The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Regarding the airforce can we retire half or two thirds of it to rest and still have sufficient air coverage to contest airspace? Or is this what already happens.

Taking out all of them from stopping any fighter-bombers sounds like bad idea.
your fighters are already working in shifts, though if you reduced the number on deployment at a time it would allow the other pilots to rest up a bit while providing some coverage, but it would also result in those pilots in the air being swarmed pretty badly, current numbers are around 2 to one their way and you managed to achieve that by killing the Orks in detail
on the other hand pulling back all of the fighters would allow you harassment forces to be pretty mauled, so it is not a clear decision, there will be a vote on this
 
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The ork fighters also suffer from the same problem, right? Or are orks immune to exhaustion..
 
The ork fighters also suffer from the same problem, right? Or are orks immune to exhaustion..
they have been dying and being replaced enough that it has not built up as much, you have been killing around half the Orks in the sky every day only for them to be replaced while you are sending out the same pilots again and again
also Orks have more stamina then humans so it will take longer for them to start getting minuses then the one day it took for your pilots
 
Well, that's next on the 'Stuff for evolution to get rid or mitigate eventually'.

@Durin

1. What would the stats be for a vanilla Imperial Guard Infantry Regiment, for the sake of comparing to our new unit stats?
2. Would our biomancers, biologis and medicae be helping clear out fatigue for our units? Or do they have other stuff to do?
 
I know that people are upset about the breastplate being taken, but I just view it as an Ork delivery service bringing it to our city. :V
I know, but the issue is that we haven't really got any assets there that can kill the Ork wearing it besides luck.

And even then its more likely the plate will be taken by another bleedin ork.
 
I believe Enjou means it in that the Ork Warlord will surely die while attacking our city.

The Black Crystal Breastplate might make killing him somewhat harder, ofc.
 
I know, but the issue is that we haven't really got any assets there that can kill the Ork wearing it besides luck.

And even then its more likely the plate will be taken by another bleedin ork.

It will take them the full two weeks to reach their target city, which means that they won't have time to retreat and get evacuated. Someone will kill him and any other Ork that takes it in all likelihood, which just means we need to put out orders to look out for it.

I believe Enjou means it in that the Ork Warlord will surely die while attacking our city.

The Black Crystal Breastplate might make killing him somewhat harder, ofc.

Fortunately a sniper round should still be able to blow his head off.
 
Well, that's next on the 'Stuff for evolution to get rid or mitigate eventually'.

@Durin

1. What would the stats be for a vanilla Imperial Guard Infantry Regiment, for the sake of comparing to our new unit stats?
2. Would our biomancers, biologis and medicae be helping clear out fatigue for our units? Or do they have other stuff to do?
1. around half the firepower of one of your regiments, I have not worked it out yet
2. they are busy and do not have the numbers to spare, though focusing your biomancer choirs on the problem would help
 
The fleet could microjump closer in sections. Or even just send a couple of groups of escorts and fast cruisers which can scatter out of a trap zone and reform. That would let some of our current harrying forces rest.

I'd give the air forces their recovery day.
 
It will take them the full two weeks to reach their target city, which means that they won't have time to retreat and get evacuated. Someone will kill him and any other Ork that takes it in all likelihood, which just means we need to put out orders to look out for it.
I hope your right.

Fortunately a sniper round should still be able to blow his head off.
Its a black crystal, those things enhance a normal human a lot and as an a Ork its at a minimum a subconscious psyker and is Old One in design, albeit decayed.

I'm probably just panicking, but still.
 
Does anybody remember that one planet in hitchhikers guide to the Galaxy where the tourism is so high that they prevent people leaving with more weight than when they enter? This is almost like the opposite, what with all the armies that come to our world to die.
 
The worst thing to happen would be for Garkill to take the shiny. But than again he would need to come down to do so or pull out the warlord who has it.

In the worst case there is still Xavier and the Phase-Tigers to hunt and reclaim the artifact.
 
Mountain Hunting
Omake: Mountain Hunting

Raker crept along the ridge, eyes peeled for traps. The boss had sent him and the other kommando krews up here to secure the most obvious ambush sites as the main body of the host pushed its way through the pass. So far they had found mines, more mines and even more mines.

Worse, the hummies were being right cunnin' with their explosives. Baggut had got his when the mine he thought he was disabling turn out to be the trigger for another mine, which had triggered a minor avalanche. That avalanche had taken Skraz and Arseface down with it, and probably killed a lot of less important boyz down in the pass while it was at it. That was the thing about these mountains: it was like you couldn't even breathe wrong without triggering at least a small rockslide. The rock was practically flaking like charred roastin' squig.

Raker wouldn't have minded as much if Arseface hadn't failed to drop that flash shoota that Raker had been planning on lifting from him, taking the piece down with him.

