The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Strafing Gargants is what Descents were made for.
Not really, Gargants can shoot back.

It' not like in D&D where after a health option your dandy. There is a rest period required in biomancy or at least I think so?
Maybe.

I'd imagine it depends on the level of power/will power the person has.

Have we considered gradually introducing Avernus' ecology to other worlds in the Trust to let places like Midgard build up their soldiery's skill levels?
(This is a joke)
Yes we have.

The trust would never go for it, but apparently we maybe able to do it on Valinor worlds :)
 
Not really, Gargants can shoot back.


Maybe.

I'd imagine it depends on the level of power/will power the person has.


Yes we have.

The trust would never go for it, but apparently we maybe able to do it on Valinor worlds :)

Either the wildlife converts the heretics, or it makes the Orks go tourist there for a taste of the good old Avernus w3lcome. Win win.
 
It is kinda terrifying that this was only a Tier 2 Waaagh.

Tier 2 Waaagh bonus "The New Waaagh": triple population growth rate to cap, +200 to ground combat rolls, +100 to air and space combat rolls, +40% to all armour and penetration, double Waaagh Power Generation, ??. Estimated 5-20 worlds
Tier 3 Waaagh bonus "The Tipping Point": quadruple population growth rate to cap, +400 to ground combat rolls, +200 to air and space combat rolls, +60% to all armour and penetration, triple Waaagh Power Generation, ??. Estimated 80-150 worlds

This further enhances my opinion that we should under no circumstances allow a Waaagh to overwhelm one of our neighboring polities. If a Waaaghboss unites Tugozaks Domain and conquers either the Tzeentchian or Slaaneshi polities in our neighborhood that takes him into Tier 3 territory, and then we are pretty much doomed. Especially since both of these two Chaos domains are likely to be a lot weaker than the Trust if we go by how easily we overwhelmed Valinors Crusade. They will be easy pickings for a Tier 2 Waaagh.

It pains me to say it, but we should look into an anti-ork defensive alliance with the nearby major Chaos polities.

This is why I am advocating us making a deal with the Eldar to use the Webway so that we can do tech trades with other powerful human polities so that other human factions can keep the Orks down in their area to keep them from snowballing. With all our tech and elite warriors we still took heavy damage to a tier two. You can imagine how hard a time any of the other human factions across the galaxy are doing. By teching up friendly humans across the galaxy we lessen the likely hood of higher tier waaaaghs from forming else where down the line. It also comes with the benefit of us getting us more tech to use.
 
This is why I am advocating us making a deal with the Eldar to use the Webway so that we can do tech trades with other powerful human polities so that other human factions can keep the Orks down in their area to keep them from snowballing. With all our tech and elite warriors we still took heavy damage to a tier two. You can imagine how hard a time any of the other human factions across the galaxy are doing. By teching up friendly humans across the galaxy we lessen the likely hood of higher tier waaaaghs from forming else where down the line. It also comes with the benefit of us getting us more tech to use.
We already know most of the human factions around the galaxy are screwed (note I'm not advocating not tech trading the ones that are not dead yet are certainly worth trading with.)

But, yeah most human factions that survive are either going to be Astartes protectorates, Mechanicus forge empires or have some unique thing going for them any of which is good for trading.

Of course as Durin noted most level 2s are not quite this strong and I get the feeling that level 3s are not as common as we might be assuming.

Still I am actively considering the pros and cons of asking to become a Krork protectorate.

From what we know they protect them extremely well, their tithe isn't too harsh + they've apparently got the ability to handle waaargh's miles away from their territory.

Frankly they seem like the best bet for galactic stability and we'd act as a base for them to expand from into Segmentum Pacificus.

This is theoretical of course, the council would never go for it and the Krork might decide not too even if we offered.

And of course there's the big problem of what if the Krork go nuts for one reason or another. We don't know enough about their connection with the Waaargh field to know if GnM can't do something to em.
 
Anything worth strafing is going to shoot back. Unless it's a 5+ fortification it will shoot back with itty bitty pop guns compared to what a cruiser weight capital starship is expected to tank. Guns that are built to traverse at ground combat speeds.
The descents are destroyer class and titan guns are powerful enough and can track fast enough to hit something designed to operate in atmosphere.
 
So anyone else think it might be worth trying to convince the guards our local space marines to take in a lot more psyker for recruits? We already know how bullshit psykers are and Avernus makes and teaches some of the best psykers out there. We can just give most of the psykers sent to them of the weaker variety. Since it's going to take a while don't think it would heavily affect our own number of psykers much and even the weakest of psykers get a boost from being astartes.

Would make our Space Marines far more powerful and harder to kill.
 
So anyone else think it might be worth trying to convince the guards our local space marines to take in a lot more psyker for recruits? We already know how bullshit psykers are and Avernus makes and teaches some of the best psykers out there. We can just give most of the psykers sent to them of the weaker variety. Since it's going to take a while don't think it would heavily affect our own number of psykers much and even the weakest of psykers get a boost from being astartes.

