The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I don't really want to put another 40 years designing and prototyping super-soldiers Mark 2 if we can just put the Mark 1 variety into constant production from now on.
Preeeeety sure we're gonna need to take at least one more run to get it as an automatic action and even then I'd be in favour of improving them, (partially... mostly because its cool) because its useful to us in general to have super assassins.
 
One idea for the Super-elites—we should probably see if we can get the Super Exitis rifle reverse engineered in time for the next batch.

That thing is damn near perfect for battlefield assassinations or killing the really scary psykers. Plus, the sooner we start getting insanely talented marksmen, the sooner we can start up marksmanship schools like Oakheart's sword school.
 
One idea for the Super-elites—we should probably see if we can get the Super Exitis rifle reverse engineered in time for the next batch.

That thing is damn near perfect for battlefield assassinations or killing the really scary psykers. Plus, the sooner we start getting insanely talented marksmen, the sooner we can start up marksmanship schools like Oakheart's sword school.
Isn't the problem with the Super Rifle the fact we need to use a Ridcully action to do it? His actions always seem locked up.
 
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Isn't the problem with the Super Rifle the fact we need to use a Ridcully action to do it? His actions always seem locked up.
It's more an issue with needing both him and Tranth, with the knowledge that the first few tries are guaranteed to fail.

Telepathica actions are always a bit dear, but it's just a one year commitment for Ridcully. Fortunately his paragon Divination skill and his control mean that progress shouldn't be quite as glacial as it would otherwise be.
 
It's more an issue with needing both him and Tranth, with the knowledge that the first few tries are guaranteed to fail.

Telepathica actions are always a bit dear, but it's just a one year commitment for Ridcully. Fortunately his paragon Divination skill and his control mean that progress shouldn't be quite as glacial as it would otherwise be.
Yeah, Tranth has quite a backlog doesn't he? The Well's more "simple" systems, new Starforts and the last three Astartes armors.

What order do you think we should go in/prioritize them?
 
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can we ask for Ridcully to look at the dreadnought? that way we can see a future in which the admech has remove it parts and with that learn how that work, but i am agree that probably only work with spacemarines.

hum, question do we have/use gene therapy in the militia or army?

well the only problem with using Ridcully to see the future is the amounts of stuff that we want him to see and the little time that he have, is a shame that we cant ask him to see a future in which he had done so and have write it down, and the same for his ridiculous (he) small administration stat (give his position).
 
So @Elder Haman , now that Enjou´s Mechanicus actions will become basically the same as Reynal´s, would you consider to alter Plan Orphelia Focus, so it became the same as Reynal plan?

The only difference at this point would be that we would get Mentoring Orphelia, since both plans will have exactly the same actions...

Except that doesn't make much sense. Why should I switch plans now that my plan is the only one that does what I think is most important?

What are her chances without mentoring from Ridculy? Also Thanks for the info @Fanhunter696

97% chance without, 99% with.

Assuming normal rolls, with or without Ridcully's help she's sitting at a 65% chance of passing.

More exactly, 97% chance of reaching the 65% maximum chance of passing versus 99% chance of reaching the 65% chance of passing.
 
We've never investigated further because we haven't gotten an option to do so.

As to why he's a conservative, he's a member of the military wing of a religion. Religions tend to train their members to be quite zealous, and he's been around long enough to be a member of the old guard, so it's not surprising he's more in favor of the old way of doing things.

Couldn't we use a Diplomacy Investigate action to investigate him?
 
So, with a council meeting coming up we'll need to throw together a progress report.

Just spitballing a bit here, but this is what I see as important, arranged mostly chronologically and by topic
  • Mechanicus has attempted to discover more about the orbital defenses that destroyed Garkill's fleet. Besides ruling out a substantial number of ways they could be hidden and discovering more about their offensive capabilities, nothing was found.
  • The Orkish strongholds left on Avernus have all been eliminated.
  • Our latest military expansion has been completed. This has reduced the number of potential recruits substantially, so it will be a time until we are comfortable with another major campaign.
  • We are currently focusing on continuing to upgrades our forces and incorporating new equipment from the data core into our force compositions.
  • We are in the midst of expanding our recruitment and training capabilities.
  • We are in the process of upgrading the defenses of our cities, starting with our smaller cities. While it will likely take decades to complete, we anticipate it greatly increasing our ability to withstand siege and even sustained orbital bombardment.
  • Due to the death of Admiral Parnell and a decent portion of high command due to cult activity, the Avernus Navy is currently somewhat disorganized. We have taken temporary command and will step down from the role once the potential replacements are cleared of suspicion. We expect it to take some time until the leadership is back up to strength.
And finally, the Tzeentch plot:
  • We were recently the target of a plot by Changer of Ways affiliated forces.
  • The plot involved hiding a number of chaotic psykers from our detection and using them to corrupt and control certain individuals from our navy.
  • Oakheart was attacked by a powerful shapeshifter, who may or may not have been affiliated with the plot, that she succeeded in killing.
  • Oakheart, Ridcully, and the Inquisition (which we requested aid from) succeeded in determining the target of the plan.
  • Loyal forces were dispatched and captured or killed the enemy operatives, including Admiral Parnell.
  • Those that we even suspect may have been corrupted or turned into unknowing agents have been quarantined until they can be cleared by Saint Lin, a process we anticipate will take on the order of a decade to complete.
  • Oakheart is currently investigating how the plot largely succeeded in evading our countermeasures.
  • The Inquisition is conducting an independent investigation, which we support.
  • Based on Ridcully's Divinations, this plot was set in motion because Avernus contains something that might be dangerous to the Changer of Ways and/or the rest of the galaxy, and it thought that humans might be or become capable of triggering it.
  • Given that we are dealing with the Changer of Ways, we are of course hesitant to believe everything is as it seems or to base further decisions on information we gained from it. However, this does serve as confirmation (along with the battlestations, the results of the Incursion, and the information we traded for from the Sirens) that the planet is collectively quite powerful and has no love of Chaos.
 
