The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Shit.
you getting way to much RM in a centuries time under the old method
Well, I hope that Svartalfheim will at least be able to keep up with our RM demand for Last Hunters upkeep. Because we were relying on that RM production to fund the super elites after one or two more Big Cathedrals.
This makes Machine-God cathedrals all the more valuable, more valuable than Omnissiah cathedrals, because we're really going to need that RM, and the EM the Machine-God produces was already more valuable in credits than the AM Omnissiah produces.

From our biggest supplier, Niflheim:
59.2 Cr=1,000 Advanced Material => 0,0592 credits/AM
81.1 Cr=10 Exotic Material per year = 8,11 credits/EM

Cathedral of the Machine-God produces 31.000 EM/T or 31000*8,11 = 251.410 credits/turn.
Cathedral of the Omnissiah 2.800.000 AM/T or 2800000*0,0592 = 165.760 credits/turn.
Both cathedrals have the same upkeep, so there's no point taking that into account.

Another interesting number:
8,11/0,0592 = 137
1 EM is worth 137 AM measured in credits

I'd rather examine the super Orks, but ok.
This is the better idea. Thanks for reminding us.
 
3 years - Upgrade Defences Deiphobe (expedite y2) - gotta keep on doing this for some time yet
1 year - Upgrade Defences Deiphobe (expedite y5) - keep on truckin'
3 years - Upgrade Defences Deiphobe (expedite y1)
2 years - Upgrade Defences Deiphobe (expedite y4)

IIRC our construction teams can only do two of these at once, though perhaps that's changed. @Durin, can you confirm one way or another?
 
Those are being built two at the time, one slot of Void action and one slot of personal action.

Oh, I see now. The way you're presenting things is a bit confusing since you are doing it as "this action takes X years" rather than "this action starts on year 1/2/3/4/5".

However, looking at your plan I think you need to math things out better. You're doing a lot of high cost options like the Minefield Expansion without considering how much your actual total costs are, and I think you're in danger of going over.
 
Durin has said on Discord that we can take Nature of Divinity twice and Double Down, for a total of +40.

Whether we want o a different question altogether.
 
No.
We are desperately haemorrhaging advanced resources, bankrupting ourselves with debt, all the while increasing our expenses as hard and fast as we can. The Admech must focus on increasing our production of resources.
And one big mech is not as important right now compared to more damage output across the line of our fleet. The Sanctus is first and foremost a long-term reformation-project.

And again, what happened to our RM income?
Compared to the scale of the the city upgrades we've been doing, one titan is a small, cheap project. If we don't start long term projects they'll never get done.

@Durin
1. What does Sarnow think of increasing the orbital defences of Avernus rather than Deiphobe. After all, the Valinor crusade is likely to look for Lin there first and orks are also more likely to go for the habitable planet.
2. Which would Sarnow prefer improved, grav accellerator batteries or spinal guns?
3. Would mobile fortresses cost the same as mobile explorator platforms?
 
No.
We are desperately haemorrhaging advanced resources, bankrupting ourselves with debt, all the while increasing our expenses as hard and fast as we can. The Admech must focus on increasing our production of resources.
And one big mech is not as important right now compared to more damage output across the line of our fleet. The Sanctus is first and foremost a long-term reformation-project.

And again, what happened to our RM income?
Compared to the scale of the the city upgrades we've been doing, one titan is a small, cheap project. If we don't start long term projects they'll never get done.

@Durin
1. What does Sarnow think of increasing the orbital defences of Avernus rather than Deiphobe. After all, the Valinor crusade is likely to look for Lin there first and orks are also more likely to go for the habitable planet.
2. Which would Sarnow prefer improved, grav accellerator batteries or spinal guns?
3. Would mobile fortresses cost the same as mobile explorator platforms?
 
Militarily, expanding helltroopers, PDF void infantry, and PDF artillery are all essential. We also definitely need to build a new cathedral or two,and should do it *now* before shit hits the fan. Id also like definitely to get the juvenat going because Avernites don't die of old age.

If also consider adding bodyguards to all of our pskyers and top figures, well more bodyguarda. Tania got lucky this time but no reason not to give her a couple SEOs or something when she wakes up.
 
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However, looking at your plan I think you need to math things out better. You're doing a lot of high cost options like the Minefield Expansion without considering how much your actual total costs are, and I think you're in danger of going over.
I actually missed massive Material cost minefield have, and since I originally didn't have Expand Heltroopers action AM is overbudget now too. I will have to switch to something else, probably more orbital defenses now that we can build as many as we want (unless someone can suggest something Fred can dedicate his personal attention to).
 
Compared to the scale of the the city upgrades we've been doing, one titan is a small, cheap project. If we don't start long term projects they'll never get done.

@Durin
1. What does Sarnow think of increasing the orbital defences of Avernus rather than Deiphobe. After all, the Valinor crusade is likely to look for Lin there first and orks are also more likely to go for the habitable planet.
2. Which would Sarnow prefer improved, grav accellerator batteries or spinal guns?
3. Would mobile fortresses cost the same as mobile explorator platforms?
1. he would prefer to ensure that Diephobe is unassailable first, it is vulnerable to extermiantus, Avernus is not
2. spinal guns
3. twice as much
 
So preliminary plan
Military
4 years - PDF: Void Infantry should definitely be our first priority, not being able to properly secure our ships against boarding is suicide when going against Orks
2 years - PDF: Artillery and Transport is fairly cheap and quick, and as previous campaign showed against Orks artillery is Emperor-sent
1 year - Ace Pilot Academy - nice bonus to our often mangled air force, and it opens new options in the future

