The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Well...isn't it.

All the elite eggs in one basket that is.

I mean personally I'm not happy about the fact that Vanaheim produces most of our ships because as was demonstrated with the recent decision on where to send the Waargh we really have to shape everything around the fact that most of our ships are made there. As for Midgard, that's a result of happenstance more than anything else. Midgard is just the Hive world, with luck it won't be alone soon.

Ensuring all elites are made on Avernus does make sense from a purely efficiency based perspective that you're going for, but as has already been stated it'll never fly with the other members of the Trust and I'm doubtful your plan would have major impact on two fronts.

1. Even if we're constantly conscripting anyone who makes it into the PDF we'll never match the numbers of the Chosen or Svartalfguard, even before the fact that we can't conscript everyone comes into account and the higher up you go there are fewer and fewer candidates for Helguard ect.

2. A dependency problem. All it takes is something cutting us off for us to collapse and the Trust to be badly weakened (already a problem, but lets not exacerbate it).
Vanaheim producing most of our warships is something we deal with. And it's entirely worth it.

1. Is utterly ridiculous. Chosen are not who I'm talking about at all. They're the chaff that make up the bulk of the Trust's armies and not really elites at all. They're part of the balance of elites not being all the eggs in the first place. Svartalfguard numbers are low enough that just promoting a decent fraction of Helltroopers to Helguard with the increased gear would be enough. We already know there are enough candidates for that sort of numerical increase, we just can't possibly afford it in the current state.

2. Cutting off Midgard would probably implode the Trust because we wouldn't have the chaff to fill out our armies. Cutting off Vanaheim would see the Trust without enough naval assets to possibly fend off the naval attacks we deal with. Why is this any different?


Nah fair amount more, due to transport and our inability to maintain it.

Not because we wouldn't have enough resources under your proposal, but because we just wouldn't have enough artisans, who we cannot move from Svartalfheim to Avernus (well unless we want a lot of dead artisans.)
You miss the utterly obvious solution. You move Avernite soldiers to Svartalfheim and have their gear maintained there. This simultaneously gains the benefit of Avernite troop quality, Svartalfheim equipment quality, and spreads out troops so they aren't all trapped if a planet is caught in a Warp storm.

Rituals yes, compacts and contracts with Daemons though. Those can be arranged far in advance and take a lot of souls as well and if you have a glut of souls from an angry populace this is the perfect time to be making deals that ordinarily you'd take more time on.

Unless of course they do what they always do, which is raid other less fortified targets. It'll be harder to do that later on as the weak polities get smashed, but I'm pretty sure the Tzeenchian domain at least can just ride in with their super weapon make a list of demands collect and leave.

Suddenly tada they've got a new population and all the military equipment they could need for a while.
If it was practical for them to do that they would already do that.

1) The Knight issue is one that is largely political like with the Mechanicus issue if IIRC.

2) It was mentioned that it is actually really expensive and time consuming to heavily focus on Naval production which is why not everyone is doing that. Even then Avernus is another planet that has it's own ship yard and IIRC Midgard is building up it's own as well now.

3) Midgard is a hive world meaning it has a far higher population than literally all the other planets combined so of course they have the most soldiers out of everyone.

4) Having too much power in the hands of a few people also lead to the Imperium being such a shit show since the Imperium got so big it couldn't run everything without serious issues. Which is why I doubt anyone is going to be thrilled with the idea of trying to unite all of humanity under one Empire again after how badly it went last time.

5) Max efficiency isn't always a good idea since as an example it would be far more efficient to create AI's or even Man of Stone for our tech but there are obvious issues with that.
1. It being a political issue automatically makes it exempt somehow? It's a serious issue in that it's a case where Asgard is the only one that provides them. Elites, ships, and chaff are all provided by multiple worlds to at least some degree.

2. It's really expensive and time consuming to heavily focus on elite production, which is why everyone shouldn't be doing that. Avernus building its own shipyards is really another issue, I don't think that's all that great an investment on our part given how ruinous our military budget is for us to afford to build ships as well.

3. Which no one seems to have a problem with. Avernus is a death world being it has far better elites than literally all other planets combined so it should produce the elites.

4. I completely disagree with pretty much that entire statement, but I don't see it as all relevant to the proposal.

5. Point of fact people want Men of Stone, and it has come up that we want to start using them again. We also strongly suspect that Muspelheim has active AIs right now.

