The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So I think this may be a hard one to decide on. The reduction in cultists is great, but we already have -50% production. Can we afford -100% production we get if we stack these?

We have a gigantic stockpile; nothing's really critical even at several years of no production.

More important is conserving the population and guaranteeing that we don't lose cities by minimising cult presence.
 
Chapter Seven Non-Canon Omakes: Mindless Hedonism
Ok, crack omake time.

Mindless Hedonism

Governor Rotbart discussed with his advisors what needed to be done in regards to the Slaaneshi cultists that were now infesting his world. Fortunately, he came up with a bold and unstoppable plan. Just as he had done with the cultists of the Abomination, he would purge Avernus of those who had succumbed to the Dark Prince's corruption.

"Frederick... I know this worked last time, but there's no way in hell it's working again..." Jane objected.

The Governor huffed. "Nonsense. This will work. I've adjusted the strategy to account for how these cultists are different."

"Oh?" she inquired.

"Yes, my plan is flawless. Now get me ten tons of brown sugar and as much Dragon Fruit Whiskey as you can get a hold of."

=====

The next day an announcement from the Governor was broadcasted to the people of Avernus.

"Citizens of Avernus, today I'm announcing a special event. In two hours there will be a massive, super-hedonistic orgy outside the walls of every city. It'll be the most extreme, sensation filled event ever. To make it even more decadent, I've prepared enough of my famous Dragon Fruit Whiskey BBQ sauce for all expected participants to slather all over their bodies while they're engrossed in the pleasures of the flesh. In addition, there will be a complementary all you can eat buffet. That is all. Toodles!"

=====

Another day later the Governor gave another short speech.

"Ok people, do I really need to remind you about how stupid it is to worship the Chaos Gods? I'm just going to keep this short - the wildlife really enjoyed the buffet yesterday. The Sirens especially appreciated it. If any other cultists would care to walk outside the walls then they should feel free."

Ending the transmission, he turned to Jane and gave her a smug grin. All she could do was facepalm at the absurdity of the situation, and then hand him the one Throne she bet against this working.
 
@durin We had a lot more years into some of these projects:

Upgrade Defences: Avernus' Spine- Now that the Hives will soon finish having their defences upgraded it is time to start upgrading the defences of your major cities. This will be significantly cheaper then upgrading the Hives was and will be far faster. Henry would like to begin with Avernus' Spine, which is the heart of Avernus. Henry considers this to be of medium priority.

Time: 5 years.

Cost: 297,000,000 Thrones, 288,800,000 Material, 272,300,000 Metal, 65,340,000 Promethium, 344,400 Advanced Material. 1,150 Exotic Material.
Upkeep per year: 2,970,000 Thrones, 2,887,500 Material, 2,722,500 Metal, 653,400 Promethium, 3,444 Advanced Material, 12 Exotic Material.
Reward: upgrade the defences of Avernus' Spine to Super-Heavy

Locked -Two out of Five years completed

Establish new Psyker City: The Azure Islands – Currently the Unseen University is predicted to fill with psykers within a few years time. Headmaster Ridcully has put forward a proposal to build a new psyker city on an island in The Azure Islands. This location has the benefits of being isolated, allowing for experiments to be conducted with less risk, and being near the Sirens who are the other known intelligent psykers of Avernus. This city would focus on research rather then training new psykers, which would be left to the Unseen University.

Time: 8 years.

Cost: 2,200,000,000 Thrones, 220,000,000 Material, 110,000,000 Metal, 22,000,000 Promethium, 65,600 Advanced Material, 14,720 Exotic Material.
Upkeep per year: 22,000,000 Thrones, 2,200,000 Material, 1,100,000 Metal, 220,000 Promethium, 1,312 Advanced Material, 147 Exotic Material.
Reward: Research Focused Minor Psyker City in the Azure Islands, can fit up to 250,000 Psykers, +15 to Psychic Research started after it is complete

Locked – Five out of Eight years completed

Especially on the Psyker City. Are you saying that the incursion reduced the Psyker City completion by 3 years already?
 
