The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I really have to ask why the option to expand the Mechanicus's military hasn't been taken? With all the Dark Crusade against the Last Saint and the Orks, I would have thought more soldiers, especially those trained to use weird and advanced tech, would have been high up on the queue of things to get done.
Because the thread is bugfuck insane about doing anything the conservative Admech want and a conservative is in charge of the Tech-Guard.
Ungodly resource cost.
Mostly this, though.

"Weird and advanced tech" is expeeennsssiiivvvee.
 
Damnit Tamia, do I need to write an Omake for you now, too?
(I would not at all mind her developing fungomancy or something)
Do it.

That reminds me what do we want our free divination to be for?
What's most urgent, most useful for us to know?
I'm thinking divining an overview of the strongest surviving loyalist polities so we can start working on sending them STCs, or just all those that are most likely to not leak the technology to our enemies.
Anything more important we can think of?
And did you add that request I sent you to the list?

I really have to ask why the option to expand the Mechanicus's military hasn't been taken?
We are already expanding our military via the Munitorum. Admenh needs to focus on producing the resources to maintain our military.
 
Also, man, I am kind of wondering if we should develop an air wing specifically configured to interpose itself between giant sky lizards and our airborne VIPs.
This actually isn't a bad idea, a few squadrons specialised in escort duty for VIPs does sound like it would be useful, probably have to wait til our air force isn't so shit by Avernus standards.

edit, I'm fairly sure a few of ours VIPs have died from air travel hazards as well as a few having close calls.
 
Last edited:
Because the thread is bugfuck insane about doing anything the conservative Admech want and a conservative is in charge of the Tech-Guard.
No it's mostly OMG the resources.

I'm thinking divining an overview of the strongest surviving loyalist polities so we can start working on sending them STCs, or just all those that are most likely to not leak the technology to our enemies.
Eh, not a big priority yet.

When we have the ability maybe, but not for a while yet.

My personal preference is Krork.

And did you add that request I sent you to the list?
Haven't yet.
 
Is this actually necessary? Because it seems like it'll leave us exposed, so I'd prefer there to be a good reason for doing this within a time-frame where Rotbart think's we're most likely to be attacked by random Ork Waaaghs.
Actually I'm diing this precisely because we are looking at at least 5+ years of mostly peace, so we should be atleast mostly finished by the time shit hits the fan, better do our costruction now rather than later. And we can't really do anything else producrive with that personal action slot anyways.
 
Eh, not a big priority yet.
It's probably a big priority for them.
My personal preference is Krork.
>forwhatpurpose.tapestry
we are looking at at least 5+ years of mostly peace
What makes you say that?
I'm personally concerned about the opening lines
Currently the Imperial Trust remains at a state of high alert, with there being no indications of an Waaagh being imminent but no one daring let down their guard in case one arrives. You personally guess that you have between ten and twenty years, though you would not be surprised to be proven wrong.
[edit] Wait, that actually somewhat supports your point. I remember this part differently...
And we can't really do anything else producrive with that personal action slot anyways.
Just because you can do something doesn't mean it's always strategically advisable to. It's good to expand, it's bad to compromise one's defences.
 
Last edited:
It's probably a big priority for them.
No it isn't they don't know it :p.

>forwhatpurpose.tapestry
Interest.

It's also important we know about one of the big players in the galaxy one we really know nothing about.

Are they friendly, are they nasty ect.

Learning about the beings that set off the Orks is also a good idea.

An alternative of course is to divine the Destroyer that will arise and stop Ultramar and the Tau from fighting (it's neither the Krork nor the Sorks so that implies it's another one of those end times threats Eldrad mentioned)
 
No it isn't they don't know it :p.
Yes, we agree this is important, both for Avernus and the Trust, for strategic purposes, and for the other loyalist polities, for immediate purposes.
Learning about the beings that set off the Orks is also a good idea.
Closest thing to a practical use, and Greater Divination is so general we almost certainly won't actually learn the useful details of how the Krorks set the Orks off.
An alternative of course is to divine the Destroyer that will arise and stop Ultramar and the Tau from fighting (it's neither the Krork nor the Sorks so that implies it's another one of those end times threats Eldrad mentioned)
You think Greater Divination is suited for that? If not, we'll probably just get something uselessly vague.
 