An important thing to note is that Rotbart is perhaps one of the greatest human generals alive who has control of some of the deadliest warriors in the galaxy with a literal army of hihgly trained psykers and even several Paragons under him. Him falling is likely considered one of the absolute worst case scenerios. Hence why I imagine that everyone else in the Trust would be against the idea of giving him access to everyones best soldiers under him since they would actually want said elites incase Rotbart fell to chaos which is a serious issue with his people being near fanatically loyal to him leaving them to fall with him.

Again as mentioned with the Horus Heresy and Goge Vandire as really good examples for why you should avoid that kinf of thing the Trust would be even more against the idea.
That would actually be a better argument for Avernus to have never built shipyards. Because he's already such a devastating land based threat that any realistic battle plan against him would want to stop him in space instead. So if you wanted to maintain power balance and minimize Rotbart's threat, not allowing him a planetary navy would have made way more sense.

Also Avernus kills off Chaos itself, so if Rotbart fell to Chaos the planet would kill him. So it's really not that comparable.

Kinda.

Knights can only be used by members of the Questoris Familia, which requires specific genetic codes and markers that we can't currently replicate.

Even if we could it would still be political though.
That would basically be a reason to send the members with those markers to other planets and make babies.

Yes, and at Turn 99, in spite of being the third highest producer of AM, their AM expenditures on their military is rather high relative to their population. For instance, they spend a bit more AM on their army than Vanaheim does, with Vanaheim having over three times their population. Also, at T99 they were spending more AM on their army than anyone else, including Avernus, with many worlds not spending EM on their armies at all. Based on that data Svartaflheim's armies are among the best equipped in the Imperial Trust. The notion that they aren't really contributing anything to the Trust as a whole by spending on their city defenses just doesn't hold water as far as I'm concerned.
They have vastly more AM production than Avernus. And really this loops back around to the Trust would be stronger as a whole if it funneled resources to where they would be efficiently used instead of each planet building its own independent military. Svartalfheim's armies are some of the best equipped in the Trust, but not at all the best soldiers in the Trust.

Ork Defence (1 Gargantuan Hulk (75,000km),1 Huge Hulk (29,000km) 6 Large Hulks (3,500km,7,500km, 7500km, 9,000km, 9,800km), 7 Small Space Hulks (250km, 330km,690km, 690km, 1,500k, 2,000km), 19 Battleships, 147 Kroozer Squadrons, 7,245 Roks, 757 Escort Flotillas, 9,408 Attack Craft Flotillas) d100=59+21(skill)+100(Waagh)-22(Martial)-10(surprise)-25(mines)=23
I find the negative 22 Martial amusing.

I don't really get how Hulk losses are calculated though. Small hulks in Svartalfheim we inflicted 18 +4.1+.5 "per 250km^3" on them. That amounts to 5,650 km^3. If we then add up the total they entered the system with: Small Space Hulks (250km, 330km,690km, 690km, 1,500k, 2,000km) = 5,460 km^3. We should have eliminated all of their Small Space Hulks. Yet there's still 2.41 units of 250km^3 of Small Space Hulks left on the sheet.

Likewise Large Hulks we killed 10 + 6.0 +1.1+.2 units of 1000 km^3, so 17,300 km^3. Out of 6 Large Hulks (3,500km,7,500km, 7500km, 9,000km, 9,800km) = 37,300 km^3. So there should be 20.0 units left. Instead there's 21.66 units left on the sheet.

@Durin: Could you confirm on the Large and Small Hulk numbers?

Well that was decisive, the orks managing to enter the system in one go upped our casualties somewhat but Sarnow managed to gut the ork fleet.

Guess Sarnow didn't want this war to be decided on the ground after all.
We wiped out over half the lieutenants and their elite entourages in space, that will certainly make things easier.

We lost 82.33 shadows in the first ambush? How does that work? Is that 83rd just damaged, is there a number missing, or is that eight thousand shadows we lost?
Damage. The system represents damage to ships smoothly, so a ship at 33% damage deals 33% less damage to enemies.

Still from my brief look at things we inflicted disproportionate casualties, but the light elements took a lot of damage.
Our light elements always get wrecked, it's why we were recommended to get rid of frigates and destroyers and go to escort cruisers after the last war. The escorts simply don't have the survivability in this sort of war. Though this was actually the best our escorts have done recently. We actually have more surviving escorts than they do.
 
