The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

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So when confronted with a powerful foe trained minor psykers are the guys who use magic missile because it's the most powerful combat spell they have while actual psykers are the guys who use magic missile because it's a decent all around workhorse and casting Greater Genocide on a single chaos astarte is wasteful.

Am I getting it right?
 
So when confronted with a powerful foe trained minor psykers are the guys who use magic missile because it's the most powerful combat spell they have while actual psykers are the guys who use magic missile because it's a decent all around workhorse and casting Greater Genocide on a single chaos astarte is wasteful.

Am I getting it right?
No.

There is no magic missile.

They will use clever applications of their powers to try and kill the enemy or buff their allies.
 
So when confronted with a powerful foe trained minor psykers are the guys who use magic missile because it's the most powerful combat spell they have while actual psykers are the guys who use magic missile because it's a decent all around workhorse and casting Greater Genocide on a single chaos astarte is wasteful.

Am I getting it right?
Eh, close enough. Minor psykers are restricted to party tricks basically while Zeta's and up have some real omf to their attacks. A minor Pyromancer psyker can make that Flamer burn hotter while a minor Diviner can see what you're going to play next in poker or gets a few seconds warning that shells are incoming, that kind of thing. A Major psyker on the other hand has bullshit warp space magic to summon warp fire out of thin air no flamer needed for Pyromancers and the Telekinetic's can rip your arms out of their sockets and beat you to death with them.
 
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Eh, close enough. Minor psykers are restricted to party tricks basically while Zeta's and up have some real omf to their attacks. A minor Pyromancer psyker can make that Flamer burn hotter while a minor Diviner can see what you're going to play next in poker or gets a few seconds warning that shells are incoming, that kind of thing. A Major psyker on the other hand has bullshit warp space magic to summon warp fire out of thin air no flamer needed for Pyromancers and the Telekinetic's can rip your arms out of their sockets at beat you to death with them.
And now we are slowly getting the elements for a force that will need ****ing titans to beat.

Without Hero Units.
 
Doesn't this mean that we've totally replaced all the Helguard, Helltroopers, PDF, and half of the militia's equipment with the new stuff?
It means we replaced any Imperial equipment with their DAOT counterparts. Imperial Guard grade flak jackets -> DAOT flak jackets, etc.
More exotic gear are done through "Rearm" options.
 
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Have no doubt that the Ultramarines will seek to replenish their numbers as soon as they can and they're in luck since they arrived in the system with the deadliest normal humans in the galaxy who will make great recruits.

They can even train their recruits on Avernus.
 
Oh, one thing of note - the diplomacy section didn't state that Olaf got replaced. Presumably he's managed to keep his position, then. The emergency High Council meeting probably helped in addition to our actions to make him look good. You don't want to change leaders just before such an event, after all.
 
By the way, I'm just wondering. What happens if a space marine gets bitten by a blink spider? Do they still die or do they just experience horrible horrible pain?
 
Have no doubt that the Ultramarines will seek to replenish their numbers as soon as they can and they're in luck since they arrived in the system with the deadliest normal humans in the galaxy who will make great recruits.
No, they arrived on Aflehiem.

Right subsector though.

They can even train their recruits on Avernus.
Actually more than that its the only world deadly enough for them to keep their edge.

Oh, one thing of note - the diplomacy section didn't state that Olaf got replaced. Presumably he's managed to keep his position, then. The emergency High Council meeting probably helped in addition to our actions to make him look good. You don't want to change leaders just before such an event, after all.
Actually I think @durin said that it was between 5-10 years so while its possible it could be simply that we'll hear next turn.
 
An Astartes might die from a death's head blink spider, but I imagine it would probably take more than ten seconds to kill one if that was the case - long enough that some antivenom and biomancer assistance might get them through it.
 
So I guess about a day or two then we get to the Ultramarine conference? Whats our goal for their integration and highest level of military and political control we are willing to give them? Nobody want's them as, oh say, High Chancellor over the whole trust and making them our bosses but nether would they take being relegated to SpecOps Group 1 answering to any and all people over the rank of Major-General laying down. The sweet spot for me would be if they would agree to be the fourth wheel of the Security Council making them under the High Council but equal to the Imperial Guard, Adeptus Mechanicus Skitrii, and Imperial Navy and still have a voice by the Security Council representative. The highest is a High Council seat like the Inquisition has. I could see giving them a Fortress-Monastery on a moon in the Avernus System and letting them rule it like a independent city. Maybe Demophile or Herophile if they want to rule the whole moon but a spot on Deiphobe or Amaltheia can work. Speaking of Amaltheia have we ever looked into the ruins and large metal reserves on it?
 
