The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Did any of our Witch Sniffers and Sanctionites gain veteran/elite status? Witch Sniffers in particular, they're among the forefronts of cultist-detection.
 
Chapter Seven: Aftermath: Turn Sixty-Eight Results
Turn Sixty-Eight Results
Ninety-four years since the Founding of Avernus

Rearm PDF: Light- Now that you have determined the best ways to rearm your Helltroopers with the new weapons found in the datacore you should begin. Only one of the options is affordable at the moment, with the other two requiring far more advanced material then you have to spend. This option is to supply them with some of the cheaper new weapons such as melta shells and Haywire weapons as well as the occasional more advanced weapon. This would provide a mild increase to their combat efficiency with an extra bonus against vehicles and would not increase the cost of equipping a regiment by much.

Time: 5 years.

Cost:62,050,000 Thrones, 12,410,000 Material, 24,820 Promethium, 936,500 Advanced Material.
Upkeep per year: 3,102,550 Thrones, 620,510 Material, 12,410 Promethium, 46,821 Advanced Material.
Reward: All PDF Troopers armed with melta shells and haywire weapons, boost vs armour

Complete

A year ago General Drago finished rearming the PDF with the cheapest advanced weapons. This has lead to the interesting, and short term, situation of the PDF having a better standard of equipment then the Helltroopers. The new weapons should provide a major boost to the capabilities of your PDF, particularly against armour regiments. Thanks in large part to this refit the PDF preformed very well against the recent incursion, though not as well as you expect them to preform against a foe that makes regular use of armour.



Air Refit- Almost all of your airforce can b replaced with more advanced designs found in the datacores. General Drago would advises that you do this immediately, saying that it will hopefully give your airforce the edge that it needs to actually claim air superiority. This is relatively expensive and will take quite a full decade but General Drago considers it more then worth the price. General Drago considers this to be of high priority.

Time: 10 years.

Cost: 43,940,000 Thrones, 9,754,000 Material, 1,341,524 Promethium, 842,500 Advanced Material, 1,375 Exotic Material.
Upkeep per year: 2,967,910 Thrones, 719,334 Material, 670,762 Promethium, 42,127 Advanced Material, 46 Exotic Material.
Reward: Replace all Dropships with Hercules Dropships , all Lightning Fighters and half the Thunderbolts with Peregrine Fighters, all Avenger Strike Fighters and half the Thunderbolts with Firehawk Assault Fighters., all Marauder Bombers and Marauder Destroyers with Stormcrow Bombers, all Marauder Vigilants with a quarter their number of Huginn Stealth Reconnaissance Planes


Locked – Five out of Ten years completed

Five years ago General Drago begun work on re-equipping his entire air force with more advanced aircraft. He has had enough aircraft built for your entire air force and is is the process of training the pilots in the use of their new, and far more advanced planes. According to General Drago several wings have already finished training and the remainder will finish over the next five years. Unfortunately none of the Hercules Dropships were finished in time for the recent daemonic incursion, and they are quite possible tough enough to fly even in the skies that you had.


Goliath: PDF- The Goliath Combat Walker is a powerful walker capable of providing heavy fire support and AA to regiments that otherwise struggle with these roles as well as being deadly in city fighting. General Drago has put forward a proposal to add a forty walker battalion to each of your Drop, Void and Light Infantry Regiments, add a full 600 to Siege Infantry Regiments and repaper half of your Sentinel Regiments. This would allow your light forces to deal with enemy AA and heavy forces with greater ease and provide a major boost to your city fighting capabilities. General Drago considers this to be of medium priority.

Time: 7 years.

Cost: 16,710,000 Thrones, 5,054,000 Material, 268,900 Promethium, 493,700 Advanced Material.
Upkeep per year: 953,832 Thrones, 290,418 Material, 134,439 Promethium, 11,812 Advanced Material.
Reward: Add 40 Goliaths to each of your Void Infantry, Drop Infantry, Power Drop Infarct and Light Infantry Regiments. Add 40 Valkyries to each of your Drop Infantry and Power Drop Infantry Regiments. Add 600 Goliaths to each of your Helltrooper or PDF Siege Infantry Brigades. Replace half of the Sentinels in a Sentinels Regiment with Goliaths

Locked – Five out of Seven years completed

For the last five years General Drago had been training his soldiers to pilot Goliath Combat Walkers. It took a long term to get the initial pilots, used to Sentinels, to a decent degree of skill on the rather different Goliath but he has recently informed you that the majority of them are good enough, as they showed fighting against the demonic incursion. The next couple of years will be spent working out tactics and Stanford Operating Procedures that make the best possible use of Goliath's, though you expect that there will be modifications for the next few decades.


Land Speeders: PDF- Land Speeders would make a useful addition to almost all of your regiments, as scouts and light combatants. General Drago suggests adding Land Speeder elements to most of your regiments, with only Light and Drop Infantry being excluded. This would include all of your Helguard, Helltrooper and PDF Regiments, leaving only the militant not equipped with Land Speeders. General Drago considers this to be of medium priority.

Time: 6 years.

Cost: 8,234,000 Thrones, 2,058,000 Material, 114,994 Promethium, 306,800 Advanced Material.
Upkeep per year: 459,976 Thrones, 114,994 Material, 57,497 Promethium, 7,192 Advanced Material.
Reward: add 10 Land Speeders to each Power Infantry, Mechanised Power Infantry, Infantry, Heavy Infantry and Mechanised Infantry Regiments. Add 40 Land Speeders to each of your, Armour and Rough Rider Regiments. Add 160 Land Speeders to eave of your Helltrooper or PDF Siege Infantry Brigades.

Locked – One out of Six years completed

For the last year General Drago had been beginning to train crew for Land Speeders. He was generally taking candidates from among the Valkyrie and Vulture crews but even they are having trouble adjusting to the repolserlift drive of a Land Speeder. It will take another three or four years to train the initial Land Speeder crews up to a decent level of skill, after which another year or two will have to be spend working out how to use them.

Expand Shipyards- Now that you have a pair of large shipyards Admiral Parnell has judged that you have enough Void trained workers to build a pair of small shipyards at a time. While this will take a bit longer it is still far more effective then building them one at a time.

Time: 8 years. (can be taken twice)

Cost: 220,000,000 Thrones, 33,000,000 Material, 16,500,000 Metal, 33,000,000 Promethium, 1,992 Advanced Material, 93 Exotic Material.
Upkeep per year: 44,000,000 Thrones, 6,600,000 Material, 3,300,000 Metal, 3,300,000 Promethium
Reward: 2 new small shipyards

Complete

Two years ago Admiral Parnell informed you that the net pair of shipyards had been completed. This brings your total number up to five, which is enough that you can combine four of them into another large shipyard. You are slowly getting closer to your target shipyard size but are still several decades away.


Move Graveyard- Currently the most valuable location in the Imperial Trust is the ship graveyard, which has barely any defences. Admiral Parnell has proposed that he begin to have his tugs move the ships that have been survey either into orbit of Deiphobe, for the capital ships, or onto the surface, for the escorts. This would protect those ships that have been moved from destruction or theft by invaders such as Orks.

Time: 5 years.

Cost: 1,210,000,000 Thrones, 121,000,000 Material, 1,210,000 Metal, 24,200,000 Promethium.
Reward: Move all surveyed ships into protected region over Deiphobe, ships will be automatically moved after being surveyed

Complete

Three years ago Admiral Parnell finished moving the surveyed hulks into the secure zone over Deiphobe or surface of Deiphobe. While by no means most of the ship graveyard this is still a massive number of ships and Admiral Parnell has set up procedures to continue to move ships as soon as the Mechanicus deems them ready to move.


