The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
it could go either way, the Legand is better armoeud and has a terrifying amount of firepower but the sheer mass and number of gunz that Death's Harbringer can bring to bear makes it equal. Of course that means that a Legand could easily solo any other Hulk that you have seen
1. How long would it take to build one.
2. How expensive would it be to maintain it?

Cause the Legend is full Gloriana.
 
have we done enough damage to the ork fleet to signifagnatly affect the outcome if the trust fleet fights though the trap?
 
1. How long would it take to build one.
2. How expensive would it be to maintain it?

Cause the Legend is full Gloriana.
yes a Gloriana would be considered to be a Dreadnought like the Legand
1. with current shipyards it would take 60 years, 30 with the next size up. for this time it would use all of Vanaheim's largest shipyard and it would cost half a million AM a year and 4k EM
construction costs would be around 90 million AM and 300k EM, though they will halve of you get the next level of shipyard
 
have we done enough damage to the ork fleet to signifagnatly affect the outcome if the trust fleet fights though the trap?
yes you have, inparticular the fact that you have crippled the number of Ork Kroozers and greatly reduced their escorts and attack craft means that the Imperial Trust Guard will have a massive maneuvering advantage
hover the decision has been made and even with this you will lose at least a third of the Imperial Trust's fleet, which both leaves you vulnerable and would make the planned counter attack very risky
 
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yes a Gloriana would be considered to be a Dreadnought like the Legand
1. with current shipyards it would take 60 years, 30 with the next size up. for this time it would use all of Vanaheim's largest shipyard and it would cost half a million AM a year and 4k EM
construction costs would be around 90 million AM and 300k EM, though they will halve of you get the next level of shipyard
Bloody hell.

1. I get this is probably a terrible question, but would the legend be higher tech than the Glorians? What with it being fully Dark Age rather than 30K admech tech which has Dark Age, but not massive amounts.
 
So, just an initial idea here. General thought is to initially focus our heavy hitters in two more central locations so that they can be moved around as needed using railways for potential counter attacks, and countering deployments of the enemy. Otherwise distribute relatively evenly, but with hardening up of the most vulnerable locations (Duat) and the most valuable locations (Psyker and Forge Cities).

Plan will be to require the enemy to siege our cites, and shuffle forces around to reinforce as needed. Azure Isles are considered relatively safe despite being cut off from the railway network. On the air force we can either keep the air force around the cites, and not contest the landing, or (my prefered action) try to establish air superiority by destroying all the enemy fighters in the initial landing (basically by attacking the landers and then switching to the fighters when they come out to defend the landers).

@Durin

1: What are our advisors thoughts on the deployment suggestions below?

2: What do they think of our chances of establishing air superiority by attempting to concentrate our forces during the initial landing and attacking enemy fighters during that period?

First you need to decide the general deployment layout of your psyker Choirs
[] Psyker Choirs: Spread out evenly between all Hives
[] Psyker Choirs: Put a third in Dis and spread out other Choirs evenly
[] Psyker Choirs: Deploy all Choirs in Dis
[] Psyker Choirs: Write in
Next you need to decide on what exceptions to take for the more vulnerable locations
[] Psyker Choirs: Deploy Choir in each Psyker City
[] Psyker Choirs: Deploy Choir in each city of Duat
[] Psyker Choirs: Deploy Choir in each Forge-City
[] Psyker Choirs: Deploy Choir in each city of the Azure Islands, double the number in The Fair Isle
[] Psyker Choirs: Write in

We have 18... so...

[] Psyker Choirs: Deploy Choir in each Psyker City
[] Psyker Choirs: Deploy Choir in each city of Duat
[] Psyker Choirs: Deploy Choir in each Forge-City
[] Psyker Choirs: Deploy Choir in each Hive

Should be 18 choirs there.

I'm not as worried about the Azure Isles. Orks didn't attack much there last time, and they are not very vulnerable to the Orks due to the difficulty of concentrating their forces.

