The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
and he possibly has 3,500 Gargents, with most Gargents being able to tank a Deathstrke or more, this is the possible equivalent of a dozen Titan Legions, you can not afford to disregard it
Not disregarding it, just not as worried as I probably should be, seeing as he still suffers from a few things.

What's a grav launcher?
Those Giant AA guns that we got out of the weapons moduel for the flying research center.

We've stuck a bunch on our cities, with the biggest being Titan weapons.
AA Missile Launcher- Notably lager then a normal missile launcher this weapon is designed to be used by Shocktroopers or vehicles, though it can function as a crew served weapon. It uses an electromagnetic system very similar to that of an Impaler to launch its missiles at twice the speed of sound, making it a very dangerous weapon to light and medium aircraft. This is an effective short range AA weapon though it has trouble with the larger and better armored aircraft. It has enough range to hit targets within around ten kilometers, more then enough to threaten bombers and strike aircraft. (Heavy Weapon)
AA Heavy Missile Launcher-Similar in size to a Battle Cannon this weapon is designed to be used by dedicated AA platforms or as a secondary weapon by superheavy vehicles. It uses an electromagnetic system very similar to that of an Impaler to launch its missiles at five times the speed of sound, making it a very dangerous weapon to most aircraft. This is an effective medium range AA weapon with enough firepower to one shot many aircraft and badly damage all but the toughest. It has enough range to hit targets within around forty kilometers, more then enough to protect and entire region from attackers. (Ordinance Weapon)
Gravatic Missile Launcher- This missile launcher is designed to be mounted on superheavy vehicles and stationary defences and is similar in size to a Plasma Blastgun or Baneblade Cannon. It uses Gravatic technology to launch a man sized missile at tens of kilometers per second, speed that while rapidly lost allows it to target distant enemies with ease. This is a deadly long ranged AA weapon with enough firepower to one shot most aircraft and inflict major damage on even the superheavy aircraft such as Thunderhawk Gunships and most landers. It can reliably target enemies at a range of four hundred kilometers, a massive range that only the massive SAM batteries used by city defences can match. (Light Titan Weapon)
Heavy Gravatic Missile Launcher- This missile launcher is designed to be mounted on the largest superheavy vehicles and stationary defences and is similar in size to a Neutron Obliterator. It uses Gravatic technology to launch a massive missile at nearly a hundred kilometers per second, speed that while rapidly lost allows it to target distant enemies with ease. This is a deadly long ranged AA weapon with enough firepower to one shot almost all aircraft and inflict major damage on even those superheavy aircraft caapble of surviving a hit. It can reliable target enemies at a range of eight hundred kilometers, a massive range that exceeds the AA range of any weapon that you know of. (Titan Weapon)

I asked @Durin if they could reorient themselves to fire at the gargants I believe he said yes.
 
Last edited:
you could try but you have a low success rate and a very high chance of losing the Choir that tries even on a success, large scale working of the warp like this are not safe or easy, particularly on short notice
Ok, I think we need to ask reinforcements to arrive fast and try do defuse the ritual with a choir we can afford to lose. Chances are low but we need those reinforcements. Two weeks means half of Avernus get destroyed.
 
Ok, I think we need to ask reinforcements to arrive fast and try do defuse the ritual with a choir we can afford to lose. Chances are low but we need those reinforcements. Two weeks means half of Avernus get destroyed.
Gonna have to disagree.

We do this there's a chance, not a big one, but a chance of the warping into the Hulks, the normal ships aren't too important, but the Hulks would rip the ships to shreds especially since they're so close to the planet.

@Durin
1. Would this ritual receive a debuff for being performed near a planet?
 
Gonna have to disagree.

We do this there's a chance, not a big one, but a chance of the warping into the Hulks, the normal ships aren't too important, but the Hulks would rip the ships to shreds especially since they're so close to the planet.

@Durin
1. Would this ritual receive a debuff for being performed near a planet?
it would receive a range debuff, also not so small chance
 
@Durin
1. What's the feasibility for our psykers to to replicate the trick in forcing a fleet out of the warp at a desired location:
a. Within three days?
b. in the future, as part of an offensive naval campaign?