Expedite: Construct: Repair: Privateers- Currently one of the groups of ships that you can repair in you shipyards are Privateer Class Raiders. Admiral Parnell would like to repair sixty of them, which would give you a good collection of fast raiders for scouting and skirmishing, without taking more then a few years.

Time:2 years.

Cost: 82,500,000 Thrones, 13,200,000 Material, 445,500 Promethium, 36,900 Advanced Material, 317 Exotic Material.
Upkeep per year: 6,600,000 Thrones, 1,056,000 Material, 891,000 Promethium, 1,478 Advanced Material, 24 Exotic Material.
Reward: 60 Privateer Class Raiders repaired.

Five years ago Admiral Parnell rushed the production of three score Privateer Raiders, allowing them to be built in a single year. While you will not necessarily use them as part of your final fleet you are sure that you will be able to sell them to Vanaheim or the Imperial Trust and they will b useful in the meantime, providing you wilts a collection of excellent skirmishers.


Personal Attention: Long Term Planning- Admiral Parnell would like to spend some time discussing the future of the Avernite Fleet and what it will develop into. This will take a year or so but will leave him with a target fleet that he can plan his constructions around.

Time: 1 year.

Cost: 5,500,000 Thrones.
Reward: Select plan to aim for with fleet constructions.

Complete

Four years ago you spent a year debating the exact future make-up of the Avernite fleet with Admiral Parnell and his senior officers. You ended up settling on a plan and will focus on building more of the ships required for that plan in the future.


Personal Attention: Void Superiority- Recently you have discovered the STCs fro several attack craft classes. Admiral Parnell would like to replace his current Fury Interceptor and Starhawk Bomber wings with the far more advanced Guardian Fighter and Dragon Bomber Wings. This would over double the effectiveness of your attack craft.

Time: 3 years.

Cost: 180,774,000 Thrones, 8,794,500 Material, 9,119,000 Promethium, 385,900 Advanced Material.
Upkeep per year: 3,012,900 Thrones, 24,475 Material, 3,121,250 Promethium, 18,330 Advanced Material.
Reward: Replace Fury Interceptor and Starhawk Bomber wings with Guardian Fighter and Dragon Bomber Wings

Complete

A bit over a year ago you finished overseeing the upgrading of your attack craft wings to use Guardian Fighters and Dragon Bombers. These fighters and bombers came entirety from your stores of attack craft recovered from the ship graveyard and repaired, greatly reducing the price that this project took. The difference in complexity between modern Imperial Attack Craft and the new designs is not as big as the gap is for aircraft allowing your pilots to accustom themselves to their new craft in only few years. Now that this project is complete your attack craft wings are some of the most deadly in the void, greatly increasing both your orbital defences and the power of your carriers.


Expedite: Construct: Upgrade Shipyards- Archmagos Tranth recently finished reverse engineering a very advanced set of starship construction machinery. This will provide a massive boost to your naval construction but you will have to replace massive sections of all of your shipyards first. Admiral Parnell advises that you begin immediately.

Time:10 years.

Cost: 1,650,000,000 Thrones, 247,500,000 Material, 123,800,000 Metal, 247,500,000 Promethium, 14,700 Advanced Material, 690 Exotic Material.
Upkeep per year: 330,000,000 Thrones, 49,500,000 Material, 24,750,000 Metal, 24,750,000 Promethium.
Reward: all shipyards upgraded, increase number of slips by a third, increase Material, Advanced Material and Exotic Material by a quarter, increase ship build times by approximately a quarter.

Locked – Four out of Nine years competed: Expedited

For the last four years Admiral Parnell has been upgrading your shipyards with the starship construction technology that Archmagos Tranth reverse engineered from The Well of Urd. Work is going well and will almost certainly finish in five years time as originally planned. This will provide a major boost to the efficiency of your shipyards, allowing them to make more ships faster, if at a bit higher cost.


Expedite: Expand Shipyards- Now that you have a pair of large shipyards Admiral Parnell has judged that you have enough Void trained workers to build a pair of small shipyards at a time. While this will take a bit longer it is still far more effective then building them one at a time.

Time: 9 years. (can be taken twice)

Cost: 440,000,000 Thrones, 66,000,000 Material, 33,000,000 Metal, 66,000,000 Promethium, 3,984 Advanced Material, 186 Exotic Material.
Upkeep per year: 88,000,000 Thrones, 13,200,000 Material, 6,600,000 Metal, 6,600,000 Promethium
Reward: 2 new small shipyards

Locked – Three out of Eight years competed: Expedited

Three years ago Admiral Parnell started constructing another pair of Small Shipyards, this version using the new technology. The changes in technology were enough that unlike the last few shipyard constructions this one requires a large amount of attention and active management from Admiral Parnell.


Expedite: Expand Shipyards- Now that you have a pair of large shipyards Admiral Parnell has judged that you have enough Void trained workers to build a pair of small shipyards at a time. While this will take a bit longer it is still far more effective then building them one at a time.

Time: 9 years. (can be taken twice)

Cost: 440,000,000 Thrones, 66,000,000 Material, 33,000,000 Metal, 66,000,000 Promethium, 3,984 Advanced Material, 186 Exotic Material.
Upkeep per year: 88,000,000 Thrones, 13,200,000 Material, 6,600,000 Metal, 6,600,000 Promethium
Reward: 2 new small shipyards

Locked – Two out of Eight years competed: Expedited

Two years ago Admiral Parnell started constructing another pair of Small Shipyards, starting as soon as the previous pair finished. Thanks to the experience gained from last years construction many mistakes and inefficiencies were avoided, with new ones taking their place.


Personal Attention: Pilot Armour: Attack Craft Wings- Admiral Parnell has put forward a suggestion to equip all attack craft crews with pilot armour. This would provide a significant boost to the life expectancy and deadliness of your attack craft at the cost of a small amount of advanced material.

Time: 3 years.

Cost: 2,323,000 Thrones, 464,600 Material, 92,920 Promethium, 71,808 Advanced Material.
Upkeep per year: 116,160 Thrones, 23,232 Material, 46,460 Promethium, 3,590 Advanced Material.
Reward: Equip Attack Craft crews with Pilot Armour, +15 to all rolls, boost to life expectancy of attack craft crews

Locked – One out of Three years completed

Over the last year you have been overseeing the process of equipping your attack craft wings with pilot armour. So far all of the crew have been issued the armour and have just started training in its use. It will take a few more years for them to develop a sufficient level of skill in the armour use for it to be a advantage, but some crews are already making significant amounts of progress.


Personal Attention: Replace Orbital Weapons Platforms- Now that he has the designs Admiral Parnell would like to replace his current orbital weapons platforms with the more advanced version. This would take some time but would both greatly increase the strength of Avernus' orbital defences and free up a large number of trained crew. This would also leave you with several hundred obsolete orbital weapons platforms which Admiral Parnell advises mothballing.

Time: 5 years.

Cost: 747,500,000 Thrones, 186,100,000 Material, 92,860,000 Metal, 24,750,000 Promethium, 118,100 Advanced Material, 2,760 Exotic Material.
Upkeep per year: 30,790,000 Thrones, 7,707,150 Material, 3,856,215 Metal, 908,325 Promethium, 1,422 Advanced Material, 28 Exotic Material.
Reward: replace all 300 Orbital Weapons Platforms with Advanced Orbital Weapons Platforms, mothball old Orbital Weapons Platform.

