Shard
One and Many
- Location
- Malaysia
Ideas, @Durin
1. Telepathy
a. Encouraging wildlife to attack orks.
b. Disorienting ork pilots while in the sky.
c. Various infighting techniques.
d. Encouraging unoptimal battle plans and discoordination.
2. Telekinesis
a. Nuke target (or target area)/deflect attacks. (Ex: Shrapnel explosions/storms, improve deathstrike accuracy..)
b. Alter battlefield to your favor/Alter weather.
c. Increase enemy weapon failure/jamming?
d. Reinforce stationary defences, toughening.
3. Pyromancy
a. Weather control.
b. Nuke target with warpfire.
c. Weapon malfunctions? (Weapons and heat..)
d. Missile efficiency (Heat.).
4. Divination
a. All the (enemy) battleplans, battlefield intelligience, timing attacks, etc.
b. Best areas to mine, best plan to use, vulnerabilities in enemy for various tactics (ex: Telepathy vulnerabilities, or even finding where wildlife is more prevelent), foreseeing exploitation of own vulnerabilities and counteracting.
c. Counterdivination.
d. Divination-Assisted assasinations!
5. Biomancy
a. Counteract fatigue
b. Encourage wildlife growth (extraordinary growth?) in area, Create pheromones to attract wildlife?
c. Various boosting efforts.
6. Daemonology
a. Warp bleeding over a large area to increase enemy unease?
b. Counterpsykering.
c. Finding and causing Weirdboyz to blow up?
d. Teleporting agents to places (and out?)... teleporting enemy leaders to killzone?
e. Teleport enemy munitions?
f. Teleport armies to reinforce areas being attacked? (Ex: If a line is cut.)
g. Teleport people caught in ambushes out?
(Totally no idea abt this discipline.)
1. Telepathy
a. Encouraging wildlife to attack orks.
b. Disorienting ork pilots while in the sky.
c. Various infighting techniques.
d. Encouraging unoptimal battle plans and discoordination.
2. Telekinesis
a. Nuke target (or target area)/deflect attacks. (Ex: Shrapnel explosions/storms, improve deathstrike accuracy..)
b. Alter battlefield to your favor/Alter weather.
c. Increase enemy weapon failure/jamming?
d. Reinforce stationary defences, toughening.
3. Pyromancy
a. Weather control.
b. Nuke target with warpfire.
c. Weapon malfunctions? (Weapons and heat..)
d. Missile efficiency (Heat.).
4. Divination
a. All the (enemy) battleplans, battlefield intelligience, timing attacks, etc.
b. Best areas to mine, best plan to use, vulnerabilities in enemy for various tactics (ex: Telepathy vulnerabilities, or even finding where wildlife is more prevelent), foreseeing exploitation of own vulnerabilities and counteracting.
c. Counterdivination.
d. Divination-Assisted assasinations!
5. Biomancy
a. Counteract fatigue
b. Encourage wildlife growth (extraordinary growth?) in area, Create pheromones to attract wildlife?
c. Various boosting efforts.
6. Daemonology
a. Warp bleeding over a large area to increase enemy unease?
b. Counterpsykering.
c. Finding and causing Weirdboyz to blow up?
d. Teleporting agents to places (and out?)... teleporting enemy leaders to killzone?
e. Teleport enemy munitions?
f. Teleport armies to reinforce areas being attacked? (Ex: If a line is cut.)
g. Teleport people caught in ambushes out?
(Totally no idea abt this discipline.)
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