Choose Three
One Four years, One Two years, One One year
Expand PDF- General Richards has recently put forward a plan to approximately triple the size of your PDF, to over an army group. This is easily affordable and will end the current situation of Avernus having one of the smaller percentages of its population in the military of the Imperial Trust. General Richards strongly advises that you begin this project immediately.
Time: 10 years
Cost: 3,400,000,000 Thrones, 740,000,000 Material, 17,000,000 Promethium, 64,000,000 Advanced Material.
Upkeep per year: 180,000,000 Thrones, 40,000,000 Material, 7,100,000 Promethium, 1,100,000 Advanced Material.
Reward: Triple the size of your PDF by recruiting 11,837 PDF Infantry Regiments, 6,987 PDF Light Infantry Regiments, 6,634 PDF Mechanised Infantry Regiments, 7,504 PDF Heavy Infantry Regiments, 7,202 PDF Armour Regiments, 7,312 PDF Rough Rider Regiments, 1,369 PDF Siege Infantry Brigades, 1,400 PDF Transport Regiments.
Locked- Nine out of Ten years completed
Life Guard- General Richards has recently put forward a proposal to form another six Life Guard Regiments, modelled on the Governor's Own. This would greatly expand the number of incredibly elite soldiers that you can field, though training them will take time. Currently it is not decided who the new Life-Guard Regiments would be assigned to, though Saint Lin, High Grandmaster Ridcully and General Richards are de finites.
Time: 10 years
Cost: 7,100,000 Thrones, 430,000 Material, 120,000 Promethium, 310,000 Advanced Material, 7,400 Exotic Material.
Upkeep per year: 1,400,000 Thrones, 87,000 Material, 60,000 Promethium, 31,000 Advanced Material, 370 Exotic Material.
Reward: recruit 6 more Life Guard Regiments
Locked- Six out of Ten years completed
Helltrooper Power Siege Infantry- General Richards has put forward a plan to equip your Helltrooper Siege Infantry with power armour. This will greatly increase their combat power and life expectancy at a surprisingly affordable price. You are advised to begin this project immediately and have been told that General Richards is working on plans to begin similar upgrades for the rest of your Helltrooper Regiments.
Time: 9 years
Cost: 585,000,000 Thrones, 50,600,000 Material, 1,730,000 Promethium, 14,100,000 Advanced Material, 8,860 Exotic Material.
Upkeep per year: 35,900,000 Thrones, 2,620,000 Material, 759,000 Promethium, 471,000 Advanced Material, 73 Exotic Material.
Reward: upgrade 84 Helltrooper Siege Infantry Regiments to Helltrooper Power Siege Infantry Regiments.
Locked- Six out of Nine years completed
PDF: Artillery and Transport- Currently your forces lack the sheer weight of firepower that massed artillery can provide when you are on campaign. General Richards would like to change this by forming ten thousand regiments of PDF Artillery, and entire army. To supply this force on the move she would need to greatly expand the number of transport regiments that you can field, also to around ten thousand. Despite the increase in capabilities that this would provide it is still dealing with a relativity small number of people and so requires a far shorter training time then other options.
Time: 5 years
Cost: 220,000,000 Thrones, 59,000,000 Material, 7,700,000 Promethium, 720,000 Advanced Material, 8,860 Exotic Material.
Upkeep per year: 9,300,000 Thrones, 3,700,000 Material, 3,300,000 Promethium, 12,000 Advanced Material.
Reward: Recruit 10,000 PDF Artillery Regiments, Recruit 8,000 PDF Transport Regiments.
PDF: Void Infantry- Currently Avernus has a large force of power armoured Helltrooper Void Infantry but lacks any normal Void Infantry. This gives you a highly elite strike force but means that you lack the numbers to properly garrison all of your warships, let alone your defences as well. General Richards has put forward a plan to recruit two armies of PDF Void Infantry, which would give you enough forces not not only properly garrison your warships and defences but fully garrison the warships and have entire corps of PDF in reserve for expansions to your fleet. Given just hoe much Orks use boarding this could prove to be essential in the years to come.
Time: 6 years
Cost: 190,000,000 Thrones, 31,000,000 Material, 400,000 Promethium, 6,400,000 Advanced Material.
Upkeep per year: 8,000,000 Thrones, 1,800,000 Material, 180,000 Promethium, 110,000 Advanced Material.
Reward: Recruit 20,000 PDF Void Infantry Regiments.
Ace Pilot Academy- Avernus has now built up enough institutional experience on piloting that General Richard believes that creating an Ace Pilot Academy is worthwhile. As well as increasing the average skill of your pilots this will allow you to train Ace Fighter Wings, which if equipped with the more advanced technology that you have access to will be an incredible force in the skies.
Time: 8 years
Cost: 30,000,000 Thrones, 6,000,000 Material, 3,000,000 Metal, 1,200,000 Promethium, 140,000 Advanced Material, 15,000 Exotic Material.
Upkeep per year: 3,000,000 Thrones, 600,000 Material, 300,000 Metal, 120,000 Promethium, 70,000 Advanced Material, 300 Exotic Material.
Reward: Ace Fighter Academy in Dis, +5 to air skill and allows the training of Ace Air Wings
Power Armoured Militia- Currently a large number of Avernites have managed to acquire their own suits of power armour, either by personal wealth or as part of a group. General Richards believes that by providing tax cuts to the owners of these suits as long as they reach a certain required skill level, she will be able to recruit a massive powered armoured militia force. This will take some time to take effect and to train the new power armoured militia task forces and be very expensive but the reward is estimated to be over a hundred and twenty million powered armoured militiamen, an incredible force. It should be noted that despite their armour this force will not be nearly effective as your regulars due to training.