Locked – Four out of Five years completed

For the last four years you have been overseeing the construction of a set of Advanced Orbital Weapons Platforms and the mothballing of your current Orbital Weapons Platforms. At the moment over two hundred of the Advanced Orbital Weapons Platforms have been built with the remainder being due to reach completion over the next year. As soon as a Orbital Weapons Platform is completed a Orbital Weapons Platform is dragged into the secure zone of Diephobe and mothballed, freeing up a large number of trained crew.

The following numbers are before taking into account the Daemonic Incusion.

Over the five years leading to the Daemonic Incursion the population of Avernus grew by an average of 1.23% per year, a respectable amount.



The population of Dis has shrunk by an average of a small 0.09% per year, mostly due to migration to Avernus' Spine.
The population growth of Avernus' Spine has averaged 5.92% per year over the last five years, a rather large population boom that comes from migration from Dis.
An average of 0.62% of the population of The Azure Islands was killed per year over the last five years, with a sudden upturn in Dragon-Turtle attacks being responsible.
Lindon continued to suffer from the predations of the wildlife, losing an average of 2.93% of the population each year.
The Everglades grew slowing over the last five years, with growth dropping to 0.13% due to a small plague.
Elysium has had an average population growth of 1.16% per year over the last half decade, a sliwly below average result
The population of Aridia grew by 2.6% in the years leading up to the invasion.

Internal Transit Networks: All- One of the technologies in the datacores was an advanced internal transport network designed for use on capital ships that can easily be used as a public transport system for cities. According to Henry this would greatly benefit the cities' economy and allow you to quickly redeploy your forces within your cities. Henry considers this to be of high priority.

Time: 10 years.

Cost: 880,000,000 Thrones, 220,000,000 Material, 88,000,000 Metal, 44,000,000 Promethium, 680,000 Advanced Material, 152 Exotic Material.
Upkeep per year: 88,000,000 Thrones, 22,000,000 Materiel, 8,800,000 Metal, 4,400,000 Promethium, 34,000 Advanced Material, 4 Exotic Material.
Reward: Internal transit network in all cities, +50% Thrones income, major boost to moving troops within cities.

Complete

One year ago Henry reinforced you that the final internal transit network had been finished. These networks will allow large numbers of people to quickly move around within the cities, greatly reducing the time that citizens need to commute to work and the amount of traffic on the orals. Henry tells you that this is having a major impact on the prosperity of your cities, which are now the third most prosperous in the Nine Worlds, just behind Niflheim.


Personal Attention: Administratum Reorganisation: Part Five- Administratum Reorganisation: Part Five – Now that the Imperium has collapsed, other things are in the process of doing so as well. Henry wishes to reorganise the Administratum to be more efficient over small areas. This will be a long and difficult process, but Henry will continue now that he has started. This is the fifth and final out of five planned reorganisation phases and is larger in scope then any of the previous plans.

Time: 5 years.
Chance of Success: 25%

Cost: 55,000,000 Thrones.
Reward: increase administrative bonus by 5%

Complete
d100=83+5(palace)+25(administration)+20(double Down)=133: Critical Success
+6 admin bonus

Four years ago the reorganisation of the Avernite Administratum was completed. It is now the most efficient and streamlined bureaucracy that you can design and you believe that you have eliminated pretty much every practical source of inefficiency. While not yet perfect it is getting as lose as is practical.


Upgrade Defences: Avernus' Spine- Now that the Hives will soon finish having their defences upgraded it is time to start upgrading the defences of your major cities. This will be significantly cheaper then upgrading the Hives was and will be far faster. Henry would like to begin with Avernus' Spine, which is the heart of Avernus. Henry considers this to be of medium priority.

Time: 5 years.

Cost: 297,000,000 Thrones, 288,800,000 Material, 272,300,000 Metal, 65,340,000 Promethium, 344,400 Advanced Material. 1,150 Exotic Material.
Upkeep per year: 2,970,000 Thrones, 2,887,500 Material, 2,722,500 Metal, 653,400 Promethium, 3,444 Advanced Material, 12 Exotic Material.
Reward: upgrade the defences of Avernus' Spine to Super-Heavy

Locked -Two out of Five years completed

Two years ago Henry started to upgrade the defences of Avernus' Spine. He was a bit under halfway done when the daemonic incursion hit and while incomplete the upgrades were useful. However they were also far more fragile then the complete defences and the vast majority of the progress that Henry had made was lost. You estimate that it will take four or five more years to re[air the damage done and complete this project.


Increase Juve-Nat: All- Henry has put forward a suggestion to double the amount of Juve-Nat available to all three civilian Juve-Nat programs. This would allow them to provide Juve-Nat to more experts , further increasing the benefit that the programs provide. This would use up around a quarter of the excess Juve-Nat production that you currently have, an amount that you can easily afford.

Time: 4 years.

Cost: 246,800,000 Thrones, 12,340,000 Material, 123,400 Advanced Material.
Upkeep per year: 24,678,000 Thrones, 1,233,900 Materiel, 12,339 Advanced Material.
Reward: double amount of civilian Juve-Nat, +0.5% population growth, +.1 to education bonus, +5 to admin bonus.

Locked -One out of Four years completed

Over the last year Henry has been working on a new, easier set of qualifications that need to be met to be provide with free Juve-Nat. He has had a lot of progress, despite a rather large interruption, and you think this step could be finished within a few months.

Lady Sif of Asgard recently married Governor Garp of Jotunheim, binding their respective planets together in an alliance.

Avernus was hit by a massive, three week long, daemonic incursion which killed over half of the military and a fifth of the population. Among the casualties was Fabricator-General Britton of the Adeptus Mechanicus. The daemons were eventually driven back by a coordinated push by the Avernite Wildlife, forever proving that Avernus s strange and deadly.

Double Down: Establish Embassy: Sirens- Queen Azshara of the Azure Bay Sirens has requested that you establish an embassy in her capital Nazjatar. This would be the first step to forming closer relations with them and gaining access to knowledge such as their runic writing which Xavier has expressed a great deal of interest in and information on the rest of Avernus. On the other hand it would not help your relations with certain other members of the Imperial Trust, who would find your forming ties with a race of Eldar like Xenos Psykers worrying.

Time: 3 years
Chance of Success: 70% (Inquisitorial re-roll can not be used)

Cost: 55,000,000 Thrones, 5,500,000 Material, 550,000 Promethium, 820 Advanced Material.
Upkeep per year: 5,500,000 Thrones, 550,000 Material, 275,000 Promethium, 82 Advanced Material,
Reward: Embassy established in Nazjatar, can conduct more complex deals with Sirens, may lose opinion with some members of the Imperial Trust

Complete
d100=52+ 15(diplomacy)+20(Double Down) =89: Success
-1 relationship with Alfheim
-3 relationship Vanaheim
-1 relationship Svartalfheim
-1 relationship Midgard
-1 relationship Niflheim

Five years ago your requested that Inquisitor Klovis-Ultan establish an embassy in the Sirens capital Nazjatar. While this decision has resulted in closer ties to the Sirens of the Azure Bay and opened the door for several other deals it has been rather controversial in the rest of the Imperial Trust. Currently only Governor Garp, Lord Marshal Sigurd and Champion Surt support you taking this step. From what Inquisitor Klovis-Ultan can gather the main reason that there is so much disquiet over this step is the fact that Sirens consume humans souls, which is a trait previously though unique to daemons. The fact that you have only recently signed a peace treaty and are now attempting to form closer ties also has something to do with the disquiet.