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2. Cutting off Midgard would probably implode the Trust because we wouldn't have the chaff to fill out our armies. Cutting off Vanaheim would see the Trust without enough naval assets to possibly fend off the naval attacks we deal with. Why is this any different?

You just listed some of the Trust's biggest weak points, all of which we inherited from the Imperium. We're (the Trust) hoping to address them eventually.
 
1. Is utterly ridiculous. Chosen are not who I'm talking about at all. They're the chaff that make up the bulk of the Trust's armies and not really elites at all. They're part of the balance of elites not being all the eggs in the first place. Svartalfguard numbers are low enough that just promoting a decent fraction of Helltroopers to Helguard with the increased gear would be enough. We already know there are enough candidates for that sort of numerical increase, we just can't possibly afford it in the current state.

2. Cutting off Midgard would probably implode the Trust because we wouldn't have the chaff to fill out our armies. Cutting off Vanaheim would see the Trust without enough naval assets to possibly fend off the naval attacks we deal with. Why is this any different?

No they're the elites. Elite chaff to be certain, but they are very much elites, some of the best ones at that...mmm proposal at the bottom.

Still no I think we do have money...I think (I've no head for numbers, but our incomes and reserves look like they can take the hit fairly well please correct me if this isn't the case) what's more likely the reason is time. Also promoting based on equipment? Not really how its done.

Because we should not exacerbate the problem, its bad enough as is. I'd say that's not unreasonable no? It's why we're working so hard on building up alternate ship yards and why a lot of worlds are pushing to increase their population sizes in addition to the colonies.

You miss the utterly obvious solution. You move Avernite soldiers to Svartalfheim and have their gear maintained there. This simultaneously gains the benefit of Avernite troop quality, Svartalfheim equipment quality, and spreads out troops so they aren't all trapped if a planet is caught in a Warp storm.
And you forget the obvious point that this is a waste of time.

Avernites who spend too long off Avernus loose their skills, their still deadly, but not nearly equivalent to one that lives there as the Death Worlder and Juvnat veterancy bonuses are such integral parts of our skill bonuses, thus why we have to reshuffle the Avernite's serving in the Imperial Guard every few years to ensure they're always as deadly.

Moving large numbers of Avernites to Svartalfheim, on top of pissing off the Svartalf due to a large number of very twitchy Avernites being stationed there, would just mean they'd have to take their custom made suits home which would then degrade into uselessness fairly quickly while they retrain their skills due to constant use without the personnel to maintain them.

4. I completely disagree with pretty much that entire statement, but I don't see it as all relevant to the proposal.

5. Point of fact people want Men of Stone, and it has come up that we want to start using them again. We also strongly suspect that Muspelheim has active AIs right now.
These ain't really rebuttles or anything more clarification...I think.

4. Its relevant because of how paranoid the Trust is in many ways. Its the kind of instilled paranoia from the Imperium. Certain things get exemptions like the Space Marines, but that's due to faith and the like.
5. A bit of an exaggeration. Muspelheim wants them back and Nilfheim does what they want. Avernus wants them too and we could likely sway the open minded Garp. Scott I'm not 100% sure where she stands on the matter. The rest would likely be neutral at best, or at worst (Vanaheim) openly hostile.

That would basically be a reason to send the members with those markers to other planets and make babies.
Probably, but the Aesire have a lot of hang ups on this kinda stuff (sci fi feudalism/nobility and they're better than most knights) and its entirely possible for them to loose the markers similar to Navigators...albeit with fewer mutations. The Midgardian nobility for example wert them at some point, so they try to be careful.

That being said they are setting up a new Knight world in the Colbat Subsector.

If it was practical for them to do that they would already do that.
They do already do that on a fairly regular basis the difference is that the sacrifices are coming to them rather than the other way around. More sacrifices much quicker and also flavours them with despair making it easier to attract certain types of Daemons (mostly Nurgalites, but I'd imagine other types are also attracted as well.)

Our light elements always get wrecked, it's why we were recommended to get rid of frigates and destroyers and go to escort cruisers after the last war. The escorts simply don't have the survivability in this sort of war.
For our fleet sure. But as this proves the Trust needs light raiders.

