The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin

1. With regard to the Abomination plans and Ridcully's comment on them..
a. Is there anything notable that they don't know? (Currently I'm having it as: Mass Power Armor, Paragon General (?), Both Oakhearts, Borderline Transcendent Seer (As opposed to Near-Paragon Seer), Avernus' Old One Defense Systems (???), Avernus' antichaos tendencies (????))
b. Do they know enough about Avernus that their plans do not require changing (outside of disaster, knowing we have their plans).
c. Does Ridcully have, in his divination on their General during planning, gotten any estimation of his personality, inclination and/or skill?
Durin said that the backup plan was going to direct command by the general, so Ridcully wouldn't be able to predict it too far ahead. Plus, we won't have had months of in-universe time to analyze the new moves for weaknesses so I'd bet the bonus would be lower.
Backup plans are backup for the reason they're suckier than the original plan - Plus at some point in the war, they're going to have to switch to direct command. They can't know Avernus or predicting enough factors for their plan to really encompass all the factors.

I can see virtue in the idea going blatant on the decisive battle above Avernus, though.
 
1. because if they do the vast majority of the credit of victory goes to the Archangyl rather then to them
1:Roughly what portion of their forces would need to be sacrificed to summon a First Circle?

Thinking we might be able to kill enough slowly enough that it can't be summoned due to losses.
 
1:Roughly what portion of their forces would need to be sacrificed to summon a First Circle?

Thinking we might be able to kill enough slowly enough that it can't be summoned due to losses.
I'd ask numbers instead, they've got north of 30 billion total once they get everyone they could theoretically transport over.
 
[X] Plan Wreck the Fleet

If they change their plans, then ridcully has a good chance of seeing the new plans.
 
@Durin

1. With regard to the Abomination plans and Ridcully's comment on them..
a. Is there anything notable that they don't know? (Currently I'm having it as: Mass Power Armor, Paragon General (?), Both Oakhearts, Borderline Transcendent Seer (As opposed to Near-Paragon Seer), Avernus' Old One Defense Systems (???), Avernus' antichaos tendencies (????))
b. Do they know enough about Avernus that their plans do not require changing (outside of disaster, knowing we have their plans).
c. Does Ridcully have, in his divination on their General during planning, gotten any estimation of his personality, inclination and/or skill?

Backup plans are backup for the reason they're suckier than the original plan - Plus at some point in the war, they're going to have to switch to direct command. They can't know Avernus or predicting enough factors for their plan to really encompass all the factors.

I can see virtue in the idea going blatant on the decisive battle above Avernus, though.
1a. can't see anything you missed
1b. more their plans have enough contingencies for the unexpected
1c. ruthless, professional, sociopath and arrogant
 
1:Roughly what portion of their forces would need to be sacrificed to summon a First Circle?

Thinking we might be able to kill enough slowly enough that it can't be summoned due to losses.
it depends, and those you kill can be counted as sacrifices if the sorcerer is skilled enough
but the number is in the billions
 
1c. ruthless, professional, sociopath and arrogant
This is very useful.

From what I gather, Ruthless means he'll be willing to sacrifice his troops and fleet as required to get them onto the surface. Being Abomination worshipers, this is unlikely to pose the morale issue it normally would in an Imperium Army. The corruption and diplomacy maluses are irrelevent. Professional.. not quite sure what to make of that. Sociopathy.. just adds to Ruthlessness, making it even more pronounced. He's definitely staying as their general - Assasination will likely be extra difficult.. OTOH being arrogant suggests he might not actually expect us to.. do whatever it is we do. Particularly hail mary plans.

With Subtle, he might well not realize anything's amiss - attribution to other factors is quite possible, while with Wreck, there is quite the chance of him seeing traitors where there are none - Ruthlessness and Sociopathy add to that - Arrogance nudges him against the idea that the enemy (us) could have just plain outwitted him. Someone's a traitor, that's the only way..

On the downside, 'Sacrifice the Fleet and get all the troops to the ground' is disturbingly likely. He might well go for the Sun Tzu- style 'An army with no escape will fight extra hard, because they have no choice'. All sorts of inhumane strategies, like ramming ships and suchlike are things we should probably watch out for.

