The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
If Garkill concentrates Gargants against any of the networked cities we can concentrate Aesir in response, if he sends them against Duat cities we only have the Aesir they start with.

But why would he concentrate them in Duat? It's not a strategically valuable area for an invasion Garkill knows is going to be extremely difficult and he will need all his Gargants to punch through Hive defenses since they are one of the few unit's that might be able to do that.
 
But why would he concentrate them in Duat? It's not a strategically valuable area for an invasion Garkill knows is going to be extremely difficult and he will need all his Gargants to punch through Hive defenses since they are one of the few unit's that might be able to do that.

The issue is that Duat is hard to reinforce due to them not being on the rail networks, and if Garkill figures that out he may concentrate attacks on those cities.
 
The issue is that Duat is hard to reinforce due to them not being on the rail networks, and if Garkill figures that out he may concentrate attacks on those cities.

Garkill is very smart, but the rail system is underground. I don't see how he could determine which cities are connected and which ones are not in the short time he has before having to commit and land his forces.
 
Garkill is very smart, but the rail system is underground. I don't see how he could determine which cities are connected and which ones are not in the short time he has before having to commit and land his forces.

Duat is still in development, and Garkill may notice there being no reinforcements sent to them if he tries to attack a city.
 
Duat is still in development, and Garkill may notice there being no reinforcements sent to them if he tries to attack a city.

I'm sort of okay with that. I worry about overextending ourselves trying to protect a weak periphery over strengthening our core.
Basically, cities in Duat can be replaced in a way that our Psyker/Forge cities cannot.
 
It should be remembered that the Phase Tigers have been fitted with Recon Armor and split into groups of 1,000 men each. The main thing that they are good for is not massed battle, but infiltration, sabotage, and assassination
Wait. We have thousands?

This is incredible! I was of the assumption that we only had a couple hundred left.
 
Do we want to put extra effort into protecting Malea? Garkill might be looking to reclaim the Quartok's who escaped him. It would be very embarrassing if out protectorate got smashed while we sat back and watched.

Hope the Orks go for the Islands. It is about time we got some use out of the cyber-kraken.
 
once we can starge making stuff we should look into a dedicated hulk killer battleship. The damn things tend to be our biggest headache wen dealing with orks.
 
Wait. We have thousands?

This is incredible! I was of the assumption that we only had a couple hundred left.
No the only time they have taken casualties in numbers we actually care about (apparently one or two have been picked off by Avernus) was during the Daemonic incursion when they literally did a fall back retreat through the demon infested forest in the middle of the incursion and only lost 1000 men.


Allow me to reiterate, they managed to sneak 10,000 men through a demon infested forest during a daemonic incursion and only lost 1000 men though they had help from a guardian species at one point who seem to have taken a shine to them.

once we can starge making stuff we should look into a dedicated hulk killer battleship. The damn things tend to be our biggest headache wen dealing with orks.
There's no such thing, beyond blow the shit out of it.

Life Eater Fungus may work, but it's a big maybe.

Edit: fungus not virus.
 
I think we should assign extra Air Force to Azure Islands and Duat since airdropping is the only way to reinforce them so maintaining aerial superiority in those regions are super important.
 
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Does anyone have an up to date map? I would like to have some clue where our newly settled region is, and knowledge of where everything is in relation to eachother would be a great asset to have.
 
The Return of Garkill, again Canon Omakes: The Black Irons Rally
Omake - The Black Irons Rally

"Soldiers!" called Colonel Diometris to his regiment before him. The men and women of the legendary Black Iron who have fought in almost every single engagement Avernus has been apart of. A regiment created, no re-branded, through the grief of loss in the early days of colonization. The 'beloved and noble' defenders of several citizens in the isles.

"The Green Mongrels have come again to Avernus for the third AND LAST TIME!

As we await our deployment orders we must all pool together all of what we have known since the first day that we breathed. We must defend our cities and people from the murderous Xeno and we will!"

A thundering of boots rising and falling echoes through the transport plane. The movement helps motivate and awaken their brains to prepare for survival and serves as an excellent tempo for the Colonels speech. Diometris continues.

"We fear no Xenos nor Hereic and definitely not the beasts of Avernus! We go now, Irons, to secure another victory by grinding down the Orks into the ground and watching the life erase from there faces. We will see their stinking bodies release those green spores and than we will burn them. AVE IMPERATOR!"

'Hoah's' and 'Ave Imperators' shake the transport plane slightly before a vox calls out to the bay. "This is Lander-117. We are approaching target deployment. Good luck comrades and don't shake our plane too much eh?"

----------------

End.
 
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Does anyone have an up to date map? I would like to have some clue where our newly settled region is, and knowledge of where everything is in relation to eachother would be a great asset to have.

