Why? Back long ago he got 99 on intelligence. He is literally the smartest orc in the sector.Somewhat concerning that Garkill had a plan for our reinforcing fleet, in that he anticipated the trap.
Somewhat concerning that Garkill had a plan for our reinforcing fleet, in that he anticipated the trap.
Well, with how pear shaped his previous attacks have gone, he may have decided to ensure that he is prepared for as many eventualities that is likely to occur. He is unwilling to underestimate us, instead choosing to overestimate our ability.Somewhat concerning that Garkill had a plan for our reinforcing fleet, in that he anticipated the trap.
that was a summary of the total engagement. we have only killed 1 of the hulksStill a lot of Roks but did not expect to see a hulk go down, I'm thinking calling off raids until the orks try to land then go in with the light and medium, no idea what to do about the wierdboy reliant ambush.
When are the reinforcement fleet due to arrive if we don't warn them?
Chances are he's going to land. He's still got most of his ground forces, he's nearly in orbit, and I don't think his boyz want to be denied a scrap on the ground a second time. If he doesn't land, we can still try to kill him on the Death's Harbinger. It won't be as easy as hitting him while he's on the ground, but it's still possible.So the big question is whether Garkill is going to land or not. If he doesn't land, then all this will be for nothing.
Of note is that the ambush will only possibly be successful. It's also possible that the orks will fail and the reinforcements will arrive without getting ambushed. Considering how we've already lost over half our fleet to them, we've only killed 10% of their ground troops, and they'll be able to teleport mega-gargants into our cities from their roks, it might just be a risk we'll have to take.
[] None- do not conduct any harassment of the Ork Fleet while it remains in orbit, instead preserve your slightly battered fleet and withdraw for repairs. This option will give the gathered fleet a bonus for its next engagement.
[] Low- attacks will mostly consist of long range sniping and pouncing on any Orks that get out of position, best kill ratios but worst target selection and total damage caused. - This option will preserve the largest amount of your fleet at the cost of allowing Avernus to come under very heavy attack, but conversely putting your fleet in a better position to remove the Orks once the reinforcements arrive.
[] Medium- as well as long range sniping and targets of opportunity there will be high speed attack launched on the Ork flanks and rearguard, allowing for all of your fast fleet to be used and inflicting far more damage, at the cost of losing a lot of ships- This option will inflict notable damage on the Ork fleet at the cost of many of your faster ships, reducing the amount of damage that Avernus will suffer but weakening your fleet.
[] Targets of oppetunity- One option would be to have your fleet target whatever targets are easiest, this would cause the most damage but would not kill enough of any one category to provide an advantage. This option is the middle path, targeting everything equally for little gain but no loss.
[] Target the Fleet- Another option would be to focus your attacks on the Orkish Warships, whose greater speed and maneuverability will make them a far greater threat to the reinforcement fleet then the Roks. -This option would have little effect on the attack on Avernus itself but would make defeating the Ork Fleet easier for your reinforcements, it should not be combined with High aggression.
[] Target the Roks (requires Medium or High Aggression)- The third option would be to focus your attacks on the Roks, which are the greatest threat to Avernus. -This option will have a notable effect on the attack on Avernus, reducing the number of Roks that can be landed.
[] Do not Attack as they land- preseve your fleet for later conflicts
[] Deploy Light forces to Attack as they land - Least damage inflicted, all forces can easily disengage
[] Deploy Light and Medium forces to Attack as they land - More damage inflicted, all forces can disengage without much trouble
[] Deploy all forces to Attack as they land - Most damage inflicted, heavy forces will suffer notable damage when disengaging
[] Advise reinforcements to continue as planned- possibility of reinforcements being ambushed at close range by Garkill's fleet
[] Advise reinforcements to Warp in on the edges of the system- will delay reinforcements by two weeks
1 Huge Space Hulk (46km at longest dimension, 20,000 km3 ) Death's Harbinger
1 Large Space Hulks (32 km at longest dimension, 4,900 km3)
3/4 Small Space Hulks (12, 16 and 18km at longest dimension, 400, 1,200, 1,500 km3)
134/250 Battlekroozers
135/400 Kroozers
3,873/5,000 Roks
600/2,000 Hook Boarding Ships (new class)
1,345/2,000 Onslaught Attack Ships
600/1,000 Brute Ram Ships
1,050/2,000 Savage Gunships
1,250/2,000 Ravager Attack Ships
18,198/26,000 Attack Craft Wings
10-30 billion Orks
Still a lot of Roks but did not expect to see a hulk go down, I'm thinking calling off raids until the orks try to land then go in with the light and medium, no idea what to do about the wierdboy reliant ambush.
Ok so wierd thought, they are are going to try to pull the navy into a ambush. So if we do enough damage when the trust fleet comes in they can wipe them out.
Good kill ratio but we still took quite a battering. Probably best to pull the fleet back as we will need it later.
The reinforcement trap… two weeks delay vs the possibility of an ambush we know is coming. Offhand I default to taking a risk on the ground to a risk in space.
Mega-Gargants. Not actually as big a threat as it sounds but given our shortage of Titans we might end up ordering Xavia to go shadow-of-the-colossus on their arses.
Keep in mind that Deathstrikes have been drastically nerfed in Embers in the Dusk - they only do slightly less damage than an RL thermobaric weapon. Considering Mega Gargants are on the same level as larger Titans, they won't do a lot of damage against them.Not exactly, we do have 50 batteries of intercontinental ballistic missiles with effects similar to low-level nukes that we can fire at the Mega-Gargants.
I would like to state that since we went after Roks and not the harpoon ships we should have our reinforcements come later to avoid the ambush.
This can't be taken with[] Target the Roks (requires Medium or High Aggression)- The third option would be to focus your attacks on the Roks, which are the greatest threat to Avernus. -This option will have a notable effect on the attack on Avernus, reducing the number of Roks that can be landed.
[] Low- attacks will mostly consist of long range sniping and pouncing on any Orks that get out of position, best kill ratios but worst target selection and total damage caused. - This option will preserve the largest amount of your fleet at the cost of allowing Avernus to come under very heavy attack, but conversely putting your fleet in a better position to remove the Orks once the reinforcements arrive.
Will fix then