Would make our Space Marines far more powerful and harder to kill.
They already take the maximum number of librarians that is practical.

Like seriously every company has 10 Lexicani

Each Company is made up of
Company Command (Captain, 1-3 Lieutenants, Shipmaster, Epistolary , Senior Techmarine, Senior Chaplain, Senior Apochecary and their subordinates)
1-2 Techmarines, 1-2 Chaplains, 1-2 Apothecaries
10 Codicers
12 10 Man Squads
And up to 3 Epistolary.

With the exception of a chief librarian that's more than most Chapters have for 100 marines.

However, if I've drastically misinterpreted you and you meant take more minor psykers...eh its an idea.

Doubt they'd go for it, but it is an idea.
 
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before you panik to hard I should mention that the average skill level of this Waaagh was far higher then normal, and that most will not be able to throw a hundred billion Scarboyz or multiple billion Nobs at you
Too late, the time for reasonableness has passed.
What were the rolls that lead to the disaster though? Judging by how comparatively sane the next few weeks were I assume at either they had a crit success, or we had a crit fail. Or both, thats where my money is.
 
Too late, the time for reasonableness has passed.
What were the rolls that lead to the disaster though? Judging by how comparatively sane the next few weeks were I assume at either they had a crit success, or we had a crit fail. Or both, thats where my money is.
It looks like we had a critfail then a critsuccess, sort of a reverse Alfheim.
 
I curious about how the death of human factions will influence Chaos. And for how long the Orcs can continue to go in ' super mode '. Someone probably already talk about this. But here is my vision about the matter.
. Chaos will feel more threaded and will go in 'unity' to this war. Allowing some more daemon princes and etc, in battle fiend. Because most of time those big guys need to worry more about each other them the 'mortals'. I guess that the can also send more ' gifts' for less.
This whole war to kill one guy (the saint) make me believe that some of the same metaphysic logic will be applied to Krorks. For stealing believe and metaphysics power. Because the amount of power used to try to kill the saint was too ridiculously otherwise. (it could be just warhammer logic. But we already know that before him die he will get the chance of some amazing bonus).
Edit.
 
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[] Plan Chuffing Sunshine
-[] Deploy all of your forces to help deal with Da Crumpas- The elite Avernite forces are better suited to face Da Crumpas then any other force their size, and will be able to greatly reduce casualties among elites by taking part in the siege
-[] Have Rotbart take command over Da Crumpas Command- Da Crumpas are a major threat, and you should personally take command over the fight against them to reduce losses.
-[] Jacob (with Black Crystal Sword) to deploy alongside Helguard to plug Da Crumpas breakthroughs and kill Warbosses
-[] Ridcully to aid Rotbart and Julius.
-[] Xavier, Pyromancy Choirs, Divination Choirs to Scry and Fry at maximum sustainable effort, targeting Weirdboyz and biggest Orks.
--[] When Deathstrikes hit, turn the fire into a kaiju phase tiger and have it rampage through Da Crumpas.
-[] Biomancy Choirs on buffing and healing friendly troops at maximum sustainable effort.
-[] Tamia (with Black Crystal necklace), Telepathy Choir to stir up confusion and dissent among the Gargants. Attempt to direct Gargants against one another, fuel competitiveness and rivalries, with the aim of causing infighting.
-[] Aria, Daemonology Choir on disrupting Weirdboyz and triggering backlashes when possible.
-[] Telekinetic Choirs on assisting forces attacking Gargants.
-[] Electronic warfare to disrupt Gargant targeting, control, and communications.

How does this look @Durin? I copied parts of @Enjou's old plans and cobbled a plan together.
 
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Hang on, why is Aria listed as a hero we brought? I'm pretty sure the winning option had us leave her behind, as her skills are ill-suited to dealing with Orks and she's an important part of our psyker finding network at home...
 
Why are you guys trying to go scry-and-fry against orks when burning entire hoards would be more effective and not tie up our divination choir? Like the only reason we did the scry against the crusade was that hitting the psykers behind enemy lines would be way too hard otherwise but here all the important orks are going to be fighting making them vulnerable to conventional forces.
 
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Why are you guys trying to go scry-and-fry against orks when burning entire hoards would be more effective and not tie up our divination choir? Like the only reason we did the scry against the crusade was that hitting the psykers behind enemy lines would way too hard otherwise but all the important orks are going to be fighting making them vulnerable to conventional forces.
Because headcapping ork leaders is one of the best ways to sow confusion.
 
Don't underestimate the Orks. Besides this is just as good of a training montage.

It's not about underestimating the Orks. It's about the Rule of Cool, and timing things so that when you use something it's at its most awesome. Using a fire tiger kaiju as a last ditch effort to stop a ritual? Awesome. Using it to kill a powerful Ork Warlord? Awesome. Using it to mop up afterwards in either situation when the largest threat has already been dealt with? Decidedly less awesome. If you want to weaponize the Rule of Cool, then you have to remember that timing matters.
 
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