Void
slot one
4 years - Construct: Skeid Military Transport - we should definitely get some of those, as the description says they are are kinda vital to our role as planetary assault specialists
slot two
3 years - Upgrade Defences Deiphobe (expedite y1) - gotta keep on doing this for some time yet
2 years - Upgrade Defences Deiphobe (expedite y4) - keep on truckin'
slot three
3 years - Upgrade Defences Deiphobe (expedite y2) - and so on
1 year - Upgrade Defences Deiphobe (expedite y5) - and so forth

Admin
5 years - Hyper Juve-Nat Production Factories - we need to start building stockpile of it, I believe we probably we going have to issue with it some time in the future when our most awesome and bad-ass veterans start needing it.
3 years - Expand Juve-Nat Production Factories - we need this, especially if we take
2 years - Juve-Nat: Centenarians - this gives some awesome things, especially "increase rate of Juve-Nat bonuses", since Juve-Nat bonuses are biggest bonuses Heltroopers and Helguard have

Diplomacy
I actually propose
1 year - Trade Talks (Midgard) (double down y3) - We actually underestimated our metal income a bit, we already have enough metal to complete pretty much all available projects, even the Forgehive expansions. We could easily trade something like 6B metal away a year and still get 90B income a turn, and Midgard massive industry always can use more of it. They were willing to pay 0.97 thrones per unit metal in last trade so we could easily nearly double our net throne income by selling 6B metal a year to them.
1 year - Trade Talks (Svartalfheim) - buy 20 suits of Human Terminator Armor
1 year - Investigate: Dragon's Nest

AdMech
Explorator
I would prefer if we could research stuff we found in the ruins, but if not
4 years - Upgrade Kinetic Weapons: Spinal Accelerator (double down y2) - this seems the best weapon against Hulks
Biologis
4 years - Examine Mycenids: What do they want? - this seems like an obvious choice
1 year - Complete Examination (The New Orks) (double down y5) - anything that can give us advantage against awakened Orks should be explored
Fabricator-General
2 years - Cathedral-Forge: Belisama - we should definitely focus on building forgetemples whenever available

Ministorum
5 years - What is The Nature of Divinity? (double down y1)- we should get on this as soon as we can
5 years - Those in the Shadows x5 (double down y4)- we can do Oversee Missionaries next turn

Adeptus Astra Telepathica
1 year - Siren Rune of Fire: All Psykers (expedite y3) - cheap, quick and usefull
2 years - Siren Rune of Fire: Helguard - while it takes a while this seem like most widely useful project available

Personal
slot one

slot two
5 years - Expand Helltroopers - we can afford it and it will massively increase our military might
slot three
5 years - Thaddeus Expertise: Expand (Okefenokee) to Small Hive - Evergaldes are currently the only region apart from Duat that has only one hive. Okefenokee is on the the other side of the region form the other hive so it seems to be best choice upgrade
slot four
Spend Time With (Tamia Jameson) x2 - spent time with Tamia while she is recovering
Spend Time With (Signe Seidel) x3 - get to know our new chief administrator, maybe even learn something new about adiministration

Comments, suggestions?
Lemme see:

Munitorum is good.

Void:

Minefield is overkill, also it overbudgets Thrones by itself, also for the next 7 turns or so. :V
Spamming [Upgrade Defences (Deiphobe)] is about the best thing for us to do, yeah.

Admin is good.

Diplomacy:

Might want to include Persons of Interest, though it is perfectly sensible not to include it.
Looks quite reasonable.

Admech is good.

Ministorum:

As a note, Twice+Double Down Nature of Divinity is a valid choice. It'll give the action +40.

Telepathica:

I'd strongly recommend an Order of Healers. It's just a really good idea. Trust me.

Personal:

Helltroopers is hilariously expensive, although we can do it.

As a note, Spend Time With is slightly more effective if taken repeatedly. Also, um, Syr 10 year maintainence. I'd go Tamia x5, personally, although Tamia x3, Syr x1, Seige x1.

(Spend Time With has an extremely low success rate without dedicating two actions to it.)
 
Re: Order of Healers

The effects will likely be on the line of:

> Reduce Casualties (Super Useful - See: Juvenat)
> Improve Psyker-Avernite relations (Healers = Best)
> Reduce Hero Death Chance

The effects of which grow in time, and so we should set up the order as soon as possible. Like, now.
 
Tamia was recently almost killed after an particularly powerful Utter Bastard Dragon shot down her shuttle over the Everglades.
Read that as:
Tamia was recently killed after an particularly powerful Utter Bastard Dragon shot down her shuttle over the Everglades.
I had a sad. :cry:

But I was wrong so I can be happy again! Do we have slots to spare to check on our dear adopted son/daughter (jeez I swear Rotbart has adopted half his cabinet, I doubt even Klovis is safe, are we sure we're not secretly a Nurgle cultist?)
 
Calculated the cost of actions I took this turn
Turn 102 costs
The updated plan
Embers in the Dusk: A Planetary Governor Quest (43k) | Page 3243
So after nixing the minefield (which I didn't actually read the full costs of) the plan actually leaves with more resources than we started all over the board with the exception of AM (due to Expand Heltroopers costing 130M AM).
@Shard I was in the process of changing the plan when you quoted the post, I nixed the minefield project and added more orbital defense projects, though the personal attention could be swapped for Crab Regiments or something else if people want to. Also switched second Ministorum slot to the divinity research for +20 bonus.

Can someone make good write-in for Order of Healers? Then I will switch to it.
 
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