Raker froze in his tracks. Just ahead he could see a shelf of rock barely clinging to the ridges slope, almost like a patch of scales ready to be shed. He scanned the shelf more closely and yes, he could barely make out the gleam of one of the spider-legs of a mine. Apparently the shelf was so precarious that they hadn't been able to dig it in properly.

Slowly, carefully, Raker turned and started to scramble higher up the ridge. He had almost surmounted an outcropping when he heard the crack of stone from behind him as the mine tore itself free and charged towards him. Frantically he heaved himself up and over an outcropping.

He was just in time as the mine detonated against the stone, leaving Raker unharmed. For a moment, the world seemed to pause. Then the avalanche began. Raker was hurled from the outcropping that had sheltered him and the ground shuddered and slid about.

Except, something wasn't going right. Normally rocks were supposed to fall down in a rockslide. That was the natural order of things. They weren't supposed to rise up and tear themselves free of the surrounding rock. Outcropping weren't supposed to crack open and reveal themselves to be massive eyelids. Ridges were not supposed to have that many wings, claws or teeth.

The ancient Ridge Dragon glared down at the tiny green speck that had apparently woken it. It turned its gaze to the river of green specks below it.

----------------------

"Well, I think that puts Lawin in the lead, don't you all agree?" Brother-Sargeant Caecelius said. "Very nice use of the local wildlife. And I see that it is following the column back towards the enemy base. Very nice."

Saar glared at the other neophyte, before lifting a detonator and pulling the trigger. On the other ridge, a small bush was rent asunder by fire. There was a moment of silence. Then millions of tonnes of rock tore free, cascading down to burry the still smoking remnants of the greenskin horde.

Lawin grinned back.
 
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Maybe someone should write omakes about the warboss who killed King Croc to up the chances we kill him and get the armor while lowering the chances he gets off planet or Garkill 'requesting' the armor from the boss.
 
Wasn't there an omake about Ridcully being a big-game hunter? With his divination insight, it seems to outsiders that he does random stuff sometimes. So, perhaps he makes a high-angle shot with his super-exitus rifle and the round goes on a ballistic trajectory to hit the King Croc Killer ork. The final effect can be left to the reader's interpretation, whether it took off his arm, plinked off his head, or killed him, and his underlings fight over the leadership and loot.
 
The Return of Garkill, again Part Seven: Harassment
Could have been worse.

The battle in the skies is currently looking like your forces will be able to win with massive casualties, though if Garkill has many Fighter-Bombers in reserve that may change.
Humm…

Unleash the maths!
Orks : Militia : Helltrooper
Kill ratios
62,530 : 6,674 : 25 or 2500 : 267 : 1
63,940 : 6,104 : 23 or 2776 : 265 : 1
38,137 : 9,190 : 35 or 1091 : 263 : 1
62,697 : 6,006 : 23 or 2725 : 261 : 1
26,232 : 13,465 : 51 or 514 : 264 : 1
Totals
253,536 : 41,439 : 157 or 1615 : 264 : 1

Remaining
139,884 : 59,149 : 1,434 or 96 : 41 : 1
Percentages remaining
Orks - 139,884/393,420 or 35.6% of total.
Militia - 59,149/100,588 or 58.0% of total.
Helltrooper – 1,434/1591 or 90.1% of total.

Garkill will need something in the region of a another quarter million fighter-bomber wings just to make it an even match. Assuming he doesn't start taking losses from the city and army AA batteries as the air battle gets closer to our fortifications.

Can't disagree with the 'massive casualties' part though.

This is odd.
Y'know, my paranoia sense is tingling a bit, here, what if they're digging into the railway line for the Speed Freaks to enter? That could give a small window of opportunity to rush into whichever city it leads to.
If the Speed Freaks want to charge our defences solo I would be delighted to let them. Light vehicles aren't going to even scratch our walls.
What is more worrying is that the tunnels let the armies approach safe from artillery fire.
Seems like this particular 'upgrade' is going to be far more useful to invaders than to us.

@Durin Do we have enough mines left to make the compromised tunnels into a death trap?
 
Could have been worse.

Humm…

Unleash the maths!
Orks : Militia : Helltrooper
Kill ratios
62,530 : 6,674 : 25 or 2500 : 267 : 1
63,940 : 6,104 : 23 or 2776 : 265 : 1
38,137 : 9,190 : 35 or 1091 : 263 : 1
62,697 : 6,006 : 23 or 2725 : 261 : 1
26,232 : 13,465 : 51 or 514 : 264 : 1
Totals
253,536 : 41,439 : 157 or 1615 : 264 : 1

Remaining
139,884 : 59,149 : 1,434 or 96 : 41 : 1
Percentages remaining
Orks - 139,884/393,420 or 35.6% of total.
Militia - 59,149/100,588 or 58.0% of total.
Helltrooper – 1,434/1591 or 90.1% of total.