Last edited:
Admiral Sarnow is continuing to focus most of his attention on preparing the defences of Diephobe to withstand heavy assault. To assist in the he has recently proposed further thickening the minefield, which would make it able to withstand all but the most determined assault. Otherwise he has put forward proposals to finish repairing the ship graveyard and to start building Skeid Military Transports

undefined
Is it just me or was the list short?
Mater Engineer (+5L, +1P, +25 to repair attempts)
When you have transcended electrical, civil and so on you just slap mater on and say yes if it's made of particles I can fix it.
 
Yes, we agree this is important, both for Avernus and the Trust, for strategic purposes, and for the other loyalist polities, for immediate purposes.
Maybe, fact is that we're not going to be able to do it in the near future if at all.

Hold off on the idea until the next meeting, we need their approval before we do anything and I think they'll have some strong opinions on the idea.

Closest thing to a practical use, and Greater Divination is so general we almost certainly won't actually learn the useful details of how the Krorks set the Orks off.
Maybe, it's a very wide ranging thing so we might, especially if it's closely connected to the nature of the Krork or an important action of theirs (for instance us learning about the Exodit's change in policy or the reasons behind the Empire of Ash's excursions to the materium)

You think Greater Divination is suited for that? If not, we'll probably just get something uselessly vague.
Greater divination is how we found out about the orks.

Sure it was useless and vague, but it's the best we're going to get and I'd rather not be caught flatfooted...
 
Maybe, fact is that we're not going to be able to do it in the near future if at all.
But we might. The sooner we get each preliminary step done, such as divining the actual existence of these polities, the sooner the final steps can be undertaken. We don't know how soon it might be.
Hold off on the idea until the next meeting, we need their approval before we do anything and I think they'll have some strong opinions on the idea.
Some of these human polities might need the technology NOW. Or soon enough - it takes a while to implement.
Imagine that the lives billions and billions of innocent people depend on us holding an emergency meeting so we can agree to send them this technology - which might well be the case. Would you be against that?
Sure it was useless and vague, but it's the best we're going to get and I'd rather not be caught flatfooted...
Divining the Destroyer would be more information in our warning for Ultramar. So I'm [edit] NOT particularly against that.
But there's no indication that general information about the Krork is urgently important to know. We most likely won't have anything useful to do with the information.
Divining the general Chaos domains on the other hand might give us an indication of what Turoq and Demagoye are up to.
 
Last edited:
I'd prefer to use our free divination on the Destroyer rather than the Krork, both are important but unless the Krork set up shop nearby completely out of the blue we probably aren't going to have a reason to interact with them anytime soon and if Ridcully can find out information supporting sending help/info to Ultramar I'd like the council to get that info fast and get the ball rolling. Ultramar is the largest human polity left and helping them is helping humanity's best hope for resisting The Beast and surviving The End Times.
 
Last edited:
Ultramar is the largest human polity left and helping them is helping humanity best hope for resisting The Beast and surviving The End Times.
We also might want to inform the Tau. If they're willing to set aside their differences when the destroyer comes, maybe they'll be able to set aside their differences when they know the destroyer comes. The sooner they both peace out and prepare for the Destroyer, the better.
I know the Tau might not believe us, but then again, maybe Ultramar won't either.
 
But we might. The sooner we get each preliminary step done, such as divining the actual existence of these polities, the sooner the final steps can be undertaken. We don't know how soon it might be.
That doesn't really work.

If we divine them now that means we're going to have to redivine them later on when we have to find out who's still standing so we don't accidentally walk into a new ork domain and find out if any new big domains have formed.

If we're going to do a trade (and lets be clear we can construct a general package similar to what we gave the Blood Dragons, but if they have something nice we're going to be taking that too. For instance if it's a forge world I want their unique techs assuming we don't have them. Seeing how the Blood Dragons were willing to fork over some of their most prized bits I don't think that'll be too big of a problem) then we should figure out who are potential trade partners are as close to the actual trade as possible to limit action use.

Some of these human polities might need the technology NOW. Or soon enough - it takes a while to implement.
If they need it NOW, then we're not going to be able to get it too them, we don't have the authority, webway access or anything that any polity that needs it NOW will be able to benefit from it.

Any polity that needs it NOW or soon enough is probably minor enough that it wouldn't survive I'm afraid since they're either too weak to stop a level 2 waargh or in the path of a level 4, which I think only a handful can stop ATM.

Imagine that the lives billions and billions of innocent people depend on us holding an emergency meeting so we can agree to send them this technology - which might well be the case. Would you be against that?
No, but there isn't going to be an emergency meeting to that effect, not yet anyway and even if there was we still can't get into the webway yet.

