- Location
- The Bayou, Everglades
@Durin I don't suppose we could put Rid's ghosthelmet on Ophelia, Antov or Valeria?1. free, the enemy is relying mostly on psykers and deamons for scouting so misses them
@Durin I don't suppose we could put Rid's ghosthelmet on Ophelia, Antov or Valeria?1. free, the enemy is relying mostly on psykers and deamons for scouting so misses them
no you cant@Durin I don't suppose we could put Rid's ghosthelmet on Ophelia, Antov or Valeria?
From what I can see it looks pretty good so far, although I'd suggest sending some Choirs over to Asgard, deploying the scout companies there and some more ground troops. The attack on Muspelheim relies on quality while the one on Asgard relies on weight of numbers to overwhelm them. Having more choirs to take out armies, scouts to place tracking beacons for artillery to home in on and some extra reinforcements to man the walls would be great while the space marines and hellguard will do amazingly defending the nomad cities.Plan Kill Turoq Good
Muspelheim Defence:
Generals: Admiral Freyr, General Schwarz, Chapter Master Julius
Heroes: Master of Sanctity Horatius, Grandsmaster Aria, Jane Oakheart, Jacob Oakheart
Fleet: 1 Dreadnought(4), 10 Battleships(10), 6 Capital Taskforces(6), 10 Escort Taskforces(10) (30)
Army: The Black Irons(4), 35 Battle Companies of Varangian Guard(35), 2 Scout Companies of Varangian Guard(1), 3 Helguard Corps(12), 10 Helltrooper Corps(40), 2 Knight Courts(12), Nulls and Voids (104)
Pyskers: 2 Alpha Pyskers(2), 2 Primaris Execution Forces(4), 50 Pysker Choirs(50), 44 Battle Pysker Bridages(44) (100)
Asgard Defence:
Generals: Governor Rotbart, Governor-General Aelfic
Heroes: Grandmaster Xavier, Grandmaster Jameson, First Counciler Aryz
Fleet: 1 Dreadnought(4), 15 Battleships(15), 12 Capital Taskforces(12), 19 Escort Taskforces(19) (50)
Army: Phase Tigers(4), 20 Battle Companies of Varangian Guard(20), 1 Helguard Corps(4), 2 Helltrooper Corps(8), 10 Guard Armies(80) (116)
Pysker: 1 Alpha Pysker(1), 1 Primaris Execution Force(2), 36 Pysker Choirs(36), 51 Battle Psyker Brigades(51) (90)
Can someone check my numbers?
@Enjou I think we should go with my warhost and Areatha idea. It costs a minor favor and Turoq dies and his force gets damaged. Because apparently killing th eleadership of the Admech forces is less helpful since there is less fighting Among thier military and more focus on research.
Anyway, thing is, I don't exactly know what's worth what. We'd want battleships parity if we are going to throw down in orbitals, right? Or it's better to be less outnumbered in cruisers? Do we need more Psyker Choirs or Battle Psyker Brigades? I am not sure.For point distribution of the armies and fleets... oh gods, please someone else do it. Or at least make the initial plan and I'll optimize or something if I think there's a problem. I really hate dealing with this type of planning.
Apparently the Quartok are already counted among some of our forces, because First Counciler Aryz certainly is counted among our deployable assets. Maybe if we had time for diplomatic actions we could have convinced some trolls, nynye or such to come on with us on this vacation.In a funny note. There are probably some native psykers in avernus that are probably either salivating and sad for seeing all this chaos going somewhere else and really happy because one of the 5 got a bad day.
Maybe. Probably. The chances are less than if we went with the strike-force. Just pointing it out, I otherwise like the idea.
??? She can permakill him? And she wants to give him the true death .
??? She can permakill him? And she wants to give him the true death .
If she gets close enough she can keep him there, with his true name she just needs to get on the same continent.
I don't know why you guys are separating Cruisers and Escorts. The price list just keeps things below Command Battleship to Task Groups.
