The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Moratorium over. Posting my plan. Might be subject to change based on discussion.

[X] Plan Enjou T106

Munitorum
SLOT A - Year 2
-Y2: Hyper Advanced-Juv Nat: Veterans
-Y5: Hellord Regiments
SLOT B - Year 2
-Y2: Lessons Learned: Orks
-Y3: Recruit

Administratum
SLOT A - Year 1
-Y1: Underground Railways: Azure Islands
SLOT B - Year 1
-Y1: Expand (Yphax) to Small Hive
SLOT C - Year 2
-Y2: Administrative Shake up
-Y4: Administrative Shake up

Diplomacy
SLOT A - Year 3
-Y3: Investigate: Blood Dragons

Arbites
SLOT A - Year 1
-Y1: Focused Psyker Hunting
-Y2: Security Review

AdMech
SLOT A - Year 1 (Explorator)
-Y1: Examine: Vortex Grenades
-- DOUBLE DOWN YEAR 1
-Y2: Gravatic Engines Part Two: Repair
-- DOUBLE DOWN YEAR 2
-- REPEAT IF FAILED (and use Double Down)
-Y5: Reverse Engineer Component: Gravatic Array
-- DOUBLE DOWN YEAR 5
SLOT B - Year 2 (Biologis)
-Y2: Complete Examination (Tyrant Lizard)
SLOT C - Year 2 (Fabricator-General)
-Y2: Expand Forge-Hive: Erecura
SLOT D - Year 1 (Free)
-Y1: Examine: Goliath Class Factory Ship: Part Two

Ministorum
SLOT A - Year 1
-Y1: Preaching
-Y2: Those in the Shadows
-Y3: The Power of Faith
-- DOUBLE DOWN YEAR 3

Telepathica
Slot A - Year 1 (Ridcully)
-Y1: Valinor Campaign: Support
-Y2: Cheating
-Y3: Fanning the Flames
-Y4: Research: Immaterial Resonance
-- DOUBLE DOWN YEAR 4
Slot B - Year 1 (Xavier)
-Y1: Valinor Campaign: Psykers
Slot C - Year 1 (Aria)
-Y1: Siren Rune of Banishment: Black Irons
-Y5: Valinor Campaign: Support
Slot D - (Free Divination)
-Y?: Abbadon's Chaos Imperium

Personal
SLOT A - Year 1
-Y1: Personal Attention: Valinor Campaign: Middle of the Road
SLOT B - Year 1
-Y1: Personal Attention: Valinor Campaign: Naval
SLOT C - Year 1
-Y1: Chain of Command
-Y2-3: Spend Time With (Syr)
-Y4-5: Spend Time With (Jacob)
 
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Sorry. No time to do a plan of my own so I will only comment.

-Y2: Lessons Learned: Orks
Most often we are in defensive positions defending a position. The other lessons learned would be useful in more often.
-Y2: Administrative Shake up
-Y4: Administrative Shake up
The current action has a chance of 20% (+27% stats) because in the last results there was a success that further reduced it. That means that the two you put in has -if the next works as well- only chances of 15% and 10%.
Without doubling them or double down they become only a remote chance. Would you at least exchange 1 of them for something else?
-Y1: Hyper Battle Cruiser Design: Super Lance
-Y3: Hyper Battle Cruiser Design: Ragnarok Cannon
You can not start the second in year 3. Both are three year actions so year 4 is the soonest. I note this only in case your plan for next turn might be affected if an action can only be taken in year 2 instead of year 1.

-Y4-5: Spend Time With (Jacob)
We have meet with him last turn. And technically in the last five years we have meet with Jane, Lin, Ridcully and Azyn as well.
Can you put in Scott, Signe and Richards (because Syr is doubled as well) or exchange one of them for Knowing Avernus?
 
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Most often we are in defensive positions defending a position. The other lessons learned would be useful in more often.

I'm fine with changing it, but nobody else has complained. Anyone else have a preference for Lessons Learned?

The current action has a chance of 20% (+27% stats) because in the last results there was a success that further reduced it. That means that the two you put in has -if the next works as well- only chances of 15% and 10%.
Without doubling them or double down they become only a remote chance. Would you at least exchange 1 of them for something else?

They're mainly filler actions - it'll be great if they succeed, but it's ok if they fail, and we do have rerolls potentially available to give them further boosts. The DDs are too important for other things. I can fill in other stuff, but people should suggest what that other stuff should be if they want it.

We have meet with him last turn. And technically in the last five years we have meet with Jane, Lin, Ridcully and Azyn as well.
Can you put in Scott, Signe and Richards (because Syr is doubled as well) or exchange one of them for Knowing Avernus?

We're going to be out on campaign. Both of these people are easy enough to meet because of that. Everyone else will be harder to meet.
 
They're mainly filler actions - it'll be great if they succeed, but it's ok if they fail, and we do have rerolls potentially available to give them further boosts. The DDs are too important for other things. I can fill in other stuff, but people should suggest what that other stuff should be if they want it.

