The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
*raises an eyebrow* Really? You know you complain about a non canon fanfic? It says so on the page even. It`s just a reinterpretation of warhammer universe which I found interesting enough to share. I find it even more absurd than ad mech using warp tech. Complaining about canonicity of a non canon fanfic, that is.

That is not what I was mocking. Its not a matter of canon... its a matter of Warp Tech being the only tech. BY LAW of AM. That is insane. Utterly insane. Warp Tech by literal definition is: Tech that utilizes the Warp for power, effect, etc... The most unstable tech in that universe.

Consequences include: (These are things so basic you can't alter them without making it name dropping for your original work)
1. All things are powered by drawing energy from the Warp.
2. Promethium is near useless outside flamethrowers and as a source of chemical compounds.
3. AM must have more of an environmentalist streak and think the Warp is clean energy.
4. If anything (At All) goes wrong every single piece of tech is a possible portal into the Warp.
5. In universe the Warp must be really, really calm.
6. Calm to the point that Slanesh doesn't exist. Seriously, that has to take place preSlanesh in order for the tech base to make any sense.

If you read my little omake there you'll notice the toasters destroyed the social services building. AM was busy sulking. To ruin the joke, the toasters all got demonically possessed and rampaged. Someone in the building probably dropped one and things went horribly wrong. I used toasters specifically because:
1. They are dirt simple tech wise.
2. There is no reason at all to make them not electronic. Except because AM made it the LAW.
3. Altering toasters to use Warp Tech would involve a ridiculously large amount of completely unnecessary levels of over engineering.
4. Flying Toasters reference.

I only read that one page... but the set up means it has to be farcical, a black comedy, and maybe political black comedy. I can't comment on the actual writing or anything, as I only read one page. Granted the base universe is of darkly silly in and of itself.

I want to start clearing out the STCs; vox bandwidth is a nice little quality-of-life for military intelligence, and the warp scanners should help with... hmmm... what's after 'nids? :p
Off the top of my head and avoiding redundant battles:
1. Orks.
2. Eldar.
3. Dark Eldar.
4. Space Hulks.
5. Slanesh cults here to steal bombard cacti so they can seed other worlds with them.
6. Random Time Lost encounters like very, very confused Iron Men. Scrambled Warp sends out very random stuff.
7. Pirates that heard the fleet was gone.
8. Nergul fleet here to backup the cultists we've been stomping.
9. A forgotten, Luchador themed Primarch that only speaks some random language evolved from Mexican Spanish and 1970s era Jive. Here to Lucha the Governor for planetary control.
10. Confused Blood Ravens that are here to loot our Space Marine Chapter.
 
Actually, considering we've had some high-profile battles, if an Ork nob decides we'd make a good fight... >_>

My battleplan is to contact them as soon as they arrive in the system, and tell them their ships are mighty scary looking and we're shaking in our boots, but those folks who live in the sun said they looked like poop and that they could totally take the Orks in a fight, thus encouraging them to invade the sun. If their Warboss is on the stupid side...
 
That is not what I was mocking. Its not a matter of canon... its a matter of Warp Tech being the only tech. BY LAW of AM. That is insane. Utterly insane. Warp Tech by literal definition is: Tech that utilizes the Warp for power, effect, etc... The most unstable tech in that universe.

Consequences include: (These are things so basic you can't alter them without making it name dropping for your original work)
1. All things are powered by drawing energy from the Warp.
2. Promethium is near useless outside flamethrowers and as a source of chemical compounds.
3. AM must have more of an environmentalist streak and think the Warp is clean energy.
4. If anything (At All) goes wrong every single piece of tech is a possible portal into the Warp.
5. In universe the Warp must be really, really calm.
6. Calm to the point that Slanesh doesn't exist. Seriously, that has to take place preSlanesh in order for the tech base to make any sense.

If you read my little omake there you'll notice the toasters destroyed the social services building. AM was busy sulking. To ruin the joke, the toasters all got demonically possessed and rampaged. Someone in the building probably dropped one and things went horribly wrong. I used toasters specifically because:
1. They are dirt simple tech wise.
2. There is no reason at all to make them not electronic. Except because AM made it the LAW.
3. Altering toasters to use Warp Tech would involve a ridiculously large amount of completely unnecessary levels of over engineering.
4. Flying Toasters reference.