Fleet
Dreadnought -4 points
Command Battleship- 1 point
Task Group (5 squadrons)- 1 points
Because Task Group is either Battleships, Cruisers Squadrons or Escort Flotillas, and kinda matters which is which?I don't know why you guys are separating Cruisers and Escorts. The price list just keeps things below Command Battleship to Task Groups.
Because Task Group is either Battleships, Cruisers Squadrons or Escort Flotillas, and kinda matters which is which?
yes they canAnyway, thing is, I don't exactly know what's worth what. We'd want battleships parity if we are going to throw down in orbitals, right? Or it's better to be less outnumbered in cruisers? Do we need more Psyker Choirs or Battle Psyker Brigades? I am not sure.
Since people seem to be breaking favor, we can go over 500 and let Turoq bait himself in one of our colonies.
Muspelheim - Julius in command
Fleet - 30 points.
- Dreadnought - 4 points
- 2 Command Battleships - 2 points
- 40 Battleships - 8 points
- 50 Capital Squadrons - 10 points
- 30 Escort Flotillas - 6 points.
Psykers - 100 points.
- 3 Primaris Execution Forces - 6 points
- 2 Alpha Psykers - 2 points
- 41 Psyker Choirs - 41 points
- 41 Battle Psyker Brigades - 41 points
40 Varangian Guard companies - 40 points.
Black Irons, 3 Helguard Corps, 16 Helltrooper Corps' - 80 points.
Asgard - Rotbart in command.
Fleet - 50 points
- Dreadnought - 4 points
- 2 Command Battleships - 2 points
- 30 Battleships - 6 points
- 150 Capital Squadrons - 30 points
- 80 Escort Flotillas - 8 points
40 Guard Armies - 240 points
15 Varangian Guard Battle companies - 15 points
1 Helguard Corps, 2 Helltrooper Corps' - 12 points
Psykers - 45 points
- 1 Alpha Psyker (Ophelia) - 1 point
- 22 Psyker Choirs - 22 points
- 22 Battle Psyker Brigades - 22 points
Add more generals, heroes and less numbered elites as needed.
@Durin, smallish elites like Phase-Tigers or Fire Giants can be moved freely by merchant fleet, right?
pretty much, you can specify if you want a particular fleet composition but otherwise you will get a balanced force@Durin can clarify, but I believe a task group would be lead by a battleship and/or grand cruiser, and have the appropriate number of cruisers and escorts.
Dude all Core world will have the schematics for our major tech their targeting the ones they are because they know they can't truly beat the Trust right now. Admittedly Muspelheim has the added feature of probably having some shit the rest of the trust doesn't know about but there still targeting it because it's less absurd than taking the industrial Giants of the trust.They're avoiding our major worlds because they've got harder defences and they don't have the forges and schematics they want.
good but not certain (50-75%) it depends on a lot of variables including if he suicides on seeing her coming. His flaw is cowardice and Areatha is really scary for someone like him. Particularly as he has basically no chance of either worming his way into her mind or beating her in a fight@Durin what are Areatha chances of giving Turoq the true death?
Hmm so we'll want to keep her hidden till we can ambush him.good but not certain (50-75%) it depends on a lot of variables including if he suicides on seeing her coming. His flaw is cowardice and Areatha is really scary for someone like him. Particularly as he has basically no chance of either worming his way into her mind or beating her in a fight
Muspelheim is the biggest industrial giant in the Trust though. They just want shines.Dude all Core world will have the schematics for our major tech their targeting the ones they are because they know they can't truly beat the Trust right now. Admittedly Muspelheim has the added feature of probably having some shit the rest of the trust doesn't know about but there still targeting it because it's less absurd than taking the industrial Giants of the trust.
No Vanaheim is the biggest by far and Midgard should beat them out in bulk production.Muspelheim is the biggest industrial giant in the Trust though. They just want shines.