This is the current list of Cities on Avernus (got it from The Return of Garkill, again Part Four: Orbit & The Return of Garkill, again Part Five: Deployment).
In Bold & Underlined; the Cities that we have upgraded to Level 7 - Incredibly Heavy.
In Bold, Underlined & Turned Red; the Psyker Cities as we spent an action Upgrading them to Level 7 when they were already at level 7.So are the Psyker Cities Level 8?
Added City of Glass as it wasn't there already.Expedite: Upgrade Defences: Nagrod, City of Glass, Roke Island, The Unseen University - Edvin Dieuwer has recently finished making plans to upgrade the defences of Avernus' cities to the next level. The final option would be to start with your major cities, which would be far quicker and cheaper to upgrade then the Hives. You could upgrade four cities at a time, allowing you to quickly reinforce the defences of your most vulnerable cities.
Time: 6 years.
Cost: 1,040,000,000 Thrones, 1,010,000,000 Material, 950,000,000 Metal, 228,000,000 Promethium, 1,710,000 Advanced Material, 11,400 Exotic Material.
Upkeep per year: 10,400,000 Thrones, 10,100,000 Material, 9,500,000 Metal, 2,280,000 Promethium, 17,100 Advanced Material, 114 Exotic Material.
Reward: Upgrade selected Major Cities' defences to Incredibly Heavy (Level 7)
Locked- Three out of Five years completed: Expedited
For the last three years Edvin has been overseeing the upgrading of the defences of your Psyker cities. Despite their smaller size upgrading these cities defences is every bit as time consuming and expensive as upgrading one of your major cities due to improved quality and the requirements of a psyker city.
Tentatively classifying them as Level 8 as Durin has yet to respond to several of my questions.
In Bold, Underlined & Turned Green; Malea, the Quartok city that we upgraded to Level 7 and yet didn't seem to get a reaction about or increased Rep.
In Bold, Underlined & Turned Yellow; The Cities we are upgrading at this point in time.
In Bold, Underlined & Turned Aqua; The Cities in Iota that we made after we had already upgraded most of our cities.
Name
Environment
Type
Defence Level
Dis
Mountain
Capital, Large Hive
6
Casarrondo
Mountain
Major City
7
Gormec
Mountain
Major City
6
Helm's Deep
Mountain
Small Hive
6
Lemnos
Mountain
Major City
6
The Lonely Citadel
Mountain
Major City
6
Belegost
Mountain
Forge City
5.5
Nogrod
Mountain
Psyker Artisan City
8
Arbor
Island
Major City
6
The Fair Isle
Island
Small Hive
6
Storm's End
Island
Major City
7
Roke Island
Island
Psyker Research City
8
Unseen University
Forest
Psyker Student City
8
Lorien
Forest
Major City
7
Mirkwood
Forest
Major City
7
Hollin
Forest
Small Hive
6
Dorthonion
Forest
Forge City
5.5
Doriath
Forest
Major City
7
The Fens
Tropics
Small Hive
6
Asmat
Tropics
Major City
6
Limberlost
Tropics
Major City
6
Okefenokee
Tropics
Major City
6
Malea
Plains
Quartok City
7
Nurn
Plains
Major City
6
Garden Grove
Plains
Small Hive
6
Bonud
Plains
Major City
7
Yphax
Plains
Major City
7
Salem
Desert
Small Hive
6
Silver Lake
Desert
Forge City
5.5
Babylon
Desert
Major City
7
Beirut
Desert
Major City
7
True Grit
Desert
Major City
7
City of Glass
Desert
Battle Psyker City
8
Iota One
Delta (Desert)
Major City
7
Iota Two
Delta (Lake)
Major City
7
Iota Three
Delta (Desert)
Major City
7
Alexandria
Delta (Delta)
Major City
7
Iota Five
Delta (Delta)
Major City
7
Ain al-Asil
Delta (Desert)
Major City
7
Waset
Delta (Lake)
Major City
7
I agree the Het project is not that hot but the price we're paying now is negligible, it's one year worth of diplomatic actions. While possibility of significant gains is low, it's still statistically better than yet another reexamine planet or improve relationship we were spamming recently.I'm really not seeing the benefits as being as great as you're saying, for us or them.
