The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
That is what I think it should be, it is not what QM said though


According to QM's last numerical example the cost to repair is *4 not *2
since he said a ship with 100/500 would cost 1600 to repair and return instead of 800
Vanaheim to buy hulks for double the amount that it reduces build costs
Avernus to commission Vanaheim to repair hulks for double the repair costs
my math matches the deal given in the posts

that is Vanheim would by a ship for
(cost to build ship-cost to repair ship) times two
this matches what he said in the story post
while Vanaheim will repair and return ship for
(cost to repair ship-cost to build ship) times minus two
this one does not. it is literally the exact same as the one above it (just reversed. same result, different path) and it should not be the same. it should be (cost to repair ship) * 2
 
And I don't think we need to be the one to fill the hole in their defenses at the cost of weakening our own. Vanaheim has 442 Defence Monitors and will be producing 18 ADCs a year - they are more than capable of fulfilling Niflheim's needs, and they are obviously building with the intent to sell. Meanwhile we're still building with the intent to build up our fleet and defenses, so I don't think we need to be selling any of our Defence Monitors at this time, especially considering we're one of the worlds that is more likely to come under attack than others.
I guess that is a sensible point.

I'm just used to not assuming that the NPCs do the sensible thing and making preparations just in case they don't.

But in this quest durin usually has them act very sensibly.
 
So, I was looking at the datasheet. Not the total, just the upkeep and admin savings. Thrones, Material, and Promethium are getting ~45% of their upkeep totals refunded. Metal is getting ~415% of the upkeep total refunded(metal from nowhere!). Advanced Material is only 14%, and exotics is 4%.

Shouldn't they all have the same proportionate reduction in upkeep costs?

Also, is the 'productivity bonus' something we got from the sermon 'working for the emperor' in turn 4-5, or is it a combination of things? Because it's supposed to give +15% productivity bonus. Right now it's giving penalties to Promethium and Food, and giving 0.03% Thrones(using income base), 2% Material, and 1% Metal.
 
my math matches the deal given in the posts
That is true, but it doesn't match what it says
I did
in the above situation they would but it for 200 and repair and return it for 1600
Everyone is getting the repair costs mixed up
Avernus would pay based on how much needs to be repaired while Vanaheim would pay based on how much repair effort is saved, this is not equal
that is Vanheim would by a ship for
(cost to build ship-cost to repair ship) times two
while Vanaheim will repair and return ship for
(cost to repair ship-cost to build ship) times minus two
And the above two posts are the more recent clarifications by QM.
That being said, I think your math is probably what he meant

this one does not. it is literally the exact same as the one above it (just reversed. same result, different path) and it should not be the same. it should be (cost to repair ship) * 2
correct
 
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Looking at the shipyard references, I don't think it makes sense for us to go beyond a 'huge' shipyard. That would let us handle every ship except for battleship and above, of which there are only 182 in the ship graveyard. A large shipyard upkeep costs go up 5 times, but increases less than 4 compared to a small shipyard. A huge shipyard shipyard upkeep costs go up 6 times, but increase less than 4 compared to a large shipyard. A Gargatuan shipyard upkeep costs go up 7 times, but increase less than 4 compared to a huge shipyard.

Hopefully the ruins on the moons have some good economic stcs because our economy would have to increase several times before the upkeep for a gargantuan shipyard didn't put us debt, never mind building the thing.

Granted, we get an administrative reduction in upkeep. Maybe we make it out of self-repairing alloy. Maybe Starship Constuction Technologies can make it more productive for it's upkeep. Even then it makes more economic sense to have a single example of the largest size you need(and the largest we can afford in the next few decades, barring stcs, is a huge) and then build a multitude of small shipyards if you need an increase in advanced and exotic material production.

I'm glad most of those ships are going to the imperial trust or getting split between member systems because the upkeep would bury us.
 
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Looking at the shipyard references, I don't think it makes sense for us to go beyond a 'huge' shipyard. That would let us handle every ship except for battleship and above, of which there are only 182 in the ship graveyard. A large shipyard upkeep costs go up 5 times, but increases less than 4 compared to a small shipyard. A huge shipyard shipyard upkeep costs go up 6 times, but increase less than 4 compared to a large shipyard. A Gargatuan shipyard upkeep costs go up 7 times, but increase less than 4 compared to a huge shipyard.

Hopefully the ruins on the moons have some good economic stcs because our economy would have to increase several times before the upkeep for a gargantuan shipyard didn't put us debt, never mind building the thing.

Granted, we get an administrative reduction in upkeep. Maybe we make it out of self-repairing alloy. Maybe Starship Constuction Technologies can make it more productive for it's upkeep. Even then it makes more economic sense to have a single example of the largest size you need(and the largest we can afford in the next few decades, barring stcs, is a huge) and then build a multitude of small shipyards if you need an increase in advanced and exotic material production.

