The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
He does think humans are superior to xenos. He's the one who penned the New Imperial Truth after all and the New Imperial Truth says that humans are superior to xenos.

Do you have a source that says he thinks humans are equal to xenos? I've already provided a source detailing what the New Imperial Truth says about xenos love.
Durin responce to you that humans are arguably one of the worst species because they create a chaos god, the Abomination, when you repeatedly brought it up. Seriously.

By your crappy logic we need to go genocide every non-human species in the universe.
 
Durin responce to you that humans are arguably one of the worst species because they create a chaos god, the Abomination, when you repeatedly brought it up. Seriously.
His OOC opinion is not Saint Lin's IC opinion. Do you have a source where there is no doubt that it was Saint Lin who said that xenos and humans are equal?
 
His OOC opinion is not Saint Lin's IC opinion. Do you have a source where there is no doubt that it was Saint Lin who said that xenos and humans are equal?
Since I do not believe there is any evidence for his own personal beliefs for either side.

@Durin
1. What is Lin's opinion on Xenos given humanities **** ups and good points and his own interactions with xenos like the Quartok and Sirens?
 
@Durin, I think you missed this question:
From what he can tell it allow for the large scale manipulation of either gravity or space-time in a very flexible manner and it requires more computational power to use then anything he has ever heard of, by a massive amount. Tranth is actually worried that it will be literally impossible to use without a Man of Iron or Man of Stone, and is sure that it will be impossible to use to its full potential without one.
@Durin, it's canon that Technomancy is used to make food-producing machines produce massively improved crop yields. Could we use Technomancy to massively increase the computational power of cogitators?
 
Well that's not a problem she doesn't want citizenship...though...

@Durin
1. Legally are the Quartok members of Avernus or their own independent protectorate. And are they citizens of the Trust over all?
1. they are their own independent protectorate, and are not citizens of the trust
@Durin, I think you missed this question:
it may be possible but you do not know a power that can do it, or how to go about making one
 
So, a bit of a look at mid to long term threats for us right now.

First off, Orks. As Mar Sara demonstrated, they hurt. Fortunately, the local Orks will continue to be disorganized for a while longer. Unfortunately, there's exactly jack shit we can do about wandering warbands and actual eradication of the local threat is well beyond our current capabilities.

Ultimately, about all we can do on this front is continue to build up our military and fortifications, as the wandering nature of the warbands really prevents us from taking effective preventative action. One good thing is that our focus on our colonies looks like it'll pay real dividends there. While Mar Sara will take a good chunk of time to build back up to its previous level, the other colonies will have had years, hopefully decades, to continue to build up, and the odds of any one colony in particular getting hit multiple times in the near future is low. It may be a bit dark, but it honestly looks like rebuilding large chunks of the Trust's elite/high tier military forces is easier than restarting a colony, and we need to ensure that those worlds aren't being held by Orks both to serve as a shield for our core worlds (so that we maintain the economic output needed to replace and strengthen our armies) and to prevent heightened losses against future Orkish threats.

One thing I would like to do is see about creating a small amount of specialized anti-Hulk naval assets using the same general principle as our ground scale anti-Titan forces. While their utility against anything that isn't the size and speed of a Hulk would probably have them benched against any other opponent, having a disposable asset able to do meaningful damage to vessels of that type in a reasonable time frame would make it much easier to deal with the Orkish threat before they get boots on the ground, where they've been shown to be much more dangerous.

The second threat I'm worried about is Chaos. Yeah, we've been shit-stomping Valinor pretty hard, and they're currently slated to cease to exist at all in seven years, but Chaos is a galactic superpower that's actively antagonistic and doesn't have bigger fish to fry. Lin expects the Abomination to make another attempt on his life in his lifetime, and I doubt those chucklefucks are going to be nearly as poorly prepared—I'd expect a much larger force and an attempt at summoning a First Circle right off the bat. Tzneetch has shown some degree of interest in us/Avernus, and has a polity nearby that has a super weapon they're super confident about. A Slaaneshi domain has grabbed a Daemon world next door (relatively speaking), and some groups there are probably holding a grudge over the Incursion and Lin's curing of the Curse. And then we've been hearing an awful lot about Khorne being ascendant in their internal pecking order due to the massive amount of warfare going on, yet we haven't seen a hint of activity near us.

