The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The Command Battleship it's attached to is mostly intact, so will be easy to repair once we know how to repair the array, giving the Trust another Command Battleship.
Going by what's written about it in the Adeptus Mechanicus tab depending on how many of the destroyed systems we've been able to repair it might be closer to a Dreadnought in combat power. Just the stuff that was relatively intact would get it to around Command Battleship level.

It's sad that we'll most likely have to tithe it.
 
Going by what's written about it in the Adeptus Mechanicus tab depending on how many of the destroyed systems we've been able to repair it might be closer to a Dreadnought in combat power. Just the stuff that was relatively intact would get it to around Command Battleship level.

It's sad that we'll most likely have to tithe it.
Forgive me I'm very tired and going to bed after this.

IIRC the ship itself is not especially powerful, in fact it might actually be incredibly undergunned for its size, its just the super gun probably turns it into something that can clobber massive sections of fleet...depending on what the main gun does.

My current theories is either that its simply a giant grav gun in space, it creates black holes, or its some kind of super version of the Well's grav weapons.

It'd make sense from the MoI's perspective, they're near immune to those kind of weapons and it'd just paste the fleashlings leaving the ships for them to take.

As for tithing it. Eh if we do then it gets to be used more. That's a good thing.

zzz
 
Going by what's written about it in the Adeptus Mechanicus tab depending on how many of the destroyed systems we've been able to repair it might be closer to a Dreadnought in combat power. Just the stuff that was relatively intact would get it to around Command Battleship level.
Uh... no, you must be looking at the wrong ship.
The first ship that he examined was the seemingly intact thirteen kilometre long warship. This ship is built around some sort of gravatic array, the purpose of which is unknown. This array takes up most of the ship leaving low battleship grade Macrocannon batteries the only other defence that it has. This ship is the most intact and therefore the most likely to contain an intact datacore. Its gravitic array is most likely a massively powerful weapon which is unfortunately almost certainly as complex as it is powerful. If intact and simple enough to use it would be an major asset to your fleet.
It's the other way around, it's main weapon (which is inoperable) aside it's extremely weak.
It's sad that we'll most likely have to tithe it.
Since we tithed the Prophet we would be able to keep it if we want to, though whether it would fit our fleet strategy is different question.
 
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Uh... no, you must be looking at the wrong ship.
It's the other way around, it's main weapon (which is inoperable) aside it's extremely weak.
No you're looking at the wrong ship. That's discussing the command battleships found in the ship graveyard. The Well of Urd was the ship that came to Avernus orbit under its own power after humans came back. That's not even the right turn.

  • According to Archmagos Explorator Tranth's initial investigation The Well of Urd was once armed with six vastly oversized lances, twenty-seven normal scale lances, twenty torpedo tubes and a hundred and twenty weapons batteries, as well as countless point defense weapons.

  • Of the broadside mounted super lances two are gone, two need to be reattached to the power grid but are otherwise functional and two are perfectly intact. The damage is equally split between the port and starboard broadsides.

  • Of the twenty-six normal lances six are gone, three are partially repairable but will have there performance degraded, two should be fully repairable and fifteen are intact. The damage is spread evenly across all four facing.

  • There are five separate types of weapons battery on The Well of Urd, some normal and some using unknown technologies. There is an approximately equal spread of all five types.

  • The most understandable of the weapons batteries are the Macroncannon batteries. These weapons are simply Macrocannons with significantly higher range, rate of fire and accuracy as we as more deadly munitions. Archmagos Tranth believes it may be possible to improve your current Macrocannons by studying them but you are unlikely to match their efficiency. One of the Macrocannon Batteries are gone, six are partially repairable, two are fully reparable and eleven are intact.

  • The next set of weapons batteries consists of a set of long range laser batteries. These are little more effective then the weaponry the Imperium currently has access to and Archmagos Tranth is sure that he can not only copy the designs to other ships but can scale them down for the use of escorts and possibly even some ground forces. Seven of the Laser Batteries are gone, three are fully reparable and ten are intact.

  • The third set of weapons batteries consists of what seems to be an ever more effective version of the Hecutor Pattern plasma battery, with an even greater range and firepower then those ancient weapons. Archmagos Tranth believes that he may be able to improve your current plasma weapons batteries after studying them but will not be able to fully match the originals. Three of the Plasma Batteries are gone, three are partially repairable, three are fully reparable and eleven are intact.