It's not a problem of will it's a problem of these bastards are hundreds of thousands of light years away.

I also think you're forgetting the fact that these are strong polities that we'd be giving this tech too, we're not going to be giving it to people who'd be taken over instantly.

I feel I should also remind you that while this isn't a bad idea doing this is very dangerous and there will be protest. The admech will dislike it (I'm not sure about the progressives, but the conservatives probably), the Vanir will dislike it (because eldar) The security council and Inquisition will probably dislike it (cause giving tech means chaos will probably get it) in short at this point I think its very unlikely to get through even if we proposed it.

After the first waaargh and they see how bad things are this may change, but we have to get there first.

But there's no indication that general information about the Krork is urgently important to know. We most likely won't have anything useful to do with the information.
Unless we meet up with the Krork.

More seriously it maybe it may not, the Krork are very important and worse than that are completely unknown. We don't know how they differ from the Orks, what their motives (besides kill crons) are, how powerful they are ect.

All that we know is that they're allied closely enough that the Eldar will guide them through the webway for reasons, they were locked away by the C'tan (somehow) and their reappearance was enough to cause the Orks to go super sayin.

So yeah I'd say information on them is fairly important cause ATM we have no information on them at all.

Divining the general Chaos domains on the other hand might give us an indication of what Turoq and Demagoye are up to.
Pzzzzzt

Disqualified: Both of those are within 1000 light years so our free divination won't target them. If we scan general chaos domains both are probably way too small to be mentioned so we're most likely to get info on what Abandon, Blackheart and possibly Magnus are up to. None of that is bad info, but still.

We also might want to inform the Tau. If they're willing to set aside their differences when the destroyer comes, maybe they'll be able to set aside their differences when they know the destroyer comes. The sooner they both peace out and prepare for the Destroyer, the better.
I know the Tau might not believe us, but then again, maybe Ultramar won't either.
Eh from my omake I believe the Eldar are trying to get both of them to call truce and neither side is stupid.

Mistrustful though that can be applied to the whole galaxy when these strange imperials show up with fancy tech and promise to share it with you free of charge (another reason why we should say its a trade)
 
Disqualified: Both of those are within 1000 light years so our free divination won't target them.
I know, hence "might give us an indication".
the Krork are very important
So are a lot of factions. And going by Eldrad's warning, a lot of them are going to get boosts like the Orks or somesuch.
All that we know is that they're allied closely enough that the Eldar will guide them through the webway for reasons
Yeah, so they are probably not a threat, making them less important to divine on right here and now.
Actually, you know who's important to divine on right about now?
The Orks.
We are very worried about the orks right now, we don't really know what they're doing elsewhere in the galaxy, we don't know if we should be worried about random Waaaghs rolling by, and that's actually affecting us right here and now. Hell, we could even take another peek at Gork and Mork, maybe learn something new, since Ridcully got shoved off before he got to spy a whole hell of a lot on the big greens.
Plus, it'd probably give us tangential information about the Krork as well.
Otherwise, we probably can get a at least message through to Ultramar about the destroyer, so those two entities should be higher on our priorities than the Krork.
What do you say?
 
Last edited:
I know, hence "might give us an indication".
Fair enough, but we can probably guess in their cases.

So are a lot of factions. And going by Eldrad's warning, a lot of them are going to get boosts like the Orks or somesuch.
Difference is that we know about them and they're here right now :p.

The Orks.
We are very worried about the orks right now, we don't really know what they're doing elsewhere in the galaxy, we don't know if we should be worried about random Waaaghs rolling by, and that's actually affecting us right here and now.
Plus, it'd probably give us information about the Krork as well.
Otherwise, we probably can get a at least message through to Ultramar about the destroyer, so those two entities should be higher on our priorities than the Krork.
What do you say?
Sure, I just didn't say orks cause I thought no one would go for it, but if there's support for the idea then certainly.
 
Fair enough, but we can probably guess in their cases.
I'd love to hear.
Difference is that we know about them and they're here right now :p.
It's almost certainly going to be all the main enemy factions.
Well at least some guy has made the guess that Chaos will unite in some way. Seems about right.
The Necrons already got their boost, when they really started waking up, that is. But the Void Dragon is a pretty sure bet for yet another contender.
The Tyranid might get a couple of fleet through the Necron armada.

