The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Would it be worth it to ask Vanaheim for aid with the Elite Operatives program? We could covertly ask Governor Olaf and negotiate to give him or his chosen successor some limited authority to use our operatives for their own purposes. Provided that those ops do not infringe on Avernite interests of course.
 
An odd question, but how do Dreadnoughts mix with normal humans? I know Space Marines can go in them, but having some spares for our badasses would be nice. Assuming it works on normal humies, of course.
 
Would it be worth it to ask Vanaheim for aid with the Elite Operatives program? We could covertly ask Governor Olaf and negotiate to give him or his chosen successor some limited authority to use our operatives for their own purposes. Provided that those ops do not infringe on Avernite interests of course.

I don't think it's likely they would have anything that we wouldn't. Their specialty is naval operations, and we have all the same naval tech as they do, including stealth ships.

An odd question, but how do Dreadnoughts mix with normal humans? I know Space Marines can go in them, but having some spares for our badasses would be nice. Assuming it works on normal humies, of course.

They existed in the Age of Strife, apparently, so presumably they can interface with normal humans. That said, I don't think that it's all that likely that Dreadnoughts would be nearly as effective if not piloted by an Astartes, seeing as Astartes are more effective in battle than they apparently should be due to the Rule of Cool/Warp fuckery.
 
How powerful are minor battle psykers again? Are they actually able top do things like throw fireballs or do they just have some sort of passive buff?
a minor pyromancer can trow a fireball but can only hit one or two people at a time with the fire, rather then the dozens that even a zeta can hit at once
 
a minor pyromancer can trow a fireball but can only hit one or two people at a time with the fire, rather then the dozens that even a zeta can hit at once
A question, would it be viable to take the Dreadnoughts the Space Marines have, fix them up, and use the experience to make more for our REALLY badass dudes? Or is it not worth the investment for human badasses?
 
A question, would it be viable to take the Dreadnoughts the Space Marines have, fix them up, and use the experience to make more for our REALLY badass dudes? Or is it not worth the investment for human badasses?
it would not be worth the investment given that humans have a very high chance of either dying when they take wounds requiring a dread or dying after being interred in one
 
Curious how quickly do people think the Ultramarines with us can rebuild when given the resources?
 
it would not be worth the investment given that humans have a very high chance of either dying when they take wounds requiring a dread or dying after being interred in one
Alright, thanks.

Next question: Does the Apothecary allow us to try and poke the Gray Knight geneseed now? I assume it makes it much easier, but I would like super-Psyker marines ASAP, thankyouverymuch.
 
it would not be worth the investment given that humans have a very high chance of either dying when they take wounds requiring a dread or dying after being interred in one

I would guess that the DAoT humans who designed them originally probably had a different interface mechanism, which was probably lost.


Curious how quickly do people think the Ultramarines with us can rebuild when given the resources?

It depends on how many extracted progenoids they have in storage. At minimum, they should have 15 (from their current recruits), but it's quite possible they have more due to any extracted from those Astartes that died. So the speed will depend on that.

A Space Marine's implants have to be put in between the ages of 10 and 18, with 14 being the latest for the early implants and the last by age 18, or 16 at the youngest. Ideally, anyways. So it would take 4 to 8 years to do the implantation alone. Before that the Aspirants have to go through a selection and training process to pick the best candidates, which will take a few years. Once implantation is done, it takes 5 more years for the first progenoid gland to mature for harvest.

So I'd guess you're looking at something like 15-18 years to get through the first cycle of recruitment, but you can shave the selection/training time off the second onward since that can be done concurrently.

So if they have only 15 harvested progenoids available, the first batch will give 15 Astartes, and then the next 15, and so on and so forth. So linear growth so long as no more Astartes die so the second set can be harvested. It would take them 65 cycles to reach full Chapter strength at that growth level, so nearly a millennium. Of course, they could accelerate things by harvesting the second progenoid early, but that goes against tradition. But if they've got more than 15, it will go proportionally faster.

