The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
It's not more battles that we want, just to be able to have more of an effect on these events beyond just omake bonuses..

What effect are you imagining? We control Rotbart, who was cut off from the rest of Avernus and only had access to a single city. Even if Durin had handed us complete control we probably would have done the same thing that happened in the post: Hunker down in the cities and hold off the daemons at the walls with the wildlife helping. The results would likely have been similar anyway. There weren't exactly a glut of options available and agency is only important when you have options to choose from.
 
What effect are you imagining? We control Rotbart, who was cut off from the rest of Avernus and only had access to a single city. Even if Durin had handed us complete control we probably would have done the same thing that happened in the post: Hunker down in the cities and hold off the daemons at the walls with the wildlife helping. The results would likely have been similar anyway. There weren't exactly a glut of options available and agency is only important when you have options to choose from.
Switching between characters in the various cities/locations as they lead the individual fights is one way of getting around Rothbart being isolated.
 
What effect are you imagining? We control Rotbart, who was cut off from the rest of Avernus and only had access to a single city. Even if Durin had handed us complete control we probably would have done the same thing that happened in the post: Hunker down in the cities and hold off the daemons at the walls with the wildlife helping. The results would likely have been similar anyway. There weren't exactly a glut of options available and agency is only important when you have options to choose from.

And designing an event that takes away agency almost compleatly is not good GMing.

The simplest way to handle it would have been to give us control of secondary characters.
 
@durin, Saint Lin had the Last Saint trait which specifically gives a +100 bonus against daemons but the closest thing it gave was a +20. That's before all the weapon traits that seemingly had no effect whatsoever (Master Gunfighter, Master Swordsman, etc.)
 
There's plenty we could have done. You just gave three perfectly good examples.
What you suggested in the post I quoted.
:???: You think we could have marched our troops through a world partially through the warp, through the battle field between the wild life or that by giving up our defensive advantage we could have made a difference.

We could have managed the defense, but that would have boiled down to you have X amounts of troops and Y number of breeches how do you distribute your dudes.
 
:???: You think we could have marched our troops through a world partially through the warp, through the battle field between the wild life or that by giving up our defensive advantage we could have made a difference.
Could have? Yes. We wouldn't have chosen to do so, because it's stupid. But you see, its the choice that matters.

We could have managed the defense, but that would have boiled down to you have X amounts of troops and Y number of breeches how do you distribute your dudes.
Yes. And the arrangement of the troops and characters would have had effects. Because one person was in one place, they avoided a breach somewhere else and survived. Or their position was weak, got overrun, and they died.

And it would be on us. As it is supped to be. Not total random chance.
 
And it would be on us. As it is supped to be. Not total random chance.
Its still random because of the dice.
Yes. And the arrangement of the troops and characters would have had effects. Because one person was in one place, they avoided a breach somewhere else and survived. Or their position was weak, got overrun, and they died.
I admit I probably would have preferred this.
More rolls to affect them, more ways of doing things. We'd have a much greater say in how things went.
This is true.
 
yes taking away a lot of your vagrancy was nit the best choice but the lack of communications is a side effect of daemonic invasions of this size, the earthquakes are part of an already determined defence of Avernus, you will be seeing more of it later
I could have had you take command of the defences of each city, or even the more important cities but that would stretch this to a month or more and had you commanding what is in effect small forces
sorry about the lack of control but to be honest even if you could command your men what would you do other then fortify up, going on the offensive in a demonic inclusion like this is impractical, I am not a good enough writer of battles to allow for many tricky tricks

in other words sorry for this but I though it was the best option available

and as to rocks fall everyone dies you have lost two important characters(so far), on Avernus losing an important character is something that can happen on any turn anyway due to the nature of the world (see Freya)
basically events like this are the downside of choosing the most dangerous world that you can imagine in planet creation
the upside is the wildlife, the technology, your psykers and the quality of your troops
 
Switching between characters in the various cities/locations as they lead the individual fights is one way of getting around Rothbart being isolated.

Secondary characters? That defeats the whole point of a communications blackout. If we have the ability to direct each of our characters and our characters can control the various militaries under them then we as the players would have total control of our entire military and the ability to deploy it, which just laughs in the face of communications issues.

That's not even considering the agency argument under the fact that this is a surprise incursion. We wouldn't have had -shouldn't have had- time to make any choices in character at all considering our communications issues. This isn't a campaign, its a surprise event. You may as well ask for troop deployment options and control over our generals actions during every wildlife attack. After all, we don't get agency during those battles do we?
 
That's more Tzeench's schtick, but I see your point.

I mean we can try to minimize the damage, but we must do things as legit as possible, if war is inevitable we CANNOT, make the first move.

Also @durin what does crits on surviving mean exactly?

I know Freddy's getting a trait, but that's about it.
increased chance of getting a good trait
 
Secondary characters? That defeats the whole point of a communications blackout. If we have the ability to direct each of our characters and our characters can control the various militaries under them then we as the players would have total control of our entire military and the ability to deploy it, which just laughs in the face of communications issues.

You realize Slaanesh can't see past the Fourth Wall? We could take over secondary characters and act IC rather than coordinating.
 
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