  • The fourth set of weapons batteries consist of gravity based launchers that accelerate one hundred ton spikes of Adamantium, or some other material, to nearly the speed of light. These spikes hit the target with incredible force and will be able to cause massive damage to any unshielded target. Archmagos Tranth may be able to learn how to create greatly inferior version of these weapons but they will have only a fraction of the power of the originals. Four of the Hyper Kinetic Energy Weapons are gone, seven are partially repairable and nine are intact.

  • The final set of weapons batteries consist of what seem to be a a gravaton based weapons that is capable of forcing the target to rip apart and crumple under gravatic pressure emanating from or to the location targeted. This weapon is unfathomably complex and Archmagos Tranth has no hopes of gaining any understanding of them. Of the twenty grave weapons five are gone, twelve are intact, one is lightly damaged and two are moderately damaged. While they are too complex to really repair it is possible that Tranth will be able to scavenge one of the damaged Grav weapons for the parts to repair the other two.

  • The torpedo tubes are significantly more advanced then any current known version and use gravity based launchers to accelerate the torpedo to massive speeds, allowing the torpedoes to either move far faster to devote a greater proportion of their mass to the warhead. They are only slightly less complex the the HKE weapons and are similarly difficult to copy. Four of the torpedo tubes are gone, five are partially repairable and eleven are intact.

  • There were no torpedoes or Macrocannon shells in the ammunition vaults but Archmagos Explorator Tranth hopes to find the designs for the ammunition in the prodction areas.

  • The final weapon system of interest in the Well of Urd is the laser defense grid, an interlocking network of lasers capable of shooting down Attack Craft and Torpedoes far more effectively then modern point defense systems. Archmagos Tranth tells you that this system is remarkably simple and that he will almost certainly be able to copy it, though without the Machine Spirit of The Well of Urd to guide it this will not too much better then its modern equivalents.
 
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No you're looking at the wrong ship. That's discussing the command battleships found in the ship graveyard. The Well of Urd was the ship that came to Avernus orbit under its own power after humans came back. That's not even the right turn.
The Enjou in post you originally quoted is talking about repairing the Gravatic Array Command Battleship, not Well of Urd. All of WoU's weapons are already repaired, the only damaged component it still has are the secondary engines we will be working on this turn.
 
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The Enjou in post you originally quoted is talking about repairing the Gravatic Array Command Battleship, not Well Of Urd. All of WoU's weapons are already repaired, the only damaged component it still has are the secondary engines we will be working on this turn.
Ah I was thinking the Gravitic Engines were the same thing as the Gravitic Array, they're actually two separate projects on separate ships. My mistake.
 
The Enjou in post you originally quoted is talking about repairing the Gravatic Array Command Battleship, not Well of Urd. All of WoU's weapons are already repaired, the only damaged component it still has are the secondary engines we will be working on this turn.
Not really, we know how to repair everything but the secondary engines, but the ship will only enter the drydock once we know how to repair literally everything.
 
@Durin reposting from discord
1. Did Tranth discover anything tech heresy about the Titans?
2. To clarify the crit fail was not talking about the American special election talk that was happening at the same time? This maybe dumb, but well...need to differentiate.
3. This one I don't expect an answer to, but when do you roll for things? For instance if a option selected a turn ago was going to finish this turn so you knew it was coming up, would you roll for it now, or would you do so when the turn was done?
 
@Durin reposting from discord
1. Did Tranth discover anything tech heresy about the Titans?
2. To clarify the crit fail was not talking about the American special election talk that was happening at the same time? This maybe dumb, but well...need to differentiate.
3. This one I don't expect an answer to, but when do you roll for things? For instance if a option selected a turn ago was going to finish this turn so you knew it was coming up, would you roll for it now, or would you do so when the turn was done?
1. Not that he mentions, quite
2. No
3. I roll for them before the vote is finished if they are locked
 
Adminstrative Shakeup, Contact the Ancient Watcher, Sanctus Furorem, Research: Power Melody Construction

All are certainly... interesting places to critfail. Contact the Ancient Watcher and Admin Shakeup in particular. Upgrade and Research are just sucky places to critfail.
 
Adminstrative Shakeup, Contact the Ancient Watcher, Sanctus Furorem, Research: Power Melody Construction

All are certainly... interesting places to critfail. Contact the Ancient Watcher and Admin Shakeup in particular. Upgrade and Research are just sucky places to critfail.
I'm kinda hopeful it's something like Surtbrander, instead of any of those options.
 
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