I only read that one page... but the set up means it has to be farcical, a black comedy, and maybe political black comedy. I can't comment on the actual writing or anything, as I only read one page. Granted the base universe is of darkly silly in and of itself.
Congrats. With this you managed to loose all credibility you may have had in my eyes. Ohhhh noes it must be nonsense and a farce. But I did not read beyond that one page. Still totally nonsense. Just out of morbid curiosity. Where did you get that everything is warptech from? It sure as hell was not in the link I posted.
 
If you read my little omake there you'll notice the toasters destroyed the social services building. AM was busy sulking. To ruin the joke, the toasters all got demonically possessed and rampaged. Someone in the building probably dropped one and things went horribly wrong. I used toasters specifically because:
1. They are dirt simple tech wise.
2. There is no reason at all to make them not electronic. Except because AM made it the LAW.
3. Altering toasters to use Warp Tech would involve a ridiculously large amount of completely unnecessary levels of over engineering.
4. Flying Toasters reference.

I thought it was an ExterminatusNow reference to be honest...
 
And we have found a good deal of high level stuff. It's not necessarily the most exotic stuff, but it is high level stuff.

Thats the rub - it is high level stuff for 40k Imperium; Great Crusade Imperium would consider what we found "above average" with the exception of impalers. By DAoT standards it is firmly in the "Meh" area (again, with the exception of impalers).

Hmm. We assumed that Avernus was established first, but what if it was actually colonized by survivors of naval battle? That would explain it - there is no reason for Navy to carry STCs for ground equipment, so survivors salvaged what they could from on-board workshops and used information from survival kits (these should include My First Colony STC database in case crews end up marooned on uninhabited planet) to establish bases on Avernus.
 
Congrats. With this you managed to loose all credibility you may have had in my eyes. Ohhhh noes it must be nonsense and a farce. But I did not read beyond that one page. Still totally nonsense. Just out of morbid curiosity. Where did you get that everything is warptech from? It sure as hell was not in the link I posted.

I read the over view. Its the chance to drag me into the data. It failed. Mostly because the info page insulted my intelligence.

As for why it all has to be Warp Tech... To quote directly, from the page, section Renaissance:
---
Blasphemy
To the Adeptus Mechanicus all electronic based technology is considered inferior and therefore blasphemous in the face of the Machine Ghod. Electronics fail in the presence of fields created by all advanced technology, and this is taken as a sign that electronic are not in favour with the Machine Ghod. This failing is considered an irrecoverable flaw and all electronic technology is outlawed in the Imperium.
The Scouring

When a world is rediscovered and subsumed into the Imperium, the first mission of the Adeptus Mechanicus is to replace all electronic technology with sanctified Adeptus Mechanicus technology, which the indigenous population have no idea of how it works. It can take many years for the Adeptus Mechanicus to completely change over the technology base and set up a fully functioning priesthood on the new world.
The advancement of technology and rediscovery of electronics (banned) and the limit on technology advanced due to the lack of implant technology sufficient to allow the rapid learning (info upload) to build the great machines to create the higher sciences (and invent the warp drive).
---

Read for yourself. Literally every single piece of equipment AM is forcing on people is putting enough energy to fry every piece of electronic equipment that gets anywhere near it. This means your AM toaster will cook your computer at a dozen paces.

This means that an AM toaster is putting out stupidly high amounts of radiant energy of some kind. An AM toaster is putting enough energy to count as an continuous EMP. That requires them AM equipment to:
1. Be channeling completely unnecessary amounts of power making it hideously inefficient power wise.
2. Be extremely poorly shielded. (That have enough extra power that this is just what gets past the shielding)
3. These to be something AM is doing on purpose or they be too dogmatic to notice and/or care.

Excess energy levels this high leaking from every device (Including the AM members themselves) would be bathing everything in this energy. Given modern example of excess energy of this scale and its effects on humans... the human population should be experiencing constant horrible side effects include: Fear spikes, hallucinations, cancer, endless static charge, being cooked alive, spontaneous sterilization and random gene mutation. Basically, the effects read like the effects of walking into the bowels of Chernobyl. Like staring directly at the 'elephant foot' in the middle of the reactor... which is literally instantly lethal to directly look at.

