The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Honestly I'm more excited about their predator engines, the faster we can deliver the Vargarians to target the better.
 
What about having our most powerful psyker , put something inside a nonliving object, their essence, energy residue or whatever than giving it to the sirens. A equivalent of a bloodbag. And trying to subjugate the temple cats for precognition., or spreading berserker gas on important ork worlds enough to get a war started.


Or Targetting important ork worlds that focusses on fleet building, to strand them or keep them from waging war


Whatabout feeding waagh daemons to sirens?
 
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What about having our most powerful psyker , put something inside a nonliving object, their essence, energy residue or whatever than giving it to the sirens. A equivalent of a bloodbag. And trying to subjugate the temple cats for precognition., or spreading berserker gas on important ork worlds enough to get a war started.


Or Targetting important ork worlds that focusses on fleet building, to strand them or keep them from waging war


Whatabout feeding waagh daemons to sirens?
Waagh Daemons need actively fighting Orks in large numbers nearby.

Do not let the Beast build up their fightiness.
 
What about having our most powerful psyker , put something inside a nonliving object, their essence, energy residue or whatever than giving it to the sirens. A equivalent of a bloodbag. And trying to subjugate the temple cats for precognition., or spreading berserker gas on important ork worlds enough to get a war started.
1. We don't know any kind of essence transfer like that and even then I don't think it would work they eat souls
2. Temple cats seem to be important and their precog doesn't seem to be that advanced
3. Berserker gas doesn't work on orks this was noted especially when we researched it.
 
Considering the power of the Beast Orks, and of the Krork potentially, I think the best way to survive will be to stay beneath their radar, hidden. If the Krork or the Beast send an invasion fleet, it will outnumber us, likely outmatch us, and probably carry warriors that are almost as good as Space Marines... in the billions. Then, they'll have wide-spread superweapons, grav and plasma firepower, and the wide usage of advanced protections.


I wonder, will they be the Beast or the Krork?


If they're the Krork, then damn. If they're the Beast, then damn too.
 
Im not for using the exterminatus wide scale out of hand is my main issue with the current two plans.

Maybe as a first strike when the ork event happens at best? I mean teeming with orks with troll numbers and their main shipyard worlds or gargant production ones maybe as a preemptive but beyond that no please on them and even then its abit exploitative. They should be used as insane strategic weapon only and i imagine they wont be fun to produce anyway and battlemoons might be a thing so we cant go spend all of them(relic material maybe) . I dont how much we can meddle in their civil war aswell since it might have bad effects . The main positive of the realm is that its in real chaos fighting a civil war and ending it badly could be meh. The taking of 25ish worlds wont be fun on the colonizing side. Or are we gonna just colonize the garkill realm with individual colonies ? And the two new realms are more like military bases with 90% midgard population?

Researching it for sure tough so the option is available in the future .

I dont mind feeding humans to sirens in the current context but i doubt u can get demon proof cities out of it as some people are hoping .

And we do need to research counter frequencys . Hell doing it for orks thanks to their incoming buff and then for the chaos gods would be massive especially with lin on hand to help with corruption issues should be a major goal for our psyker actions.

Please if u go abit towards beast then dont do them to be under one warboss galaxy wide but just a generic buff cause otherwise endless numbers should really drown the galaxy and the buff should be horrific enough.

@Durin

1) How many minor imperial remnant worlds are around the three ork realms were gonna conquer ?
2) We could absorb those or even conquer them ?
3) Dragons nest doesnt want to expand further/or think they cant manage any larger polity right?
4) Please include whatever we get from the techtrade in a offical post somewhere and not a random answer somewhere .
1. none within 20ly
3. as far as you know yes
4. I will
Ya, but the BA were able to keep making enough for weapons sized for astartes in the Imperium, so we might be able to make it in larger quantities.

On the other hand it could have some kind of barrier, like only make able if you have the BA psycic signature, though I hope not.
yes they wer able to produce enough to make maybe two dozen near indestructible weapons per chapter, there is a good chance that they only had to make one every few decades, or even fewer
 
yes they wer able to produce enough to make maybe two dozen near indestructible weapons per chapter, there is a good chance that they only had to make one every few decades, or even fewer
Probably only made new ones when they lost old ones for what ever reason..

@Durin
1. From our embassy with them do we have a general idea of the Siren's opinion of us? Do they see us as food, one of the people ect.?
 
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Well I asked a dumb question... or at least poorly thought out.

Still
1. In general do they look down on us or do they respect us in their own way?
they resepct you in their own way, they seem to consider humans to be among the mightiest of the people, as are the Sirens (note that the Penguins are Guardians not people)
 
they see you as one of the people, and as possible food, there is not a distinction between the two in their minds
Well this is Avernus. We are all expected to kill/eat one another during peace and then make nice when the PM paints a target.

they resepct you in their own way, they seem to consider humans to be among the mightiest of the people, as are the Sirens (note that the Penguins are Guardians not people)
They manage to maintain cities in the ocean. An area we fear to even explore let alone colonise.
 
