The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Guys, what's the logic in Wreck the Fleet using medium harrassment AND making it blatant that we know the info?

Wouldn't it be more effective since we're going all-in to just... Hit them super hard? Is it just to hold back on using everything we've got?
They're armored warships, unsuited to harassment.

We use them in the battle above Avernus.
 
Gotta make sure these guys land so that the REAL FUN begins!
They'll land either way. We can't even take out an appreciable fraction of their transport capability for now. Not with harassment alone, anyway.
Wouldn't it be more effective since we're going all-in to just... Hit them super hard? Is it just to hold back on using everything we've got?
Oh, so you want to take the fight to them now, instead of utilising our home-field advantage and wear down their numbers until a confrontation is more favourable to us?
 
Oh, so you want to take the fight to them now, instead of utilising our home-field advantage and wear down their numbers until a confrontation is more favourable to us?

Not especially; I just don't really see the point of giving away the divination advantage at the very beginning of the battle unless we want to go all in.
 
[X] Plan Subtle Ambush

Changing my vote, I realized that no matter what happens we're not going to make much of a dent in them quickly by targeting the escorts, and there's no support to target anything else.
So long as our ships survive we can switch to blatant the instant they split their fleet to send some back for reinforcements, at that point we'll be getting both ground and space bonuses.
Edit: I mean they're going to even the odds in the void all on their own let's wait until that weak point then pounce.
PPS I may even approval vote reducing the harassment level to preserve ships for the better upcoming opportunity if someone proposes it.
 
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@Durin

1. Sarnow and Rotbart estimation of:
a. Subtle Ambush casualties on enemy? (Thousands?)
b. Wreck the Fleet casualties on enemy?(Thousands?)
[X] Plan Subtle Ambush

Changing my vote, I realized that no matter what happens we're not going to make much of a dent in them quickly by targeting the escorts, and there's no support to target anything else.
So long as our ships survive we can switch to blatant the instant they split their fleet to send some back for reinforcements, at that point we'll be getting both ground and space bonuses.
Edit: I mean they're going to even the odds in the void all on their own let's wait until that weak point then pounce.
PPS I may even approval vote reducing the harassment level to preserve ships for the better upcoming opportunity if someone proposes it.
Um, they're going to defend their transports. With their light elements. They aren't idiots. If we destroy their light elements now, they'll be less able to defend their transports.
 
Not especially; I just don't really see the point of giving away the divination advantage at the very beginning of the battle unless we want to go all in.
It's a good question. I'll leave the answering to someone who votes Wreck.
PPS I may even approval vote reducing the harassment level to preserve ships for the better upcoming opportunity if someone proposes it.
Eh, we'll probably not lose anything but some escorts, and at a favourable exchange rate. Though if it'll be favourable relative our numbers disadvantage is another matter. The important thing is that it gives us better future harassment opportunities.
 
Um, they're going to defend their transports. With their light elements. They aren't idiots. If we destroy their light elements now, they'll be less able to defend their transports.
Yes, that is why I still support targeting the escorts, but that doesn't change that the best opportunity is still after they split their fleet, it gives them two regions they have to screen using however many escorts haven't been picked off by harassment and the orbital defenses.

But we aren't going to take out a battle altering concentration of escorts in one harassment phase, instead I'd support wearing down the escorts here, then wearing the escorts down at the orbital defenses, then taking blatant advantage of their plans to launch a serious ground and space strike. With the space strike targeting the now less defended transports with the split fleet as they move away from the planet, interfering with them picking up reinforcements and the ground strike targeting critical assets in their landing zones(Titans, command staff, supplies they're short on, aircraft).

I'm not absolutely sure this is the best plan, their Titans can crack our cities, while additional hordes of manpower will just break against our walls and die in the wilderness, so taking blatant advantage and pressing an attack hard against the mass conveyors from the beginning might be a better plan, but if we're not doing that I don't think showing our hand or going all in is worth it until they split their fleet.

@Durin questions:
1. They're deploying on a death world, an unconventional death world that holds a special hatred for them, what supplies did they miscalculate the quantity the theater environment would require they bring along?
2. and where are they keeping those supplies in particular?
 
