The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
One thing I should mention, when the Orks pull your fleet out of the Warp it will scatter them enough to provide a disadvantage and will inflict minor damage to the ships, combined with the fact that this will be exactly the type of fight that Orks specialize in your fleet will have a far tougher fight then normal, forewarned or not
Admiral Elric estimates that you would still win but would lose half of the Imperial Trust Fleet
 
One thing I should mention, when the Orks pull your fleet out of the Warp it will scatter them enough to provide a disadvantage and will inflict minor damage to the ships, combined with the fact that this will be exactly the type of fight that Orks specialize in your fleet will have a far tougher fight then normal, forewarned or not
Admiral Elric estimates that you would still win but would lose half of the Imperial Trust Fleet
1. Is he factoring in the Hulks as well?
2. How long would that take to repair?
 
I think have the fleet warp out 2 weeks away.

Because apparantly ships are super valuable items.

@Durin

1. We estimate how many Roks will be shot down by our ground-space defences?
 
@Durin,
1. What happens if the ships in system do a micro-jump at about the same time?
2. Do micro-jumps require Navigators?
3. If Elric's ships are formed up ready to intervene when the ambush happens what does that do to the projections?
3a. How about if they've spent the remaining time on maximum aggression warship killing?
 
@Durin,
1. What happens if the ships in system do a micro-jump at about the same time?
2. Do micro-jumps require Navigators?
3. If Elric's ships are formed up ready to intervene when the ambush happens what does that do to the projections?
3a. How about if they've spent the remaining time on maximum aggression warship killing?
1. unknown
2. yes
3. the projections assume that they are
3a. unknown, could be better could be worse, it depends on your rolls
 
Can we warp in a lot of
1. mines
2. torpedoes
3. suicide rammers
4. something like that?
Use their trick against them.
5. Or rig mass conveyor to fall apart and let loose enormous amount of fighter wings. @Durin
 
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I can't shake the feeling that now that we know what Garkill's plan is it is very exploitable. He wagered much on it being a surprise but now we can turn the tables. There is a possibility to warp into the hulk itself? That's cool, let's send old escorts filled with explosives to the brim. Garkill has a limited amount of shots for this trick? Let's warp in in hundred of independent small fleets.
 
I can't shake the feeling that now that we know what Garkill's plan is it is very exploitable. He wagered much on it being a surprise but now we can turn the tables. There is a possibility to warp into the hulk itself? That's cool, let's send old escorts filled with explosives to the brim. Garkill has a limited amount of shots for this trick? Let's warp in in hundred of independent small fleets.
1. We can just send old ships filled with explosives, but that's a waste. Cause of the distances involved we may kill one or two hooks, or maybe not even that seeing as how the orks will just shoot them first.
2. Yes there is a possibility we can warp into a hulk, but it's a very unlikely chance given how small the Hulks are in proportion to space.
3. Hundreds of hundreds of fleets will just be taken down piece meal, it's what the orks specialize in.
 
If the fleet comes in two weeks out, Garkill (or his successor) has plenty of time to disengage and leave in good order if he doesn't like the odds.

[X] Plan: Springing the Trap: Eyes Wide Open

Aggression level


[x] Medium
-[x] Maximum help from Ridcully
The minefield won't last long and the city guns will be most effective when they're fresh - we have to take maximum advantage to give the reinforcements the best chance.

Harassment Target Selection
[x] Target the Fleet- Another option would be to focus your attacks on the Orkish Warships, whose greater speed and maneuverability will make them a far greater threat to the reinforcement fleet then the Roks.
-[x] Prep demonologist choirs for a counter working and telepath choirs for spoiler attacks


Attack as they land
[x] Deploy Light forces to Attack as they land - Least damage inflicted, all forces can easily disengage
Can't spare more sadly


Advice
[x] Advise reinforcements to continue as planned- possibility of reinforcements being ambushed at close range by Garkill's fleet
 
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3. Hundreds of hundreds of fleets will just be taken down piece meal, it's what the orks specialize in.
Okay, I'll elaborate with a hypothetical scenario. Suppose orks have 10 shots at this warp-into-ork-fleet trick (because of weirdboyz attirtion or backfire). I think they have less - this was supposed to be a single use trump card, not a long game. We warp our reinforcement fleet in thousand batches to concentrate in safe place within system (let's say behind Deiphobe, but there are a lot places in system that are safe to concentrate in). So the worst case (excluding daemon incursion) is orks catching 10 portions out of 1000 and picking them apart. The rest of reinforcement warps in and concentrates safely. That's 1% losses. What's wrong with that scenario?
 
It assumes that the risk does not diminish with the size of the fleet. For all we know, it's perfectly safe for the Orks to do this.
 
Okay, I'll elaborate with a hypothetical scenario. Suppose orks have 10 shots at this warp-into-ork-fleet trick (because of weirdboyz attirtion or backfire). I think they have less - this was supposed to be a single use trump card, not a long game. We warp our reinforcement fleet in thousand batches to concentrate in safe place within system (let's say behind Deiphobe, but there are a lot places in system that are safe to concentrate in). So the worst case (excluding daemon incursion) is orks catching 10 portions out of 1000 and picking them apart. The rest of reinforcement warps in and concentrates safely. That's 1% losses. What's wrong with that scenario?
Because it makes far too many assumptions.

1. It assumes Garkill doesn't have an equivalent version of our sensors and can then just focus on the largest concentrations.
2. It assumes this will only affect one group at a time not the whole warp area.

I don't have a lot of time at the moment for responses, work, but I'll try to get more thoughts out later.
 
I believe we don't have that option anymore.
Changed.
It assumes that the risk does not diminish with the size of the fleet. For all we know, it's perfectly safe for the Orks to do this.
It also supposes we have really fine control of how the journey through the Warp goes.

The reinforcements are already under way in the Warp. There are limits to how cute they can get. Either the exit substantially earlier than planned or they get ready to come out of a bad transition shooting.
 
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It assumes that the risk does not diminish with the size of the fleet. For all we know, it's perfectly safe for the Orks to do this.
It's a possibility but not very likely one. It's strongly implied that significant part of the risk comes from screwing with warp itself. So while it probably does diminish, this is high-risk at best to human psykers. When you take into consideration that weirdboyz are doing that, "perfectly safe" or even "moderately unsafe" are not an option.
 
It assumes Garkill doesn't have an equivalent version of our sensors and can then just focus on the largest concentrations.
I thought of that and it doesn't really change much.
2. It assumes this will only affect one group at a time not the whole warp area.
That is a possibilty worth asking Durin. Still it can be countered by warping into different places over the system and then concentrating forces, if we can do that.
 
No, it doesn't require that. Why do you think it does?
All these separate groups have to arrive in the Ork grab zone spaced out in time so they can only be grabbed one group at a time but nonetheless arrive in Hellheim in a timely manner in a position that will let them link up with the rest of the fleet in a timely manner. The Warp is not suited to flying a holding pattern.
 
I thought of that and it doesn't really change much.
It does, because for most orks it doesn't matter, but here it really does.

If we do this and he has a method of detection he will just change his entire strategy to account for it.

That is a possibilty worth asking Durin. Still it can be countered by warping into different places over the system and then concentrating forces, if we can do that.
No due to how the warp works it is very likely that the effect can cast over the entirety of the Helhiem system so scattering the fleet doesn't mean anything.

Still as you said question for @Durin.
 
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