The original investigation was in the Adeptus Mechanicus action slot, so I'm not really sure if that's an option for vanilla Diplomacy. I'm also not really sure if we should do that, because there might be problems with doing it. I would ask @Durin about it.
Well, if we run the investigation through the Inquisition, our response to getting caught can be "You're the head of a major military force and you have open disagreements with your political superior. Of course we investigated you, its our damn job."
 
If we not get caught then is good ^^, if we are discover and the RNG is bad enough to supass the re-roll (that inquisition give to him) then 'fun times ahead'.
well there is still other factor, here some of the old burn, purge and kill of the empire:
the avernites are trying to undermine us?
what else they are trying to do?
lets reduce trades or rise the prices in our trades in retaliation!!
lets conter-spy them.
lets bring this to the rest of the planets and put the avernites names in the mud.
lets use this pretext to prove that a lord inquisitor have no right to be one of the planets leaders (hahaha fat change).
and other stuff, that happen when you spy your allies(and get caught in the act), it will always be at last very last uncomfortable since to be a allies imply trust and that we will help them when need (help them justify something, helping them in fight, trades and etc). So depending of RNG that can mean be find in the act or doing something really horrible to their culture or other stuff. Plus the leader of Adeptus Mechanicus is just now losing the 'younger' part, so that would be not be good.
edit: grammar
 
We need to talk about what we'll be selling the Dragon's Nest. Here are my thoughts:
Unload the outdated Imperial Equipment. We've got over six hundred mothballed imperial age strikecraft, and several warships in active service. Selling the strikecraft seems like an obvious, and we can use the sales to purchase more AM, raw resources or to finally have the Baneblade STC. Or maybe colonists for the fortress worlds.
The warships should be steadily replaced and sold off.
 
We need to talk about what we'll be selling the Dragon's Nest. Here are my thoughts:
Unload the outdated Imperial Equipment. We've got over six hundred mothballed imperial age strikecraft, and several warships in active service. Selling the strikecraft seems like an obvious, and we can use the sales to purchase more AM, raw resources or to finally have the Baneblade STC. Or maybe colonists for the fortress worlds.
The warships should be steadily replaced and sold off.
Our hand-me-downs are too few in number to be useful, but imperial era ships are cheap and easy to build.

Considering our resource base and there needs, ships will be what they want. Keep in mind too that we have a vast no. of imperial STCs, which we acquired from atlas. These will be very valuable to the blood dragons as I am sure that they will be missing many of them.

If we could trade them for steady immigration to Averneus we could increase the number of deathworlders we have very fast.
 
Our hand-me-downs are too few in number to be useful, but imperial era ships are cheap and easy to build.

Considering our resource base and there needs, ships will be what they want. Keep in mind too that we have a vast no. of imperial STCs, which we acquired from atlas. These will be very valuable to the blood dragons as I am sure that they will be missing many of them.

If we could trade them for steady immigration to Averneus we could increase the number of deathworlders we have very fast.
The problem with bringing them directly to Averneus is that a ton of them will be spies out to steal our tech. Better to filter them through the fortress worlds and lower tech Trust worlds before they get to the holy grail. As for Hand me downs we have the following:
1 Dominion-class Battlecruisers (Regular)
1 Overlord-class Battlecruisers (1 Regular, 1 Veteran)
2 Luna-Class Cruisers (1 Veteran, 1 Elite,1 Renowned (Fearless)
3 Dauntless-Class Light Cruisers (2 Regular, 1 Veteran)
3 Sword-class Frigates (5 Regular, 2 Veteran)
2 Cobra-class Destroyers (Regular)
2 Firestorm-Class Frigates (Regular)
and 316 Mothballed Fury Interceptor Wings (Regular),
296 Mothballed Starhawk Bomber Wings (Regular),
For Imperial era vessels. That's not massive in number, but its certainly not nothing.
 
Our hand-me-downs are too few in number to be useful, but imperial era ships are cheap and easy to build.

