Doomed Wombat
Let's go Darling!
- Location
- Dancing on wires!
Wait the Orks can do this multiple times?
Wait the Orks can do this multiple times?
unknown
1. Is he factoring in the Hulks as well?One thing I should mention, when the Orks pull your fleet out of the Warp it will scatter them enough to provide a disadvantage and will inflict minor damage to the ships, combined with the fact that this will be exactly the type of fight that Orks specialize in your fleet will have a far tougher fight then normal, forewarned or not
Admiral Elric estimates that you would still win but would lose half of the Imperial Trust Fleet
1. yes1. Is he factoring in the Hulks as well?
2. How long would that take to repair?
1. no you can't, it really depends on what Garkill does with themI think have the fleet warp out 2 weeks away.
Because apparantly ships are super valuable items.
@Durin
1. We estimate how many Roks will be shot down by our ground-space defences?
1. unknown@Durin,
1. What happens if the ships in system do a micro-jump at about the same time?
2. Do micro-jumps require Navigators?
3. If Elric's ships are formed up ready to intervene when the ambush happens what does that do to the projections?
3a. How about if they've spent the remaining time on maximum aggression warship killing?
1. Let's say if Garkill uses those Roks to land on our fortifications en masse, as we discovered as per Ridcully's Divinations?1. no you can't, it really depends on what Garkill does with them
1. We can just send old ships filled with explosives, but that's a waste. Cause of the distances involved we may kill one or two hooks, or maybe not even that seeing as how the orks will just shoot them first.I can't shake the feeling that now that we know what Garkill's plan is it is very exploitable. He wagered much on it being a surprise but now we can turn the tables. There is a possibility to warp into the hulk itself? That's cool, let's send old escorts filled with explosives to the brim. Garkill has a limited amount of shots for this trick? Let's warp in in hundred of independent small fleets.
I believe we don't have that option anymore.
Okay, I'll elaborate with a hypothetical scenario. Suppose orks have 10 shots at this warp-into-ork-fleet trick (because of weirdboyz attirtion or backfire). I think they have less - this was supposed to be a single use trump card, not a long game. We warp our reinforcement fleet in thousand batches to concentrate in safe place within system (let's say behind Deiphobe, but there are a lot places in system that are safe to concentrate in). So the worst case (excluding daemon incursion) is orks catching 10 portions out of 1000 and picking them apart. The rest of reinforcement warps in and concentrates safely. That's 1% losses. What's wrong with that scenario?3. Hundreds of hundreds of fleets will just be taken down piece meal, it's what the orks specialize in.
Because it makes far too many assumptions.Okay, I'll elaborate with a hypothetical scenario. Suppose orks have 10 shots at this warp-into-ork-fleet trick (because of weirdboyz attirtion or backfire). I think they have less - this was supposed to be a single use trump card, not a long game. We warp our reinforcement fleet in thousand batches to concentrate in safe place within system (let's say behind Deiphobe, but there are a lot places in system that are safe to concentrate in). So the worst case (excluding daemon incursion) is orks catching 10 portions out of 1000 and picking them apart. The rest of reinforcement warps in and concentrates safely. That's 1% losses. What's wrong with that scenario?
Changed.
It also supposes we have really fine control of how the journey through the Warp goes.It assumes that the risk does not diminish with the size of the fleet. For all we know, it's perfectly safe for the Orks to do this.
It's a possibility but not very likely one. It's strongly implied that significant part of the risk comes from screwing with warp itself. So while it probably does diminish, this is high-risk at best to human psykers. When you take into consideration that weirdboyz are doing that, "perfectly safe" or even "moderately unsafe" are not an option.It assumes that the risk does not diminish with the size of the fleet. For all we know, it's perfectly safe for the Orks to do this.
No, it doesn't require that. Why do you think it does?It also supposes we have really fine control of how the journey through the Warp goes.
I thought of that and it doesn't really change much.It assumes Garkill doesn't have an equivalent version of our sensors and can then just focus on the largest concentrations.
That is a possibilty worth asking Durin. Still it can be countered by warping into different places over the system and then concentrating forces, if we can do that.2. It assumes this will only affect one group at a time not the whole warp area.
All these separate groups have to arrive in the Ork grab zone spaced out in time so they can only be grabbed one group at a time but nonetheless arrive in Hellheim in a timely manner in a position that will let them link up with the rest of the fleet in a timely manner. The Warp is not suited to flying a holding pattern.
It does, because for most orks it doesn't matter, but here it really does.
No due to how the warp works it is very likely that the effect can cast over the entirety of the Helhiem system so scattering the fleet doesn't mean anything.That is a possibilty worth asking Durin. Still it can be countered by warping into different places over the system and then concentrating forces, if we can do that.