The GRASS?

What does the Grass have to do with it... :D.

Still that is interesting to know.

It has to do with his evil autocorrect constantly being weird as hell.

Anyways, barring a massive turanaround in the next four minutes, this should be the final tally:

Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 2792 | Sufficient Velocity [Posts: 69880-69994]
##### NetTally 1.9.8

[X] Plan Fast Conquest
[X] Fast- deploy ten billion men, take the Ork domains in an estimated 23 years, medium chance of something going wrong, estimated 25-50% casualties- The Inquisition, Champion Surt and the Security Council are pushing for this option claiming that urgent action is needed
[X] Reverse-Engineer Exterminatus Weaponry and then use stealth ships to use as many as possible on Tugozak's Domain- This would take at least a decade of Archmagos Tranth time and require a good deal of high quality materials, if successful it will reveal a great deal about the Imperial Trust capabilities, if successful it will inflict massive damage on Tugozak's Domain and render many worlds uninhabitable.
[X] Have Muspelheim Fleet harass Tugozak's Domain starting when Ork Domains are conquered, killing what ships and population centers it can- Inflict light damage, suffer light losses
[X] Have Vanaheim Fleet harass Tugozak's Domain starting when Ork Domains are conquered, killing what ships and population centers it can- Inflict moderate damage, suffer moderate losses
[X] Have Avernite Elites deployed to sabotage and destroy as much as possible, starting when Ork Domains are conquered- Inflict light damage, suffer moderate-to-high losses, increase any damage done by harassment fleets
[X] Have High Grandmaster Ridcully spend some time increasing the intensity of civil war in Tugozak's Domain- increases success chance of other attacks, inflicts medium to-major damage, increases strength of surviving Orks, ties up half of High Grandmaster Ridcully's actions for extended periods of time
[X] Have naval task force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy many Ork minor worlds fleet capacity and infrastructure, inflict major damge to most minor worlds populations, light losses
[X] Have combined armstask force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy half of Ork minor worlds fleet capacity and infrastructure, inflict major damage to half of minor worlds populations, light-to moderate losses
[X] Feed Avernite Cultists to Sirens for knowledge
-[X] Spend 4 opinion each convincing Governor Garp and Lord-Marshal Sigurd to support the proposal.
[X] Contact the Eldar and Necrons to warn them about the awakening of the Ork Gods
[X] Do not warn local Chaos polities about the awakening of the Ork Gods
No. of Votes: 20

[x] Plan Unified Front
[X] Fast- deploy ten billion men, take the Ork domains in an estimated 23 years, medium chance of something going wrong, estimated 25-50% casualties- The Inquisition, Champion Surt and the Security Council are pushing for this option claiming that urgent action is needed
[X] Reverse-Engineer Exterminatus Weaponry and then use stealth ships to use as many as possible on Tugozak's Domain- This would take at least a decade of Archmagos Tranth time and require a good deal of high quality materials, if successful it will reveal a great deal about the Imperial Trust capabilities, if successful it will inflict massive damage on Tugozak's Domain and render many worlds uninhabitable.
[X] Have Muspelheim Fleet harass Tugozak's Domain starting when Ork Domains are conquered, killing what ships and population centers it can- Inflict light damage, suffer light losses
[X] Have Vanaheim Fleet harass Tugozak's Domain starting when Ork Domains are conquered, killing what ships and population centers it can- Inflict moderate damage, suffer moderate losses
[X] Have Avernite Elites deployed to sabotage and destroy as much as possible, starting when Ork Domains are conquered- Inflict light damage, suffer moderate-to-high losses, increase any damage done by harassment fleets
[X] Have High Grandmaster Ridcully spend some time increasing the intensity of civil war in Tugozak's Domain- increases success chance of other attacks, inflicts medium to-major damage, increases strength of surviving Orks, ties up half of High Grandmaster Ridcully's actions for extended periods of time
[X] Have naval task force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy many Ork minor worlds fleet capacity and infrastructure, inflict major damge to most minor worlds populations, light losses
[X] Have combined armstask force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy half of Ork minor worlds fleet capacity and infrastructure, inflict major damage to half of minor worlds populations, light-to moderate losses
[x] Ask Blood Dragons for assistance with Tugozak's domain and minor ork worlds, coordinate strikes with them.
[X] Abstain on feeding Avernite Cultists to Sirens for knowledge
[X] Contact the Eldar and Necrons to warn them about the awakening of the Ork Gods
[X] Abstain on warning local Chaos polities about the awakening of the Ork Gods
No. of Votes: 5

[X] Plan Echo 101
No. of Votes: 1

Total No. of Voters: 26
 
vote locked, I will have update up tomorrow
Adhoc vote count started by DeusFerreus on Jul 5, 2017 at 3:00 PM, finished with 182 posts and 23 votes.