First you need to decide the general deployment layout of your psyker Regiments
[] Psyker Regiments: Spread out evenly between all cities
[] Psyker Regiments: Half in the Hives, the rest Spread out evenly
[] Psyker Regiments: Deploy all Regiments in Dis
[] Psyker Regiments: Write in
Next you need to decide on what exceptions to take for the more vulnerable locations
[] Psyker Regiments: Deploy an additional Regiment in each Psyker City
[] Psyker Regiments: Deploy an additional two Regiments in each Psyker City
[] Psyker Regiments: Deploy an additional three Regiments in each Psyker City
[] Psyker Regiments: Double the share of cities in Duat (minimum increase of 1 Regiment)
[] Psyker Regiments: Double the share of Forge-Cities (minimum increase of 1 Regiment)
[] Psyker Regiments: Double the share of cities in the Azure Islands (minimum increase of 1 Regiment)
[] Psyker Regiments: Write in

Thinking this maybe?

[] Psyker Regiments: Half in the Hives, the rest Spread out evenly
[] Psyker Regiments: Deploy an additional two Regiments in each Psyker City
[] Psyker Regiments: Double the share of Forge-Cities (minimum increase of 1 Regiment)

First you need to decide the general deployment layout of your psyker Teams
[] Psyker Teams: Spread out evenly between all cities
[] Psyker Teams: Half in the Hives, the rest Spread out evenly
[] Psyker Teams: Deploy all Teams in Dis
[] Psyker Teams: Write in
Next you need to decide on what exceptions to take for the more vulnerable locations

[] Psyker Teams: Double the share of psyker cities (minimum increase of 1 Team)
[] Psyker Teams: Double the share of cities in Duat (minimum increase of 1 Team)
[] Psyker Teams: Double the share of Forge-Cities (minimum increase of 1 Team)
[] Psyker Teams: Double the share of cities in the Azure Islands (minimum increase of 1 Team)
[] Psyker Teams: Write in

And this?

[] Psyker Teams: Half in the Hives, the rest Spread out evenly
[] Psyker Teams: Double the share of psyker cities (minimum increase of 1 Team)
[] Psyker Teams: Double the share of cities in Duat (minimum increase of 1 Team)
[] Psyker Teams: Double the share of Forge-Cities (minimum increase of 1 Team)

First you need to decide the general deployment layout of your Helguard Regiments
[] Helguard : Spread out evenly between all cities
[] Helguard : Half in the Hives, the rest spread out evenly
[] Helguard : All in the Hives
[] Helguard : Write in
Next you need to decide on what exceptions to take for the more vulnerable locations
[] Helguard : Double the share of psyker cities (minimum increase of 1 Regiment)
[] Helguard : Double the share of cities in Duat (minimum increase of 1 Regiment)
[] Helguard : Double the share of Forge-Cities (minimum increase of 1 Regiment)
[] Helguard : Double the share of cities in the Azure Islands (minimum increase of 1 Regiment)
[] Helguard : Write in

[] Helguard : Half in the Hives, the rest spread out evenly
[] Helguard : Double the share of psyker cities (minimum increase of 1 Regiment)
[] Helguard : Double the share of cities in Duat (minimum increase of 1 Regiment)
[] Helguard : Double the share of Forge-Cities (minimum increase of 1 Regiment)

[] Black Irons: Deploy with other Helguard
[] Black Irons: Spread out evenly between all cities
[] Black Irons: Half in the Hives, the rest spread out evenly
[] Black Irons: Write in

[] Black Irons: Deploy in Psyker Cities
[] Black Irons: Deploy in Duat
[] Black Irons: Deploy in Forge-Cities
[] Black Irons: Deploy in Azure Islands
[] Black Irons: Write in

I'm thinking something like this:

[] Black Irons: Divided evenly between Silver Lake, Malea, Dorthonion, and Iota Three

That would put 1/4 of the Black Irons in each of the four regions best suited for what the Black Irons provide (I think: Desert, Plains, Forest, and Desert). But leaves them concentrated enough for potential counter attacks. Can use the railways to move them around (except for the 1/4 in Duat).

[] Phase-Tigers: Spread out evenly between all Hives
[] Phase-Tigers: Deploy in (City)
[] Phase-Tigers: Write in

[] Phase-Tigers: Deploy in (Hollin)

Think we should keep them central. Hollin is another option.