I think that only gives us regional information, rather than city information. Otherwise the option wouldn't have been provided. @durin?

It just isn't worth it I feel compared to another Cultist Hunt or Martial Law since we burnt a permanent action slot to get the CIC in the first place which let's us know which regions to focus on the most while the Inquisition Aid will do a bit of the same in locating the worst cities.
 
It just isn't worth it I feel compared to another Cultist Hunt or Martial Law since we burnt a permanent action slot to get the CIC in the first place which let's us know which regions to focus on the most while the Inquisition Aid will do a bit of the same in locating the worst cities.

1. I've already got Martial Law in the plan.
2. We need to know if there are any cities that have extreme cultist infestations. We could lose a city if we don't check. Remember what nearly happened last time with the super Magma Wyrm?
 
Munitorum

[X] Personal Attention: Martial Law: All
-[X] Double Down: Personal Attention: Martial Law: All
[X] Personal Attention: Lesson's Learned: Strength of Will
[X] Martial Law x2
[X] Martial Law x3

Okay, so definitely need to get Martial Law and Double Down on it. With our Personal Attention and the effect of requesting aid from the trust this should provide a massive boost to hunting down cultists. We want our Martial Bonus to boost the success on getting the anti cult trait. Add a second Martial Law action to get another +20% to Cultists found. Should be 69% + dice roll now. Resources lost on letting Land Speeders lapse is worth it to get Recruiting started. The one action we do not want to let lapse is Air Refit, since we spent a lot of exotics on that, but we have five years, so as long as we add a third Martial Action, or throw a Personal Attention at it in that time we are okay on that front.

Void

No action here, but must take note that we will need to spend a Personal Attention on completing those Orbital Defenses within the next four years, we do not want to lose half the 2760 EM we spent on it. The other Void actions will not become available in time, so we will need to spend a personal attention here.

Administratum

[X] Rebuild: All
-[X] Expedite: Rebuild: All
[X] Quarantine: All

Rebuild must happen now. Expediting.
Quarantine must happen now.

This means we lose resources on the Upgrade of Avernus Spine, but there is nothing we can do to avoid that without diverting attention from higher priorities.

Diplomacy

[X] Request Aid: Inquisition
[X] Request Aid: Imperial Trust Guard

Both must happen now.

Arbites

[X] Cultist Hunt: All
[X] Curfew: All


I disagree with @Enjou here. Cults are everywhere right now, I think that knowing their exact location can wait a year. That will give us one extra Personal Attention to use elsewhere. Specially, after calculating the differences, the best expected value is to put it on Martial Law. We get a massive Personal bonus there, it's basically worth +49% cultists found. The next best would be for Rotbart to lead a Cultist Hunt himself, that would expected gains of +18 to the base roll. The base effect is actually higher, but our martial bonus is so much better than our intrigue that it swamps the better mechanics. (Also note that Cultist Hunt has a greater variance of + or - 50, while the Martial is basically a sure thing).

AdMech

[X] Examine: Macrocannons
[X] In-depth Examination (Island Turtle)
[X] A Closer Look: Finishing Up
[X] Survey Slot: Detailed Survey (Youxia Class Escort Cruiser)

Not much to say here. Nothing here has to do with cultists.

Ministorum

[X] Preach: All
[X] Preach: All x2

Cultists take top priority. Again.

Astra Telepathica

[X] You Cannot Hide: All
[X] You Cannot Hide: All x2

Ugh... note that we lose half the resources on the new psyker city if wetake more than 1 year off from it... ugh... this is horrible. That's 7,000+ Exotic Material lost. We will have to do somethign about the city next year, because we don't want to lose that much.
Here is another place I disagree with Enjou. Astropathic Rituals are essential to have succeed. Two years to train Tamia gives us a -20% on the action. Maybe we can afford a -10% to handle something important, but not -20%.
Cost is three more years if we ahve to attempt again, based on that Enjou was right, switching to Tamia Training.

