The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Oh okay.

Maybe if we create another write-in and propose it as 5 different people alongside 3 made up matches for Frederick? Cause I would love a Office Secretary Wife, Ex-Doctor Wife, or a new Vanir wife with a love of Naval Warfare to be honest. Hmmm

Sort of tempted to make 3 'character sheets' but not sure how.
 
Oh okay.

Maybe if we create another write-in and propose it as 5 different people alongside 3 made up matches for Frederick? Cause I would love a Office Secretary Wife, Ex-Doctor Wife, or a new Vanir wife with a love of Naval Warfare to be honest. Hmmm

Sort of tempted to make 3 'character sheets' but not sure how.
No, not unless Durin says Frederick wants another wife.
 
On a related note, would Byzantium even allow us to study their gene-seeds? While I can think of many ways the study of genetics in general could help us, Space Marines tend to guard their gene-seeds with zeal.

Also, I had a scary thought; Space Marine have been tithing 5% of their gene-seeds to Mars to test for purity for an awfully long time, so that probably mean that the Abomination sit on an insane amount of them right now. That's without considering the fact that they can make a ton more from their unthinking masses as well.

Now I kind of hope we get the opportunity to study Byzantium gene-seeds soon or we could get in big trouble.
 
@Syls actually, our Admech is already checking the Varangian Guard's Geneseed.

As for the old imperial tithe, as you said it goes to MARS, not TERRA, so it's in the hands of the Void Dragon, not the Abomination. Who I now picture as Emil Blonsky in the tackiest gold jewelry you can find.
 
On a related note, would Byzantium even allow us to study their gene-seeds? While I can think of many ways the study of genetics in general could help us, Space Marines tend to guard their gene-seeds with zeal.

Also, I had a scary thought; Space Marine have been tithing 5% of their gene-seeds to Mars to test for purity for an awfully long time, so that probably mean that the Abomination sit on an insane amount of them right now. That's without considering the fact that they can make a ton more from their unthinking masses as well.

Now I kind of hope we get the opportunity to study Byzantium gene-seeds soon or we could get in big trouble.


Um, Well, Mars is gone I think? So maybe the gene seed got too corrupted for use?

Not sure if that's how it works or how 'fragile' gene seed is. My understanding is that once it mutates the likelihood of it not being able to properly 'mature' a vessel drops. Which can cause death or a unfinished Space Marine.

Ultramarines who fail to completely mature are given an Auxillary job as a sort of secret police organization in Ultramar to fight off subversive threats if my lore is correct.
 
Um, Well, Mars is gone I think? So maybe the gene seed got too corrupted for use?

Not sure if that's how it works or how 'fragile' gene seed is. My understanding is that once it mutates the likelihood of it not being able to properly 'mature' a vessel drops. Which can cause death or a unfinished Space Marine.

Ultramarines who fail to completely mature are given an Auxillary job as a sort of secret police organization in Ultramar to fight off subversive threats if my lore is correct.
No, Mars is still held by the anti-warp powers of the Void Dragon.

Probably the best option for us, weakening the Abomination and preventing the Void Dragon's freedom.
 
On a related note, would Byzantium even allow us to study their gene-seeds? While I can think of many ways the study of genetics in general could help us, Space Marines tend to guard their gene-seeds with zeal.

Also, I had a scary thought; Space Marine have been tithing 5% of their gene-seeds to Mars to test for purity for an awfully long time, so that probably mean that the Abomination sit on an insane amount of them right now. That's without considering the fact that they can make a ton more from their unthinking masses as well.

Now I kind of hope we get the opportunity to study Byzantium gene-seeds soon or we could get in big trouble.
Even if Chaos got their hands on the Gene Seed stored on Mars, there isn't too much to worry about. Gene Seed also left Mars, most notably during new Foundings, but also to help depleted Chapters recover. In addition, Gene Seed alone is not enough. You need compatible candidates to implant it into, which isn't trivial. Space Wolf gene seed, for instance, only works with Fenrisians. Even the more stable lines still have cases where those who passed the trials suffered rejection by the implants. Furthermore, Chaos is far more likely to attempt to do what they usually do, and use any captured gene seed to stabilize their own stocks. The guys with large forces of Space Marines are likely to get first dibs on any gene seed, long before any wannabes with aspirations of creating their own Legion in one go.
 