There is a map somewhere in the thread, but from memory:

Spine is in the middle, Elysium is east of Spine, Azure Isles are south of Spine and Elysium. Linden and Everglades are west of the Spine, Aridia is west of Linden and Everglades. Duat is west of Aridia.
 
There's no such thing, beyond blow the shit out of it.

Everything has a counter. Space hulks are massively durable but slow. Something that could deal non trivial damage from out of its range it could wear one down. Puting together a purpose built ship should be possible.

It should also be possible to customize the on target affect. Normal ships have a single powerful shield and a durable hull, hulks have a huge number of (comparatively) weaker shields and kilometers of rock protecting their hull. A gun designed to deal more damage to a hulk would likely be more effective against it at the expense of being less effective against other ships.
 
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Everything has a counter. Space hulks are massively durable but slow. Something that could deal non trivial damage from out of its range it could wear one down. Puting together a purpose built ship should be possible.
No.

Ork BS is simply too strong and at the range required to stay out of the way our Lances are weaker.

Of course there are Nova Canons, but those kill just about everything.

Even then the ones that are big enough to require such tactics (large and up) have far too much mass for this to be effective shields or no shields.

It should also be possible to customize the on target affect. Normal ships have a single powerful shield and a durable hull, hulks have a huge number of (comparatively) weaker shields and kilometers of rock protecting their hull. A gun designed to deal more damage to a hulk would likely be more effective against it at the expense of being less effective against other ships.
Hulks are not just made of rock, they are made of the amalgamations of thousands of different ships of varying types, patterns, strengths and weaknesses crammed together in a mass that gets dense and denser.

From what we can see on the outside of Death's Harbringer it's made up primarily of nids, Imperial, ork and eldar ships, so no a gun designed to deal with rock would not be incredibly helpful.

The final issue is that hulks are simply too variable you cannot just say that's a hulk kill it.

Chaos hulks have chaos bs, orkish hulks have ork bs, nid hulks have nid bs you get the idea, there is no magic bullet for these things save hope nobody controls it, which never happens, or things that are about 100% effective against everything.
 
No.

Ork BS is simply too strong and at the range required to stay out of the way our Lances are weaker.

Of course there are Nova Canons, but those kill just about everything.

Even then the ones that are big enough to require such tactics (large and up) have far too much mass for this to be effective shields or no shields.

we don't have any existing designs that can do that. something custom might be able to. it doesn't need to be able to kill a hulk in a normal fight, it needs to be able to damage a hulk over a few hours of long range harassment. If we want to get fancy build a bunch of fast cruisers with good shields that can nip into and out of effective engagement range. Even if it only amounts to throwing a few more modifiers to rolls against hulks it would be worthwhile. I'm not hoping to build something cheap that kills hulks, I'm hoping to build something that's very cost effective against them. Because right now the only answer we have to them is battering them with our fleets, and that's way to expensive to maintain now that we have aggressive neighbors.
 
we don't have any existing designs that can do that. something custom might be able to. it doesn't need to be able to kill a hulk in a normal fight, it needs to be able to damage a hulk over a few hours of long range harassment. If we want to get fancy build a bunch of fast cruisers with good shields that can nip into and out of effective engagement range. Even if it only amounts to throwing a few more modifiers to rolls against hulks it would be worthwhile. I'm not hoping to build something cheap that kills hulks, I'm hoping to build something that's very cost effective against them. Because right now the only answer we have to them is battering them with our fleets, and that's way to expensive to maintain now that we have aggressive neighbors.
Sure, but we already have anti hulk weapons, they're called Vortex Nova Shells.

They're much cheaper to build than an entire ship.
 
Everything has a counter. Space hulks are massively durable but slow. Something that could deal non trivial damage from out of its range it could wear one down. Puting together a purpose built ship should be possible.

It should also be possible to customize the on target affect. Normal ships have a single powerful shield and a durable hull, hulks have a huge number of (comparatively) weaker shields and kilometers of rock protecting their hull. A gun designed to deal more damage to a hulk would likely be more effective against it at the expense of being less effective against other ships.
you have a ship designed to do this, it is the Gungnir, given enough time it could deal with even Death's Harbringer if it was unescorted, it is not unescorted
 
@Durin just out of curiosity, how would a Legendary-class Dreadnought fare 1-on-1 against Death's Harbinger in a slugging match?
it could go either way, the Legand is better armoeud and has a terrifying amount of firepower but the sheer mass and number of gunz that Death's Harbringer can bring to bear makes it equal (aauming skilled commanders for both, if it turns into a slugging match Death's harbringer wins). Of course that means that a Legand could easily solo any other Hulk that you have seen
 
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