Given that we're psyker heavy and they are null-heavy, it's going to be interesting.How workable would a joint colony with Niflheim really be? Normal humans are freaked out by Niflheimr, and Niflheimr usually ignore normals.
My answer is only if we aren't settling our own planet or a new region.So, here's a relevant question - do we want to send colonists to Danaan? Given the Trust is setting it up as the sub-sector Imperial Guard location, I think putting a bunch of Avernites there would help it get off to a much stronger start.
So, here's a relevant question - do we want to send colonists to Danaan? Given the Trust is setting it up as the sub-sector Imperial Guard location, I think putting a bunch of Avernites there would help it get off to a much stronger start.
Think it is the centre for organisation, not recruitment. Having Avernite population won't make any difference.So, here's a relevant question - do we want to send colonists to Danaan? Given the Trust is setting it up as the sub-sector Imperial Guard location, I think putting a bunch of Avernites there would help it get off to a much stronger start.
As to sending colonists anywhere, I'm against it. We need population to build and expand our cities, even if we are just filling in the holes rather than settling a new region.
Think it is the centre for organisation, not recruitment. Having Avernite population won't make any difference.
It isn't about viability. Merely cost benefit.I'll note that even when we were sending 25 million people a year to Byzantium that our population growth was still positive. Hell, Duat filled up to maximum capacity last turn. Currently 25 million people represent only about .2% of our population, and our growth is well above .2%, so it's not like we can't afford it and still colonize areas of Avernus at the same time.
I was under the impression that the IG was a proportion of each planet's military. If so them the majority of all Trust guard is Midgardian, as they have more than two thirds of the Trust's population and a high proportional military.Recruitment to the Imperial Guard happens from all planets, and it makes logistical sense for a greater portion of the Imperial Guard stationed there to be recruited from Danaan and other local planets than from the nine founding worlds.
Unlikely to work so well. At least some of Byzantium's bonuses come from the marines.If you look at how Byzantium's military ended up in terms of their starting point, then doing the same for Danaan would likely have similar results.
By this logic we should be exporting people to all the Trust worlds to influence their culture and stiffen their militia.There's also the matter of cultural influence. One of the major reasons we wanted to send so many colonists to Byzantium was because it would influence the culture of the planet, likely making the population more progressive as opposed to conservative.
I was under the impression that the IG was a proportion of each planet's military. If so them the majority of all Trust guard is Midgardian, as they have more than two thirds of the Trust's population and a high proportional military.
Sending Avernites as colonists will buff the militia and PDF, not the IG.
Unlikely to work so well. At least some of Byzantium's bonuses come from the marines.
By this logic we should be exporting people to all the Trust worlds to influence their culture and stiffen their militia.
I would prefer we focus on improving Avernus specifically than slowing our development to generate temporary bonuses on other planets. Particularly as this kind of action tends to set precedents. We sent a bunch of people to the first colony of the Trust, providing the core of their military. Now you want to send a bunch of people to the second colony of the trust to provide a core for their military. If this continues we will be expected to provide start up population for every colony. While that wouldn't be crippling it would be a significant and very long term drain on us.
If the bonus was permanent it might be worth it. However the Deathworlder trait only lasts a generation (maybe diminishing over several if we are lucky). In exchange for that we slow the exploration of Avernus which permanently improves our Deathworlder bonus.
How about instead of sending colonists we refund The Teachers, sending some units to train the new colony's militia and PDF? Much the same long-term gains but without the population cost.
I am still trying to find where is my first vote, since it dont appear on my profile (this is very strange) but in the tally i am be counting twice, so my vote is for the enjou plan, if I cant find my first post (that i had vote for the first plan).
Actually we sent 50 million per year:I'll note that even when we were sending 25 million people a year to Byzantium that our population growth was still positive.
Reward: Send fifty million colonists to Fjol IV for the next forty years, 50% of the total population ends up Avernite