@Syls actually, our Admech is already checking the Varangian Guard's Geneseed.

As for the old imperial tithe, as you said it goes to MARS, not TERRA, so it's in the hands of the Void Dragon, not the Abomination. Who I now picture as Emil Blonsky in the tackiest gold jewelry you can find.

Alright, that's good to know, and I admit I kind of forgot Mars wasn't controlled by the Abomination even though it's in the same solar system. I wonder what's happening there right now, hopefully they somehow destroy each others but fat chance of that. At least they'll probably get stuck fighting each other until we somehow get strong enough to beat them.
 
Last edited:
On a related note, would Byzantium even allow us to study their gene-seeds? While I can think of many ways the study of genetics in general could help us, Space Marines tend to guard their gene-seeds with zeal.
They're willing we just can't get anything out of it.

Everything we need to know we know and anything beyond that is too complex an interplay of genetics and psyker crap for us to learn anything yet.


Alright, that's good to know, and I admit I kind of forgot Mars wasn't controlled by the Abomination even though it's in the same solar system. I wonder what's happening there right now, hopefully they somehow destroy each others but fat chance of that. At least they'll probably get stuck fighting each other until we somehow get strong enough to beat them.
According to Durin the Void Dragon has converted Mars and is slowly taking Terra.

To put this in context the Warp is literally the only thing that can kill C'tan save the Necrons BSIUM weapons and the Void Dragon is winning in the very centre of a Chaos God's domain (literally where its been born and likely has the strongest connection too).

And its winning.
 
There are strange things out there. I did not know that humans where not the most dangerous species.
This saddens me as it reduces the standing of Avernus madman soldiers.


With Ridcully's warnings you are confident that the Imperial Trust will be able to destroying the raiding parties, and demonstrate once more the only reward of attacking the Imperial Trust is death.
@Durin
1. This is a test to see if you recieve a notification if you are quoted in the same message. That is because you deactivated notifications because of the large number of quotes.
2. Did the Order of Omen predict the same attacks as Ridcully or what were the differences?
3. First a summary of the video:
Because of antibiotica many bacteria have aquired immunities to them.
Bacteriophage (a sort of virus) sees bacteria (nearly exclusively specific sorts) as prey.
Researcher starting to manage using bacteriophage to kill bacterial infections.
Bacteria can aquire immunities to bacteriophage just like antibiotica.
Bacteria (seems to) can not aquire immunities to both as they become weaker to the other the more the specialice on one.
3a. Are Avernus plages more virus or bacteria?
3b. Asking what Nurgels presents are mor is pointless because of warp sheniganis?
3c. Where there mentianable incidents of researcher injecting themself/others with microbes? (dead viruses to aquire resitences or bacteriophage to kill bacteria or insane stuff for which they should be executed if they had survived it)
 
They're willing we just can't get anything out of it.

Everything we need to know we know and anything beyond that is too complex an interplay of genetics and psyker crap for us to learn anything yet.

Yeah, that's what I thought would happen but at least I'm glad we're actually trying.

According to Durin the Void Dragon has converted Mars and is slowly taking Terra.

To put this in context the Warp is literally the only thing that can kill C'tan save the Necrons BSIUM weapons and the Void Dragon is winning in the very centre of a Chaos God's domain (literally where its been born and likely has the strongest connection too).

And its winning.

That's insanely scary. Looks like we may actually have to ally with the Necrons somehow. Yikes.
 