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The escorts aren't important besides their preventing us from making better ambushes against battleships and transports. Thin out escorts now, allowing us to later make blatant use of predictions against targets that actually matter.


I think I wrote several reasons. What reasons do they have for taking the void-space over Dis right now, that I have overlooked?

Any assumptions in particular?

What was that about assumptions? That the enemy hasn't drilled formation changes?
Okay, I was pretty sure I wrote a responce to this, but the internet ate my post.

Blatant allows us to thin out their escorts basically twice as well. They absolutely have to take Avernus' voidspace if they want to invade Avernus. It's borderline a precondition, unless they want a one-way 'Sacrifice everything, crashland the transports' strategy, in which case no reinforcements.

Durin has said that we aren't going to have multiple harassment phases. Rotbart and Sarnow's expectation of the naval combat outcome is 'Driven away or wiped out, but inflicting massive damage'. I'd suggest sacrificing our heavy elements in the fight above Avernus.

Remember, this is the Abomination. Changing plans on the go is NOT their schtick.
 
Ok, added targets of opportunity to plan subtle ambush as the secondary target, any issues with this please say so.
 
[X] Plan Subtle Ambush
I am curious about how would the Abomination react to their plans being known all along.
But is that information worth throwing our ace at non-essential forces? Not really.
 
They absolutely have to take Avernus' voidspace if they want to invade Avernus. It's borderline a precondition, unless they want a one-way 'Sacrifice everything, crashland the transports' strategy, in which case no reinforcements.
Can't they make do with 95 percent of the void-space? Must they absolutely have it all?
Well - they can't have it all, not until they've completely destroyed our fleet or driven it away, and they can't spread their fleet all over the planet because then our more concentrated fleet and anti-orbital city defences will just tear everything they can reach into itty-bitty pieces.
Durin has said that we aren't going to have multiple harassment phases.
I understood that as only one harassment phase for this landing. Out of several landings to come. Clearly something we should get very clear.
Rotbart and Sarnow's expectation of the naval combat outcome is 'Driven away or wiped out, but inflicting massive damage'.
That's if we engage right now. Maybe. Let's just find out if we actually have to engage right now.

God dammit, how many of us imbeciles have been planning and voting on completely erroneous assumptions about the most basic of the strategic situation!? And more importantly, which of us?

@Durin, here's some more questions, because we never tire of those:
1. When you said that we'd only get one harassment phase, was that for this current wave of the enemy landing the first of their armies, or for the entire conflict?
2. Are we forced to engage the entire enemy fleet with our entire fleet in the next week for some decisive naval battle?
2a. if not, can we keep playing guerilla ambushers with our fleet while the enemy fleet goes back and forth to bus their armies to Avernus?
 
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[X] Plan Subtle Ambush

My reasoning is that this option preserves the surprise factor of our degree of foreknowledge until the majority of our fleet engages them while still causing some damage. Our light forces really aren't numerous enough to do a huge amount of damage in my mind, so better to try to stack the deck so that we can have the maximum possible advantage in the fight in the orbitals, where we'll also have the ground and orbital defenses as well as our heavy ships. A decent amount of damage now to their screening elements plus maintaining the surprise of our intel advantage might let Sarnow pull off a ludicrous ambush then too...
 
Inserted tally
Adhoc vote count started by nat_401 on Dec 9, 2017 at 2:04 AM, finished with 189 posts and 39 votes.

  • [X] Plan Subtle Ambush
    -[X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
    -[X] Primary: Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
    -[X] Secondary: Targets of Opportunity - Try to cause as much damage as possible to the Abomination's overall navy, at the best possible casualty ratios.
    -[X] Make subtle of the information that Ridcully has gained form the enemies plans- Medium bonus and small chance of them realising you have the plans.
    [X] Plan Wreck the Fleet
    [X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
    [X] Make blatant of the information that Ridcully has gained form the enemies plans- Massive bonus and certain chance of them realising you have the plans.
    [X] Primary: Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
    [X] Secondary: Targets of Opportunity - Try to cause as much damage as possible to the Abomination's overall navy, at the best possible casualty ratios.
    [X] Plan: Priorities
    [X] Plan Subtle Ambush
    -[X] Medium- use everything but your armored warships to inflict as much damage as possible via ambushes and harassment tactics, be willing to accept some major clashes- This will inflict a significant amount of damage and not need Admiral Sarnow to be too blatant about using the information that Ridcully is providing him.
    -[X] Light Forces- The Light forces will be those that are trying to seek out your ambushes, and so will be the easiest targets. - Attacking the Light forces will be the easiest option and will reduce the Abomination Fleets ablity to deal with future harassment.
    -[X] Make subtle of the information that Ridcully has gained form the enemies plans- Medium bonus and small chance of them realising you have the plans.
 
