The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
im maybe not saying start it right now but see if they are even interested and it is a one year action ?

And we can get a population source (if we loose the colony proposal wich im not really a fan of anyway at the moment). Then it makes sense in throwing pop at it for 5 turns while doubling that base from the same amount migration from nilf and midgard? Most of the cost is in thrones and materials at the start and they arent even close to being issues for us with some metal thrown in wich atm i think we do almost a 1bil a year even though were selling over 7 atm. It can be also a "safety" valve for the voluntary migration to get away from the deathworld while keeping the pop in system.

We would probably gain control of it aswell unlike other colonies in other systems.

also im for either upgrading another city to a forge cathedral (the em one apparently)since its abit less time than upgrading to hive apparently. Maybe throwing a expedite at it to close the upgrade time own. :/
 
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[X] Add stealth sub-specialisation

[X] Plan Elder Haman Turn 91




I'm talking about trading them knowledge of Avernite psyker powers we derived from the wildlife, not Imperial knowledge. Honestly given that the Imperial knowledge is primitive compared to the Avernite powers, I doubt they'd be interested.
Irrelevant in the court of public opinion. Remember that 99+% of the Trust population knows little to nothing about psykers other than 1) weird powers and 2) very dangerous.

Think about it this way. Would you be perfectly fine with the idea that your insane neighbour decided to teach the soul devouring monster living in his backyard how to set things on fire with its mind?

As far as the court of public opinion goes, they won't care if we ask "Are you interested in this, and if so what powers? X, Y, and Z? Ok, I'll have to get back to you on that." and then us asking "Here's what the Sirens are interested in and what we're hoping to get out of it, are you ok with this?"
If they had all the facts accurately explained to them that would be fine. The problem is that they won't get accurate facts if this leaks to someone who has it out for us. People will get the worst interpretation possible that is still technically true.
Something along the line of "Avernus is planning to trade military techniques to Xenos!" "Avernus is going behind the Trust's back to consort with Xenos!" and similar propaganda.

considering we're following proper procedures on this kind of thing.
Problem: There is no procedure for this. It has never happened before, nor did anyone imagine it could happen. Much as with the Protectorate this is unexplored territory and I would very much like to avoid a preventable screw-up like we had in the 'improving Imperial tech' incident.

And for an animal trade we'd still need to ask the rest of the Trust their opinion on the trade for psyker knowledge in the first place - Durin has stated that there would be problems with that, due to it being xeno knowledge.
Did that back when we did the 'luxuries for info' trade. Noone cares what they give us. (Actually using what they gave us is a separate matter. One more suited to Piety than Diplomacy.)

Asking the High Council for a ruling on the restrictions of trading psyker knowledge is something we should get round to eventually. Do we want to limit what techniques we release, as with our tech? Is it permisable to trade the knowledge to xenos (Sirens, Eldar, whoever)?
 
Get rid of Persons of Interest so that we can get Ophelia's sheet. She's an Alpha Elite Primaris psyker. She's more important than anyone we'd learn about from Persons of Interest, more important than knowing Avernus, more important than Khol, even more important than our new marshal.
Person of Interest is how we get Ophelia's sheet.
 
@Elder Haman I think we should go for the colony bid. Short term it will cost but long term we can develop it into a mining/manufacturing world. Also maybe see about getting the mechanicus to open some forge hives later on. That way we can have the chance to increase the am and em production. With the bonus of pushing Scotts progressive faction by putting more Magos that support her into power.

Well, we did agree with Muspelheim to make a colony bid. Not sure that we can win this round (up against Vanaheim and Midgard), but I'm not sure if we need to take an action or what.

Or are you referring to the Nilfheim Sound Out?

also im for either upgrading another city to a forge cathedral (the em one apparently)since its abit less time than upgrading to hive apparently. Maybe throwing a expedite at it to close the upgrade time own. :/

Except the Forge-Cathedral doesn't upgrade the Forge City defenses. That's why I think we definitely want to upgrade all the Forge cities before the fifty year threat hits. However, in terms of order of actions the Explorator actions need to be done first (so that we can get them done with time to implement technology) while the city upgrades can wait another 15 to 20 years or so.
 
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the colony bid will happen automatically, in part due to the fact that you have no chance of success, being up against Vanaheim and Midgard
 
-Y4: Sound Out (Nilfheim assistance in settling Het)

I'm going to ask this again as I did every single time you've brought this up - why do we need their assistance settling Het? There is nothing special about Het that should require their assistance, nor is there any reason we should be bringing them into our system. The one and only complication with settling Het is that it would require its own orbital defenses, and if we need more Promethium we can still settle more Forge Cities on that one moon that is rich in Promethium without adding that problem - the result of our last refinery expansion even said we could found more cities there.

Unless @Durin says there's some need for their help when it comes time for us to actually want to do this, I don't think we should be looking to expand to Het right now.
 
I still can't figure out why we want a colony at this moment.

Honestly, I think it may be best to hold out for a better location. With Vanaheim going for the best location other than Danaan and Midgard going for the likely Agri-world, we may just want to wait until the next Ork domain so we can get something much nicer since both Vanaheim and Midgard would be unable to outbid us for it. Or a Death World, if there's one available.
 
Ok, posting a plan. I've mostly just taken Elder Haman's plan and changed a few items that I found questionable/unnecessary - those have been noted below the relevant sections. I do need a planet for Re-Investigation in the Diplomacy section, so if someone could go look up which planets we have already done that for it would be appreciated.