That's insanely scary. Looks like we may actually have to ally with the Necrons somehow. Yikes.
In many ways the Dragon is the most dangerous being in the Galaxy, as its an insanely powerful being potentially on the same scale as a major warp god, but doesn't have the problem of needing to be bound to a physical form, or potentially as many specific rules on what it can do with its power like the gods with their domains.

@Durin
1. Do we know what the Dragon's domain as C'tan is? Its stated in lore to be the master of the material realm, which I've always interpreted to mean it has a direct line and ability to affect reality itself.
2. Are you going to be doing character sheets for all five of the surviving cavers?
 
Last edited:
Mag'ladroth does not fuck around.

Remember the Silent King only started his little rebellion after the Blackstones shot the C'tan to death.

At their height, the Necrontyr were scared of Mag'ladroth. I would be utterly unsurprised if he could fight the Tyranids.

Himself.
 
In many ways the Dragon is the most dangerous being in the Galaxy, as its an insanely powerful being potentially on the same scale as a major warp god, but doesn't have the problem of needing to be bound to a physical form, or potentially as many specific rules on what it can do with its power like the gods with their domains.
Um technically C'tan do have a problem of needing to be bound into a physical form since the star vampires are naturally energy beings but the Necrons built the C'tan necrodermis bodies which allowed them to better interact with the world.
 
Um technically C'tan do have a problem of needing to be bound into a physical form since the star vampires are naturally energy beings but the Necrons built the C'tan necrodermis bodies which allowed them to better interact with the world.
Yeah, but unlike chaos their shells are both permanent since instead of dissipating into gas they are shattered, and seemingly are much easier to repair compared to chaos, who apparently require an emperor level body for one of them to inhabit in full.
 
While the galaxy-level event debates are interesting, I don't think we're in much of a position to influence them. That said, Vect's little plan bumps up the priority on the galactic scale tech share idea substantially—Chaos getting access to a reliable (for Chaos) supply of Eldar weapons/tech both increases the need for better tech for our ideaological allies as well as reducing the downside of spreading it around.

I'm cautiously optimistic about how the war against the Orks will end up going. It looks like we've got them dead to rights, and will be stacking all sorts of serious advantages up on top of each other. That said, these are fucking Orks, and as such have a remarkable capacity to just not give a fuck and keep coming harder. I'm not counting them out until we've broken their backs, and even then the damage they do in the void is almost certainly going to smart.
 
Three years ago you finished deploying the last of your military forces on Svartalfheim, along with a massive amount of material for the coming war. This gave you plenty of time for your forces to accustom themselves to the world that they will be defending and those that will be fighting beside them, who have also been redeploying to Svartalfheim over the last few years.
I hope we got some bonus for deploying early in terms of combat roll modifiers, because deploying this early instead of waiting until the final year cost us around 10 million more casualties to wildlife.

Admiral Sarnow managed to recommission all of the destroyers, frigates and raiders hulked in the last war as well as most of the stealth destroyers before the next war began. This brings the number of Escort Flotillas that the Avernite Fleet can filed up to 21, a quarter of the traditional number.
This is painful. Escorts are pretty necessary against the massive waves of strikecraft Ork fleets can deploy, and the ramships that penetrate absurd amounts of armor. Though it does at least set us up for switching to Escort Cruisers since we're so short on Escort hulls.

307 of the Chaotic Psykers consisting of 6 Beta-levels, 22 Gamma-levels, 59 Delta-levels, 110 Epsilon-levels and 110 Zeta-levels were killed without causing any significant levels of damage over the last five years.
1 Gamma level, 1 Epsilon level and 1 Zeta level caused some damage killing, 20 Helltroopers, 14 Psyker Hunters, 5 Veteran Psyker Hunters, 3 Elite Psyker hunters, Master Psyker Hunters, 416 Witch Hunters, 48 Veteran Witch Hunters and 12 Elite Witch Hunters before they were taken out by your kill teams.
Still waiting for the hammer to drop in terms of Alpha Chaos psyker. Kind of strange we didn't have an Alpha at all this turn.