Right the suggestion I had is that there is an easy way to boost the capabilities of the Trust's other elites in a cheap manner. Just apply the Chosen Programme.

The Chosen, in a skill vs numbers comparison are incredibly skilled. We've already stolen their system and their system is so good that we brought in their trainers to Advise Jane when creating the Last Hunter Programme. If applied to other worlds I get the feeling this would increase their lethality significantly in a rather cheap manner. Especially since their base skill before equipment is actually superior to the Guard.

We wiped out over half the lieutenants and their elite entourages in space, that will certainly make things easier.
And a quarter of his 2000 Gargants.

Given how spread out they were to start with, that's a big help too.
 
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@Durin I think you missed these ones sorry if you hadn't.
1. Does Ridcully think he could take another crack at finding the Old One defence stations?
2. A potentially odd question, but can we detect a quantifiable difference in ability between the members of the 15 and normal members of the Vangrian guard? This is possibly too general or too subjective to quantify, but as we know that age=power in 40K a lot of the time, are the old members of the Guard just physically better than their younger counter parts excepting of course for experience and the like?
3. Does Rotbart and his advisers think that any proposition to redirect planatary resources currently used for the creation, maintenance and use of elite units from other worlds (like the Svartalfguard, the Jotun, Chosen and Fire Giants) to Avernus to facilitate the creation of additional Avernite elites (who are under all objective measurements we can find superior) be acceptable either politically or practically.

The last one comes from here for context
1. he could try
2. no, in general the differnece is sheer skill, and luck
3. to an extent if you are willing to spend a LOT of political capital on it. never totally. the main problems with this is over-reliance on Avernus, a world that everyone knows could be wiped out at the whim of a mysterious xenos (Avernus itself), to much concentration of power in a single hands lead to single point of failure, the fact that Avernus can't rebuild its elites particularly quickly, and that if you increased the numbers a lot there would be even more issues, the fact that the difference is a lot smaller then the numbers indicate once you account for the increased price per man that Avernite Juve-Nat inflicts, the fact that Avernites start going soft if stationed offworld to long, leading to reduction in quality. and probably the biggest issue of all, the ego of your fellow High Councilers
 
@Durin
1. Do other worlds (including Avernus) have/use a system similar to the system used to create Midgard's Chosen? (We have the Schola Prognogium?)
2. How expensive is the Chosen system, it seems pretty cheap?
3. Would proposing that all worlds improve the quality of their elite forces by adopting a similar system be possible (if they haven't done so already).

I ask because the Chosen seem to have the best ratio of cost, to skill to numbers, with their base skill being better than the Svartalfguard.
 
@Durin
1. Do other worlds (including Avernus) have/use a system similar to the system used to create Midgard's Chosen? (We have the Schola Prognogium?)
2. How expensive is the Chosen system, it seems pretty cheap?
3. Would proposing that all worlds improve the quality of their elite forces by adopting a similar system be possible (if they haven't done so already).

I ask because the Chosen seem to have the best ratio of cost, to skill to numbers, with their base skill being better than the Svartalfguard.
1. Avernus does, all of the colonies do, Muspelheim does, no clue about Niflheim, not for the others
2. expensive for ordinary troopers, not so much for elites, largest cost is in Thrones which is why Midgard can ahve so many.
3. yes it would, the majority do though
 
You just listed some of the Trust's biggest weak points, all of which we inherited from the Imperium. We're (the Trust) hoping to address them eventually.
Specialization is one of the biggest strengths. Generalization is what results in weakness at everything.

No they're the elites. Elite chaff to be certain, but they are very much elites, some of the best ones at that...mmm proposal at the bottom.

Still no I think we do have money...I think (I've no head for numbers, but our incomes and reserves look like they can take the hit fairly well please correct me if this isn't the case) what's more likely the reason is time. Also promoting based on equipment? Not really how its done.

Because we should not exacerbate the problem, its bad enough as is. I'd say that's not unreasonable no? It's why we're working so hard on building up alternate ship yards and why a lot of worlds are pushing to increase their population sizes in addition to the colonies.
Chosen aren't some of the best elites at all, they're the bottom of elites to the point that they don't even really count as elites.