Well, that's if one progenoid gland = one Astartes, anyways. If you can get at least 2-3 Astartes from one gland it'd go faster.
 
So I guess about a day or two then we get to the Ultramarine conference? Whats our goal for their integration and highest level of military and political control we are willing to give them? Nobody want's them as, oh say, High Chancellor over the whole trust and making them our bosses but nether would they take being relegated to SpecOps Group 1 answering to any and all people over the rank of Major-General laying down. The sweet spot for me would be if they would agree to be the fourth wheel of the Security Council making them under the High Council but equal to the Imperial Guard, Adeptus Mechanicus Skitrii, and Imperial Navy and still have a voice by the Security Council representative. The highest is a High Council seat like the Inquisition has. I could see giving them a Fortress-Monastery on a moon in the Avernus System and letting them rule it like a independent city. Maybe Demophile or Herophile if they want to rule the whole moon but a spot on Deiphobe or Amaltheia can work. Speaking of Amaltheia have we ever looked into the ruins and large metal reserves on it?

We most certainly need something like that. Call it the Imperial Space Marine Corps.
 
@durin, some discrepancies about minor battle psyker numbers.

Back in turn 79, we had 62,650 minor battle psykers, and over turn 80 we had a net change of 6,223 more minors with 4,996 more promoted to veterans, so an increase to 63,877 should be the figure. But we have 52,563 as the figure instead.
 
Okay, but why would that cut internet, and what's it about? I've been busy freaking out over US politics, so my knowledge outside my country is not current.
Well, it cuts the internet because it is an upgrade to the internet infrastructure, and necessarily involves turning off said internet infrastructure to make the requisite changes.

As to what it is about, it is a slow, incremental, nation-wide replacement of the old copper telecommunication network with optical fibers, adding a couple orders of magnitude to the speed of our internet.

Presumably someone is going to be digging up the conduits near Durin's house and replacing the wires with fibers sometime over the next few days.
 
..how on earth is mental health going to work on Avernus?
- Always carry your Blink Spider Stabber
- And your Blink Spider Torture Magnifying Lens
- Why are you not fortifying the walls of your flat.
- You only have one Heavy Bolter for personal use?
- No, you don't think too much about porn.
- Yes. There are spiders in your skin.
 
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..how on earth is mental health going to work on Avernus?
- Always carry your Blink Spider Stabber
- And your Blink Spider Torture Magnifying Lens
- Why are you not fortifying the walls of your flat.
- You only have one Heavy Bolter for personal use?
- No, you don't think too much about porn.
- Yes. There are spiders in your skin.
Number them.
 
a minor pyromancer can trow a fireball but can only hit one or two people at a time with the fire, rather then the dozens that even a zeta can hit at once

so if I'm getting this right it sounds like minor psykers mostly use there powers creatively or for slight buffs rather than directly killing people, so they fight more like a group of very skilled impossibly lucky soldiers than a bunch of wizards.
 
so if I'm getting this right it sounds like minor psykers mostly use there powers creatively or for slight buffs rather than directly killing people, so they fight more like a group of very skilled impossibly lucky soldiers than a bunch of wizards.
often yes though it depends on their skillset, for example your psykers make major use of Phaseing in combat
 
So a team of 10 Librarians and 20 Space Marines would be *more* unstoppable than 10 Primaris and 20 Space Marines?
 
@durin
1. Will Thrant get the possible action to design the MK10 Astares armor?
1a. If not, what conditions must be meet to allow it?
1b. If not, is that because DaoT stuff we have can be easily used by them?
2. Because we have the industrial base, would the Marines be against or in support of upgrading their standart armor to the advanced power armor? (We, as on only looking at Avernus, field a great many of them already)
2a. Would Thrant first need to create an astares version?
3. Because we have the industrial base, would the Marines be against or in support of upgrading their centurion armor to the DaoT armor version we found? (We, as on only looking at Avernus, field a great many of them already)
3a. Would Thrant first need to create an astares version?
 
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