  • [X] Plan Fast Conquest
    [X] Fast- deploy ten billion men, take the Ork domains in an estimated 23 years, medium chance of something going wrong, estimated 25-50% casualties- The Inquisition, Champion Surt and the Security Council are pushing for this option claiming that urgent action is needed
    [X] Reverse-Engineer Exterminatus Weaponry and then use stealth ships to use as many as possible on Tugozak's Domain- This would take at least a decade of Archmagos Tranth time and require a good deal of high quality materials, if successful it will reveal a great deal about the Imperial Trust capabilities, if successful it will inflict massive damage on Tugozak's Domain and render many worlds uninhabitable.
    [X] Have Muspelheim Fleet harass Tugozak's Domain starting when Ork Domains are conquered, killing what ships and population centers it can- Inflict light damage, suffer light losses
    [X] Have Vanaheim Fleet harass Tugozak's Domain starting when Ork Domains are conquered, killing what ships and population centers it can- Inflict moderate damage, suffer moderate losses
    [X] Have Avernite Elites deployed to sabotage and destroy as much as possible, starting when Ork Domains are conquered- Inflict light damage, suffer moderate-to-high losses, increase any damage done by harassment fleets
    [X] Have High Grandmaster Ridcully spend some time increasing the intensity of civil war in Tugozak's Domain- increases success chance of other attacks, inflicts medium to-major damage, increases strength of surviving Orks, ties up half of High Grandmaster Ridcully's actions for extended periods of time
    [X] Have naval task force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy many Ork minor worlds fleet capacity and infrastructure, inflict major damge to most minor worlds populations, light losses
    [X] Have combined armstask force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy half of Ork minor worlds fleet capacity and infrastructure, inflict major damage to half of minor worlds populations, light-to moderate losses
    [X] Feed Avernite Cultists to Sirens for knowledge
    -[X] Spend 4 opinion each convincing Governor Garp and Lord-Marshal Sigurd to support the proposal.
    [X] Contact the Eldar and Necrons to warn them about the awakening of the Ork Gods
    [X] Do not warn local Chaos polities about the awakening of the Ork Gods
    [x] Plan Unified Front
    [X] Fast- deploy ten billion men, take the Ork domains in an estimated 23 years, medium chance of something going wrong, estimated 25-50% casualties- The Inquisition, Champion Surt and the Security Council are pushing for this option claiming that urgent action is needed
    [X] Reverse-Engineer Exterminatus Weaponry and then use stealth ships to use as many as possible on Tugozak's Domain- This would take at least a decade of Archmagos Tranth time and require a good deal of high quality materials, if successful it will reveal a great deal about the Imperial Trust capabilities, if successful it will inflict massive damage on Tugozak's Domain and render many worlds uninhabitable.
    [X] Have Muspelheim Fleet harass Tugozak's Domain starting when Ork Domains are conquered, killing what ships and population centers it can- Inflict light damage, suffer light losses
    [X] Have Vanaheim Fleet harass Tugozak's Domain starting when Ork Domains are conquered, killing what ships and population centers it can- Inflict moderate damage, suffer moderate losses
    [X] Have Avernite Elites deployed to sabotage and destroy as much as possible, starting when Ork Domains are conquered- Inflict light damage, suffer moderate-to-high losses, increase any damage done by harassment fleets
    [X] Have High Grandmaster Ridcully spend some time increasing the intensity of civil war in Tugozak's Domain- increases success chance of other attacks, inflicts medium to-major damage, increases strength of surviving Orks, ties up half of High Grandmaster Ridcully's actions for extended periods of time
    [X] Have naval task force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy many Ork minor worlds fleet capacity and infrastructure, inflict major damge to most minor worlds populations, light losses
    [X] Have combined armstask force set out to inflict as much damage to minor worlds as is practical, starting after local Ork dominions are destroyed- destroy half of Ork minor worlds fleet capacity and infrastructure, inflict major damage to half of minor worlds populations, light-to moderate losses
    [x] Ask Blood Dragons for assistance with Tugozak's domain and minor ork worlds, coordinate strikes with them.
    [X] Abstain on feeding Avernite Cultists to Sirens for knowledge
    [X] Contact the Eldar and Necrons to warn them about the awakening of the Ork Gods
    [X] Abstain on warning local Chaos polities about the awakening of the Ork Gods
 
Hey @Durin would it be possible to divine the forge world Atlas to see if they remained loyal or have they turned traitor and became hereteks.
 
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