We're going to be out on campaign. Both of these people are easy enough to meet because of that. Everyone else will be harder to meet.
1. I am for Economic Focus. Base chance is 50% and crits are possible on a 98 and higher.
2. That I have not taken into acount. Still our general (Richards) and marshalls should be reachable.
 
Ministorum
-Y1: Those in the Shadows
-Y2: Those in the Shadows
-Y3: The Power of Faith
-- DOUBLE DOWN YEAR 3
I would suggest to leave the Power of Faith and similar actions for the next turn, once we finish cleaning the city, then we can do both ministorum actions and double down get a +40 in each action...

And we want as many critics as possible to get Saint Lin more Traits
 
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[X] Plan HanEmpire T106

Alright, now to get super disappointed with either a failed roll or nothing really all that interesting from that Goliath research. Hoping for the best. :p
 
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I think I fixed it.
My plan has multiple economic stimulus packages, munition stores, an extra Hive, Battlecruisers, and Azure Bay divination.

[X] Plan HanEmpire T106

Munitorum
Slot A - Year 2
-Y2: Hyper Advanced-Juv Nat: Veterans
-Y5: Hellord Regiments
Slot B - Year 2
-Y2: Lessons Learned: Orks
-Y3: Recruit

Void Command
N/A

Administratum
Slot A - Year 1
-Y1: Economic Focus (Thrones)
-Y2: Administrative Shake Up
-Y4: Munition Stores
Slot B - Year 1
-Y1: Economic Focus (Thrones)
-Y2: Administrative Shake Up
-Y4: Expand (Limberlost) to Small Hive
Slot C - Year 2
-Y2: Expand (Yphax) to Small Hive

Diplomacy
Slot A - Year 3
-Y3: Person of Interest
-Y4: Investigate: Blood Dragons
--DOUBLE DOWN YEAR 4

Arbites
Slot A - Year 1
-Y1: Focused Psyker Hunting
-Y2: Security Review

Mechanicus
Slot A - Year 1 (Explorator)
-Y1: Examine: Vortex Grenades
-- DOUBLE DOWN YEAR 1
-Y2: Gravatic Engines Part Two: Repair
--REPEAT IF FAILED
--DOUBLE DOWN YEAR 2 (and for repeat)
-Y5: Examine: Goliath Class Factory Ship: Part Two
Slot B - Year 2 (Biologis)
-Y2: Complete Examination (Void Beacon)
Slot C - Year 2 (Fabricator-General)
-Y2: Expand Forge-Hive: Erecura
Slot D - Year 1 (Free)
-Y1: Hyper Battle Cruiser Design: Ragnarok Cannon
-Y3: Hyper Battle Cruiser Design: Super Lance

Ministorum
Slot A - Year 1
-Y1: Preaching
-Y2: Those in the Shadows
-Y3: The Power of Faith
--DOUBLE DOWN YEAR 3

Telepathica
Slot A - Year 1 (Ridcully)
-Y1: Valinor Campaign: Support
-Y2: Cheating
-Y3: Focused Divination (Avernus, Azure Bay Tunnel Plan)
-Y5: Research: Immaterial Resonance
--DOUBLE DOWN YEAR 5
Slot B - Year 1 (Xavier)
-Y1: Valinor Campaign: Psykers
Slot C - Year 1 (Aria)
-Y1: Siren Rune of Banishment: Black Irons
-Y5: Valinor Campaign: Support
Slot D - (Free Divination)
-Abbadon's Chaos Imperium

Personal
SLOT A - Year 1
-Y1: Personal Attention: Valinor Campaign: Middle of the Road
SLOT B - Year 1
-Y1: Personal Attention: Valinor Campaign: Naval
SLOT C - Year 1
-Y1: Chain of Command
-Y2-3: Spend Time With (Syr)
-Y4-5: Spend Time With (Jacob)
 
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Telepathica
Slot A - Year 1 (Ridcully)
-Y1: Cheating

We don't need Cheating for vortex grenades. With a double down the chances are still good, and it's not a big deal if the action fails.

Ridcully should support the campaign in the first year, so as to minimize our naval losses. There's already a big backlog of ships needing repair or replacement.
 
We don't need Cheating for vortex grenades. With a double down the chances are still good, and it's not a big deal if the action fails.

Ridcully should support the campaign in the first year, so as to minimize our naval losses. There's already a big backlog of ships needing repair or replacement.
Right, because our mechanicus chances are higher than listed. Thank you, fixed.
 
[X] Plan Enjou T106

Looks pretty good. Have a mild preference for having Aria start work on an anti-psyker order rather than joining the campaign, as she's pretty specialized as a psychic hero-killer rather than an anti-chaff, support, or targeted destruction asset, but it's nothing major.
 
[X] Plan Enjou T106

Edit: I want that factory ship it's got to help something. I'm curious to see what paths it opens up.
 
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