[] Governor's Own: Keep the entire Regiment with you
[] Governor's Own: Deploy a compony to protece (character), can be taken multiple times, must ahve at least 5 Componies with Rotbart

Not sure how many companies we have available to deploy (EDIT: apparently 6), but leaning towards:

[] Governor's Own: Deploy a company to protect (Ridcully)
[] Governor's Own: Deploy a company to protect (Ridcully) x2
[] Governor's Own: Deploy a company to protect (Syr)
[] Governor's Own: Deploy a company to protect (Jane)
[] Governor's Own: Deploy a company to protect (Lin)
[] Governor's Own: Deploy a company to protect (Aryz)


(Aryz is more of a political gesture, but I think it's potentially worth it, otherwise x2 on Syr?)

First you need to decide the general deployment layout of your Heavy Armour Regiments
[] Heavy Armour: Spread out evenly between all cities
[] Heavy Armour: Half in the Hives, the rest spread out evenly
[] Heavy Armour: All in the Hives
[] Heavy Armour: All in (City)
[] Heavy Armour: Write in
Next you need to decide on what exceptions to take for the more vulnerable locations
[] Heavy Armour: Double the share of psyker cities (minimum increase of 1 Regiment)
[] Heavy Armour: Double the share of cities in Duat (minimum increase of 1 Regiment)
[] Heavy Armour: Double the share of Forge-Cities (minimum increase of 1 Regiment)
[] Heavy Armour : Double the share of cities in the Azure Islands (minimum increase of 1 Regiment)
[] Heavy Armour: Write in

Maybe this?

[] Heavy Armour: Split evenly between Silver Lake and Dorthonion

First you need to decide the general deployment layout of your Helltrooper Regiments
[] Helltroopers: Spread out evenly between all cities
[] Helltroopers: Half in the Hives, the rest spread out evenly
[] Helltroopers: All in the Hives
[] Helltroopers: Write in
Next you need to decide on what exceptions to take for the more vulnerable locations
[] Helltroopers: Double the share of psyker cities (minimum increase of 1 Regiment)
[] Helltroopers: Double the share of cities in Duat (minimum increase of 1 Regiment)
[] Helltroopers: Double the share of Forge-Cities (minimum increase of 1 Regiment)
[] Helltroopers: Double the share of cities in the Azure Islands (minimum increase of 1 Regiment)
[] Helltroopers: Write in

[] Helltroopers: Spread out evenly between all cities

First you need to decide the general deployment layout of your Air Force
[] Air Force: Spread out evenly between all cities
[] Air Force: Half in the Hives, the rest spread out evenly
[] Air Force: All in the Hives
[] Air Force: Write in
Next you need to decide on what exceptions to take for the more vulnerable locations
[] Air Force: Double the share of psyker cities (minimum increase of 1 Regiment)
[] Air Force: Double the share of cities in Duat (minimum increase of 1 Regiment)
[] Air Force: Double the share of Forge-Cities (minimum increase of 1 Regiment)
[] Air Force: Double the share of cities in the Azure Islands (minimum increase of 1 Regiment)
[] Air Force: Write in

If we are planing to contest the landing than I'd guess we'd want them concentrated:

[] Air Force: Divided evenly between Dis, Helm's Deep, and Hollin

That puts them all in the central areas and where they can support each other but can't all be neutralized by a lucky Rok strike.

On the other hand if we are planning to stay turtled around the cites then I'd guess:

[] Air Force: Spread out evenly between all cities

First you need to decide the general deployment layout of your PDF Regiments
[] PDF: Spread out evenly between all cities
[] PDF: Half in the Hives, the rest spread out evenly among the other cities
[] Helltroopers: Write in
Next you need to decide on what exceptions to take for the more vulnerable locations
[] PDF: Double the share of psyker cities (minimum increase of 1 Regiment)
[] PDF: Double the share of cities in Duat (minimum increase of 1 Regiment)
[] PDF: Double the share of Forge-Cities (minimum increase of 1 Regiment)
[] PDF: Double the share of cities in the Azure Islands (minimum increase of 1 Regiment)
[] PDF: Write in

[] PDF: Spread out evenly between all cities
[] PDF: 50% increase in the share of psyker cities (minimum increase of 1 Regiment)
[] PDF: 50% increase in the share of cities in Duat (minimum increase of 1 Regiment)
[] PDF: 50% increase in the share of Forge-Cities (minimum increase of 1 Regiment)