Personal

[X] Speech: Every Man's Duty
[X] General of Avernus(Lieutenant-General Leopold Schwarz)

Another place I disagree with Enjou. Why do we need to appoint our Administrator? How does that help with the immediate problem of cultists? It doesn't. The extra action is for long term benefits, since there are no cultists actions to take there.

The General is better to get the additional Martial Law action for +20 to Cultists found. Picking Schwarts because a better Martial means a +7 to rolls, and Master of War, Nothing New Under The Sun, and low chance to die all seem very useful, and he doesn't have Leads from the back reducing morale rolls.

Changed to Speech Every Man's Duty. Did some calculations and it looks like that is worth +29 to rolls against cultists once bonuses are added, while a General appointed is worth +18 to rolls. This is based on some confusing calculations, so may change again once durin clarifies. Either way though, one of those two options is better than appointing our Administrator.
 
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1. I've already got Martial Law in the plan.
2. We need to know if there are any cities that have extreme cultist infestations. We could lose a city if we don't check. Remember what nearly happened last time with the super Magma Wyrm?

1. Martial Law and Cultist Hunt can each be taken multiple times
2. The Inquisition aid already does some of Hunt Them Down's stuff in locating the worst off spots as seen in previous turns like this

Inquisitor Klovis-Ultan and his agents joined the hunt for Chaos Cults across Avernus this year, killing one point two million Outer Circle Cultists and two hundred thousand Inner Circle Cultists. They also warn you that the cult in True Grit is in the process of recovering and a new major cult has formed in Salem. Both of these cults currently have between half a million and one million cultists and have the potential to be a serious issue in a year or two. There is also a cult of between two and four hundredthousand in Lemnos that may eventually become a threat.

That combined with the regional info of where the most cultists should be enough to pinpoint the worst spots.
 
have people actually ready the description of Martial Law? it provides a percentage increase not a bonus on rolls
cultist hunt and You Cannot Hide provide the bonus to rolls
 
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It just isn't worth it I feel compared to another Cultist Hunt or Martial Law since we burnt a permanent action slot to get the CIC in the first place which let's us know which regions to focus on the most while the Inquisition Aid will do a bit of the same in locating the worst cities.

Indeed. Sure, it can help to know where cultists are, but is it worth giving up the +49% cultists found by applying Rotbart's Martial bonus to Martial law? Plus another +20% due to doubling up on Martial Law?

I think that what we do is maximize our Cultist Hunting this turn, and hopefully break the back of it. Then we can spend next turn locating where they are so we can clean up the remanent.

Right now it's a target rich environment, so why spend time locating targets?
 
have people actually ready the description of Martial Law? it provides a percentage increase not a bonus on rolls

Isn't that what I said?

With the Imperial Trust Aid it's +1% cultists found per a success point. With Double Down the success rate is 100%, so adding Rotbart's Martial bonus is a certain +49% cultists found, and with a second Martial Law action it's +69% found.

Did I misunderstand something?
 
Isn't that what I said?

With the Imperial Trust Aid it's +1% cultists found per a success point. With Double Down the success rate is 100%, so adding Rotbart's Martial bonus is a certain +49% cultists found, and with a second Martial Law action it's +69% found.

Did I misunderstand something?
the issue is you compared it to Cultist hunt directly
+34 is very different to +34% (or times 1.34)
 
the issue is you compared it to Cultist hunt directly
+34 is very different to +34% (or times 1.34)

I don't really remember which is better mathematically from last time we had lots of cultists, as we don't really have transparency into your system of how rolls vs. percentage works. Percentage is better, as I recall, correct? EDIT - Nevermind, answered earlier.

Also, just to confirm does taking Martial Law multiple times affect morale just once?
 