What I'm thinking is to use our psykers to pull a friendly fleet out of the warp into a targeted location. If feasible for this operation, we can use it to interdict our reinforcement fleet coming in from out-system before they hit Garkill's ambush, similar to a precision hyperspace jump in Star Wars. This way, we could possibly have our reinforcements on time and avoid dropping into the middle of an ambush. However, if the warp disturbance created by the weirdboyz is significantly larger than the one generated by our own psykers, it may not do much, comparable to finding the null gravity point between differently massive celestial bodies.

For the future, if we can pull it off with significant preparation and planning, we might be able to slip the psykers into the target system with stealth ships, set up the ritual, and "catch" our fleet deeper in-system than usual for a planetary assault.
 
Last edited:
The thing about a telepath attack is that the weirdboyz are also trying to do a huge working - kill a few hundred at the right moment and get a cascade failure as more of them overload. Attempting the direct opposition with demonologists is more costly but I think we should try it anyway. With fleets this size even tiny improvements to the odds are worth a great deal.
 
@Durin

Anti-Air Missile STCs
It uses an electromagnetic system very similar to that of an Impaler to launch its missiles at twice the speed of sound, making it a very dangerous weapon to light and medium aircraft.
Giving hard measurements like this for technology in 40k in general is a bad idea. In the case of the AA Missile Launcher, for example, it's not even fast enough to keep up with some RL jet fighters. Better to give relative measurements instead of absolute measurements. So instead of "the system launches missiles at Mach 2", write "the system launches missiles at such high speeds that it is very dangerous to light and medium aircraft" or something like that.

1. What's the feasibility for our psykers to to replicate the trick in forcing a fleet out of the warp at a desired location:
a. Within three days?
b. in the future, as part of an offensive naval campaign?
This is probably better accomplished using warp technology instead of psykers.
 
Last edited:
@Durin
1. What's the feasibility for our psykers to to replicate the trick in forcing a fleet out of the warp at a desired location:
a. Within three days?
b. in the future, as part of an offensive naval campaign?

What I'm thinking is to use our psykers to pull a friendly fleet out of the warp into a targeted location. If feasible for this operation, we can use it to interdict our reinforcement fleet coming in from out-system before they hit Garkill's ambush, similar to a precision hyperspace jump in Star Wars. This way, we could possibly have our reinforcements on time and avoid dropping into the middle of an ambush. However, if the warp disturbance created by the weirdboyz is significantly larger than the one generated by our own psykers, it may not do much, comparable to finding the null gravity point between differently massive celestial bodies.

For the future, if we can pull it off with significant preparation and planning, we might be able to slip the psykers into the target system with stealth ships, set up the ritual, and "catch" our fleet deeper in-system than usual for a planetary assault.
1a. unknown but 10% at the best, more if you ahve your Heroics involved though there will be a chance of losing them if you try
1b. unknown. however the chance of doing it without losing a good deal of the psykers invovled remains low, the Orks will be losing tens of thousands of Weidboyz
 
@Durin

Anti-Air Missile STCs

Giving hard measurements like this for technology in 40k in general is a bad idea. In the case of the AA Missile Launcher, for example, it's not even fast enough to keep up with some RL jet fighters. Better to give relative measurements instead of absolute measurements. So instead of "the system launches missiles at Mach 2", write "the system launches missiles at such high speeds that it is very dangerous to light and medium aircraft" or something like that.


This is probably better accomplished using warp technology instead of psykers.
changed to just supersonic speed
you would have no clue on how to do it with tech, and inventing new tech that effects the Warp in a major way like this is asking for a Daemonic Incursion
 
That being said though.

If we can coordinate this right we could send a send the fleet though, but delay the reinforcements by 1 day and instead send a military fleet through.

If it gets caught by the orks no big deal they come out guns blazing, if they're not navel reinforcements and then the other reinforcements arrive.

@Durin is this feasible?
you would have no clue on how to do it with tech, and inventing new tech that effects the Warp in a major way like this is asking for a Daemonic Incursion
Even if we do it in space ? (this is a joke)
 
Last edited:
That being said though.

If we can coordinate this right we could send a send the fleet though, but delay the reinforcements by 1 day and instead send a military fleet through.

If it gets caught by the orks no big deal they come out guns blazing, if they're not navel reinforcements and then the other reinforcements arrive.