Only its also effecting military grade, EMP proofed equipment that is better than ours. So how anyone can live through exposure to this AM tech is baffling. Its also complicated enough to make no sense to those studying it and not instantly vaporizing people or cancering them to death. Basically, this is the effects you get off literal magic '&@%@! off anti-technology fields... meaning its all Warp Tech. If its not Warp Tech its poorly thought out writer fiat. I choose to give the writer the benefit of the doubt.

I thought it was an ExterminatusNow reference to be honest...
Which was referencing the flying toasters of 1990s screensaver fame.
 
I will offer the list of regiments available after the end of turn, some or all of the specialists or artillery may be available.
Currently Asgard is to busy with the war effort for trade negotiations

: Will we be able to build Macharius Vanquishers after we examine DAoT Vanquishers we found?
Yes

Can we shuffle around our existing artillery so that the forces we take to Alfhiem have more artillery (the forces on planet would then get all of the new artillery that is currently being made). Would that leave the artillery-poor regiments on planet vulnerable to the wildlife?

Do we need to take economic actions to set the Asteroid miners we've bought from Atlas and Vanahiem to start mining?
You can't shuffle around any of your regiments
You will need to use a economic action to set the Asteroid miners working
 
Do we know when in the DaoT Avernus was colonized? Humanity may have left/died out on Avernus before (possibly long before) the fall of interstellar civilization. Which might also explain why we've not found anything like volkite pistols - the ruins could be from before they were invented.

Also, at minimum these ruins are 18,000 years old, at maximum they are 28,000 years old. Even on Earth, that is enough time to turn human artifacts into unrecognizable debris. On a planet with aggressive life-forms like this, I am surprised that so much has survived.

fasquardon
 
You will need to use a economic action to set the Asteroid miners working

One action per batch of 5, or when they arrive can we activate them all at once?

Also, can we use the asteroid miners to mine comets and carbonaceous chondrites for promethium? If I understand what "promethium" is, both of those should be good sources.

fasquardon
 
Thats the rub - it is high level stuff for 40k Imperium; Great Crusade Imperium would consider what we found "above average" with the exception of impalers. By DAoT standards it is firmly in the "Meh" area (again, with the exception of impalers).

Hmm. We assumed that Avernus was established first, but what if it was actually colonized by survivors of naval battle? That would explain it - there is no reason for Navy to carry STCs for ground equipment, so survivors salvaged what they could from on-board workshops and used information from survival kits (these should include My First Colony STC database in case crews end up marooned on uninhabited planet) to establish bases on Avernus.

Impalers aside, militarily speaking we've also found a couple other advanced things:

1. A significantly more advanced Knight Errant. I'm not sure how much better it is vs. the standard model used in most Knight Worlds, but perhaps @durin can clarify.
2. The Monitor scout cars, which include a very high end stealth system that hasn't been seen before. We also found an STC for a stealth plane that likely has the same system. This may not seem flashy and exotic, but keep in mind that this system is high end enough to fool even Necrons and their scans, and their tech is practically space magic.

Other stuff we've found that I'd consider to be in the advanced category...
1. The best bio-scanner ever found.
2. Self-repairing alloy.
3. A Warp scanner that doubles the distance of safe calculated jumps and doubles warning times.
4. Hydroponics even more advanced than what the Squats had. (which is pretty high end, considering they farmed pretty much entirely from it)
5. Medical scanners that can quickly diagnose a patient, which is probably more advanced than any medical STC the Imperium currently has.
6. A number of improved cogitators.

Honestly, I think thou doth protest too much. As fasquardon mentions, this stuff has been sitting unmaintained in ruins anywhere from 18,000 to 28,000 years. Some samples of stuff you've mentioned might have been found, but it's likely in such poor shape that it would be impossible to analyze, and as such hasn't been worth mentioning. It's miraculous that we've found as much stuff as we have.

Still, if it makes you feel better durin has confirmed we might find Volkite weapons, Stasis Bombs, and Rift Cannons at some point.
 
One action per batch of 5, or when they arrive can we activate them all at once?
You can do them all at once
1. A significantly more advanced Knight Errant. I'm not sure how much better it is vs. the standard model used in most Knight Worlds, but perhaps@durin can clarify.
in 40k term the Knight Errant would have 1 better save from Ion Shield, 1 more Hull Point, +1 I, and A, +6 range of gun
 
Still, if it makes you feel better durin has confirmed we might find Volkite weapons, Stasis Bombs, and Rift Cannons at some point.
Sweet! Too bad we ain't got them now, because making Tyranids cry is the job description of Volkite weaponry.


