The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Our civilians are better than Cadians and grenadiers. Were they to go up against Astartes, they'd get a 1:4 k/d ratio, 1:16 at worst. We lost a full fifth of them, over 900 million dead despite super-heavy defences and Dark Age technology. This kind of difficulty was supposed to have been planned all along, so how in the hell could we have survived the Second Age of Strife if we picked a "standard" Imperial world in chargen?
you would nut have had this, the only reason that it was an option was the fact that you had chosen a warp touched world
 
you would nut have had this, the only reason that it was an option was the fact that you had chosen a warp touched world
I get that, what I was alluding to was the general difficulty, not the specific event. So far every military threat we've faced has only escalated in intensity with Pink Skies being the new peak. Future military threats are only going to be harder to defeat and they can't all come from the fact that we live on a Warp-Touched world which means they MUST come from the greater galaxy. If the greater galaxy can produce a threat capable of surpassing what we just went through, what hope would we have had if we chose any other build?
 
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I get that, what I was alluding to was the general difficulty, not the specific event. So far every military threat we've faced has only escalated in intensity with Pink Skies being the new peak. Future military threats are only going to be harder to defeat and they can't all come from the fact that we live on a Warp-Touched world which means they MUST come from the greater galaxy. If the greater galaxy can produce a threat capable of surpassing what we just went through, what hope would we have had if we chose any other build?
No they came from the warp.

You know that place where space doesn't matter and there can be and is infinite number of beings.

Remember DEMONS...
 
Reread my post. You completely missed what I was trying to say.
You are correct and I apologize.

As for threats remember @durin has alluded to Krorks, nid ork hybrids, the new Eldar BSing their reincarnation, and of course Chaos everywhere what with Black heart now with a massive empire and Abaddon battering down the door of Cadia.

More than enough threats to keep us occupied.
 
Also, I would like to be clear: this is NOT a complaint. @durin, you're doing nothing wrong with the difficulty curve or anything, it's fine. I'm just contemplating how utterly, dreadfully horrible this galaxy you've made is.

Which is a good thing, because this is Warhammer 40,000. You've been subtle about it, but you've been channelling the Hopeless War aspect of the setting very well, the best I've seen in a 40k game so far.

You are correct and I apologize.
It's ok. Happens to me sometimes as well.
 
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Also, I would like to be clear: this is NOT a complaint. @durin, you're doing nothing wrong with the difficulty curve or anything, it's fine. I'm just contemplating how utterly, dreadfully horrible this galaxy you've made is.

Which is a good thing, because this is Warhammer 40,000. You've been subtle about it, but you've been channelling the Hopeless War aspect of the setting very well, the best I've seen in a 40k game so far.


It's ok. Happens to me sometimes as well.
thank you, I am trying to get it across
 
As for the familiar bond, the best precident I can think of are Gyrinx and sanctioned xenos.
 
So, I like light infantry. This one's a group that's much more about ambush, booby-traps, and harassment though.

The Jackals

One regiment of note in the recent conflict with the forces of Slaanesh is a light-infantry regiment called the Jackals. Patterning themselves off of the infamous Phase Tigers, the Jackals went so far as to also name themselves after a local predator of note. Like the Phase Tigers, the Jackals have above-average skills in stealth and infiltration tactics. However, where they really shine is in baiting enemies into ambush, breaking formations, and removing leadership elements.

The Jackals are based out of Babylon, and were one of the reasons the city took relatively few casualties. Deployed to scout out the area prior to the arrival of the hordes, they succeeded in drawing large groups of daemons both away from the cities and into wildlife concentrations. Furthermore, while daemonic forces were preoccupied with with the wildlife, they frequently managed to take out some of the daemons directing the rest, both reducing the number of daemons that survived such encounters and increasing the amount of time it took them to reorganize for the assault of human-held cities.

The Jackals have shown an almost uncanny ability to break contact with their foes when they are retreating from the ambushes they set—it was extremely rare for daemonic forces to ever close with them despite their lengthy harassment campaign. They are also similarly skilled in both taking advantage of environmental features and setting up minor field fortifications to improve their casualty ratio in ground they have prepared for ambush.

Ought to make this a Rough Rider unit. Aridia has Rough Riders not Light Infantry.

Perhaps we should make a larger structure for Avernus's Ground Forces? We have eight Lt. Generals, maybe we ought to make them Corps Commanders, then form Divisions within those Corps and then Brigades, all the way down to Regiments?

Why? What use does that serve?

Then perhaps I could take care of it? That happens in other quests after all.

Why? It's a needless complication that detracts from the game and adds nothing to it.
 