We can barely afford our current military. Taking the Hellguard expansion option would pretty much implode our economy. We'd probably end up having to fire them again in a decade or two just because of bankruptcy. Promoting based on affordability of expensive hellguard equipment is basically the issue.

Building up a fleet is a large part of our issues. It would be a lot easier for us if we hadn't tried to make our own fleet. Though oddly by comparison the shipyards are time heavy but resource cheap.

And you forget the obvious point that this is a waste of time.

Avernites who spend too long off Avernus loose their skills, their still deadly, but not nearly equivalent to one that lives there as the Death Worlder and Juvnat veterancy bonuses are such integral parts of our skill bonuses, thus why we have to reshuffle the Avernite's serving in the Imperial Guard every few years to ensure they're always as deadly.

Moving large numbers of Avernites to Svartalfheim, on top of pissing off the Svartalf due to a large number of very twitchy Avernites being stationed there, would just mean they'd have to take their custom made suits home which would then degrade into uselessness fairly quickly while they retrain their skills due to constant use without the personnel to maintain them.
A Hellguard with their entire deathworlder bonus removed is still a better soldier than a Svartalf. Degradation of their skills due to no longer being on Avernus still doesn't compromise them being better soldiers.

4. Its relevant because of how paranoid the Trust is in many ways. Its the kind of instilled paranoia from the Imperium. Certain things get exemptions like the Space Marines, but that's due to faith and the like.
5. A bit of an exaggeration. Muspelheim wants them back and Nilfheim does what they want. Avernus wants them too and we could likely sway the open minded Garp. Scott I'm not 100% sure where she stands on the matter. The rest would likely be neutral at best, or at worst (Vanaheim) openly hostile.
4. The Trust is never going to get as large as the Imperium did so bringing up reuniting humanity under one government is pretty much completely irrelevant. And I disagree fundamentally on the idea that the Imperium concentrated too much power in too few hands. I think that power in the Imperium wasn't concentrated enough. They intentionally dispersed too much power to each planet. More powerful sector governments would have alleviated a lot of economic problems than plagued the Imperium.
5. I meant that players want them back actually. Though honestly with the optimism of 3 for it, 1 against, and the rest neutral that implies we could pretty easily go for it. Thing is that my point was actually that MoS isn't really any indication against going for the more efficient route.

Probably, but the Aesire have a lot of hang ups on this kinda stuff (sci fi feudalism/nobility and they're better than most knights) and its entirely possible for them to loose the markers similar to Navigators...albeit with fewer mutations. The Midgardian nobility for example wert them at some point, so they try to be careful.
Why are they allowed to have hangups that make them the only one producing a unit type but we aren't?

The marker being sensitive just means a specialized breeding program should be implemented rather than having babies at random.

They do already do that on a fairly regular basis the difference is that the sacrifices are coming to them rather than the other way around. More sacrifices much quicker and also flavours them with despair making it easier to attract certain types of Daemons (mostly Nurgalites, but I'd imagine other types are also attracted as well.)
If it was more efficient to just sacrifice off their population they wouldn't have population.
 
Chosen aren't some of the best elites at all, they're the bottom of elites to the point that they don't even really count as elites.

We can barely afford our current military. Taking the Hellguard expansion option would pretty much implode our economy. We'd probably end up having to fire them again in a decade or two just because of bankruptcy. Promoting based on affordability of expensive hellguard equipment is basically the issue.

Building up a fleet is a large part of our issues. It would be a lot easier for us if we hadn't tried to make our own fleet. Though oddly by comparison the shipyards are time heavy but resource cheap.
:eyebrow:

Chosen Mechanised Infantry (Grenadier)
344(294)​
19,919​

name
Average Skill Bonus (before equipment)
Number
Svartalf Guard
374(274)​
1,000​
That's just comparing the Chosen to the Svartalf Guard, their skill bonus after equipment is only slightly below theirs and their base skill bonus is actually above when not accounting for equipment while there are several hundred million more of them. They are very good elites.

Can you show me the numbers so I can try and get my head around them if you have time? Sorry.

Mostly because building in the void is...well just harder. But, equally they're not really as large or require as much maintenance I think.

A Hellguard with their entire deathworlder bonus removed is still a better soldier than a Svartalf. Degradation of their skills due to no longer being on Avernus still doesn't compromise them being better soldiers.
No, but it does loose them their veterancy bonus from Juvnat, it does loose them their death worlder bonus. Combined that drops a Helguard from 604 to 351.