You can do them all at once

in 40k term the Knight Errant would have 1 better save from Ion Shield, 1 more Hull Point, +1 I, and A, +6 range of gun
That +1 save is great with regular pilots - meaning that anyone who is not a green recruit can get the equivalent of the protection mustered by the most ancient and experienced knights - and they can get a FUCKING 2++. HOLY CRAP. The +1 I is also huge as that means that they strike faster than other knights(to deal with corrupted knights, which still exist even if GW won't release rules for them) AND allows them to strike at the same time as Wraithknights. Overall, pretty nice. And extra range is always good on a shortranged version like the Errant.
 
Sweet! Too bad we ain't got them now, because making Tyranids cry is the job description of Volkite weaponry.

Pretty sure the Impalers will also make them cry. A round that penetrates almost as good as a Kraken round is going to do a lot of piercing damage. It might just outright go through those with lighter armor and hit the next Tyranid in line.
 
Current tally.

Vote tally:
##### 3.21
[X] Send Aid to Alfheim
[X] Asteroid Miners
[X] Collegia
-[X] Expedite: Collegia
[X] Establish Embassy: Svartalfheim
[X] Diplomatic Contact (Niflheim)
[X] Targeted Cultist Hunt: Yphax
[X] Explore Ruins
[X] Examine Hydra Variants
[X] Emperors Tarot
-[X] Double Down: Emperor's Tarot
[X] Lead Reinforcements
-[X] Free Action: For the battle, equip one of the working archeotech Refractors
No. of votes: 10
Enjou, inirlan, dragon, Jexx, Dark Ness, Massgamer, Riggnarock, Daniel14541, Kairos123, CharlBaal

[X] Send Aid to Alfheim
[X] Asteroid Miners
[X] Collegia
-[X] Expedite: Collegia
[X] Establish Embassy: Svartalfheim
[X] Diplomatic Contact (Nilfheim)
[X] Constant Recruitment: Psyker Hunters
[X] Explore Ruins
[X] Examine Hydra Variants
[X] Emperors Tarot
-[X] Double Down: Emperors Tarot
[X] Lead Reinforcements
No. of votes: 1

Elder Haman

[X] Send Aid to Alfheim
[X] Construct: Asteroid Miner
[X] Population Pressure: Expand Hollin: Phase One
[X] Establish Embassy: Svartalfheim
[X] Diplomatic Contact (Nilfheim)
[X] Targeted Cultist Hunt: Yphax
[X] Try to Complete STC Fragment: Warp Scanners
[X] Expand Temple-Forge
-[X]Expedite: Expand Temple-Forge
[X] Emperors Tarot
[X] Lead Reinforcements
No. of votes: 1

Alratan

[X]Send Aid to Alfheim
[X]Asteroid Miners
[X] Population Pressure: Expand Hollin: Phase One
[X] Establish Embassy: Svartalfheim
[X] Diplomatic Contact (Niflheim)
[X]Constant Recruitment: Psyker Hunters
[X]Explore Ruins
-[X] Double Down: Explore Ruins
[X]Expand Temple-Forge
-[X]Expedite: Expand Temple-Forge
[X]Emperors Tarot
[X]Lead Reinforcements
No. of votes: 1
Qeqre

[X] Send Aid to Alfheim
[X] Population Pressure: Expand Hollin: Phase One
[X] Asteroid Miners
[X] Establish Embassy: Svartalfheim
[X] Diplomatic Contact: Jotunheim
[X] Constant Recruitment: Psyker Hunters
[X] Try to complete STC fragment: Warp Scanners
[X] Try to complete STC fragment: Wider Bandwidth Vox
[X] Emperor's Tarot
-[X] Double Down on Emperor's Tarot
[X] Lead Reinforcements
No. of votes: 1
CircleTheSkies

[X] Send Aid to Alfheim
[X] Asteroid Miners
[X] Collegia
-[X] Expedite: Collegia
[X] Establish Embassy: Svartalfheim
[X] Diplomatic Contact (Nilfheim)
[X] Constant Recruitment: Psyker Hunters
[X] Explore Ruins
[X] Examine Hydra Variants
[X] Emperors Tarot
-[X] Double Down: Emperors Tarot
[X] Lead Reinforcements
-[X] Free Action: For the battle, equip one of the working archeotech Refractors
No. of votes: 1
fasquardon
 
Honestly, I think thou doth protest too much. As fasquardon mentions, this stuff has been sitting unmaintained in ruins anywhere from 18,000 to 28,000 years. Some samples of stuff you've mentioned might have been found, but it's likely in such poor shape that it would be impossible to analyze, and as such hasn't been worth mentioning. It's miraculous that we've found as much stuff as we have.