So far all of the external spies have been in positions where they would not be able to gather much information of import, though in a few cases if they had escaped notice for long enogh there could ahve been issues in a few decades when their children started getting access to more valuable data.
I find it kind of silly that our security services are so good they can worry about if this spy was uncaught for decades we might have had problems.

Over the last three years Saint Lin has greatly reduced the amount of taint on the former Abomination Worlds of Ezellohar and Taniqueti. He is now working on the taint of the final heavily corrupted world, Valimar. While the world that he has worked on are significantly less tainted then they once were it would still be foolish to attempt to colonise them from worlds other then Avernus and Niflheim, and even then there would be major cult problems.
So I take it we only reduced them to medium taint from this. Kind of annoying that we rolled so low.

High Grandmaster Ridcully has recently given you a report on the Dark Eldar Enclaves, which formed after the birth of Ynnead who drove the Dark Eldar out of the Webway. He tells you that of the near one thousand enclaves that initially formed less then a hundred still exist, either because of enclaves being wiped out or due to multiple enclaves in a region combining.

To a large part the reason that so many enclaves were destroyed in the early years was due to the fact that many Dark Eldar continued with their usual raiding despite the loss of the mobility provided by the Webway and the safe have of Commorragh. This led to many of them being eventually tracked down and scattered by their victims and rivals.

Those Enclaves that survived did so for a variety of reasons, the most common of which are a greater level of caution then normal, superior military might or even forming alliances with other factions such as the forces of chaos.

Over the hundred remaining Dark Eldar Enclaves almost half of them have fallen to chaos, most often to the Dark Prince, and are starting to become just another Chaotic faction. However many of these groups have come under precision attacks from the Empire of Ashes, which while not able to destroy or even cripple them have significantly impacted their ability to produce the more advanced Eldar technologies, keeping it out of the hands of Chaos for a bit longer.

As expected the most powerful of the Dark Eldar Enclaves is the one founded by Vect, which lies in the galactic core on the westernmost edge of Ultia Segmentum. This area is based around an ancient fortress of the Eldar Empire that Vect appropriated as a bolthole thousands of years ago, and has the majority of the surviving Dark Eldar in it. As soon as Ynnead was born Vect saw the writing on the wall, and began moving his forces, industrial capacity and treasures to his bolthole while ensuring that his rivals would be positioned on the outer defences where they would not have a chance to escape from the Eldar Goddess. This act of spite backfired on him when Lady Mayls fulfilled her bargain with the Laughing God and opened the way for the attackers, reducing the amount of time that Vect had to flee by hours. Despite this setback Vect's new enclave was a powerful force from the start, with enough military might to match entire Craftworlds and a near unassailable fortress as its heart.

In the centuries since the Fall of Commorragh Vect has ruthlessly kept his people from falling to the lures of Chaos, refusing to allow them to serve any master other then himself. However in recent years the approaching threat of Abbadon's Black Imperium, the rising power of the Orks and the ever growing danger of the Empire of Ashes has led to him making the decision to throw in with Chaos. As things stand he is currently in negotiations with the Dark Prince, attempting to sell the souls and technologies of his people for the highest price he can, a price that will be upheld by an ancient artefact that he holds.

Ridcully is unsure how much longer negotiations will last but when they are concluded the forces of the Dark Prince will gain a major boon, with the dark technologies and skilled warriors of the Dark Eldar boosting their strength even as their God gains power from the worship of an entire nation of Eldar.
Hmm most of the Dark Eldar are gone it seems. That negotiation seems very dangerous, though I'm kind of wondering what sort of artifact could bind even a Chaos God to uphold the terms of a deal.

Eldar tech in Chaos hands is bad news for us as their lack of tech advancement was very helpful to us. Not sure that a nation of Eldar is all that significant in power terms given how small the nation should be though.