Loan Teachers to Midgard- Currently Governor-General Aelfric of Midgard is trying to bring an end to the underhives of Migard. Two of the key parts of this massive undertaking are educating the underhivers and forcing them into compliance. The Teachers would be perfect for this role and Aelfric has offered a billion Thrones if you will dispatch them to aid in his efforts.

Time: 1 year

Cost: Free
Reward: Teachers dispatched to Midgard for a decade, 1,000,000,000 Thrones, better relations with Midgard, increased education for Midgard.

Complete
+1 relationship with Midgard

Five years ago you had Inquisitor Klovis-Ultan contact Midgard and arrange the details of sending the Teachers to aid Midgard. Shortly thereafter the teachers were sent off to Midgard where they will spend the next decade bringing order and education to the most dangerous and violent areas of Midgard's underhives, which are still significantly safer then Avernus.


Organise Branch Universities(Midgard)- Both Midgard and Vanaheim have show to be open to the idea of establishing a branch of the Unseen University on their planet. Inquisitor Klovis-Ultan tells you that it will take a few years to organise the details but that he might as well start now.

Time: 2 years
Chance of Success: 70%

Cost: 5,5-0,000 Thrones.
Reward: the diplomatic work requited to set up a branch of the Unseen University on selected planet done, opens up the ability to start setting up branch.

Complete
d100=36+ 15(diplomacy)+10(Astropathic Choir) =61: Success

Shortly after the Teachers reached Midgard Inquisitor Klovis-Ultan begun talks in order to set up a branch of the Unseen University on Midgard. After a couple of years of discussion an agreement was reached in which Headmaster Ridcully would have control over all psykers from Midgard but would be required to have all Sanctionites remain on Midgard and to pay for the cost of any facilities. You would also be required to send over at least one thousand Witch Sniffers, build a large town sized psyker city, which must be expanded when the population grows high enough and provide sufficient teachers for all psykers.


Organise Branch Universities(Vanaheim)- Both Midgard and Vanaheim have show to be open to the idea of establishing a branch of the Unseen University on their planet. Inquisitor Klovis-Ultan tells you that it will take a few years to organise the details but that he might as well start now.

Time: 2 years
Chance of Success: 70%

Cost: 5,5-0,000 Thrones.
Reward: the diplomatic work requited to set up a branch of the Unseen University on selected planet done, opens up the ability to start setting up branch.

Complete
d100=56+ 15(diplomacy)+10(Astropathic Choir) =81: Success

Once Inquisitor Klovis-Ultan finished talks with Midgard he begun making inquires with Vanaheim on the same topic. Governor Olaf was more then happy to make a deal with pretty much the same terms as Governor-General Aelfric, with the slight addition that all Witch Sniffers trained on Vanaheim remain on Vanaheim until there are sufficient to catch almost all psykers.


Double Down: Diplomatic Relations (Vanaheim)- A major reason why diplomatic offices exist is to keep relations strong between allies. Inquisitor Klovis-Ultan suggests spending some time and effort trying to improve Avernus' standing with the other leaders of the Nine Worlds.

Time: 1 year
Chance of Success: 30% (-2 for every point of opinion)

Cost: 6,100,000 Thrones.
Reward+1 opinion with chosen planet.

Complete
d100=95+ 15(diplomacy)+10(Astropathic Choir) =120: Success
+1 relationship with Vanaheim

Once Inquisitor Klovis-Ultan finished setting up the embassy with the Sirens you had him spend a year trying to sooth the ruffled feathers in Vanaheim. This was relatively effective but he estimates that he will need to spend another two to four years working on them to bring Avernus'' relationship with Vanaheim to the level it once was.


Trade Talks (Midgard)- Now that you have the datacores you can begin to sell the large amounts of warships in the ship graveyard. Currently Vanaheim would be the best customer though Midgard and Asgard may also be interested.

Time: 1 year

Cost: 550,000 Thrones.
Reward: Trade with chosen planet.

Complete

Late this year as you were beginning recovery efforts from the daemonic incursion you entered into trade talks with Midgard.

Until the daemonic incursion there average number of cultists remained low, less then 20,000 a year. This was easily dealt with and only a tiny fraction of the number found during and after the daemonic incursion. Since the daemonic incursion Jane's surviving Arbitrators have been working overtime to try and keep on top of the cuts that have sprung up in the wake of the invasion but are almost certainly insufficient. There are an estimated twenty-five million cultists on Avernus at the moment, around half a percent of the population.
-20 on cultists detection rolls until Arbites brought up to full strength

Total Cult Activity Total Periphery Cultists Found Total Inner Circle Cultists Found Total Military Casualties from Cults Maximum Remaining Cultists
Avernus Prime 1,816,777 199,846 419,676 600,000
Avernus' Spine 2,455,343 1,052,882 1,428,258 7,000,000
The Azure Islands 3,424,141 1,564,556 2,097,667 10,000,000
Lindon 3,344,846 1,032,219 1,503,374 4,000,000
Everglades 4,466,948 1,855,074 2,531,946 5,000,000
Elysium 5,541,428 2,274,200 3,111,177 4,000,000
Aridia 3,013,957 1,337,107 1,802,353 3,000,000
Avernus Total 24,063,440 9,315,884 12,894,451 33,600,000
The following list of psykers does not take into account those that revealed themselves or died during the daemonic incursion.
Of the two hundred and ninety-eight major Psykers located over the last five years forty-three of them were Chaotic.
Forty-one of the Chaotic Psykers consisting of three Gamma-levels, nine Delta-levels, nineteen Epsilon-levels and ten Zeta-levels were killed without causing any significant levels of damage this year.
One Epsilon-level Chaos Psyker was killed without massive damage this year. In total he killed five minor Battle Psykers.

The most powerful Chaos Psyker found over the last five years was a Beta-level Biomancer/Pyromancer in The Fair Isle three years ago. This Psyker attacked a a Psyker Hunter Training Facility and caused massive damage before being taken out by Jane, who somehow made it past the walls of flame that he used and then killed him in hand to hand combat despite his superhuman speed and strength. In total thirteen thousand three hundred and seventy PDF Troopers, thirty-four thousand, four hundred and eighty Helltroopers, one thousand and seventy two Psyker Hunters, ten Witch Sniffers, nine minor Battle Psykers, five Veteran Minor Battle Psykers and one Major Battle Psyker (Epsilon Pyromancer), were killed in this conflict which lasted under an hour.

The untainted major Psykers included fifteen Delta-levels, seventy-two Epsilon-levels and one hundred and sixty-eight Zeta-levels.
Forty-four thousand, two hundred and twelve Psykers were located by the Witch Sniffers over the last half decade, an average of a bit under nine thousand per year. Number was similar to the previous years until the Chaos incursion killed half of the trainees.


Improve Border Security- This year Jane has put forward a proposal to greatly strengthen the border security of Avernus, fixing the flaws that she located over the last few years. This should only take a few years and will greatly reduce the chance that anything gets offworld that shouldn't. On the other hand once you implement these changes the idea of infiltrating the Imperial Trust's underworld will become far harder.

Time: 3 years.

Cost: 11,000,000 Thrones, 550,000 Material, 110,000 Metal, 55,000 Promethium, 410 Advanced Material.
Upkeep per year: 1,100,000 Thrones, 55,000 Material, 11,000 Metal, 5,500 Promethium, 41 Advanced Material.
Reward: Better Border security, reduced chance of illegal migrants, smuggling or Avernite diseases reaching other worlds.