Well we can also build other ships in the Large Shipyards. So we could build a dozen destroyers after we build a battleship.
 
So, I was looking at the datasheet. Not the total, just the upkeep and admin savings. Thrones, Material, and Promethium are getting ~45% of their upkeep totals refunded. Metal is getting ~415% of the upkeep total refunded(metal from nowhere!). Advanced Material is only 14%, and exotics is 4%.

Shouldn't they all have the same proportionate reduction in upkeep costs?

Also, is the 'productivity bonus' something we got from the sermon 'working for the emperor' in turn 4-5, or is it a combination of things? Because it's supposed to give +15% productivity bonus. Right now it's giving penalties to Promethium and Food, and giving 0.03% Thrones(using income base), 2% Material, and 1% Metal.

I think it's a combination of several factors. I think that plague effects are also included here, which can effect different things depending on which regions it is in. Azure Isle and Everglades are our Promethium sources, so if plague is in those regions you'd expect a slowdown.
 
Well we can also build other ships in the Large Shipyards. So we could build a dozen destroyers after we build a battleship.
Yes, but what I was getting at was that unless you specifically need to expand to handle a larger class of ship then there are no advantages to having a larger shipyard over a multitude of smaller ones.
 
Looking at the shipyard references, I don't think it makes sense for us to go beyond a 'huge' shipyard. That would let us handle every ship except for battleship and above, of which there are only 182 in the ship graveyard. A large shipyard upkeep costs go up 5 times, but increases less than 4 compared to a small shipyard. A huge shipyard shipyard upkeep costs go up 6 times, but increase less than 4 compared to a large shipyard. A Gargatuan shipyard upkeep costs go up 7 times, but increase less than 4 compared to a huge shipyard.

Hopefully the ruins on the moons have some good economic stcs because our economy would have to increase several times before the upkeep for a gargantuan shipyard didn't put us debt, never mind building the thing.

Granted, we get an administrative reduction in upkeep. Maybe we make it out of self-repairing alloy. Maybe Starship Constuction Technologies can make it more productive for it's upkeep. Even then it makes more economic sense to have a single example of the largest size you need(and the largest we can afford in the next few decades, barring stcs, is a huge) and then build a multitude of small shipyards if you need an increase in advanced and exotic material production.

I'm glad most of those ships are going to the imperial trust or getting split between member systems because the upkeep would bury us.

Note that we would be unable to repair any Command Battleships (or any battleships) and that sending the unrepaired Hyper Carrier to Vanaheim risks losing it in the warp.
 
Note that we would be unable to repair any Command Battleships (or any battleships) and that sending the unrepaired Hyper Carrier to Vanaheim risks losing it in the warp.
I'm not convinced we could afford to repair it or keep it running afterwards. That's a very long term concern that doesn't convince me of the virtue of spending 8.2 billion thrones a year on a gargantuan shipyard for the benefit of a handful of ships. Most of which can be repaired at Vanaheim.
 
I'm not convinced we could afford to repair it or keep it running afterwards. That's a very long term concern that doesn't convince me of the virtue of spending 8.2 billion thrones a year on a gargantuan shipyard for the benefit of a handful of ships. Most of which can be repaired at Vanaheim.

Keep in mind that much of our income is based on how many people we have, Thrones especially, and that our population will increase greatly over the next century. Further, resource colonies will help us as well. What's more, eventually once the Trust grows sufficiently the Imperial Bank should eventually start giving dividends, which will increase our Thrones income by a lot.

It will take at least a century for us to have reached the point where we can build a Gargantuan shipyard, so you shouldn't worry too much about it just yet since you don't know what our actual income will be at that point in time. For now we're just going to keep on building up like we have been until we see some reason to stop.

Another thing to keep in mind is that if Vanaheim is the only place with Gargantuan shipyards then it and anything happens to them then the Imperial Trust will have no locations capable of building Battleships.
 
Keep in mind that much of our income is based on how many people we have, Thrones especially, and that our population will increase greatly over the next century. Further, resource colonies will help us as well. What's more, eventually once the Trust grows sufficiently the Imperial Bank should eventually start giving dividends, which will increase our Thrones income by a lot.

It will take at least a century for us to have reached the point where we can build a Gargantuan shipyard, so you shouldn't worry too much about it just yet since you don't know what our actual income will be at that point in time. For now we're just going to keep on building up like we have been until we see some reason to stop.