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Astra Telepathica

[X] Astropathic Rituals
[X] You Cannot Hide: All

Ugh... note that we lose half the resources on the new psyker city if wetake more than 1 year off from it... ugh... this is horrible. That's 7,000+ Exotic Material lost. We will have to do somethign about the city next year, because we don't want to lose that much.
Here is another place I disagree with Enjou. Astropathic Rituals are essential to have succeed. Two years to train Tamia gives us a -20% on the action. Maybe we can afford a -10% to handle something important, but not -20%.

Read the option again - it only says -10%, not -10% per year. @durin - can you confirm?
 
I don't really remember which is better mathematically from last time we had lots of cultists, as we don't really have transparency into your system of how rolls vs. percentage works. Percentage is better, as I recall, correct? EDIT - Nevermind, answered earlier.

Also, just to confirm does taking Martial Law multiple times affect morale just once?
no it does not
 
Munitorum

[X] Personal Attention: Martial Law: All
-[X] Double Down: Personal Attention: Martial Law: All
[X] Personal Attention: Lesson's Learned: Strength of Will
[X] Recruiting
[X] Martial Law x2

Void

Administratum


[X] Rebuild: All
-[X] Expedite: Rebuild: All
[X] Quarantine: All

Diplomacy

[X] Request Aid: Imperial Trust Guard
[X] Request Aid: Inquisition

I disagree with everything. Lets just get as much of the Inquisition to help us as possible.

Arbites

[X] Cultist Hunt: All
[X] Curfew: All

Makes sense to me.

AdMech

[X] Examine: Macrocannons
[X] In-depth Examination (Island Turtle)
[X] A Closer Look: Finishing Up
[X] Survey Slot: Detailed Survey (Youxia Class Escort Cruiser)

Ministorum

[X] Preach: All
[X] Preach: All x2

Cultists take top priority. Again.

Astra Telepathica

[X] Astropathic Rituals
[X] You Cannot Hide: All

Agreed.

Personal

[X] Speech: Every Man's Duty
[X] Speak to the People

Not sure why we need to replace swear in our Administrator and Munitorium replacements immediately. Lets just boost those cult find rolls?
 
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the issue is you compared it to Cultist hunt directly
+34 is very different to +34% (or times 1.34)

Ahh... I see, I misunderstood the Cultist Hunt Reward:

Reward: add a third of the margin of success to all attempts to find cultists(can be taken multiple times)

I thought that meant a +% found not a + to dice rolls.

Hmm... and it's a third, so really the expected value is a +18, not a +34.

So which is better...

EV (Martial Law + other % bonues) * EV (Cult Rolls + direct bonuses) = EV (Final)

So that Double Down without Personal Attention and 1x Martial Law, with Rotbart Cultist Hunting is:

[50% + 5% (Inquisition) + 12% (Battle Psykers) + 44% (Preaching) + 10% (Curfew)] * [50 + 10 (Quarantine) + 10 (Inquisition) + 19 (Jane Cult Hunt) + 18 (Rotbart Cult Hunt) = ~236

So that Double Down with Personal Attention and 2x Martial Law is:

[50% + 49% (Rotbart's Bonus) + 20% (Marital Law x2) + 5% (Inquisition) + 12% (Battle Psykers) + 44% (Preaching) + 10% (Curfew)] * [50 + 10 (Quarantine) + 10 (Inquisition) + 19 (Jane Cult Hunt) = ~258

So Martial Law x2 is better, but not by as much as I thought.

Also, that means that Rotbart's Speech: Every Man his duty is worth +29 to rolls, while the General is worth 20% * 89 = ~18.

So I am going to switch out appointing the general for getting that speech instead. Should give us an expected value of ~287 for our Cultist roll...

--------------------------------------

Unless... Actually, I just had the thought that maybe Martial Law is applied as a third layer... IE the equation is:

EV (Marital Law Bonus) * F [(EV of % bonuses) * (EV of roll + roll bonuses)] = Cultists Found

Where F is a function that takes the roll and produces the number of cultists found. However, in that case Martial Law is even better. So either way Martial Law x2 is the way to go.
 
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