Complete

Two years ago Jane informed you that she had finished upgrading the border security of Avernus. Most of this work was finished within a year with the remaining two years being devoted to reworking most of the anti-smuggler security. By the time she had finished Jane was confident that few goods will be smuggled off Avernus and that even those that are will be forced to go though quarantine.


Psyker Hunting: Times Four- Jane is willing to personally oversee the activities of the Psyker Hunters for a few years. This would greatly increase their effect and reduce the amount of damage that Chaos Psykers inflict. On the downside it would have few long term effects and would take up some of Jane's valuable time.

Time: 1 year.
Chance of Success: 50%

Cost: 6,100,000 Thrones.
Reward: +5 to rolls to deal with Chaos Psykers for each success, can be taken multiple times

Complete
Year One d100=8+18(Intrigue)+5(combat)+5(traits)=36: Fail
Year One re-roll d100=16+18(Intrigue)+5(combat)+5(traits)+10(grandmaster Diviner)=54: Success
Year Two d100=76+18(Intrigue)+5(combat)+5(traits)=104: Critical Success +10
Year Four d100=76+18(Intrigue)+5(combat)+5(traits)=104: Critical Success +10
Year Five d100=57+18(Intrigue)+5(combat)+5(traits)=85: Success

Jane continued to devote large portions of her time to hunting down rogue psykers and was one of the main reasons why they did not cause much damage until the daemonic incursion, despite there being a Chaotic Beta-level.


Double Down: Propaganda about Quartok: (Svartalfheim)- Jane has suggested that she use the intelligence network that she commands to push a positive view of the Quartok on the average citizens. This is a type of operation that the Adeptus Arbites are well trained in and she is certain that she could convince almost any population in the Imperial Trust to have a slightly better opinion of the Quartok.

Time: 6 years.
Chance of Success: 20% (fail by more then twenty leads to issues, add spy network bonus to roll)

Cost: 110,000,000 Thrones, 1,100,000 Material, 11,000 Promethium, 34 Advanced Material
Reward: Better attitude towards Quartok in chosen population.

Locked – Three out of Six years completed

For the last three years Jane has been having her spy network in Svartalfheim attempt to raise the general opinion of the population of the Quartok. Despite the large amount of xenophobia that remains in the population she is trying to capitalise on segments of the New Imperial Truth enough to have some impact, though how successful she will be remains to be seen.

Over the last two years Archmagos Tranth's carefully trained survey teams have been surveying the Shadow Class Stealth Destroyers, Saint Class Battleships, Pope Class Grand Cruisers, Bishop Class Carriers, Knight Class Cruisers and Darkness Class Stealth Battlecruisers. While they have failed to find any new forms of technology what they have found will save a good deal of resources and provide more irreplaceable weapons.

gained 48,000 Plasma Pistols, 24,000 Plasma Guns, 14,100 Plasma Cannons, 15,000 Plasma Flamers, 5,700 Plasma Foils.
Gained 9,400 Grav Pistols, 5,700 Grav Guns, 2,600 Grav Cannons
gained 1,620 Conversion Beamers
gained 300 Vortex Grenades
gained 1,140 Stasis Grenades
gained 157,500 Neutron Pistols, 177,500 Neutron Carbines, 1,425,000 Neutron Rifles, 97,500 Neutron Cannons, 80,000 Neutron Repeaters


Expand Colliga Reconstructus- Archmagos Tranth has developed enough experience with reverse engineering archeotech that he believes that it will be possible for him to teach the Colliga Reconstructus the art. This would take a few years but would provide many benefits, possibly the greatest of which being that it makes Archmagos Tranth less indispensable. This does not include reverse engineering starship components which according to Archmagos Tranth is a different skill altogether.

Time: 4 years.

Cost: 110,000,000 Thrones, 22,000,000 Material, 5,500,000 Metal, 1,100,000 Promethium, 16,400 Advanced Material, 368 Exotic Material.
Upkeep per year: 11,000,000 Thrones, 2,200,000 Material, 550,000 Metal, 110,000 Promethium, 1,640 Advanced Material, 37 Exotic Material.
Reward: Colliga Reconstructus can reverse engineer archeotech, Colliga Reconstructus bonus applies to reverse engineering archeotech options

Complete

One year ago Archmagos Tranth finished the expansion of the Colliga Reconstructus, having trained its members in the difficult art of reverse engineering archeotech. This training took several years due to the great degree of care that must be taken in this process, with a slight mistake being able to destroy a fragile piece of archeotech and end a project. However by the time he had finished Archmagos Tranth was confident that the Colliga Reconstructus will be able to reverse engineer the more simple archeotech without any problems.


Double Down: Examine: Hellfire Rounds- The second most common form of ammunition for the Super-Exitus Rifle discovered were the acid rounds, which have many similarities to Hellfire Rounds except using a far more powerful acid. These deadly rounds will be far harder to craft than the previous version but Archmagos Explorator Tranth thinks that between him and Fabricator-General Britton they will be able to figure out how to make more

Chance of Success: -30% (74% after bonuses)
Reward: Gain Blueprints of Hellfire Rounds, lose d10 Hellfire Rounds

Complete
d100=61+65(buildings)+39(Tranth)+10(Rune Priests)+20(Double Down)=195: Success

Last year Archmagos Tranth spent some time working out how to replicate the Hellfire Rounds of the Super Exitus Rifle. He found that as well as using a far more powerful acid then normal Hellfire Rounds, which will be rather expensive to manufacture, the rounds is made of countless adamantium spikes which are able to rapidly inject the poison while still being tough enough to survive the acceleration that a Super Exitus usually uses. These rounds can be easily fired from normal Impaler Snipers and could possibly be issued in small numbers to the best snipers of Avernus, though not without using up valuable exotic material.

Three years ago year the Genators of the Adeptus Mechanicus found a new creature in the forests of Lindon. This creature, dubbed the Phase-Cat, is a far smaller version of the Phase-Tiger no bigger the the larger breeds of domesticated cat. They seem to have as many similarities to cats as Phase-Tigers do to Tigers.


In-depth Examination (Thundabeasts)- Magos Biologis Saren wishes to spend another few years studying Thundabeasts in order to determine if he can successfully tame them using cybernetic implants. He is relatively sure that it it possible and if he can pull it off you could gain access to a new, far more deadly mount for your rough riders.

Time: 3 years.
Chance of Success: Unknown

Cost: 1,200,000 Thrones, 60,000 Material, 60,000 Metal, 24,000 Promethium.
Reward: More information about whether you can tame Thundabeasts.

Complete
d100 = 100 + 50(building) + 15(Cogitator) + 10(Rune Priests) + 11(learning )= 186: Greater Critical Success

A bit over five years ago Archmagos Biologis Saren completed his research into taming Thundabeasts with cybernetics. He was incredibly successful and reports that he has come up with a relativity easy to implant and cheap way to tame Thundabeasts. He has already tamed a herd several thousand strong as a test and believes that it would not be too hard to tame enough for all of your Rough Riders to ride.


Detailed Survey (Island Turtle)- Magos Biologis Saren could continue his investigation into the Island Turtle in an attempt to discover more about it. He is particularly interested in the substance that its shell is made of and in how it manages to live despite its massive size, being larger then a Tyranid Hive ship.

Time: 4 years
Chance of Success: Unknown.