First you need to decide the general deployment layout of the Aesir
[] Aesir: Spread out evenly between all cities
[] Aesir: Half in the Hives, the rest spread out evenly
[] Aesir: All in the Hives
[] Aesir: All in (City)
[] Aesir: Write in
Next you need to decide on what exceptions to take for the more vulnerable locations
[] Aesir: Double the share of psyker cities (minimum increase of 1 Maniple)
[] Aesir: Double the share of cities in Duat (minimum increase of 1 Maniple)
[] Aesir: Double the share of Forge-Cities (minimum increase of 1 Maniple)
[] Aesir : Double the share of cities in the Azure Islands (minimum increase of 1 Maniple)
[] Aesir: Write in

[] Aesir: 10% in Iota Two, 10% in Iota Five, 40% in Silver Lake, 40% in Dorthonion

The vote for the Svartalfar is missing, but I'm guessing the same question.

I'm leaning towards spreading them out evenly to bolster the cities for sieges:

[] Svartalfar Guard/Elites: Spread out evenly between all cities

First you need to decide the general deployment layout of the Aesir
[] Fire-Giants: Spread out evenly between all Hives
[] Fire-Giants: All in (City)
[] Fire-Giants: Write In

[] Fire-Giants: All in (Dis)

First you need to decide the general deployment layout of the Aesir
[] Vargarian Guard: Spread out evenly between all Hives
[] Vargarian Guard: All in (City)
[] Vargarian Guard: Chaplain Horatius in (City)
[] Vargarian Guard: Write In

[] Vargarian Guard: All in (Dis)
[] Vargarian Guard: Chaplain Horatius in (Dis)

Keep our two best chances of killing Garkill in DIs with us (as that is the most likely place he'll come). Also is central location and can be deployed elsewhere using railways.


The Duat cities and the Azure Isles cities aren't in the tube network, right?

Correct

Are the Duat cities connected to each other?

Nope
 
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So, just an initial idea here. General thought is to initially focus our heavy hitters in two more central locations so that they can be moved around as needed using railways for potential counter attacks, and countering deployments of the enemy. Otherwise distribute relatively evenly, but with hardening up of the most vulnerable locations (Duat) and the most valuable locations (Psyker and Forge Cities).

Plan will be to require the enemy to siege our cites, and shuffle forces around to reinforce as needed. Azure Isles are considered relatively safe despite being cut off from the railway network. On the air force we can either keep the air force around the cites, and not contest the landing, or (my prefered action) try to establish air superiority by destroying all the enemy fighters in the initial landing (basically by attacking the landers and then switching to the fighters when they come out to defend the landers).

@Durin

1: What are our advisors thoughts on the deployment suggestions below?

2: What do they think of our chances of establishing air superiority by attempting to concentrate our forces during the initial landing and attacking enemy fighters during that period?



We have 18... so...

[] Psyker Choirs: Deploy Choir in each Psyker City
[] Psyker Choirs: Deploy Choir in each city of Duat
[] Psyker Choirs: Deploy Choir in each Forge-City

Would be eleven choirs. Plus one in each of the 7 hives?

I'm not as worried about the Azure Isles. Orks didn't attack much there last time, and they are not very vulnerable to the Orks due to the difficulty of concentrating their forces.



Thinking this maybe?

[] Psyker Regiments: Half in the Hives, the rest Spread out evenly
[] Psyker Regiments: Deploy an additional two Regiments in each Psyker City
[] Psyker Regiments: Double the share of Forge-Cities (minimum increase of 1 Regiment)



And this?

[] Psyker Teams: Half in the Hives, the rest Spread out evenly
[] Psyker Teams: Double the share of psyker cities (minimum increase of 1 Team)
[] Psyker Teams: Double the share of cities in Duat (minimum increase of 1 Team)
[] Psyker Teams: Double the share of Forge-Cities (minimum increase of 1 Team)



[] Helguard : Half in the Hives, the rest spread out evenly
[] Helguard : Double the share of psyker cities (minimum increase of 1 Regiment)
[] Helguard : Double the share of cities in Duat (minimum increase of 1 Regiment)
[] Helguard : Double the share of Forge-Cities (minimum increase of 1 Regiment)



I'm thinking something like this:

[] Black Irons: Divided evenly between Silver Lake, Malea, Dorthonion, and Iota Three

That would put 1/4 of the Black Irons in each of the four regions best suited for what the Black Irons provide (I think: Desert, Plains, Forest, and Desert). But leaves them concentrated enough for potential counter attacks. Can use the railways to move them around (except for the 1/4 in Duat).