After divining the incoming Waagh Ridcully turned his attention to more general attacks. He found that while the Imperial Trust is dealing with the Waaagh several chaos forces will launch major raids on some of your colonies, attempting to take advantage e of your fleets distractions. There will also be an assassination attempt of Saint Lin launched by the forces of the Abomination, one that will have no chance of success if he is on Avernus at the time. With Ridcully's warnings you are confident that the Imperial Trust will be able to destroying the raiding parties, and demonstrate once more the only reward of attacking the Imperial Trust is death.
Good thing we did this. Could have caused some annoyance at the very least.

You spent three years on Svartalfheim examining the defences of the cities and the terrain that surround them. To begin with each city is split into two parts, the upper city and the lower city. The upper city is a small highly fortified outpost containing a large amount of artillery, a starport, the cities anti-orbital weapons and anti air defneces, which include batteries of long ranged missiles. The lower city is connected to the upper city by a major tunnel, which has several highly fortified gates guarding it. The lower cities generally stand in the centre of a massive cave several kilometres below the surface, and are incredibly heavily fortified, though only with two layers of defences that are relatively close to each other rather then the layered defences of an Avernite city. However these defences are probably the most formidable of the Imperial Trust, combining massive void shields, advanced weapons systems and well designed bunkers with terrain that makes it hard to bring heavy bombardment to bear one them. To make matters better there are a range of underground railways that connect the cites to each other, including a narrow but fast railway dug so deep that it is almost impossible to close with anything short of continent breaking firepower or months of digging.
Hard to imagine the expense of converting a city to a giant bunker kilometers deep. They're going to be near immune to bombardment though. It's kind of funny that they have underground railways not shut down by bombardment like ours though. This kind of defense seems impossible to drown with numbers though given the natural choke points. Not even sure Gargants are useful considering they have to go down a tunnel to even get at the main city.

According to Durin the Void Dragon has converted Mars and is slowly taking Terra.

To put this in context the Warp is literally the only thing that can kill C'tan save the Necrons BSIUM weapons and the Void Dragon is winning in the very centre of a Chaos God's domain (literally where its been born and likely has the strongest connection too).

And its winning.
Yeah I find this extremely concerning. Though I suppose there is a plus side in that it will render the Abomination increasingly irrelevant as time goes on. I forget, is Void Dragon the Destroyer that's going to turn the Necrons into an even bigger problem later?
 
Still waiting for the hammer to drop in terms of Alpha Chaos psyker. Kind of strange we didn't have an Alpha at all this turn.
We're supposed to get one every 10-15 years as I recall, so the numbers recently may have been outliers.

Its possible the Lord of Change was also encouraging them the awaken.

Not sure that a nation of Eldar is all that significant in power terms given how small the nation should be though.
Vect alone has more Eldar than the entire Ynarri population and Eldar are very very good sources of worship.

According to Durin enough to move Slaanesh from the bottom of Chaos in terms of power to the top two.

Yeah I find this extremely concerning. Though I suppose there is a plus side in that it will render the Abomination increasingly irrelevant as time goes on. I forget, is Void Dragon the Destroyer that's going to turn the Necrons into an even bigger problem later?
Not really, the Abomination loosing Terra is likely irritating, but its not a blow to the God itself, its domains (the source of its power ect.) are not being assaulted after all.

We don't know, but its one of the three suspects (Void Dragon, Deceiver and Outsider).

All three are good suspects.
 
Last edited:
So I was looking at the Trust info sheet again, and it kind of backs my point about it being better for the trust as a whole if they sent resources to make elites to Avernus instead of making their own elites.

Svartalfheim, Muspelheim, and Jotunheim elites are a full two hundred points of combat bonus lower than Helguard. They spend huge resources on equipment for those troops, but they just can't match all the bonuses Avernites have on being better soldiers.
 
While the galaxy-level event debates are interesting, I don't think we're in much of a position to influence them.

And we need to remember that, as Saint Lin keep telling us, we're just supposed to survive and not expand or get too much attention on us. Since the Imperium is already dead, we just need to make sure that the various factions just keep fighting each other without getting too much ahead until the Emperor is back. We may end up the new Eldar in a way.