Time: 20 years
Cost: 39,000,000,000 Thrones, 3,900,000,000 Material, 390,000,000 Metal, 309,000,000 Promethium, 7,900,000 Advanced Material.
Upkeep: Estimated 8.5 billion Thrones a year
Reward: Recruit 1 power armoured militia regiment per 10 militia siege infantry brigades, currently 12,000., Power Armoured Militia Regiments have +20 combat skill from superior training.
Expand Helguard- The third expansion proposal that General Richards has put forth will greatly expand the size of your Helguard. This will give you an entire corps of soldiers able to utterly annihilate all but the strongest foes, and entire divisions of heavy armour. On the downside it will take a long time to gather and train this number of Helguard, and it will be very expensive for to maintain. General Richards considers this to be the lowest priority of the military expansions due to cost.
Time: 17 years
Cost: 2,400,000,000 Thrones, 220,000,000 Material, 12,000,000 Promethium, 66,000,000 Advanced Material, 1,100,000 Exotic Material .
Upkeep per year: 340,000,000 Thrones, 31,000,000 Material, 4,100,000 Promethium, 4,200,000 Advanced Material, 37,000 Exotic Material.
Reward: Triple the size of your Helguard by recruiting 122 Helguard Power Infantry Regiments, 81 Helguard Mechanised Power Infantry Regiments, 60 Helguard Power Drop Infantry Regiments, 74 Helguard Scout Infantry Regiments, 25 Helguard Fast Armour Regiments, 47 Helguard Armour Regiments, 74 Helguard Jetbike Regiments, 400 Helguard Vanquisher Regiments, 400 Helguard Deathstrike Batteries, 3 Helguard Life-Eater Deathstrike Batteries, 75 Helguard Phase-Tiger Rider Companies, 40 Helguard Skimmer Regiments, 20 Helguard Land Raider Power Infantry Regiments, 80 Macharius Heavy Armour Regiments, 4 Macharius Vanquisher Heavy Armour Regiments, 200 Macharius Mega-Vanquisher Heavy Armour Regiments, 15 Magni Transporter Companies,15 Northern Sentinel Maniples.
Expand Helltroopers- Another proposal by General Richards is to greatly expand the size of your Helltroopers, forming them into a full size army. This is time consuming and expansive but the sheer combat power that it will provide makes it more then worthwhile. General Richards advises beginning this project as soon as possible.
Time: 16 years
Cost: 6,000,000,000 Thrones, 560,000,000 Material, 21,000,000 Promethium, 130,000,000 Advanced Material, 97,000 Exotic Material .
Upkeep per year: 420,000,000 Thrones, 40,000,000 Material, 7,000,000 Promethium, 4,800,000 Advanced Material, 1,400 Exotic Materal.
Reward: Triple the size of your Helltroopers by recruiting 1,841 Helltrooper Power Infantry Regiments, 750 Helltrooper Scout Infantry Regiments, 760 Helltrooper Power Mechanised Infantry Regiments, 318 Helltrooper Armour Regiments, 298 Helltrooper Fast Armour Regiments, 740 Helltrooper Jetbike Regiments, 599 Helltrooper Power Drop Infantry Regiments, 198 Helltrooper Power Siege Infantry Brigades, 410 Helltrooper Hellhound Regiments, 410 Helltrooper Bane Wolf Regiments, 410 Helltrooper Anti-Air Regiments, 1,700 Helltrooper Artillery Regiments, 205 Helltrooper Sentinel/Goliath Regiments, 850 Helltrooper Power Combat Engineer Regiments, 85 Helltrooper Phase-Tank Regiments.
Crab Regiments- General Richards has proposed founding twenty Helguard Crab Walker Regiments. These powerful regiments will both allow you to make use of armour in environments that are usually impassable and provide a force able to counter Ork Walkers in melee.
Time: 7 years
Cost: 22,000,000 Thrones, 3,500,000 Material, 170,000 Promethium, 1,700,000 Advanced Material, 100,000 Exotic Material.
Upkeep per year: 4,400,000 Thrones, 700,000 Material, 84,000 Promethium, 170,000 Advanced Material, 5,000 Exotic Material
Reward: train 20 Helguard Crab Regiments
Implement (Technology): Planning- General Schwarz has already implemented the most important technologies found in the datacores but there are still many types that remain unused. He could spend a few years deciding how to best use a selected technology.
Time: 2 years
Cost: 39,000,000 Thrones, 7,800,000 Material, 790,000 Promethium, 85,000 Advanced Material, 95 Exotic Material.
Reward: Plan on how to implement chosen technology
Readiness Training- General Drago suggests putting his troops though combat readiness training in order to ensure that they are fully prepared if another invasion occurs. While effective this training will not have any long term effects and will need to be redone every decade. General Drago does not consider this to be urgent.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 12,200,000 Thrones, 1,220,000 Material, 122,000 Promethium, 167 Advanced Material
Reward: +5 to all combat rolls for regular forces the next decade, can be taken multiple times
Militia Readiness Training- General Schwarz suggests putting the militia though combat readiness training in order to ensure that they are fully prepared for the incoming invasion. This would potentially provide a massive boost to your total combat power but given that you want to avoid using the militia in combat as much as possible how much effect thi will actually have is unknown.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 880,000,000 Thrones, 88,000,000 Material, 8,800,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for militia the next decade, can be taken multiple times, -1% city productivity per attempt (for the turn)
Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Drago would like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instils in its soldiers. General Drago does not consider this to be urgent.
Time: 1 year.
Chance of Success: Variable
Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).