[] Phase-Tigers: Deploy in (Dis)

Think we should keep them central. Hollin is another option.



Not sure how many companies we have available to deploy (4?), but leaning towards:

[] Governor's Own: Deploy a company to protect (Jane)
[] Governor's Own: Deploy a company to protect (Syr)
[] Governor's Own: Deploy a company to protect (Lin)
[] Governor's Own: Deploy a company to protect (Scott)



Maybe this?

[] Heavy Armour: Split evenly between Silver Lake and Dorthonion



[] Helltroopers: Spread out evenly between all cities



If we are planing to contest the landing than I'd guess we'd want them concentrated:

[] Air Force: Divided evenly between Dis, Helm's Deep, and Hollin

That puts them all in the central areas and where they can support each other but can't all be neutralized by a lucky Rok strike.

On the other hand if we are planning to stay turtled around the cites then I'd guess:

[] Air Force: Spread out evenly between all cities



[] PDF: Spread out evenly between all cities
[] PDF: 50% increase in the share of psyker cities (minimum increase of 1 Regiment)
[] PDF: 50% increase in the share of cities in Duat (minimum increase of 1 Regiment)
[] PDF: 50% increase in the share of Forge-Cities (minimum increase of 1 Regiment)



[] Aesir: 10% in Iota Two, 10% in Iota Five, 40% in Silver Lake, 40% in Dorthonion

The vote for the Svartalfar is missing, but I'm guessing the same question.

I'm leaning towards spreading them out evenly to bolster the cities for sieges:

[] Svartalfar Guard/Elites: Spread out evenly between all cities



[] Fire-Giants: All in (Dis)



[] Vargarian Guard: All in (Dis)
[] Vargarian Guard: Chaplain Horatius in (Dis)

Keep our two best chances of killing Garkill in DIs with us (as that is the most likely place he'll come). Also is central location and can be deployed elsewhere using railways.




Correct



Nope
1. The scattering of the Psyker Choirs will limit their ability to apply overwintering force but will allow them to reinforce more areas
The extra regiments in the Psyker Cites should be enough against all but the heaviest attack, and with the regiments as split out as they are there will be a regiment in every city to counter Wiedboyz and act as some super elites

The teams will be able to act effectivly in all areas, and you will have a major reserve int he Hives
This will provide both a level of reinforcement to all cities and a decent core of Helguard in each Hive
No issues with the Black Irons
Dis is the most central but Hollin is the environment they are most deadly in, and not that much less central
You have 6 available to deploy, otherwise Scott is not doable as she is on Diephobe
The heavy armour will remain concentrated in two locations that are liable to be attacked, this could be useful or it could be an issue as those locations have weaker defences then many and may be targeted for concentrated bombardment
No issues with spreading out the Helltroopers
I should mention that the air force does not include the militia air force, just your regulars
No issues with PDF
Will add Svartalfar vote but it is the same,
The Aesir follow your habit of concentrating your heavies in two cities that are your most vunerable to orbital bombardment and most likely to be attacked
No issues with Svartalfar, Vargains or Fire-Giants
 
1. What would be the Rock's power level?

2. This may sound ignorant, but don't the Mechanics have their skitarii?
 
Danger speech
Mini Omake - Danger speech

My fellow Avernites.
Within the next days the we expect roughly 20 billions orcs to come knocking on our doors.
I know everyone is exited to fight something less deadly for once, but please keep the doors shut.
Notably I governor Rothbart hereby invoke Total War Protocols.
Yes, this means usage of recreational high explosives is now allowed within city limits.
Please, keep an appropriate kill ratio with respect to damaging public structures.
Also there will be disciplinal hearings for anyone found luring lone orcs into fistfights.
..it's not efficient.