Cost: 405,000 Thrones, 20,260 Material, 20,260 Metal, 8,100 Promethium.
Reward: More information on Island Turtle

Complete
d100 = 59 + 50(building) + 15(Cogitator) + 10(Rune Priests) + 11(learning )+20(seeing it in action)= 165: Critical Success

For the last four years, including the demonic incursion, Archmagos Biologis Saren has been working on studying the Island Turtle. Thanks to its activity in the demonic incursion he was able to determine many of its previously unknown abilities as well as gather more information about its known abilities. As far as known issues go he was able to determine that the shells are so incredibly strong due to a combination of exotic structure and some form of long term biomancy and that it reduces the amount it needs to eat by drawing energy from the Warp. The new ability that it displayed is the ability to launch massive blasts of psychic energy at over the horizon distances, though their exact effect is unknown.

Design Advanced Troop Transports- Archmagos Veneratus Tranth has recently found a treasure trove of Dark Age naval technology. Fabricator-General Britton is wiling to spend a few years designing improved versions of your troop transports. This is sensational if you wish to safely deploy your forces offworld.

Time:2 years.
Chaconne of Success: 45% (99% after bonuses)

Cost: 12,200,000 Thrones, 2,440,000 Material, 122,000 Promethium, 16,800 Advanced Material.
Reward: Designs for Advanced Troop Transports.

Complete
d100=13+50(buildings)+21(Learning)=84: Success

Four years ago Fabricator-General Britton finished designing some advanced military transports using the new technologies. These transports are faster, tougher, a bit better armed and are able to carry forty percent more troops, a combination that is more then worth the increase in price. Fabricator-General Britton has also suggested that he design several other new transports to act as either armed or stealth transports.


Titan Killers- Now that he has the designs Fabricator-General Britton suggests building a full hundred squadrons of Fellswords. These heavy tanks would be your best possible counter to enemy superheavies and titans with their long rang Neutron Obliterators being able to hurt al but the most powerful enemies.

Time: 6 years.

Cost: 11,000,000 Thrones, 1,650,000 Material, 66,000 Promethium, 204,000 Advanced Material, 950 Exotic Material.
Upkeep per year: 1,100,000 Thrones, 165,000 Material, 33,000 Promethium, 20,400 Advanced Material, 48 Exotic Material.
Reward: 100 Squadrons of Fellsword Superheavy Tanks

Locked – Five out of Six years completed

For the last half decade Fabricator-General Britton has been overseeing the production and training of several hundred Fellsword Superheavy Tanks, which will act as a powerful anti-Titan force. These tanks were deployed despite not having fully trained crews during the Daemonic Incursion and proved to be very useful against the larger daemons, though they had trouble hitting their targets, mostly due to the sheer speeds that many Slaneshii Demons have. Fabricator-General Scott tells you that she will need to spend another year or two finishing the training and rebuilding those tanks that were destroyed in the defence of Dorthonion.

Theological Studies Seminaries- Saint Lin has proposed that he set up a series of seminaries for advanced training in theological studies and debate. All senior priests must graduate from one of these seminaries which will focus on understanding the New Imperial Truth and educating the declensions that have been made about the Imperial Church. This focus on understanding and critical thinking will hopefully further strengthen these priests resistance to the Abomination, which is always a concern.

Time: 7 years.

Cost: 220,000,000 Thrones, 44,000,000 Material, 2,200,000 Metal, 220,000 Promethium.
Upkeep per year: 22,000,000 Thrones, 4,400,000 Material, 220,000 Metal, 22,000 Promethium.
Reward: Theological Studies Seminaries in all cities, -5% Chaos Cult numbers and Imperial Church more resistant to Abomination corruption on Avernus.

Complete

Shorty before the Daemonic Incursion Saint Lin informed you that he had set up Saint Lin informed yu that he had finished preparing the Theological Studies Seminaries all over Avernus. The main part of this process has been training priests to encourage their students to carefully examine every aspect of their faith and beliefs, in order to better understand them and the reasoning behind them. This training should greatly increase the Imperial Church's understanding of the New Imperial Truth and their priests resistance to the Abomination.


Those in the Shadows- With the collapse of the Astronomican the psykers have by far the hardest time maintaining their faith. They are constantly tempted by countless daemons with only their own will and training to keep them at bay. Saint Lin has offered to spend time with those Psykers approaching the trials in order to fortify their will and prepare them for the challenges to come.

Time: 1 year
Chance of Success: 30%

Cost: Free.
Reward: +5% to the success chance of all psykers who take the trials this year, can be taken multiple times

Complete
Year One d100=81+49(piety)=130: Critical Success
Year Two d100=83+49(piety)=132: Critical Success
Year Three d100=89+49(piety)=138: Critical Success
+30 to success chance, min 20%

Saint Lin spent three years at the Unseen University providing guidance to the students. He was incredibly successful and was the reason that the vast majority of even the more powerful psykers passed their trials over the last half decade. Unfortunately many of those psykers who passed the trails then went on to die in the Daemonic Incursion.

One Gamma-level Biomancer/Diviner did well enough in her trails that after a bit of training she will be able to be counted as a Veteran Primaris.
Costanzo Nenci, a Gamma-level Biomancer passed the trails with a level of control, and sanity, not seen since Xavier. After a few years of training he will be able to be counted as one of the Heroic Primaris of Avernus.

You had your first Veteran Neo-Astropaths promoted this year. They are Neo-Astropaths with an additional 25% range who are less likely to die.
             
Trials Beta Gamma Delta Epsilon Zeta Minor
Passed   3 16 32 72 35,788
Attempted 1 4 21 41 81 45,902
Percent passed 0.00% 75.00% 76.19% 78.05% 88.89% 77.97%
     
Primaris Passed Trials/Died Gamma Delta
Biomancer    
Diviner    
Pyromancer   1
Telekinetic    
Telapath   1
Daemonologist   1
Total   3
Battle Psykers Passed Trials/Died   Delta Epsilon Zeta
Biomancer   1 2 9
Diviner   2 2 3
Pyromancer     6 6
Telekinetic   1 2 4
Telapath     1 6
Daemonologist   1   5
Total   5 13 33
                 
Sanctionites Passed Trials/Died Gamma Delta Epsilon Zeta Veteran Gamma Veteran Delta Veteran Epsilon Veteran Zeta
Biomancer   1 3 3     1 3
Diviner 1 2 2 3     4 1
Pyromancer   1 1         2
Telekinetic   1 3 8     1 1
Telapath       8     2  
Daemonologist     6 6        
Total 1 5 15 28     8 7
Other Psykers Passed Trials/Died Gamma Delta Epsilon Zeta Veteran Gamma Veteran Delta Veteran Epsilon Veteran Zeta
Neo-Astropath   2 2 7     1 2
Neo-Astropathic Receiver     1          
Inquisition   1 1 4        
     
Minor Psykers Passed Trials/Died Promoted to Veteran/Veteran Died
Battle Psykers 9,821 NA
Witch Sniffers 9,060 121
Sanctionites 13,137 20
Inquisition 3,770 N

Mentoring- In the coming years four Gamma-levels and a Beta-level with take the trials. Headmaster Ridcully or Primaris Xavier could spend the final year of each psyker's training giving them personal training. This should increase their chance of passing the trials by a significant amount.

Time: 1 year. (can be taken in turns 1 to 3)
Chance of Success: 40%

Cost: Free
Reward: each point of success increases chance of the Beta-level psyker passing the trails by 1% or the Gamma-levels chance by between 1% and 2%, can be taken multiple times.

Complete
Year One d100=22+36(control)=58: Fail
Divination Re-roll Year One d100=22+36(control)+10(Grandmaster Diviner)=68: Success +8% to success chance

Despite Headmaster Ridcully's best efforts the Beta-level Psyker Latife Akerman failed the trials by a significant margin and was executed. According to Headmaster Ridcully Latife Akerman was entirely to focused on sensation and fell to the Dark Price during her trials. It was a good thing that she fell then rather then passing as it prevented her from causing major damage during the Daemonic Incursion a mere three years later.