@Praetor98 @Elder Haman
Thinking about it; don't we already have divisions? If only informal at the moment; the Black Irons for example number 1 Million plus and have been designated a division in a number of posts yet seem to be kept together as a single unit instead of being dispersed into separate brigades and regiments. Looking at an adhoc organization chart, I don't think that it'd make much sense in going from 100k strong unit commands to 10 Million plus ones;

Captains>Companies
Majors/Lt. Colonels>Battalions
Colonels>Regiments (10k)
Brigadiers>Brigades (100k)
(Major Generals??>Divisions??)
Lt. Generals>10 Million troops+ Theater
Lt. General(Helltroopers)> All Helltroopers
General> Planetary Military

But it's up Durin, this is just my opinion.
 
@Praetor98 @Elder Haman
Thinking about it; don't we already have divisions? If only informal at the moment; the Black Irons for example number 1 Million plus and have been designated a division in a number of posts yet seem to be kept together as a single unit instead of being dispersed into separate brigades and regiments. Looking at an adhoc organization chart, I don't think that it'd make much sense in going from 100k strong unit commands to 10 Million plus ones;

Captains>Companies
Majors/Lt. Colonels>Battalions
Colonels>Regiments (10k)
Brigadiers>Brigades (100k)
(Major Generals??>Divisions??)
Lt. Generals>10 Million troops+ Theater
Lt. General(Helltroopers)> All Helltroopers
General> Planetary Military

But it's up Durin, this is just my opinion.
that is exactly the layout
 
Lieutenant-General Khol gains trait Ruthlessly Pragmatic (+1M, +1I, -1D, -5 morale to troops under her command)- During the defence of Helm's Deep Lieutenant-General Khol led almost every soldier under her command to their deaths, with only a single regiment surviving out of the over two hundred that begun the battle. Despite this the siege was indubitable a success, with the majority of the civil an population suvving and the city remaining mostly intact. The ruthless pragmatism that it took to order her men to certain death so that more of the civilians would be able to live has left is mark on the already cold Lieutenant-General, and on her reputation.

Damn Khol is starting to become the definition of a Russian General in ww2. Loses damn near everything within the army to acheive victory, wow. That said, I'm happy that she was able to save so many civilians and infrastructure at Helms Deep.

@durin 1. I'm guessing the frozen regiment were part of Khols army and the Helms Deep garrison?

2. If so, why is it that they like Khol? Do they just see it as a well deserved cost for the people that they saved?
 
@Praetor98 @Elder Haman
Thinking about it; don't we already have divisions? If only informal at the moment; the Black Irons for example number 1 Million plus and have been designated a division in a number of posts yet seem to be kept together as a single unit instead of being dispersed into separate brigades and regiments. Looking at an adhoc organization chart, I don't think that it'd make much sense in going from 100k strong unit commands to 10 Million plus ones;

Captains>Companies
Majors/Lt. Colonels>Battalions
Colonels>Regiments (10k)
Brigadiers>Brigades (100k)
(Major Generals??>Divisions??)
Lt. Generals>10 Million troops+ Theater
Lt. General(Helltroopers)> All Helltroopers
General> Planetary Military

But it's up Durin, this is just my opinion.

I see your point, but perhaps we ought to re-lable those theaters as Corps? You remember the scale that the Imperium works at.
 
@durin

1) Yay Tamia Jameson gets to be bumped up to heroic status! On that note, do you have the process for that? Aka is it something like in 3 years or whatever she emerges from her cocoon a badass butterfly, as soon as our next turn starts she's heroic, or we need to spend a Xavier action further tutoring her?

2) If it's something on the order of a year or a few training but no requirement for an action spent, could we get the option to spend a heroic action on tutoring to improve her stats as a heroic Primaris?

3) For those who are yet to become hero units but still lived through the Incursion, will they get the Pink Skies survivor trait--or maybe a slightly reduced version to reflect that they were a lower priority target?
 
@durin

1) Yay Tamia Jameson gets to be bumped up to heroic status! On that note, do you have the process for that? Aka is it something like in 3 years or whatever she emerges from her cocoon a badass butterfly, as soon as our next turn starts she's heroic, or we need to spend a Xavier action further tutoring her?

2) If it's something on the order of a year or a few training but no requirement for an action spent, could we get the option to spend a heroic action on tutoring to improve her stats as a heroic Primaris?

3) For those who are yet to become hero units but still lived through the Incursion, will they get the Pink Skies survivor trait--or maybe a slightly reduced version to reflect that they were a lower priority target?
Read the update again. All heroes get it
 
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