--------------
My internal picture of the average Avernite being Steve Irwin is probably not canon compliant. ...just roll with it xD.

"'ere we see an orc jugganaut. beawtiful
Agh, he's cranky awlright!
I'm gonna wrastle him."
 
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Here are my current thoughts. (and we should probably vote on this in plan format, because anything else will not be coherent)

Not sure I understand the thought here. It seems that you are concentrating the general forces in the Hives, while spreading our heavies (Aesir, Baneblades, Levithans etc) out all over the place.

By and large we can concentrate a bit less than half of most forces into the Hives, since those are the regional centers. They can then be redeployed as needed through the rails. Duat and the Forge Cities get some special attention, as Duat is not on the rail network and the Forge Cities have not been upgraded. The Azure Islands also get doubled PDF just in case since they're not on the rail network, and we should be able to transport away from them this time since we have enough air forces that we're likely going to be able to maintain an escort for the transports to get them to Dis or a city in Elysium.

It seems to me like the opposite is the best approach.

Evenly distribute the PDF, Heltroopers, and Helguard, since we can re-concentrate them using the railways if need be. So better to have them distributed so that every city is harder to initially roll over, allowing more time for reinforcements to arrive. (Perhaps with some extra concentration at the vulnerable and valuable locations, ie Duat and Forge/Psyker cities).

Meanwhile our heavies ought to be concentrated into two or three locations so that they can act together as a mighty fist for a counter attack. (Or reinforce once Garkill clearly commits his forces to attacking a specific location). Spreading them out makes little sense since they are most powerful in combination and that's almost certainly how we will want to deploy them.

[] Heavy Armour: Half in the Hives, the rest spread out evenly
[] Heavy Armour: Double the share of cities in Duat (minimum increase of 1 Regiment)
[] Heavy Armour: Double the share of Forge-Cities (minimum increase of 1 Regiment)

It seems to me that deploying so many of the heavies to Duat is particularly damaging, since we will not be able to use them in counter attacks elsewhere. We should put the minimum of heavies in Duat (zero I think), and give Duat extra PDF/Heltroopers/Helguard instead.

[] Black Irons: Deploy half in Duat
[] Black Irons: Deploy half in Forge-Cities

This is more defensible, though I would prefer to have the Black Irons available as reinforcements and for counter offensives. Still I can see the reasoning behind giving the Black Irons the Duat cities to defend, as they will hold no matter the odds. Allowing us a lot more time to get reinforcements there.

[] Air Force: Spread out evenly between all cities

This seems to commit us to not contesting the landing of Garkill's troops. This is probably the most important decision (other than the Aesir) so we might want to discuss this decision in more detail.

Particularly if you want to provide escorts to moving troops from Azure Isles (if they are not attacked again) or to or from Duat we will want them much more concentrated so that we have enough Cargo ships to move large numbers of troops and be defended by escorts.

[] Aesir: Half in the Hives, the rest spread out evenly
[] Aesir: Double the share of cities in Duat (minimum increase of 1 Maniple)
[] Aesir: Double the share of Forge-Cities (minimum increase of 1 Maniple)

This again seems very bad, as we want a minimum of Aesir in Duat, and most of the available to be moved to wherever we need to move them.

[] Fire-Giants: All in The Fens

Not sure why you are deploying them there... Hollin or Dis are more central locations.

Isn't this our Garkill attack unit? Seems like we should keep them at central command until we know where Garkill is.

Disagree with this one pretty strongly. I think the Phase Tigers' strengths are best suited to concentrated action.

It should be remembered that the Phase Tigers have been fitted with Recon Armor and split into groups of 1,000 men each. The main thing that they are good for is not massed battle, but infiltration, sabotage, and assassination.

We have not divided them into different units. We specifically voted to keep them as a single unit.

We might deploy them in smaller units, but since they are better at infiltration, sabotage, and assassination, seems to me we should keep them together in the central location to be dispatched as needed.

you have a ship designed to do this, it is the Gungnir, given enough time it could deal with even Death's Harbringer if it was unescorted, it is not unescorted

Hmm... wondering if we should have the Gungnir switch to targeting Death's Harbringer. Softening it up before the main fleet arrives in two weeks.
 
