The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@durin
I had an idea for saving Lin, well not saving just extending his life span, that involves no psyker BS.

Statis field.

They can apparently stop warp poisons and other things, so when we now Lin is a decade or so from death we stick him in a statis field until we have the technology PSYKER BS to save his soul.
 
Last edited:
I can give examples of them stopping Cuthulian esque monsters and Warp Poisons straight from Fulgrim.

Literally.
The joke was my support of you advocating a technological solution only to retract it embarassingly when you revealed it was a stop-gap measure until we developed better psykery. I'm not as skeptic regarding the capabilities of stasis tech.

EDIT: What Cthulhuesque monsters are you talking about though?
 
EDIT: What Cthulhuesque monsters are you talking about though?
Its from the Death Watch book Mark of the Xenos I think, it might be a different one.

Death Watch team sees a ship that has somehow left the giant butt ****ed hole in reality and decide to investigate it, well the Inquisitor does, when they get there it looks like nothing is there, then something starts eating them.

Turns out its a giant thing that they cannot see because they cannot comprehend it, so in the end they use the Statis grenade they have and freeze the massive thing and get it into containment.

The grenade still hasn't turned off so its still stuck, but they still can't see the thing and have no idea how to kill it either.

I'll find the book in question to give more details.
 
@Andres110
Found it, it was in Rights of battle.

Deathwatch Rights of Battle Page 242 said:
THREAT LEVEL: ULTRAVIOLET
Subject #696 is an unstable, previously unknown alien entity
secured from the hulk Damnatio Magellus when it reappeared in
the Slinnar Drift. The Magellus had been lost sixteen decades
previously from the fl eet of Rogue Trader LeCouer when it
became separated from his fl otilla during an unexpected warp
storm. The space hulk itself bore the marks of violent attacks
when it reappeared. Gaping rents torn in her hull called to
mind the monstrous claws of Tyranid bio-ships, but what the
Battle-Brothers found inside exceeded even those behemoths
in horror.
The Kill-team was led by Deathwatch Chaplain Titus
Strome at his own request, an unusual action for the dutybound
old warrior. He shared a strong premonition with his
team that a great foe lurked within as they breached the inner
seals and he was soon proven right. Nestled in the command
cathedral they found the creature that had killed the entire
crew of the Magellus at rest among the charnel refuse of its
victims. A slithering, monstrous thing of claws and tentacles
rose to challenge the Battle-Brothers, seemingly made of
equal parts squid, bird and spider.
The Battle-Brothers righteously belaboured the towering
entity with stormbolter and plasma gun, but it availed them
naught. For every limb burned or shot away, two more grew
instantly to replace it and with each passing moment the beast
became ever more hardened against their assault. Promethium
and chain blades fared better for a time, but the creature's
endurance seemed relentless and no central mass or brain
stem could be found.
Brother Alaix was torn in two by grasping tentacles, and
Brother Faynor pierced from neck to crotch by a feathered
bone-blade before, in desperation, Chaplain Strome employed
a relic he had carried for over two centuries to overcome the
alien fi end. The Temporus Agitens was a master-crafted stasis
bomb said to come from the hand of Magos Justinius Krenz
himself, a fi st-sized device able to stop time in a small radius
for limited duration before expending itself.
The beast of the Damnatio was engulfed by the stasis
fi eld in a brilliant fl ash and trapped like an insect in amber.
Chaplain Strome briefl y considered redirecting the stricken
hulk into the heart of the nearest star but his duty to the Long
Vigil stayed his hand. Such an apparently-unique specimen
needed to be examined and identifi ed so that it could be
countered, especially as the grizzled Chaplain knew of no
comparable beast from all his long years of service in the
Deathwatch. The transfer back to Erioch was fraught with
diffi culties. Another death and several injuries were incurred
before the thing was fi nally securely contained in the Xenos
Bestiarium.
To date, examinations of Subject #696 have been largely
fruitless and frustrating. Early theories of it being a warpinduced
mutation or a Tyranid organism have been disproved,
even though it shares traits with both. No weapon or attack
has been found that is fatal to it, although several have been
discovered that considerably retard its extraordinary penchant
for regeneration. It has been postulated that the entity may be
manifestation of a being dwelling in another dimension with
only limited ingress into our own—feeding tendrils pushed
through a crack, in effect. How such a creature might be
killed and whether it is truly unique remain riddles that have
yet to be satisfactorily answered.

Sorry I thought it was invisible, I got it mixed up with the "Tyrnaid Organism unknown genus"
 
Last edited:

SCP foundation is a collaborative online project. Mostly badly written horror fiction set in a world with the premise of a vast and powerful worldwide conspiracy cataloguing and containing anomalous things (each referred to as SCP-[number code]) and hiding them from the public, in the format of internal documents in use by the conspiracy (and the odd short story). There is also a few games based on it.
 
Last edited:
SCP foundation is a collaborative online project. Mostly badly written horror fiction set in a world with the premise of a vast and powerful worldwide conspiracy cataloguing and containing anomalous things (each referred to as SCP-[number code]) and hiding them from the public, in the format of internal documents in use by the conspiracy (and the odd short story). There is also a few games based on it.

Ey, there are SCP documents that are genuinely awesome...

[X] Invite Olaf and Klovis-Ultan so you can talk about the current situation between your two worlds.
 
Actually, come to think of it there's probably more than a few SCP entries that wouldn't be out of place on Avernus, perhaps changed a little.
 
Last edited:
could I have a votecount

Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 2039 | Sufficient Velocity
##### NetTally 1.7.3.2

[X] Invite Olaf so you can talk about the current situation between your two worlds.
No. of Votes: 14

[X] Invite Surt and Olaf.
No. of Votes: 4

[X] Invite Olaf so you can talk about the current situation between your two worlds. (If possible make it look like he was the one who suggested it.)
No. of Votes: 4

[X] Invite Olaf and Klovis-Ultan so you can talk about the current situation between your two worlds.
No. of Votes: 3

Total No. of Voters: 25
 
Back
Top