That's worse than the current Svartalf guard.

4. The Trust is never going to get as large as the Imperium did so bringing up reuniting humanity under one government is pretty much completely irrelevant. And I disagree fundamentally on the idea that the Imperium concentrated too much power in too few hands. I think that power in the Imperium wasn't concentrated enough. They intentionally dispersed too much power to each planet. More powerful sector governments would have alleviated a lot of economic problems than plagued the Imperium.
5. I meant that players want them back actually. Though honestly with the optimism of 3 for it, 1 against, and the rest neutral that implies we could pretty easily go for it. Thing is that my point was actually that MoS isn't really any indication against going for the more efficient route.
4. It did make things inefficient and the reason they did that was because they got burned from concentrating power. That's the point humanity in the Imperium for the past few thousand years has been that concentrating power has backfired and back fired bad, from ancient examples like Horus and the Lords that resulted in the beheading to more recent examples like the aftermath of Macharius's death. We've got massive IC issues on that front.
5. more 4 vs 3 as Vanaheim would likely drag Alfheim and Svartalfheim along with them, though our performance here may change that or Muspelheim may bribe them (Svartalfheim) again. The Inquisition's vote would also likely depend on who the representative is and Julius is another major wild card with Sigurd (though Sigurd is more likely to support us due to blood brother). The main issue is the conservative admech as they control the vanaheim ship yards and a lot of the military.

If it was more efficient to just sacrifice off their population they wouldn't have population.
No, they would because unfortunately most chaos lords are not stupid. They're cognisant of the fact that sacrificing all of their pops means no more sacrifices until they can capture some replacements.

However, using them as sacrifices has numerous advantages, it keeps them afraid, lets them buy contracts and when needed culls the population so things can be stretched further. If the food situation gets worse because we blew them up from orbit its not a big deal, the culls increase in size, the sacrifices can be used to buy bigger contracts, the resulting corpses are used as Corpse Starch (basically shitty soylant green) to feed the remaining populace until the food situation stabilises and recovers.

Still Durin has spoken.

3. to an extent if you are willing to spend a LOT of political capital on it. never totally. the main problems with this is over-reliance on Avernus, a world that everyone knows could be wiped out at the whim of a mysterious xenos (Avernus itself), to much concentration of power in a single hands lead to single point of failure, the fact that Avernus can't rebuild its elites particularly quickly, and that if you increased the numbers a lot there would be even more issues, the fact that the difference is a lot smaller then the numbers indicate once you account for the increased price per man that Avernite Juve-Nat inflicts, the fact that Avernites start going soft if stationed offworld to long, leading to reduction in quality. and probably the biggest issue of all, the ego of your fellow High Councilers

However, I have found an alternative that may help you out, the suggestion which you ignored

The Chosen, in a skill vs numbers comparison are incredibly skilled. We've already stolen their system and their system is so good that we brought in their trainers to Advise Jane when creating the Last Hunter Programme. If applied to other worlds I get the feeling this would increase their lethality significantly in a rather cheap manner. Especially since their base skill before equipment is actually superior to the Guard.

@Durin
1. Do other worlds (including Avernus) have/use a system similar to the system used to create Midgard's Chosen? (We have the Schola Prognogium?)
2. How expensive is the Chosen system, it seems pretty cheap?
3. Would proposing that all worlds improve the quality of their elite forces by adopting a similar system be possible (if they haven't done so already).

I ask because the Chosen seem to have the best ratio of cost, to skill to numbers, with their base skill being better than the Svartalfguard.
1. Avernus does, all of the colonies do, Muspelheim does, no clue about Niflheim, not for the others
2. expensive for ordinary troopers, not so much for elites, largest cost is in Thrones which is why Midgard can ahve so many.
3. yes it would, the majority do though
This seems like a cheap way of making the elites of several core worlds much stronger very quickly.
 