Double Down: Astropathic Rituals- Headmaster Ridcully has developed his understanding of rituals and the effect that they can have on a psyker enough that he feels safe developing a ritual to further increase the range of his Neo-Astropaths. This would take a long time, mostly due to the fact that he wants to get it perfect, but will be worthwhile.

Time: 8 years.
Chance of Success: 50% (uses average of learning and control)

Cost: 55,000,000 Thrones, 82,000 Advanced Material, 920 Exotic Material.
Reward: increased range for Neo-Astropaths

Locked – Four out of Eight years completed

For the last four years Headmaster Ridcully has been working on designing a ritual to bring the Psychic Frequencies of his his Neo-Astropaths closer together, and therefore increase their range. He tells you that he has made a lot of progress, and has in fact come up with several rituals that have failed to reach his exacting standards, or have been found by Saint Lin to be dangerous. He estimates that it will take another few years to create a good enough ritual and then a few more to carefully have all of his Neo-Astropaths learn the ritual.


Establish new Psyker City: The Azure Islands – Currently the Unseen University is predicted to fill with psykers within a few years time. Headmaster Ridcully has put forward a proposal to build a new psyker city on an island in The Azure Islands. This location has the benefits of being isolated, allowing for experiments to be conducted with less risk, and being near the Sirens who are the other known intelligent psykers of Avernus. This city would focus on research rather then training new psykers, which would be left to the Unseen University.

Time: 8 years.

Cost: 2,200,000,000 Thrones, 220,000,000 Material, 110,000,000 Metal, 22,000,000 Promethium, 65,600 Advanced Material, 14,720 Exotic Material.
Upkeep per year: 22,000,000 Thrones, 2,200,000 Material, 1,100,000 Metal, 220,000 Promethium, 1,312 Advanced Material, 147 Exotic Material.
Reward: Research Focused Minor Psyker City in the Azure Islands, can fit up to 250,000 Psykers, +15 to Psychic Research started after it is complete

Locked – Five out of Eight years completed

For the last half decade Primaris Xavier has been overseeing the founding of a new psyker city on an isolated island in the Azure Islands. The chosen location is four hundred kilometres north east of The Fair Isle, and is therefore one of the most isolated cities on Avernus. When the daemonic incursion hit the walls were mostly complete, with only a few reaches, the void shield generators were almost all operational and most of the wards had been installed. It was only these defences and the presence of Xavier that allowed anyone in the city to survive, given that it is both the smallest human habitation on Avernus and one of the closest to the north pole.

Personal Attention: Administratum Reorganisation: Part Five- You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Complete

Four years ago you finished the reorganisation of the Avernite Administratum, bringing it to a near unheard of level of efficiency only exceeded by Muspelheim and Niflheim, who almost certainly cheat in some manner.


Personal Attention: Long Term Planning- You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Complete

Four years ago you spent a year decided on the future shape of the Avernite Navy with the aid of Admiral Parnell and his senior officers.


Personal Attention: Void Superiority – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Complete

Once you finished your long term planning on the future of the Avernite Navy you decided to oversee the upgrading of Avernus attack craft wings for a few years.


Personal Attention: Pilot Armour: Attack Craft Wings – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Locked -One out of Three years completed

For the last year you have been overseeing the process of equipping your attack craft crews with Pilot Armour and training them in its use. This will most likely take another couple of years, but you may have to delay it due to cult problems.


Personal Attention: Replace Orbital Weapons Platforms- You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Locked – Four out of Five years completed

For the last four years you have been overseeing the construction of a set of Advanced Orbital Weapons Platforms and the mothballing of your current Orbital Weapons Platforms. You bare almost done and expect to be finished within a year.


Governor's Own: Duel Plasma Foils- One of the more advanced weapons found in the datacore, and as archeotech, are the plasma foils. These powerful melee weapons are designed to be integrated into advanced power armour as wrist weapons, giving the wearer a powerful melee weapon that they will always have access to. While Plasma Foils are expensive and difficult to use it would be more then worth the time and cost to train the Governor's Own in their use. Both the cost and difficulty are increased significantly for duel Plasma Foils but so is the deadliness.

Time: 6 years.

Cost: 2,000 Plasma Foils from archeotech
Upkeep per year: 66,000 Thrones, 492 Advanced Material, 3 Exotic Material.
Reward: Governor's Own equipped with Duel Plasma Foils, even larger boost to melee attacks.

Complete

Four years ago the Governor's Own finished training in their new duel Plasma Foil sword style, dubbed the Khalai Style. This style is absolutely deadly, taking full advantage of the low weight of the plasma foils and their cutting power in order to create a style that is both fast and powerful. It has been tested both against other humans, you love the fact that designs for a training version of the plasma foil were found, and against the wildlife. Several years later this style was tested in far harder conditions against the daemonic incursion and found to have few flaws.


Further Education: Syr- Now that Syr has graduated from the military Academy it is time to decide what she should do next. The two main options that spring to mind are to send her to another form of tertiary education such as University or for her to begin a career in the military. She would prefer to start a military career but understands that she may have to continue her education.

Time: 1 year.

Cost: Free
Reward: Send Syr to tertiary education or into military career, will get options list after vote is closed.

Five years ago you decided to pull Syr away from her career in the Helltroopers in order to send her to the Avernite Void Academy. She was a bit put out by this but followed your commands like the dutiful daughter that she is, focusing on her studies to a frankly disturbing level.


Spend Time With Syr: Times Four- Since Freya's death you are Syr's only family member on Avernus, you should make sure to regularly spend time with her. This will become less important as Syr gets older but for the moment it is vital.

Time: 1 year.
Chance of Success: Unknown

Cost: Free (can be taken multiple times)
Reward: Spend time with Syr, chance of improving your relationship, chance of boosting Syr's stats

Complete
Year Two d100=55+5(Palace)+14(Diplomacy)=75: Fail
Year Three d100=57+5(Palace)+14(Diplomacy)=77: Fail
Year Four d100=54+5(Palace)+14(Diplomacy)=74: Fail
Year Five d100=2+5(Palace)+14(Diplomacy)=21: Fail

You spent what time you could over the last half decade with Syr, not doing anything in particular just spending time with her. She is still a bit upset with you, being annoyed about being dragged away from her career in the Helltroopers and the fact that you are treating her a bit too much like a child rather then forty year old that she is. Despite her annoyance with you you both tried to enjoy what time you could spend together, following one of the lessons of Avernus to 'Treat every meeting with you loved ones as if it may be your last, it may be'.


Spend Time With (Jane)- One of the ways that you can spend what little free time that you have is by spending some time with you friends and advisers. This would be a good way for you to relax and improve your relationship with your co-workers, as well as possible learn or teach something.

Time: 1 year.
Chance of Success: Unknown

Cost: Free (can be taken multiple times)
Reward: Spend time with selected character, chance of improving your relationship, chance of boosting your own or selected characters

Complete
Year Two d100=85+5(Palace)+14(Diplomacy)=104: Success
+1 Administration for Jane

A few years ago you sent a good bit of your free time over a year with Jane, practising your swordsmanship and just spending some time with one of your few friends. You also showed her a few tricks of the trade to help her deal with her administrative load easier. It was very relaxing spending time with Jane, who is probably your closest friend, Henry being a son rather then a friend.


Spend Time With (Henry)- One of the ways that you can spend what little free time that you have is by spending some time with you friends and advisers. This would be a good way for you to relax and improve your relationship with your co-workers, as well as possible learn or teach something.

