Munitorum
[X] Personal Attention: Martial Law: All
-[X] Double Down: Personal Attention: Martial Law: All
[X] Personal Attention: Lesson's Learned: Strength of Will
[X] Martial Law x2
[X] Martial Law x3
Okay, so definitely need to get Martial Law and Double Down on it. With our Personal Attention and the effect of requesting aid from the trust this should provide a massive boost to hunting down cultists. We want our Martial Bonus to boost the success on getting the anti cult trait. Add a second Martial Law action to get another +20% to Cultists found. Should be 69% + dice roll now. Resources lost on letting Land Speeders lapse is worth it to get Recruiting started. The one action we do not want to let lapse is Air Refit, since we spent a lot of exotics on that, but we have five years, so as long as we add a third Martial Action, or throw a Personal Attention at it in that time we are okay on that front.
Void
No action here, but must take note that we will need to spend a Personal Attention on completing those Orbital Defenses within the next four years, we do not want to lose half the 2760 EM we spent on it. The other Void actions will not become available in time, so we will need to spend a personal attention here.
Administratum
[X] Rebuild: All
-[X] Expedite: Rebuild: All
[X] Quarantine: All
Rebuild must happen now. Expediting.
Quarantine must happen now.
This means we lose resources on the Upgrade of Avernus Spine, but there is nothing we can do to avoid that without diverting attention from higher priorities.
Diplomacy
[X] Request Aid: Inquisition
[X] Request Aid: Imperial Trust Guard
Both must happen now.
Arbites
[X] Cultist Hunt: All
[X] Curfew: All
I disagree with
@Enjou here. Cults are everywhere right now, I think that knowing their exact location can wait a year. That will give us one extra Personal Attention to use elsewhere. Specially, after calculating the differences, the best expected value is to put it on Martial Law. We get a massive Personal bonus there, it's basically worth +49% cultists found. The next best would be for Rotbart to lead a Cultist Hunt himself, that would expected gains of +18 to the base roll. The base effect is actually higher, but our martial bonus is so much better than our intrigue that it swamps the better mechanics. (Also note that Cultist Hunt has a greater variance of + or - 50, while the Martial is basically a sure thing).
AdMech
[X] Examine: Macrocannons
[X] In-depth Examination (Island Turtle)
[X] A Closer Look: Finishing Up
[X] Survey Slot: Detailed Survey (Youxia Class Escort Cruiser)
Not much to say here. Nothing here has to do with cultists.
Ministorum
[X] Preach: All
[X] Preach: All x2
Cultists take top priority. Again.
Astra Telepathica
[X] You Cannot Hide: All
[X] You Cannot Hide: All x2
Ugh... note that we lose half the resources on the new psyker city if wetake more than 1 year off from it... ugh... this is horrible. That's 7,000+ Exotic Material lost. We will have to do somethign about the city next year, because we don't want to lose that much.
Here is another place I disagree with Enjou. Astropathic Rituals are essential to have succeed. Two years to train Tamia gives us a -20% on the action. Maybe we can afford a -10% to handle something important, but not -20%.
Cost is three more years if we ahve to attempt again, based on that Enjou was right, switching to Tamia Training.
Personal
[X] Speech: Every Man's Duty
[X] General of Avernus(Lieutenant-General Leopold Schwarz)
Another place I disagree with Enjou. Why do we need to appoint our Administrator? How does that help with the immediate problem of cultists? It doesn't. The extra action is for long term benefits, since there are no cultists actions to take there.
The General is better to get the additional Martial Law action for +20 to Cultists found. Picking Schwarts because a better Martial means a +7 to rolls, and Master of War, Nothing New Under The Sun, and low chance to die all seem very useful, and he doesn't have Leads from the back reducing morale rolls.
Changed to Speech Every Man's Duty. Did some calculations and it looks like that is worth +29 to rolls against cultists once bonuses are added, while a General appointed is worth +18 to rolls. This is based on some confusing calculations, so may change again once durin clarifies. Either way though, one of those two options is better than appointing our Administrator.