Knight Courts(12), The Black Irons(4), 3 Helguard Corps(12), 10 Helltrooper Corps(40), Nulls and Voids (103)
Pyskers: 2 Alpha Pyskers(2), 2 Primaris Execution Forces(4), 50 Pysker Choirs(50), 44 Battle Pysker Bridages(44) (100)

Asgard Defence:
Generals: Governor Rotbart, Governor-General Aelfic
Heroes: Grandmaster Xavier, Grandmaster Jameson, First Counciler Aryz
Fleet: 1 Dreadnought(4), 46 Task Groups(46) (50)
Army: 20 Battle Companies of Varangian Guard(20), 5 Scout Companies of Varangian Guard(2.5), 14 Guard Armies(112), Phase Tigers(4), 1 Helguard Corps(4), 2 Helltrooper Corps(8) (150.5)
Pysker: 1 Alpha Pysker(1), 1 Primaris Execution Force(2), 30 Pysker Choirs(30), 30 Battle Psyker Brigades(30) (63)

Okay naval stuff corrected.
 
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good but not certain (50-75%) it depends on a lot of variables including if he suicides on seeing her coming. His flaw is cowardice and Areatha is really scary for someone like him. Particularly as he has basically no chance of either worming his way into her mind or beating her in a fight
Hmm so we'll want to keep her hidden till we can ambush him.
 
Dude all Core world will have the schematics for our major tech their targeting the ones they are because they know they can't truly beat the Trust right now. Admittedly Muspelheim has the added feature of probably having some shit the rest of the trust doesn't know about but there still targeting it because it's less absurd than taking the industrial Giants of the trust.
Muspelheim is the biggest industrial giant in the Trust though. They just want shines.
 
Just checked the statsheet and if I got it right Areatha has somewhere between 97,200 and 121,500 power with literally perfect control "infinite psychic multitasking, on-the-spot power creation and optimisation" and more. That's absolutely crazy. Oh, and she can reroll all combat, forces rerolls on enemy crits, gets an additional +400 to combat rolls against daemons, +300 on psychic rolls against demons from her traits and we don't even know what her power paragon trait is so she probably has even more power and 2 more paragons AND is near impossible to kill from traits alone, not counting biomancy. I'm surprised the guy wouldn't explode as soon as she entered the same room as him.
 
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