Time: 1 year.
Chance of Success: Unknown

Cost: Free (can be taken multiple times)
Reward: Spend time with selected character, chance of improving your relationship, chance of boosting your own or selected characters

Complete
Year Three d100=96+5(Palace)+14(Diplomacy)=115: Success
+1 Piety for Henry

After spending a year with Jane you decided to spend some extra time with Henry for a year. The two of you spent most of this time reminiscing, about your life before Avernus and about your wives. While often sad remembering pales that have most likely now lost, such as you homeworld of Gallium III, it was good to spend time with the person who understands you best. IN hindsight you are very glad that you spent a lot of time with Henry in the years leading up to his death.


Spend Time With (Admiral Parnell)- One of the ways that you can spend what little free time that you have is by spending some time with you friends and advisers. This would be a good way for you to relax and improve your relationship with your co-workers, as well as possible learn or teach something.

Time: 1 year.
Chance of Success: Unknown

Cost: Free (can be taken multiple times)
Reward: Spend time with selected character, chance of improving your relationship, chance of boosting your own or selected characters

Complete
Year Four d100=93+5(Palace)+14(Diplomacy)=115: Success
+1 Administration for Admiral Parnell

After spending some time with Henry you decided to get to know Admiral Parnell a bit more. He is the only one of your senior advisers that you have not spent a lot of time with and therefore do not have a particularly close relationship with. Over the year you spent quite a bit of time with him, allowing you to get to known him a bit better and give some advice on administrative matters.


Spend Time With (First Councillor Aryz)- One of the ways that you can spend what little free time that you have is by spending some time with you friends and advisers. This would be a good way for you to relax and improve your relationship with your co-workers, as well as possible learn or teach something.

Time: 1 year.
Chance of Success: Unknown

Cost: Free (can be taken multiple times)
Reward: Spend time with selected character, chance of improving your relationship, chance of boosting your own or selected characters

Complete
Year Four d100=19+5(Palace)+14(Diplomacy)=38: Fail

Over the last year you have arranged several meeting with First Conciliar Aryx of the Quartok in order to get to known him a bit. These meeting have been rather ark ward as you try to overcome your indoctrinated xenophobia and he wrestles with his, far more justified, hatred of humanity. Despite that you think that they are doing some could and should continue them, though it will probably take quite some time to have much effect.

Year Income Thrones Material Metal Promethium Advanced Material Exotic Material Food
Starting 49,527,614,443 15,026,039,810 30,970,933,089 3,639,349,159 6,860,993 35,254 40,000
Net Income 7,109,332,375 2,019,590,154 1,236,996,919 436,186,145 1,362,368 291 2,015
Remaining 56,636,946,818 17,045,629,964 32,207,930,008 4,075,535,304 8,223,361 35,545 40,000
 
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Well shit, looks like we're doubling our numbers of heroic psykers.

Can we gain back a bit of our rep with the Trust over the Sirens now that they are demonstrably non-daemon related? Basically along the lines of "we knew what we were doing all along. And look, they have shiny chaos-fucking stuff!"
 
Alright. Now that everyone is mad about the Sirens, can we not do anything else that might piss them off for a while? Please?

Also We'll soon have a Heroic biomancer. That is amazing news and I'm incredibly hopeful that we can get them to Beta-level power and achieve immortality.
 
Sucks that despite having a super good time helping train psykers by Saint Lin most would end up dying.
 
The diplomacy hit for the Sirens isn't as big as some people worried, we'll have it fixed soon enough with diplomatic actions.

Honestly things look really good for just surviving a rocks fall everybody dies scenario. Only a few active projects were directly delayed.
 
Sucks that despite having a super good time helping train psykers by Saint Lin most would end up dying.
Many, not most. Three quarters ended up surviving.

This Psyker attacked a a Psyker Hunter Training Facility and caused massive damage before being taken out by Jane, who somehow made it past the walls of flame that he used and then killed him in hand to hand combat despite his superhuman speed and strength.
Christ woman, slow down! Seriously, how on earth does a non-psyker just walk through Titan-grade firepower and then beat someone who could punch through a tank in hand-to-hand combat!?

One Gamma-level Biomancer/Diviner did well enough in her trails that after a bit of training she will be able to be counted as a Veteran Primaris.
A Primaris Diviner! :D

Costanzo Nenci, a Gamma-level Biomancer passed the trails with a level of control, and sanity, not seen since Xavier. After a few years of training he will be able to be counted as one of the Heroic Primaris of Avernus.
A Heroic Primaris!!! :D :D :D

Despite Headmaster Ridcully's best efforts the Beta-level Psyker Latife Akerman failed the trials by a significant margin and was executed. According to Headmaster Ridcully Latife Akerman was entirely to focused on sensation and fell to the Dark Price during her trials. It was a good thing that she fell then rather then passing as it prevented her from causing major damage during the Daemonic Incursion a mere three years later.
I don't think I'll ever be so glad to hear that a Beta-level psyker failed the tests.
 
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When I saw 'fabricator scott' my thought was 'montgomery scott from startrek'. Then I saw 'she' and went...fem!scotty?


@durin I really like the new layout for psyker trial pass/fail. Much easier to read than the big blocks of text of previous turns.
 
Three years ago year the Genators of the Adeptus Mechanicus found a new creature in the forests of Lindon. This creature, dubbed the Phase-Cat, is a far smaller version of the Phase-Tiger no bigger the the larger breeds of domesticated cat. They seem to have as many similarities to cats as Phase-Tigers do to Tigers.
Is the Robert Heinlein reference intentional or coincidental?
 
Question to think about, beyond Kitties.

Can Phase-Cats be... tamed and used to hunt Warp Spiders?
 
All this xenoloving is really starting to worry me. Up till this point we could probably maintain peaceful relations with most imperial loyalists, but with both the new imperial truth and the xeno relations we are pursuing, that seems less likely.

Do we have plans for dealing with petty imperium's when the storm passes?
 
All this xenoloving is really starting to worry me. Up till this point we could probably maintain peaceful relations with most imperial loyalists, but with both the new imperial truth and the xeno relations we are pursuing, that seems less likely.

Do we have plans for dealing with petty imperium's when the storm passes?
Diplomacy if we can, war if we have to.
Same as everything else.
 
This Psyker attacked a a Psyker Hunter Training Facility and caused massive damage before being taken out by Jane, who somehow made it past the walls of flame that he used and then killed him in hand to hand combat despite his superhuman speed and strength.
Jane Oakheart: Super Badass :cool:
 
All this xenoloving is really starting to worry me. Up till this point we could probably maintain peaceful relations with most imperial loyalists, but with both the new imperial truth and the xeno relations we are pursuing, that seems less likely.

Do we have plans for dealing with petty imperium's when the storm passes?

Not just Xenos, Xenos with a connection to the Eldar that eat souls.
 
This is either the stupidest idea to be brought up in this thread or the most genius.
Hey I had the same thought with the Congregation Asp when Seren was looking into them. See?
I'm half hoping we can domesticate congregation asps enough to release them in our cities to hunt blink spiders. Screw barn cats hunting rats for milk, we have hive mind snakes hunts teleporting spiders for belly rubs and warm rocks!
 
We have ridable Thundabeasts! That's awesome.
Humans riding them is already pretty good. It would obviously better with Orks but that's impossible for now.
 
Do we get an action for each.. heroic primaris?

So... I think we might have actually ended up better off as a result of the invasion and deaths.

None of our psykers failed their trials except for Latife Akerman, it seems?
 
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