Another thing to keep in mind is that if Vanaheim is the only place with Gargantuan shipyards then it and anything happens to them then the Imperial Trust will have no locations capable of building Battleships.
I agree that it shouldn't be worried about until we've built a huge shipyard. I just think that even then the costs are such that a strong argument could be made to send the relevant ships to Vanaheim and use those resources for something else. It really is less efficient than an equivalent cost in smaller shipyards.
 
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When can we get more specialist military units like anti-air and other stuff since we have been holding off on that for awhile?
 
At the moment, our military slots are occupied with expanding the military to proportionally meet it's population quota (2 percent of our population). Likely the other slots will be busy implementing the recovered tech and stcs that will be found on the command battleships. It will be up to the people who write our turn plans to squeeze it any specialist expansion.
 
SCV
So I was looking at the STC/Archaeotech list and I noticed that we're missing something extremely iconic for the Terrans of Starcraft.

How could we have gotten this far without the great, the noble, the humble--

------------

The Helheim Pattern Space Construction Vehicle (or HP-SCV) is essentially a massively undersized titan-like design for civilian operation. Capable of being crewed by a single trained operator and making use of a simplified control scheme, the SCV is designed not for combat, but rather for construction, maintenance and resource collection. The SCV was originally designed to perform makeshift repair operations on the massive fleets utilized by the forces of Man during and prior to the Dark Age of Technology, as well as to act as a ready-to-go workforce upon the discovery of a newly inhabited planet. Relatively lightly armored and simple to manufacture, teams of SCVs would be able to significantly improve the effectiveness of a given workforce, especially with regards to the construction or care of large structures or machines.

The SCV is equipped with a single, simple manipulator arm, and a second modular arm capable of equipping a wide variety of useful tools from mining drills to industrial saws or plasma cutters. Its cockpit is air-tight and each SCV carries with it its own independent oxygen supply, enabling teams of SCVs to operate not only in the vacuum of space, but also in highly toxic or otherwise hazardous environments. This makes them uniquely suited for rescue operations in case of fire, industrial accident or other types of disaster.

Due to the similarity in its design to those of contemporary Imperium Titans, some radical members of the Mechanicus believe that the SCV may in fact be some form of simple precursor to the enormous walking machines. It's impossible to say for sure whether this is true, but some have taken to calling them Serf Titans regardless.

Unfortunately, due to the need to maintain the cost-effectiveness required to produce large numbers of SCVs, this design incorporates some rather... dubious armor. While sufficient to deflect relatively small arms fire and largely able to safeguard its pilot against hazards up to and including 'fire' and 'falling rocks,' the SCV is virtually helpless against conventional military force or hostile megafauna. On the upside, its lackluster defensive capabilities significantly reduce its cost to manufacture.

Helheim Pattern Space Construction Vehicle
AKA: Serf Titan
Planet of Origin: Avernus (Helheim)
Known Patterns: I
Crew: Driver
Powerplant: Adaptable Thermic Combustor Reactor
Weight: 10 tons
Height: 3.7m
Ground Clearance: 1.5m
Max Speed: 10 kph
Primary Equipment:
High-Strength Manipulator Arm
Modular Tool Arm, Includes:
-Mining Drill
-Fusion Cutter
-Industrial Saw
-Plasma Welder
-Secondary Manipulator
Armor
Superstructure: 50mm
 
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So I was looking at the STC/Archaeotech list and I noticed that we're missing something extremely iconic for the Terrans of Starcraft.
As a cost cutting measure, you should replace the power-plant with several Adaptable Thermic Combustor Reactors like from a Rhino. Some comments on lackluster/cost-effective armor/hull material would also be nice.

It should also be described as something like an ancestor to the Knight-Titan in form. The pic clearly depicts it being too big to not be considered a full walker robot. That or find a new pic.

Edit: Good, good.
 
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As a cost cutting measure, you should replace the power-plant with several Adaptable Thermic Combustor Reactors like from a Rhino. Some comments on lackluster/cost-effective armor/hull material would also be nice.

It should also be described as something like an ancestor to the Knight-Titan in form. The pic clearly depicts it being too big to not be considered a full walker robot. That or find a new pic.

Done! Thanks for the critique.
 
I thought we have a repair/construction vehicle from DAoT that's basically a Starcraft SCV.

EDIT: Indeed we do:
Try to complete STC fragment: Repair Robot- One of the recent discoveries of Archmagos Tranth is a partially complete STC of a large robot that seems to be designed to aid Tech-Priests in conducting repairs. While robotics is not a very well understood art among the Adeptus Mechanicus of Avernus Tranth is confident that given time he could complete this template. This would most likely be helpful for Tech-Priests conducting large scale battlefield repairs in situation such as sieges and Naval battles.

Chance of Success: -20% (99% after bonuses).
 
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