Derek58
Rocket Punch is Best Punch
- Location
- Getter Valhalla
Grounded, it's too dangerous to fly.
Grounded, it's too dangerous to fly.
Bugger all, too demony to fly.
What could we do?
Go forth and fight the demons?
Move troops through the warp storm?
Spend loads of turns doing deciding where to send troops to in different parts of the citys?
There wasn't much we could have done.
It sucks, but there we go.
...that's plenty we could've done.What could we do?
Go forth and fight the demons?
Move troops through the warp storm?
Spend loads of turns doing deciding where to send troops to in different parts of the citys?
There wasn't much we could have done.
It sucks, but there we go.
Like?
This I agree with.What he is saying is that the event itself is fundamentally flawed in its execution.
What you suggested in the post I quoted.
There's plenty we could have done. You just gave three perfectly good examples.What could we do?
Go forth and fight the demons?
Move troops through the warp storm?
Spend loads of turns doing deciding where to send troops to in different parts of the citys?
There wasn't much we could have done.
It sucks, but there we go.
It's not more battles that we want, just to be able to have more of an effect on these events beyond just omake bonuses..
Switching between characters in the various cities/locations as they lead the individual fights is one way of getting around Rothbart being isolated.What effect are you imagining? We control Rotbart, who was cut off from the rest of Avernus and only had access to a single city. Even if Durin had handed us complete control we probably would have done the same thing that happened in the post: Hunker down in the cities and hold off the daemons at the walls with the wildlife helping. The results would likely have been similar anyway. There weren't exactly a glut of options available and agency is only important when you have options to choose from.
What effect are you imagining? We control Rotbart, who was cut off from the rest of Avernus and only had access to a single city. Even if Durin had handed us complete control we probably would have done the same thing that happened in the post: Hunker down in the cities and hold off the daemons at the walls with the wildlife helping. The results would likely have been similar anyway. There weren't exactly a glut of options available and agency is only important when you have options to choose from.
There's plenty we could have done. You just gave three perfectly good examples.
Which is much better than what we're getting, like I've said repeatedly.We could have managed the defense, but that would have boiled down to you have X amounts of troops and Y number of breeches how do you distribute your dudes.
Indeed, I'm not sure how the battles could've gone differently besides "Do you risk your hero or do you sacrifice a large portion of the population?"We could have managed the defense, but that would have boiled down to you have X amounts of troops and Y number of breeches how do you distribute your dudes.
Could have? Yes. We wouldn't have chosen to do so, because it's stupid. But you see, its the choice that matters.You think we could have marched our troops through a world partially through the warp, through the battle field between the wild life or that by giving up our defensive advantage we could have made a difference.
Yes. And the arrangement of the troops and characters would have had effects. Because one person was in one place, they avoided a breach somewhere else and survived. Or their position was weak, got overrun, and they died.We could have managed the defense, but that would have boiled down to you have X amounts of troops and Y number of breeches how do you distribute your dudes.
More rolls to affect them, more ways of doing things. We'd have a much greater say in how things went.Indeed, I'm not sure how the battles could've gone differently besides "Do you risk your hero or do you sacrifice a large portion of the population?"
Its still random because of the dice.And it would be on us. As it is supped to be. Not total random chance.
I admit I probably would have preferred this.Yes. And the arrangement of the troops and characters would have had effects. Because one person was in one place, they avoided a breach somewhere else and survived. Or their position was weak, got overrun, and they died.
This is true.More rolls to affect them, more ways of doing things. We'd have a much greater say in how things went.
More rolls to affect them, more ways of doing things. We'd have a much greater say in how things went.
...yes, we're aware of that. But like we've been saying, we'd have much more choice in where those rolls were made.
That's not the point. The point is the choice. The choice is vital. Even if the outcome were exactly the same, it would still be better, because we would have chosen the path that lead there.
Switching between characters in the various cities/locations as they lead the individual fights is one way of getting around Rothbart being isolated.
increased chance of getting a good traitThat's more Tzeench's schtick, but I see your point.
I mean we can try to minimize the damage, but we must do things as legit as possible, if war is inevitable we CANNOT, make the first move.
Also @durin what does crits on surviving mean exactly?
I know Freddy's getting a trait, but that's about it.
Secondary characters? That defeats the whole point of a communications blackout. If we have the ability to direct each of our characters and our characters can control the various militaries under them then we as the players would have total control of our entire military and the ability to deploy it, which just laughs in the face of communications issues.
1. very well from what you have seenAlso remember Durin said this happend beacuse he rolled 666.
Like... how rare is that.
Also a few things @durin
1. How have the GK done.
2. Did we see any deep ones.
3. Did they seem intelligent?