On the anti-Chaos front, I'd say our best bet are our psykers and Lin's research into faith stuff. Oddly, outside of attacks specifically on us rather than the Trust as a whole, we're actually fairly safe as far as 'mundane' Chaos-shenanigans goes due to the general fuck chaos nature of the planet, but we need to really double down on getting as large of an edge there as we can, as the divided nature of the threat means that even if we successfully beat off one or two attacks the third is still going to be just as strong.
 
So does anyone else have ideas for the Central bank?

Or ideas for the subsector Governor and there duties?
Not really. Sub-sector governors isn't really something a lot of people give thought, given that we just play as a planetary governor, and people think even less of the bank since it hasn't really had any visible and memorable impact on the game.
 
Over the last five years am average of four million Avernites a year have fallen to a combination of wildlife attacks, Orks and the surviving handful of roving bands of Abomination soldiers.
Shouldn't we do something about these guys? If they continue to defy Avernus they might earn favours from the Chaos Gods and grow into Champions. When Avernus inevitably brings out bigger guns our cities might get hit too.
 
Shouldn't we do something about these guys? If they continue to defy Avernus they might earn favours from the Chaos Gods and grow into Champions. When Avernus inevitably brings out bigger guns our cities might get hit too.
I'm curious how they're still alive almost a decade after the Crusade failed. I mean it takes us fortress city's, stupid high training, crazy levels of tech, butt-loads of pykers, and we still lose more troops to the wildlife per turn than they killed in in battle. These fools are tromping around the under bush with whatever they looted from their camps and no support or resupply. The Orks at lest spawn and die in huge numbers with the survivors being highly skilled skarboyz in short order rather than hoards of boyz. They just replace their numbers faster than they wildlife can kill them.
 
Last edited:
Did we ever talk to Muspelheim about power armour usage?
No. We have spoken to no one about our decade long comprehensive Power Armor Review. Instead we're investigating the Blood Dragons.

Can't say I'm a huge fan.
Actually if he means just coordinating with them then we do that automatically with both Muspelheim and Svartaflheim.

I'm curious how they're still alive almost a decade after the Crusade failed. I mean it takes us fortress city's, stupid high training, crazy levels of tech, butt-loads of pykers, and we still lose more troops to the wildlife per turn than they killed in in battle. These fools are tromping around the under bush with whatever they looted from their camps and no support or resupply. The Orks at lest spawn and die in huge numbers with the survivors being highly skilled skarboyz in short order rather than hoards of boyz. They just replace their numbers faster than they wildlife can kill them.
Chaos support and numbers would be my guess.

That or they've been cycling off Valinor's good luck in rolls :D
 
Actually if he means just coordinating with them then we do that automatically with both Muspelheim and Svartaflheim.
I'm talking about getting them to help with our Power Armour project. As I remember it we brought it up on the High Council and we were told we need to invest a Diplomacy action to get benefits out of it.
 
Do you know what turn we did it?
Turn 59

Power Armoured Exchange: Part One- At the High Council Meeting you proposed a exchange between the Avernite Power Helguard and the Svartalfar Guard. Inquisitor Klovis-Ultan is ready to discuss the details of this exchange with his opposite number in Svartalfheim's Administratum.

Time: 1 year

Cost: 128,000 Thrones
Reward: Organise Power Armoured Exchange with Svartafheim

Complete

Over the year representatives from Avernus and Svartalfheim meet to discuss the exchange between the Avernite Helguard and the Svartalfar Guard. In the end it was decided that fifteen regiments of the Avernite Helguard, an equal mix between the three power armoured types, will be sent to Svartalfheim for five years while an equal number of Svartalfar Guard will be sent to Avernus. The regiments on exchange will work beside, engage in training with and see the boot camps of their opposite numbers in order to learn more about their training and skills.
I recall it being said at some point it was automatically expanded, cause I can't recall us doing a part 2.
 
Does anyone know the current state of the adeptus mechanicus in dragon's nest? I don't know where to look.

What is the current level of conversion for dragon's nest to the imperial truth, and a predicted rate of progress without more missionary missions?
 
Does anyone know the current state of the adeptus mechanicus in dragon's nest? I don't know where to look.

What is the current level of conversion for dragon's nest to the imperial truth, and a predicted rate of progress without more missionary missions?
According to Durin a lot of their higher ups are descended from survivors of Atlas's fall and they're a bit more progressive than the normal admech, not by much though. They're important...they have no forge world either...

The last time we did it put the final conversion at around 66 years hence. That was turn 101.

Oversee Missionaries: Three times- Saint Lin has recently recited permission to send missionaries into Dragon's Nest, though the missionaries will be closely watched. While it would not be a good idea for Saint Lin to personally lead them his oversight would increase the chance that they are successful in their efforts.