[X] Add stealth sub-specialisation

[X] Plan Enjou T91

Munitorum
SLOT A - Year 1
-Y1: Land Raider Power Helguard Regiment
SLOT B - Year 3
-Y3: Readiness Training
-Y4: Helltrooper Power Infantry: Heavy Infantry
SLOT C - Year 5
-Y5: Helguard Jetbikes

Void Command
SLOT A - Year 4
-Y4: Construct: Escorts
--EXPEDITE YEAR 4

Administratum
SLOT A - Year 1
-Y1: Expand (Alexandria) to Small Hive
SLOT B - Year 2
-Y2: Educational Review
-Y3: Upgrade Defences: Major Cities (Okefenokee, Limberlost, Asmat, Nurn)
-EXPEDITE YEAR 3

Diplomacy
SLOT A - Year 1
-Y1: Trade Talks (Svartalfheim, Super Exitus Rifles)
-Y2: Sirens Trade (Offer all Avernus creatures in the 'animals' category that we can capture)
-Y3: Investigation (Warp Rifts, Avernus)
-Y4: Investigate Relationship (Muspelheim, Niflheim)
-Y5: Ear to The Ground
SLOT B - Year 1
-Y1: Persons of Interest
-Y2: Persons of Interest
-Y3: Investigate Relationship (Vanaheim, Mechanicus)
-Y4: Re-Investigate (Alfheim)

Removed the asking Niflheim to help with colonizing Het, both because we shouldn't need the help and because we're not at a point where we need to colonize Het. Exchanged it for investigating the relationship between Muspelheim and Niflheim.

Arbites
SLOT A - Year 3
-Y3: Psyker Hunting
-Y4: Spy Network (Byzantium)
SLOT B - Year 5
-Y5: Elite Operatives: Lessons Learned

AdMech
SLOT A - Year 2 (Explorator)
-Y2: Advanced Astartes Power Armour: Ace
-Y5: Reverse Engineer Component: Hyper Plasma Reactor: Part Three
--DOUBLE DOWN YEAR 5
SLOT B - Year 2 (Biologis)
-Y2: Complete Examination (Sphinx)
-- DOUBLE DOWN YEAR 2
SLOT C - Year 1 (Free)
-Y1: Add Stealth Technology (Elite)
-Y2: Add Stealth Technology (Raider)
-Y3: Examine: Graviton Weapons: Part Two

Changed adding stealth technology from Recon (which already has Recon stealth tech) to Elite (which doesn't).

Ministorum
SLOT A - Year 1
-Y1-Y5: Negotiations with Dragons Nest

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Research: Destructive Frequencies
-- DOUBLE DOWN YEAR 1
-Y3: Cheating: Examine: Graviton Weapons: Part Two
-- DOUBLE DOWN YEAR 3
-Y4: Greater Divination (Chaos Psykers pulled into Warp Rifts)
-- DOUBLE DOWN YEAR 4
-Y5: Divination: Attacks
SLOT B - Year 2 (Xavier)
-Y2: Basic Wards: Fleet
-- EXPEDITE YEAR 2
SLOT C - Year 1 (Tamia)
-Y1: Research: Destructive Frequencies
-- DOUBLE DOWN YEAR 1
-Y3: Songs of War

Personal
SLOT A - Year 1
-Y1: Personal Attention: Retraining
-Y4: Personal Attention: Readiness Training: Fleet
-Y5: Personal Attention: Readiness Training
SLOT B - Year 1
-Y1: Personal Attention: Build Advanced Orbital Defence Stations
-- EXPEDITE YEAR 1
SLOT C - Year 1
-Y1: Chain of Command
-Y2: Spend Time With (Jane)
-Y3: Knowing Avernus (QM's Choice)
-Y4: Spend Time With (Marshal Khol)
-Y5: Spend Time With (Syr)
SLOT D - Year 4
-Y4: Thaddeus Expertise: Upgrade Defences: Small Hive (The Fens)
 
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@Enjou, @Elder Haman, maybe you'll want to do Sound Out to find out how various polities would react to us trading animals in exchange for xenos sorcery? This seems particularly pertinent in the case of the Inquisition, but also for other polities like Byzantium and Vanaheim.
 
Ok, posting a plan. I've mostly just taken Elder Haman's plan and changed a few items that I found questionable/unnecessary - those have been noted below the relevant sections. I do need a planet for Re-Investigation in the Diplomacy section, so if someone could go look up which planets we have already done that for it would be appreciated.

Hm? Het? What's Het?

Man, I wish we could get an updated Avernus map though, it'd really help out a lot.

Where's Alexandria in Duat anyway?
 
Who are we trading with? What are we trading? What are we getting back? Etc..

"I say we trade away the lives of condemned criminals to the lollipop eldar of Avernus in exchange for the secret candy magics."

Or whatever it is we are trying to barter for.
It's a sound out for this:
Y2: Sirens Trade (Look into capture and trade of creatures in "Animals" category for knowledge of Siren runes/warding schemes)
 
[X] Add stealth sub-specialisation

[X] Plan Enjou T91

@Enjou I think these are the planets that we haven't re-investigated in a long time:
-Muspelheim
-Niflheim
-Svartalfheim
-Jotunheim
-Alfheim
 
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