In the end, I guess uniting with Dragon's Nest, as well as some of the assorted Imperial Remnants close to us so that we can consolidated and fortify what's left of Mankind in our area, would be the best thing to do in my opinion. Though their blood-drinking (and cannibalism?) is pretty disturbing and we're probably going to have to work on that if we want to keep a good relationship with them.

Also, contacting the Imperium Secundus of the Ultramarine, and maybe even giving them some tech, could be a good idea just so that Humanity doesn't have all their eggs in the same basket. While there's a huge danger of our tech being leaked to Chaos and what not, it could be the difference between life and death for our species. Well, mainly those untainted by Chaos I mean.
 
So I was looking at the Trust info sheet again, and it kind of backs my point about it being better for the trust as a whole if they sent resources to make elites to Avernus instead of making their own elites.

Svartalfheim, Muspelheim, and Jotunheim elites are a full two hundred points of combat bonus lower than Helguard. They spend huge resources on equipment for those troops, but they just can't match all the bonuses Avernites have on being better soldiers.
Maybe, but they do need their own elites its also not as grim as it looks.

The Fire Giants for instance are not an especially large unit so the costs are much lower. Their skill bonus is also separate from their armour as I recall, which knocks them up about two classes due to it being terminatoresque. Same with the Svartaflguard and the Jotun.

Also, contacting the Imperium Secundus of the Ultramarine, and maybe even giving them some tech, could be a good idea just so that Humanity doesn't have all their eggs in the same basket. While there's a huge danger of our tech being leaked to Chaos and what not, it could be the difference between life and death for our species. Well, mainly those untainted by Chaos I mean.
Current plan is to reach out to the current three biguns.

My preference is to start with the Primarchs and end with Callamus.
 
Last edited:
Still waiting for the hammer to drop in terms of Alpha Chaos psyker. Kind of strange we didn't have an Alpha at all this turn.

It's not strange at all, if you look at the numbers we've actually gotten for the psykers we know of:

T110 - 0 Alphas, 11 Betas (6 Chaotic)
T109 - 0 Alphas, 17 Betas (8 Chaotic)
T108 - 0 Alphas, 19 Betas (10 Chaotic)
T107 - 2 Alphas, 17 Betas (9 Chaotic)
T106 - 0 Alphas, 11 Betas (6 Chaotic)
T105/104 - 2 Alphas (2 Chaotic), 13 Betas (8 Chaotic)
T103 - 0 Alphas, 11 Betas (6 Chaotic)
T102 - 1 Alpha, 8 Betas (4 Chaotic)
T101* - 0 Alphas, 1 Beta (1 Chaotic)
T100 - 2 Alphas (2 Chaotic), 8 (4 Chaotic)
T99 - 0 Alphas, 9 Betas (5 Chaotic)
T98 - 0 Alphas, 9 Betas (5 Chaotic)
T97 - 0 Alphas, 12 Betas (6 Chaotic)
T96 - 0 Alphas, 12 Betas (6 Chaotic)
T95 - 0 Alphas, 9 Betas (5 Chaotic)
T94 - 1 Alpha, 9 Betas (2 Chaotic)
T93 - 0 Alphas, 11 Betas (7 Chaotic)
T92 - 0 Alphas, 6 Betas (1 Chaotic)
T91 - 1 Alpha (1 Chaotic), 6 Betas (3 Chaotic)
T90 - 1 Alpha (1 Chaotic), 6 Betas (2 Chaotic)
T89 - 0 Alphas, 6 Betas (3 Chaotic)
T88 - 1 Alpha (1 Chaotic), 4 Betas (4 Chaotic)

*After Green Awakening, psykers killed off in droves

By the numbers, we had 11 Alphas total over 22 five year turns since the warp rifts started opening. Only 7 of those were Chaotic. So not really unusual at all that none showed up. Betas on the other hand are more common, and appear to be getting more common.
 
Back
Top