Time: 1 year
Chance of Success: 40%

Cost: 4,000,000 Thrones
Reward: +1% chance of success for conversion, can be taken multiple times

Complete
year three d100=27+53(piety)+5(traits)=85: Success
year four d100=23+53(piety)+5(traits)=81: Success
year four re-roll d100=75+53(piety)+5(traits)+15(Paragon Diviner)=148: Critical Success
year five d100=86+53(piety)+5(traits)=144: Critical Success
+5% (46.73% progress, 1.66 multiplier=63 years)

Saint Lin has continued to work with the missionaries sent to Dragon's Nest over the last three and has had a significant degree of success. He estimates that his work has shaved another two decade off the time that it will take to convert Dragon's Nest, a respectable amount. If he continues to focus this amount of effort on converting Dragon's Nest Saint Lin expects to finish converting the majority of the population in around thirty years.
 
Last edited:
So, a bit of a look at mid to long term threats for us right now.

Well, in my opinion our response to both the Orks and Chaos should be basically the same. Expansion.

None of the local Ork or Chaos domains are a serious threat to the Trusts survival. While a campaign started by them might hurt us, they don't have what it takes to overwhelm our superior naval and armed forces. Any single Chaos domain is vastly inferior in numbers and quality to either the Trust or the Blood Dragons, never mind both of them allied. And while we know that a Tier 2 Waagh can hurt us and might have a shot at overwhelming Dragons Nest, Waaagh Gutcrumpa was apparently about as powerful as a Tier 2 Waaagh gets due to being almost entirely made from combat veterans and elites combined with a superhulk. It is safe to assume that any Waaagh Tugozaks domain spits out will be significantly weaker than Gutcrumpas. The only other possibly serious local threat is the Tzeentchian domains rumoured superweapon, but we know almost nothing about that.

We should still spare some attention to our neighbors though, since a local annoyance can possibly spiral into an existential threat if they manage to eat each other and combine. For example, the Tzeentchian and Slaaneshi domains might actually be a challenging enemy if they set their differences aside, and if a Waaagh spawned by Tugozaks domain eats one of the Chaos domains or a significant part of Dragons Nest they could conceivably grow to Tier 3 and become all but impossible to defeat.

Other than that, the Necron dynasty in our neighborhood might be an existantial threat if we piss them off, but they are currently distracted with other stuff. We would need to provoke them to draw serious attacks from them. Still, it is entirely possible that sometime in the next century the Necrons finish off the Tyranid onslaught and return their focus to local matters, so their presence should not be forgotten.

The main threats to us come from farther afield. Both Chaos and the Orks could trivially send forces capable of crushing our little corner of space. A Tier 3 Waaagh or a serious Chaos Crusade is easily capable of finishing us off. There is really very little we can actively do about the former except hope and pray the Beast doesn't come our way. Chaos attention can potentially be avoided by making sure we don't have any Chaos domain near us to call in support from elsewhere, but all in all that is a bit of a crapshoot and might even backfire with Chaos' divination capabilities.

Our strategic directive is therefore easy: Grow enough to be able to fend of a random Tier 3 Waaagh or a serious Chaos Crusade. Technological improvements or investments in our armies quality are not enough to do so.

We need more ships, more troops, more industry, more planets. More everything, really, to survive the attention of the Black Imperium or an Orkish Waaagh fattened on a sector rolling into our neighborhood. To do so, we need to fuse with the Dragons Nest so we can comfortably equip them with the entirety of the Trusts technological arsenal. Then we need to eat all of our neighbors and repurpose their planets to churn out armies and navies for us. Tugozaks domain is a security risk as long as any other Domain is around they could conquer to turn into a Tier 3 Waaagh, so it has to go as soon as possible. The Chaos Domains should be easy pickings, so take them and purify their planets so we can make use of them as soon as possible.

Expand or die.
 
Last edited:
Yeah nah. Killing all the other local polities will attract a lot of attention and be very expensive and honestly, the resources on the worlds aren't that important for us yet.

They are incredibly important. The more planets we have, the more industry we can set up easily, without having to resort to costly upgrading of existing industrial infrastructure. It also allows us to keep Hive Worlds like Midgard off birth control so we can grow our human resources significantly faster than usual.

And what attention? The Orks don't care what happens around them as long as they can wage Waaagh, and Chaos is generally not concerned with the fate of "loosers". If we kill the most Favored Chaos Lords in our immediate region then they can't use said favor to call in reinforcements against us.
 
Back
Top