Garkill will need something in the region of a another quarter million fighter-bomber wings just to make it an even match. Assuming he doesn't start taking losses from the city and army AA batteries as the air battle gets closer to our fortifications.

Can't disagree with the 'massive casualties' part though.

If the Speed Freaks want to charge our defences solo I would be delighted to let them. Light vehicles aren't going to even scratch our walls.
What is more worrying is that the tunnels let the armies approach safe from artillery fire.
Seems like this particular 'upgrade' is going to be far more useful to invaders than to us.

@Durin Do we have enough mines left to make the compromised tunnels into a death trap?
Yeah, but the tunnels also means there's no way to maneuver. All of them are locked into nice neat firing lanes.

Also, what are we paying Xavier and the phase tigers? I'm asking cause it isn't enough, not by half.
 
I do this because I love you Durin.
More then anything else the footage that your so cuts have recorded
scouts is spelt so cuts.
first Ork attacks on your cities to occur in around six days time in in Aridia
repeated in.
to kill over a hdunred million Orks and delay their approach by fifteen hours
Hundred not hdunred, although I could be persuaded that's the Orky spelling.
Unfortunately the other layers of the Ork force consists almsot entirely on normal Ork Boyz Warbands
almsot should be almost.
To make matters worse your harassment force took dull advantage
I assume that should be full, not dull.
and the weakness that you Psyker were inflicting on them
Caveman speak there, your not you.
Missing space after the full stop.
often resulting in Tita-Scorpions eating well
Tita is of course Titan.
Thundabeast Herding (North) d100=59+20(Biologis)+40(studies)=11: Success, 400k Thundabeasts diverted towards Northern Ork Horde, will arrive in 2 days
Thundabeast Herding (North) d100=60+20(Biologis)+40(studies)=11: Success, 2 mil Thundabeasts diverted towards Southern Ork Horde, will arrive in 6 days
I question your maths. Looks to me like 111, and 120.

So things to think about.
Numerical advantage is related to ratio of forces not to the actual size of the forces, makes sense and we could probably manage to track that advantage if we cared enough.
Kills also seem to grow exponentially based on the difference between rolls. Again this is something we can check later if we care.
It seems that there's a cap on how many troops can be deployed in a theatre at once. See how the orks always have 10,000. There's not much we can do with this now, however in the future it will be an important number to remember.
Ork Defence (10,000 Boyz Warbands) Roll d100=86+33(skill)+25(Orks)+50(numbers)+25(martial)=219
Ork Defence (10,000 Boyz Warbands) Roll d100=39+33(skill)+25(Orks)+60(numbers)+25(martial)=182
Sorry for the delay but I had to entirely rework my combat system for this update
I will post current forces and options tomorrow, or the next day if something comes up
as a remainder I provide bonuses to war turns for Omakes, and they can have a major impact when operating on this scale
You are forgiven, if you don't mind me asking, what was wrong with the old system that prompted the change?
My guess is that it responded poorly to the massive numbers of orks, but I'm curious.
 
I know that people are upset about the breastplate being taken, but I just view it as an Ork delivery service bringing it to our city. :V
They have to remember that this 'invasion' is actually the Orkish version of adventure tourism. In fact this is the third trip this group has made to Avernus, the second just didn't get past the door guards due to lack of sufficient funds to pay the entry fee. As a non-resident of the polity that Avernus is a member of its expected that interested parties bring gifts in exchange for the excellent local flair for unique experience that is generated by the adventure tourism industry. Avernus even advertises for such exposition of the polity level.

Every adventure tourist has complied with the unwritten rules so far except for that one poncy Necron who was to snooty to even sign the guest book. Though some of the gifts have been of dubious value due to culture clashes. One of the tourist groups is bringing in that lovely new piece of the Gubernatorial Regalia and all he wants is a reciprocal gift of a good fight, like is right and proper. What a polite Ork.
 
Yeah, but the tunnels also means there's no way to maneuver. All of them are locked into nice neat firing lanes.

Also, what are we paying Xavier and the phase tigers? I'm asking cause it isn't enough, not by half.

Going into an Avernite firing lane is a Death Wish on it's own. I would wager that a militia unit could provide a stop gap against those Orks and that's with the heavier ork firepower. Plus we could also bomb the tunnels to collapse them (Skaven style) if we truly need to take a breather.
 
Oh yeah, I vaugely remember something like that. In that case, its strange the kill totals are so low given that we are generally dealing 2^3or 4 (8 or 16) times more casualties that we'd be expected to.
There's also technology multipliers, which are separate from skill bonuses.

I had an idea for a psyker (It's always psykers with me!?) pilot. Precognition proves amazing and decisive for him.
 
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