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1. The scattering of the Psyker Choirs will limit their ability to apply overwintering force but will allow them to reinforce more areas
The extra regiments in the Psyker Cites should be enough against all but the heaviest attack, and with the regiments as split out as they are there will be a regiment in every city to counter Wiedboyz and act as some super elites

The teams will be able to act effectivly in all areas, and you will have a major reserve int he Hives
This will provide both a level of reinforcement to all cities and a decent core of Helguard in each Hive
No issues with the Black Irons
Dis is the most central but Hollin is the environment they are most deadly in, and not that much less central
You have 6 available to deploy, otherwise Scott is not doable as she is on Diephobe
The heavy armour will remain concentrated in two locations that are liable to be attacked, this could be useful or it could be an issue as those locations have weaker defences then many and may be targeted for concentrated bombardment
No issues with spreading out the Helltroopers
I should mention that the air force does not include the militia air force, just your regulars
No issues with PDF
Will add Svartalfar vote but it is the same,
The Aesir follow your habit of concentrating your heavies in two cities that are your most vunerable to orbital bombardment and most likely to be attacked
No issues with Svartalfar, Vargains or Fire-Giants

Okay...

Moved Phase Tigers initial deployment to Hollin.

Main two issues left is the concentration of the Aesir/Heavies and the Air Force.

Concentrating the Heavies/Aesir in two of the most likely targets was something I was intending. Glad to know that they are vulnerable.

On the one hand, this might be a very good idea as it puts our most powerful units in two of the most likely targets for massive attacks.

On the other hand, we could also deploy them to the region Hives and then reinforce later... avoiding potential damage in the initial bombardment.

I'm leaning towards keeping them in Silver Lake and Dorothian.

On the air force...

Maybe it would be better to describe what we want to do and then ask for the best deployment to accomplish it?

@Durin

I get that this is just our main air force, for the air force what would the best deployment for each of the following strategic goals:

1: Attempting to destroy the Ork fighter cover by attacking them during the initial landing

2: Attempting to eliminate/reduce the Ork landing craft during the initial landing

3: Bombing the initial landing positions before the Orks can fully deploy their anti-aircraft defences

4: Providing local air superiority around each city during an assault on the city, including bombing attack on assaulting columns

5: Attacks of opportunity on Ork transports/bombers/fighters that are small enough to be overwhelmed

6: Maintain the ability to reinforce cities (like the Azure Isles and Duat) by air
 
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Okay...

Moved Phase Tigers initial deployment to Hollin.

Main two issues left is the concentration of the Aesir/Heavies and the Air Force.

Concentrating the Heavies/Aesir in two of the most likely targets was something I was intending. Glad to know that they are vulnerable.

On the one hand, this might be a very good idea as it puts our most powerful units in two of the most likely targets for massive attacks.

On the other hand, we could also deploy them to the region Hives and then reinforce later... avoiding potential damage in the initial bombardment.

I'm leaning towards keeping them in Silver Lake and Dorothian.

On the air force...

Maybe it would be better to describe what we want to do and then ask for the best deployment to accomplish it?

@Durin

I get that this is just our main air force, for the air force what would the best deployment for each of the following strategic goals:

1: Attempting to destroy the Ork fighter cover by attacking them during the initial landing

2: Attempting to eliminate/reduce the Ork landing craft during the initial landing

3: Bombing the initial landing positions before the Orks can fully deploy their anti-aircraft defences

4: Providing local air superiority around each city during an assault on the city, including bombing attack on assaulting columns

5: Attacks of opportunity on Ork transports/bombers/fighters that are small enough to be overwhelmed

6: Maintain the ability to reinforce cities (like the Azure Isles and Duat) by air
1. split between the Hives
2. split everywhere,
3. split between the hives
4. split everywhere
5. everywhere
6. double in selected regions and one of the others
you have hundreds of thousands of militia air wings, you may actually have the numbers in the air for quite some time
 
I'm throwing my support behind Elder Haman. You should concentrate your heavies in order to use them as a strategic unit, not parcel them out in penny packets everywhere. Its basically the difference between the French and British forces (Penny packets of armor all down the line) and the German Wehrmacht(smaller, less technologically advanced, but concentrated force) during the Battle of France. Concentration of force is necessary for successful offensive and defensive operations.
 
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