On the upside, his people would, if they lasted long, learned not to trust him - His arrogant, so dragging him into traps with Ridcully's help is more plausible than it otherwise might me. Particulalrly if we trash his plans and force him to take command - That's an admission of failure he's making. Sociopathy and Arrogance both run against that.
 
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@Durin
Sorry to bug you with even more questions, but I think these are novel, fall under things we should know IC, and don't involve you playing the quest for us.

  1. If the Crusade fleet changes their plans (such as by going to Direct Control in response to figuring out that we know them), will the bonus from knowing their plans be reduced due to the fact that we haven't had in-universe months to figure out countermeasures to them even if Ridcully is able to keep us fully informed of their new plans and moves?
  2. Will reducing the amount of light/screening elements in the Crusade fleet during the harassment phase have a chance of making it possible for us to sneak the Fólkvangr into/through the holes created for an ambush in the orbital phase?
 
@Durin
Sorry to bug you with even more questions, but I think these are novel, fall under things we should know IC, and don't involve you playing the quest for us.

  1. If the Crusade fleet changes their plans (such as by going to Direct Control in response to figuring out that we know them), will the bonus from knowing their plans be reduced due to the fact that we haven't had in-universe months to figure out countermeasures to them even if Ridcully is able to keep us fully informed of their new plans and moves?
  2. Will reducing the amount of light/screening elements in the Crusade fleet during the harassment phase have a chance of making it possible for us to sneak the Fólkvangr into/through the holes created for an ambush in the orbital phase?
1. yes but they will also get a martial malus due to not having spent months working out their plans
2. not in the orbital phase but possibly for future harassment phases
 
Does that take into account the wildlife? Any chaos army loitering on Avernus is likely to suffer extrema attrition.
yes it does, well it takes into account the wildlife going out of its wy to kill chaos, if the wildlife is fully mobilised like the Daemonic Incursion it is a different matter entirly
 
Some people going back and forth but subtle ambush is winning.
Adhoc vote count started by Nurgle on Dec 9, 2017 at 9:30 AM, finished with 219 posts and 41 votes.

  • [X] Plan Subtle Ambush
    -[X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
    -[X] Primary: Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
    -[X] Secondary: Targets of Opportunity - Try to cause as much damage as possible to the Abomination's overall navy, at the best possible casualty ratios.
    -[X] Make subtle of the information that Ridcully has gained form the enemies plans- Medium bonus and small chance of them realising you have the plans.
    [X] Plan Wreck the Fleet
    -[X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
    -[X] Primary: Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
    -[X] Secondary: Targets of Opportunity - Try to cause as much damage as possible to the Abomination's overall navy, at the best possible casualty ratios.
    -[X] Make blatant of the information that Ridcully has gained form the enemies plans- Massive bonus and certain chance of them realising you have the plans.
    [X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
    [X] Plan: Priorities
    [X] Make blatant of the information that Ridcully has gained form the enemies plans- Massive bonus and certain chance of them realising you have the plans.
    [X] Primary: Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
    [X] Secondary: Targets of Opportunity - Try to cause as much damage as possible to the Abomination's overall navy, at the best possible casualty ratios.
    [X] Plan Subtle Ambush
    -[X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
    -[X] Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
    -[X] Make subtle of the information that Ridcully has gained form the enemies plans- Medium bonus and small chance of them realising you have the plans.
 
@noliar

If it wouldn't inconvenience, could you revote [X] Plan Wreck The Fleet so the tally looks neater? I added dashes to it.

/

In any case I think most of the arguments have been made. I'm still of the opinion that destroying twice as much of their light elements is absolutely worth spending the currently intangible information we have to it's optimal, but I can see the reasoning for not being so utterly blatant.
 
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1. the current phase
Shard, are you seeing this. I just want to make sure we're on the same page here. There's 4+ more landings in the future for harassment opportunities.
currently intangible information
Do you worry that they'll change their plans switch to direct command after "subtle harassment", invalidating our predictions and/or reducing Ridcully's predictive bonus?
 
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