1. he could try
2. no, in general the differnece is sheer skill, and luck
3. to an extent if you are willing to spend a LOT of political capital on it. never totally. the main problems with this is over-reliance on Avernus, a world that everyone knows could be wiped out at the whim of a mysterious xenos (Avernus itself), to much concentration of power in a single hands lead to single point of failure, the fact that Avernus can't rebuild its elites particularly quickly, and that if you increased the numbers a lot there would be even more issues, the fact that the difference is a lot smaller then the numbers indicate once you account for the increased price per man that Avernite Juve-Nat inflicts, the fact that Avernites start going soft if stationed offworld to long, leading to reduction in quality. and probably the biggest issue of all, the ego of your fellow High Councilers

On question 3

1. Is Syr having issues like that due to being in the Trust Navy?

2. How does she keep the edge on?
 
On question 3

1. Is Syr having issues like that due to being in the Trust Navy?

2. How does she keep the edge on?
Syr Rotbart
Age: 186, rejuved to 20

M: 21+21= 42 (+112 martial bonus)- Syr has inherited a great deal of your military genius. At the moment she is one of the best commanders in the Imperial Trust, both on land and in space and given time she may even reach your level of military skill.
I:18+3=21- Syr has been trained in stealth and espionage by Jane, one of the greatest masters of these arts from a young age. She has learned much from these lessons ad is skilled in both of these arts.
A:15+9=24- Syr has been trained from a young age to take over the governorship of Avernus, as such she has developed a great deal of administrative skill.
L: 17+5=22- Syr has received a full Avernite military education, and has an deep understanding of war as well as a good general education.
P: 15+5=20- Syr has a strong faith in the Revelations of Saint Lin and in humanity in general.
D: 16+5=21- Syr has been raised as the heir to Avernus and as such has been attending formal occasions her entire life and has received a though education in interstellar diplomacy.
C: 22+20=42 (+660 combat bonus)- Syr is a natural warrior and has been trained by some of the best warriors on Avernus for her entire life. Even taking this into account however she is far better then expected, being one of the top swordsmen on Avernus

She has over 35 combat, which Durin has stated as being safe on Avernus.
 
Anyone know if we've done an Investigate Relationship (Avernus, Muspelheim) yet? They're one of our closest political allies but I don't think we've investigated it.
 
Tag Durin mate, he's turned off announcements from quotes due to how many he gets.

Anyone know if we've done an Investigate Relationship (Avernus, Muspelheim) yet? They're one of our closest political allies but I don't think we've investigated it.
We have not as far as I can find.

Oh yeah. By the way what' needed for paragon again?
50+ in a stat gives a paragon trait based on that stat i.e. control. A great achievement in a skill gives a paragon trait on that skill i.e. swordsmanship.

Additional great feats can also grant additional paragon traits.
 
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wait....when was this confirmed?
Several times over the course of the thread, the most recent being at the top of this page.

3. to an extent if you are willing to spend a LOT of political capital on it. never totally. the main problems with this is over-reliance on Avernus, a world that everyone knows could be wiped out at the whim of a mysterious xenos (Avernus itself), to much concentration of power in a single hands lead to single point of failure, the fact that Avernus can't rebuild its elites particularly quickly, and that if you increased the numbers a lot there would be even more issues, the fact that the difference is a lot smaller then the numbers indicate once you account for the increased price per man that Avernite Juve-Nat inflicts, the fact that Avernites start going soft if stationed offworld to long, leading to reduction in quality. and probably the biggest issue of all, the ego of your fellow High Councilers
 
Interesting. She has 42 Martial and Combat.

So she'll need 8 more in one or both in order to get a paragon.
 
The idea that we could get the trust to allow Avernus a monopoly on elite troops and recieve funding for this is so politically unviable I have no idea why its being discussed.
Its obviously a complete non starter that doesnt have even a remote chance of being passed.
 
Interesting. She has 42 Martial and Combat.

So she'll need 8 more in one or both in order to get a paragon.

50+ in a stat gives a paragon trait based on that stat i.e. control. A great achievement in a skill gives a paragon trait on that skill i.e. swordsmanship.

Additional great feats can also grant additional paragon traits.

Also Frederick is only missing a single combat point to get that sweet sweet paragon trait. Maybe training someone else, like Syr, could help us get to grandmaster level in blade, like Jane did for us.
 
Also Frederick is only missing a single combat point to get that sweet sweet paragon trait. Maybe training someone else, like Syr, could help us get to grandmaster level in blade, like Jane did for us.
Our Combat isn't actually 49, it's 46. That +3 comes from our Black Crystal Jewelry, and as such, it doesn't get us closer to being a Combat Paragon.
 
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