Considering our resource base and there needs, ships will be what they want. Keep in mind too that we have a vast no. of imperial STCs, which we acquired from atlas. These will be very valuable to the blood dragons as I am sure that they will be missing many of them.

If we could trade them for steady immigration to Averneus we could increase the number of deathworlders we have very fast.
Just our outdated Imperial ships are a Heavy Cruiser, a pair of Battlecruisers and Cruisers, 3 Light Cruisers, and 7 Escorts. However in all the Trust we have a Heavy Cruiser, 9 Battlecruisers, 44 Cruisers, 42 Light Cruisers, and 281 Escorts that are Impeirum Era. That's not counting the two Battleships we started out with including the unique one that Vanaheim has. All these old ships make up most of the Warp capable ships in each planets defence fleet and a small part our the Trust's current fleet. Replace them with a comparable Database ship or Defence Cruiser and we can put together a fleet that matches what they have campaigning against Kazag's Domain in Capital Ships but only 1/10th the number of Escorts.
 
The Trust does not need people, nor is it worth letting outside influences get a toe hold. If we want more people, we let Midgard roll back their population control measures a bit.

Yeah, no one from the Trust wants to come live on Avernus, but given that we're sitting at 10 billion people we don't need a fucking security leak for an incidental boost to our growth rate. Plus, immigrants AREN'T Avernites—they won't have the cultural and genetic advantages we've built up over the last century or so. If we have enough of them for a measureable bump in quantity, we'll end up suffering a similar drop in quality.

Also, remember that we've been shipping people out to Byzantium for the last few decades. Once we finish that (which will be soon) our population growth rate should go back up.

Honestly speaking, I don't think we should be spending our own political capital on the specifics of any potential trade deal with the other factions. I certainly wouldn't be opposed to Trust members trading the relatively trustworthy (heh) locals Imperial-era ships or some of the economy boosters, but frankly speaking Dragon's Nest and the like are unlikely to have much to offer us that would even be worth our while.
 
The Trust does not need people, nor is it worth letting outside influences get a toe hold. If we want more people, we let Midgard roll back their population control measures a bit.

Yeah, no one from the Trust wants to come live on Avernus, but given that we're sitting at 10 billion people we don't need a fucking security leak for an incidental boost to our growth rate. Plus, immigrants AREN'T Avernites—they won't have the cultural and genetic advantages we've built up over the last century or so. If we have enough of them for a measureable bump in quantity, we'll end up suffering a similar drop in quality.

Also, remember that we've been shipping people out to Byzantium for the last few decades. Once we finish that (which will be soon) our population growth rate should go back up.

Honestly speaking, I don't think we should be spending our own political capital on the specifics of any potential trade deal with the other factions. I certainly wouldn't be opposed to Trust members trading the relatively trustworthy (heh) locals Imperial-era ships or some of the economy boosters, but frankly speaking Dragon's Nest and the like are unlikely to have much to offer us that would even be worth our while.


We need to secure their assurances of not trying to attack or infiltrate us. As a large Post-Imperial National state run by Superhuman Killing machines that will be hard. They're going to want our cluster of planets to join there union for resources and manpower. An if they find out what we have they'll try and take it as well as causing our impressive secrets to be known by the entire galaxy. Which would cause the Dark Mechanicus to come take a swing at us and more people are going to make an appearance.

1. Thus we have to stay independant and just announce that we have our own borders.
2. If we can get them to respect that then we'll need to create diplomatic ties with Blood Dragons. Facts are we may need there help one day.

My question is how do we stop there people from trying to infiltrate our space and know about our shipping lanes and technology? Even if we try to hide it they'll know were making an effort to cover something up which will arouse suspicion and bitterness for hoarding.

At the end of the day we may have to have tense relations with the Blood Dragons. The kind where we are willing to not have a fight but very willing to defend our corner of space to the death. Which means holding our newly conquered worlds. But I don't think tense relations are necessarily a bad thing because we still have our ultimate diplomatic tool: The Varangian Guard

When they reach strength levels than they could be convinced to go on diplomatic missions on the Trusts behalf and fight alongside the Blood Dragons in order to gain there trust and not wipe us out. If this happens it'll be greatly beneficial because the Blood Dragons will have help and a corner they need not worry about. While the Trust can keep it's technology.

*Technology - I want to keep and hoard it all. All of it.
**I can be convinced to let go of some Imperial tech though
 
Level 5 and 6 Forges could likely be worth our while.
Yes. If they have them, and if they're willing to trade them at all, and if they even have the plans to make them (rather than just having a few they use on forge worlds), and if they don't demand tech or concessions we're not willing to trade for them.

Figuring out how to make those without plans was supposed to be, what, like a decade or two project for each type and size? Certainly not something we want to do unnecessarily, but not something where we run around screaming that we're fucked if we can't avoid it.
 
one thing I should mention is that it will prove impossible to keep all of your tech advantage out of the hands of chaos

....

During the next High Council meeting we should arrange for some kind of counter-espionage by deploying fake technology and duds for them. Losing Imperial tech is fine if it's to save our Dark Age technology.
 
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