We could focus on their battleships, instead, which would most effectively help in future engagements, and most immediately help us trim the number of heavy ships. Long-run, starting with the escorts seems more efficient, but do we have a long run? By the time we have destroyed enough of their fleet that we'll soon be able to engage in direct battle, that's the point when they're certainly going to enter MAD phase.
Our best bet against battleship kamikaze seems to be to not even let those ships enter the void-space above Dis. And our best current option for ensuring that they can't do this seems be to blatantly focus on the enemy battleships. But our best bet for ensuring that they won't try to take Dis' void-space is probably to go with medium, subtle focus on escorts. I suggest the latter, because they might be smart and go straight for MAD phase if they realise we know their plans and they'll have to deal with heavy harassment for the duration of this war, with greatly reduced escort forces to deal with this.
The idea is to wear down their fleets, then make an attack focusing on their battleships and cruisers that'll ensure that they simply can't take Dis' void-space, at which point their MAD option will be reduce by half their options. Although this plan might have too many moving parts to be relied on.

As for the ground-side: It seems likely that a single disembarkation is enough to summon a first circle Angyl, but are they going to do that immediately? What advantages do regular troops represent compared to the Angyl?

@Durin
1. Can the Abominites summon a First Circle Angyl on a mass conveyor?
2. Would such a daemon survive an orbital drop?
2a. Would it be injured?
3. How many troops are the enemy roughly transporting per disembarkation?
4. How many disembarkations will it take to transport their entire ground forces with their current transport capabilities?
1. yes
2. yes
2a. no
3.3-8 billion
4. 5+
Full MAD.

As far as I can tell they've got very few hopes of beating us in a conventional manner, but they don't need to they just have to kill Lin, they're expendable as far as that is concerned.

If I was the General I'd sacrifice everything I need too to get that first circle angel on the field and crash the battleships, battlebarges and mass conveyors to make beach heads.

They can try for other methods, but anything else will get them savaged by the Wildlife or broken on our defences.

Of course that's what I'd do as the abomination player not knowing about what Avernus can do in full (I'll assume they don't for now) for example I wouldn't summon the first circle because that seems like it could get the Deep One in play.


Actually between oracle and with how many neo astropaths we have the delay in communications in the Core worlds wouldn't be very long.

That being said I don't think they could risk splitting their forces at least in the core worlds, even Alfheim could resist half of what they have quite well.


And even that's not likely to protect them much from Ridcully, if he just divines important areas of interest.

@Durin
1. What do the experts estimate Avernus will do in response to an Angyl of the First Circle being summoned?
2. How powerful is one of the First Circle? Exalted?
1. unknown
2.upper bound of Exalted
@Durin
1 can we reclaim the hulls of demonships?
2 do we know what they will do if they know we I know there plans?
3 have you rolled if Syr survives yet?
1. due to Saint lin yes
2. switch to direct command by the general
3. no
@Durin I think you missed these and it'd be nice to know the answers, also new question:

4. Where do they plan to land with their current plans?
I feel like I have answered these already
1. with a incredibly good roll
2. not short of a nat 100
3. it would be possible, really really hard especially for the larger ships but possible
4. will tell you when it becomes relevant

@Durin

1. Sarnow and Rotbart estimation of:
a. Subtle Ambush casualties on enemy? (Thousands?)
b. Wreck the Fleet casualties on enemy?(Thousands?)

Um, they're going to defend their transports. With their light elements. They aren't idiots. If we destroy their light elements now, they'll be less able to defend their transports.
1. unpredicible (this is getting into the I am not the player region)
Yes, that is why I still support targeting the escorts, but that doesn't change that the best opportunity is still after they split their fleet, it gives them two regions they have to screen using however many escorts haven't been picked off by harassment and the orbital defenses.