I am not complaining - frankly, stuff what we found should put us on the list of top five targets to wreck ASAP for Chaos, Eldars and Orks at the minimum.

What I don't understand is why our findings are, well, all over the place when you look at tech level, and trying to come with possible explanations for that - and your explanation of "stuff got destroyed by locals", while possible, just doesn't sound right to me. As I said, the tech level should be more or less consistent; What we are finding, essentially, ranges from Shermans to Strykers.

EDIT: Obviously, OOCly, we can't receive something truly gamebreaking, but what is an IC explanation? I suppose I'll just have wait until durin decide to tell us. [curiosity intensifies]
 
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I am not complaining - frankly, stuff what we found should put us on the list of top five targets to wreck ASAP for Chaos, Eldars and Orks at the minimum.

What I don't understand is why our findings are, well, all over the place when you look at tech level, and trying to come with possible explanations for that - and your explanation of "stuff got destroyed by locals", while possible, just doesn't sound right to me. As I said, the tech level should be more or less consistent; What we are finding, essentially, ranges from Shermans to Strykers.
Honestly, I'm more suprised that we haven't stumbled over any "generic" STCs for food production, medicine, industry/economy, and so on. I'd have expected at least some overlap, there.

Still, what we're getting is very nice already, so I won't complain.
 
What I don't understand is why our findings are, well, all over the place when you look at tech level, and trying to come with possible explanations for that - and your explanation of "stuff got destroyed by locals", while possible, just doesn't sound right to me. As I said, the tech level should be more or less consistent; What we are finding, essentially, ranges from Shermans to Strykers.

1. Advanced tech takes a lot of resources to maintain in large quantities, if our own situation is anything to look at. It's the reason why we can't put everyone in Power Armor. I imagine that somewhat applies to the former residents. Limited amounts of really advanced stuff, larger amounts of the cheaper stuff. Our wildlife is bad, but their PDF equivalent didn't necessarily need Stasis Bombs and Rift Cannons to deal with it.

2. They had an apparent war of some sort. Having to change to cheaper, more quickly produced stuff as their resources were strained by the conflict in order to still field a sizable force could be part of it.
 
One action per batch of 5, or when they arrive can we activate them all at once?

Also, can we use the asteroid miners to mine comets and carbonaceous chondrites for promethium? If I understand what "promethium" is, both of those should be good sources.

fasquardon

Are you suggesting we wait until the 16 additional Miners arrive before doing the remaining 5?
 
@durin: Can we use the asteroid miners to mine comets and carbonaceous chondrites for promethium? If I understand what "promethium" is, both of those should be good sources.

Are you suggesting we wait until the 16 additional Miners arrive before doing the remaining 5?

Hmmm. I wasn't, but that is a good suggestion.

Of course, one of the things is how much metal do we really need (assuming that Asteroid miners can only mine metal, and not promethium also).

fasquardon
 
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Pretty sure the Impalers will also make them cry. A round that penetrates almost as good as a Kraken round is going to do a lot of piercing damage. It might just outright go through those with lighter armor and hit the next Tyranid in line.
Volkite guns are made for making things like gaunts or orks disappear into a fine mist. S5 AP5 and every unsaved wound causes another hit(which can't cause another hit itself). The biggest marine-portable version is heavy 4 and S6(best in the hands of someone with BS5 and Prefered Enemy for maximum trolling), but the rest are Assault or Heavy 2. There are bigger vehicle-mounted variants, though.
 
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Is there any other way to increase mining income other then the miner space craft at this junction? Any untapped locations on the planet, or that weren't fully exploited?
 
Can we use the asteroid miners to mine comets and carbonaceous chondrites for promethium? If I understand what "promethium" is, both of those should be good sources.
They can mine for Promethium but will take a refit and not as effectively
 
Is there any other way to increase mining income other then the miner space craft at this junction? Any untapped locations on the planet, or that weren't fully exploited?
There are but you would need to found a new city to get access to any
 
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