One thing to consider will be future relations with Space Marine ruled polities, particularly Ultramarine run polities (assuming these aren't the last of the Ultrasmurfs).
We might want to allow for the possibility that they will want to rejoin their brothers.
With that in mind, I'd suggest formalizing our relations as if they were an allied foreign polity.
 
One thing to consider will be future relations with Space Marine ruled polities, particularly Ultramarine run polities (assuming these aren't the last of the Ultrasmurfs).
The Ultramarines will be at Ultramar realm on the other side of the Galaxy I think.

We might want to allow for the possibility that they will want to rejoin their brothers.
Why?

Other space marines haven't in the past 900 years in real space the Smerfs are out of their reach and a few years of peace and quite with us will be good with them.

With that in mind, I'd suggest formalizing our relations as if they were an allied foreign polity.
Because this NEVER worked badly for the Imperim, NEVER EVER.
 
So. We have an apothecary. We have Gray Knights. Anyone else thinking what I'm thinking?
That we still can't do anything with them.

GK's geneseed is still more complex than normal SM geneseed, we now are much closer to GK's, but we still do not have them.

Implantation we are now fine, making the organs is the hard part.
 
That we still can't do anything with them.

GK's geneseed is still more complex than normal SM geneseed, we now are much closer to GK's, but we still do not have them.

Implantation we are now fine, making the organs is the hard part.
Yes, but this is a huge boost to the point I seriously want to push for trying to !!SCIENCE!! the Gray Knights to functionality.
 
Stilling the Waters- Currently there is a lot of anger in Vanaheim over both your agents actions and Inquisitor Klovis-Ultan's poorly thought out way of dealing with it. Inquisitor Klovis-Ultan has suggested that he spend some time attempting to deal with the fallout of these events before attempting to strengthen ties with Vanaheim.

Time: 1 year.
Chance of Success: 60%

Cost: 39,000,000 Thrones
Reward: -1 to scandal penalty for every 10% you succeed by, possible issues if you fail by fore then 20

Complete
year two d100=74+15(Diplomacy)=89: Success
-5 to scandal penalty,

@durin

Didn't we Double Down on this? That would be an additional -2 to the scandal penalty right?
 
Elite Operatives Aid: Niflheim- There are several planets and organisations in the Imperial Trust that have experience or technology that could prove to be useful in Jane's Elite Operative program, or are mysterious enough that they may have relevant knowledge. The Inquisition is sure to have useful knowledge, Midgard has a lot of experience raising soldiers from birth for the Chosen Regiments, Svartalfheim's artisans may have some useful equipment and both Muspelheim and Niflheim are hiding something.

Time: 1 year
Chance of Success: Unknown

Cost: 3,900,000 Thrones
Reward: Favour owed to relevant planet or organisation, help with elite operatives

Complete
year five d100=100+15(Diplomacy)=115: Greater Success
gain advanced gene-therapy and teaching devices

That natural 100...

In response to Inquisitor Klovis-Ultan's request for assistance Niflheim agreed to supply several technological marvels. The first is a set of devices capable of applying genetic modifications to children with incredible precision, taking into account the child's genetic code and several other factors. The second technology that they are willing to provide is a set of advanced hypno-learning devices that are safer and more effective then all variations that you known of bar the Knowledge Implementation Chair, which is to inflexible for this purpose.

Well... that is... all sorts of awesome and seems very applicable outside of just elite operatives...

Hypno learning devices for other things then?

Maybe genetic repair therapy for children? Hmm... how risky is that...

Two years ago Fabricator-General Scott finished her investigation into the leaders of the conservative faction of the Adeptus Mechanicus. She was relieve to find that there is not yet any formal organisation or hierarchy but has still found several Magos' that are highly respected by many of the conservatives and whose opinion is listened to.

Nice... very nice.

Glad we did this before a formal counter-revolution organization formed.

This means we can try and learn more about the specific interests and concerns of each respected Magos, and work to achieve reconciliation.

Everyone I think psyker births are increasing again also we now know that rather than a spy networ muspelheim probably only have few spies in any given world but they make up for it by their technology

Makes sense considering they have the smallest population in the the Trust,

Not that I dislike most versions of elves but they aren't exactly known for starship construction.

What about the Space Elves?
 
And they gave us the designs.

As in the STC's.

Maybe genetic repair therapy for children? Hmm... how risky is that...
"Incredible precision" so presumably quite good.

This means we can try and learn more about the specific interests and concerns of each respected Magos, and work to achieve reconciliation.
Crosses fingers and hopes for a small headache.
 
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