But we aren't going to take out a battle altering concentration of escorts in one harassment phase, instead I'd support wearing down the escorts here, then wearing the escorts down at the orbital defenses, then taking blatant advantage of their plans to launch a serious ground and space strike. With the space strike targeting the now less defended transports with the split fleet as they move away from the planet, interfering with them picking up reinforcements and the ground strike targeting critical assets in their landing zones(Titans, command staff, supplies they're short on, aircraft).

I'm not absolutely sure this is the best plan, their Titans can crack our cities, while additional hordes of manpower will just break against our walls and die in the wilderness, so taking blatant advantage and pressing an attack hard against the mass conveyors from the beginning might be a better plan, but if we're not doing that I don't think showing our hand or going all in is worth it until they split their fleet.

@Durin questions:
1. They're deploying on a death world, an unconventional death world that holds a special hatred for them, what supplies did they miscalculate the quantity the theater environment would require they bring along?
2. and where are they keeping those supplies in particular?
1. nothing
Can't they make do with 95 percent of the void-space? Must they absolutely have it all?
Well - they can't have it all, not until they've completely destroyed our fleet or driven it away, and they can't spread their fleet all over the planet because then our more concentrated fleet and anti-orbital city defences will just tear everything they can reach into itty-bitty pieces.

I understood that as only one harassment phase for this landing. Out of several landings to come. Clearly something we should get very clear.

That's if we engage right now. Maybe. Let's just find out if we actually have to engage right now.

God dammit, how many of us imbeciles have been planning and voting on completely erroneous assumptions about the most basic of the strategic situation!? And more importantly, which of us?

@Durin, here's some more questions, because we never tire of those:
1. When you said that we'd only get one harassment phase, was that for this current wave of the enemy landing the first of their armies, or for the entire conflict?
2. Are we forced to engage the entire enemy fleet with our entire fleet in the next week for some decisive naval battle?
2a. if not, can we keep playing guerilla ambushers with our fleet while the enemy fleet goes back and forth to bus their armies to Avernus?
1. the current phase
2. no
2a. you can
 
@Durin, what are the triggers for them summoning a First Circle Archangyl?
A lot of sacrifices and desperation :p

More seriously though I'm more interested in the consequences that its a MAD plan rather than a standard plan.

@Durin
1. Besides the obvious needing to sacrifice a not insubstantial portion of their army, what are the consequences of summoning a First Circle that turn it from thing they'd do normally to last resort? Do they just kill everything?
 
I honestly think whatever we plan on doing, the Abomination having less light fleet elements to contest it is more valuable than Ridcully's information - Particularly this:

Ridcully can keep divining to help the space battle, including getting new battleplans, without any cost until they start landing.

That's why I'm going for the Blatant option. The advantage is not a concrete - We need to convert it from an immaterial advantage (information superiority) to a concrete one (materiel advantage due to their light fleet elements getting murdered). Ridcully's divinations are not forever -It is a fleeting resource to be used.
 
I honestly think whatever we plan on doing, the Abomination having less light fleet elements to contest it is more valuable than Ridcully's information - Particularly this:

Ridcully can keep divining to help the space battle, including getting new battleplans, without any cost until they start landing.

That's why I'm going for the Blatant option. The advantage is not a concrete - We need to convert it from an immaterial advantage (information superiority) to a concrete one (materiel advantage due to their light fleet elements getting murdered). Ridcully's divinations are not forever -It is a fleeting resource to be used.
Durin said that the backup plan was going to direct command by the general, so Ridcully wouldn't be able to predict it too far ahead. Plus, we won't have had months of in-universe time to analyze the new moves for weaknesses so I'd bet the bonus would be lower.
 
Changed Wreck the Fleet to include dashes to not mess up the tally.
 
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A lot of sacrifices and desperation :p

More seriously though I'm more interested in the consequences that its a MAD plan rather than a standard plan.

@Durin
1. Besides the obvious needing to sacrifice a not insubstantial portion of their army, what are the consequences of summoning a First Circle that turn it from thing they'd do normally to last resort? Do they just kill everything?
1. because if they do the vast majority of the credit of victory goes to the Archangyl rather then to them
 
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