@Durin is this feasible?
it is feasible but will result in the Imperial Trust Nay being scattered and disorganized while egaging the Orks at their strength, you would still win but a lot of the Imperial Navy would be destroyed
 
Sending reinforcements in stream instead of in one piece still sounds a good tactic against Garkill's surprise. For every batch (e.g. 100 escorts) they intercept there will be thousands of weirdboyz dying, until they run out of weirdboyz. @Durin is it right?
 
@Durin

Accelerator Cannon STCs
Due to the weapons size and power requirements it is only mounted on fixed defenses, Leviathans and Adjudicators. (Above Titan Weapon)
Leviathans are about the size of Titans (bottom-left of the Capitol Imperialis, which is at the most bottom-right) and their biggest gun is a macrocannon, which, unless I'm mistaken, Warlord Titans can use. Emperor Titans I am fairly sure can, considering their ability to shoot at orbiting ships.

you would have no clue on how to do it with tech, and inventing new tech that effects the Warp in a major way like this is asking for a Daemonic Incursion
Indeed. I was just commenting that it seems like the mechanism by which the intended effect can be attained would have more in common with a warp drive than psychic power considering the scale of the intended effect and the intended effect itself.
 
Last edited:
Send a smaller fleet ahead of the main Imperial fleet, and time the Telepath Choir attack to coincide with their attempt, hopefully screwing up everything?
 
Question abount the Weirdboy ambush: It's all about pulling the approaching fleet out of the warp to the corresponding materium location, where there should be an Orc fleet waiting for them, guns hot, right?

Now... if the approaching fleet simply goes to the materium before the orc fleet manages to get to said materium location - what happens, exactly?
 
Now... if the approaching fleet simply goes to the materium before the orc fleet manages to get to said materium location - what happens, exactly?
Probably a bang, but still it's not a great idea.

Not only due to warp physics would the transition from imaterium to materium be instant due to how the warp works (orks don't want the fleet to be there so the not space of the warp bends so the corrospending place in the immaterium is here in the materium kinda stuff) and even if I'm wrong, emergency warp jumps and warp exits are not something you want to do as demonstrated by both Garkill and Valinor.

Ripping holes in the fabric of reality is dangerous who knew.
 
@Durin

1. Any odds of the weirdboyz ritual warp thingy creating a warpstorm?
2. What happens to a choir if members are killed during the choir? (Ex: A telepath mind-kills or mind-disrupts choir members.)
 
@Durin

1. Any odds of the weirdboyz ritual warp thingy creating a warpstorm?
2. What happens to a choir if members are killed during the choir? (Ex: A telepath mind-kills or mind-disrupts choir members.)
1. very low
2. it depends on what they were doing and what percent, given that Choir is a gross overestimation of how organised the Wiedboyz are not much
 
the real question here is do the Orks have any way of knowing how much is coming though, you have no clue as to the answer (Orks are inconsistent like that)
 
Sending reinforcements in stream instead of in one piece still sounds a good tactic against Garkill's surprise. For every batch (e.g. 100 escorts) they intercept there will be thousands of weirdboyz dying, until they run out of weirdboyz. @Durin is it right?
yes but it would be feeding your Navy to the Orks peacemeal,
 
@Durin

Accelerator Cannon STCs

Leviathans are about the size of Titans (bottom-left of the Capitol Imperialis, which is at the most bottom-right) and their biggest gun is a macrocannon, which, unless I'm mistaken, Warlord Titans can use. Emperor Titans I am fairly sure can, considering their ability to shoot at orbiting ships.


Indeed. I was just commenting that it seems like the mechanism by which the intended effect can be attained would have more in common with a warp drive than psychic power considering the scale of the intended effect and the intended effect itself.
correct should be Capitol Imperialis
and yes it would be achivable with tech more easily then with psykers, i
 
Shocking, right?

So... main fleet exits two weeks out, and and 2-4 soon-to-be decommisioned anyway escorts are sent into the system mostly on automatic to trigger their trap and use up their weirdboyz?
Which leaves the main fleet two weeks out and a couple of escorts down - worst of both worlds.

If the weirdboyz fail then our reinforcements arrive on schedule - advantage Trust.
If the weirdboyz succeed but the ambush fails because the fleet come out ready to fight that effectively means our reinforcements have engaged even sooner - advantage Trust, albeit with higher casualties.
 
Back
Top