@DeusFerreus How about pointing the free Greater Divination at the Orks? Seems like a sensible idea.
I'm against peeking at Gork and Mork though, slightly too risky until we have at least finished the Wellspring research.
 
Bethany Rosenthal

#PizzaHero

As for the update holy smuck alot more traits and now Tamia's down. I wonder how Xavier is holding up..:(

@Durin

1. Was the Bastard Dragon Hunted Down by Xavier?
2. How are Xavier and Opehlia taking the recent events?
 
Buckling down.

I don't think that either are going to be doing much at the moment, besides building up their defences even more.

Well at least some guy has made the guess that Chaos will unite in some way. Seems about right.
Pretty sure that was Ridcully mate :p.

I think I made the guess that Magnus is personally going to be very active now, due to that omake of mine.

The Tyranid might get a couple of fleet through the Necron armada.
More afraid that they'll get a lot more through.

The Sork are going to attack Tomb worlds after all, and without them the blockade won't be able to keep the nids back.

I fear even the Silent King's resources are gong to stretch thin.

Also for @Andres110 since he can't post the Formics/Nynye AKA the ant people are now canon.

So that means we have the Trolls, Sirens, Mycenids and Formics as People of Avernus we have now met.
 
What do the Formics have that we want?
According to the Omake they want technology and in return they have Alkhestry.

Alkehestry is the art of manipulating biological warp-reactive materials (which are rather abundant on Avernus since everything on it is psychic). It is a discipline that requires a rigorous degree of study to learn about the various materials one must work with, the formulas and recipes they are used for, and the manipulation of the materials via means both mundane and psychic. Those who practice alkehestry are called alkehesters.

Alkahestry is used primarily to create potions, poisons, and grenades. Embryos of creatures can be mixed into these solutions to either enhance the effects on those creatures or to create unique effects. This is especially useful for formics as thrall eggs are cheap and expendable, meaning that all formics have cheap access to boosted potions.

Alkahestry is also used to a lesser extent in the breeding of animals, but it's an imprecise art where only minor changes can be made with any degree of effectiveness, and even then results aren't reliably consistent.

One way to use embryos in alkahestry is the creation of formic biotitans called Titants. They are created by collecting a number of thrall eggs whose mass is in excess of the to-be-created biotitan in a large pit, whereupon the eggs are liquefied and become a slurry of biological potential. As nutrients carried in by thralls are fed into it, an alkehester will shape and manipulate this slurry over a long period of time to create a single gigantic thrall - a Titant. As Titants are not a natural extension of formic psychic abilities, an alkehester will have a fraction of her psychic power inaccessible as it goes into animating the biotitan. Control can be assumed or withdrawn freely and takes a moderate amount of time. (It can also be withdrawn instantly, but at the cost of the life of the Titant, making it unusable.) Alkehesters can have more than one Titant.

There's one Queen in particular that is willing to trade
Recently however, a Princess who set out from her hierarchy to found a colony of her own has opened relations with humanity. Purportedly this is to secure advantages for her future hierarchy, to gain prestige and respect amongst the other hierarchies, and what seems to be simple interest and curiosity on her own part. She is interested in trading things of equal value: knowledge for knowledge and goods for goods. Technology is what she's most interested in but between humanity's unwillingness to share it and her own unwillingness to share formic psychic knowledge, she realistically only expects to exchange lore, culture, and history, things which in themselves interest her much. Of course, any kind of trade deal or further diplomacy would have to require the establishment of a common language to get into the details and generally handle inter-species communication, things which telepathy isn't practical for.
So we might be able to get stuff out of her since they're apparently Iron Age level tech, so we might be able to get stuff if we get them up to guns and cannon levels of tech, which is so low tech that the admech don't care about it (in my experience at least)

Getting alchemy would be nice and would probably encourage us to do more wildlife material examinations too.
 
According to the Omake they want technology and in return they have Alkhestry.



There's one Queen in particular that is willing to trade

So we might be able to get stuff out of her since they're apparently Iron Age level tech, so we might be able to get stuff if we get them up to guns and cannon levels of tech, which is so low tech that the admech don't care about it (in my experience at least)

Getting alchemy would be nice and would probably encourage us to do more wildlife material examinations too.
Cool, I'll take any combat advantage I can right now. Shit feels like it's becoming more and more an Age of Nightmares.
 
hmm.

BTW anyone willing to beta an omake I'm working on.

It's about half done ATM, but I hope to finish off a good chunk more of it before I turn in.
 
Back
Top