I thought we have a repair/construction vehicle from DAoT that's basically a Starcraft SCV.
I don't know if we do or not. I was thinking that the SCV was DAoT.
I thought we have a repair/construction vehicle from DAoT that's basically a Starcraft SCV.
That was one of the reasons that I had shied away from making an SCV. The thing is that Imperial Robots are unmanned automatons, while an SCV is not.I thought we have a repair/construction vehicle from DAoT that's basically a Starcraft SCV.
EDIT: Indeed we do:
Try to complete STC fragment: Repair Robot- One of the recent discoveries of Archmagos Tranth is a partially complete STC of a large robot that seems to be designed to aid Tech-Priests in conducting repairs. While robotics is not a very well understood art among the Adeptus Mechanicus of Avernus Tranth is confident that given time he could complete this template. This would most likely be helpful for Tech-Priests conducting large scale battlefield repairs in situation such as sieges and Naval battles.
Chance of Success: -20% (99% after bonuses).
That was one of the reasons that I had shied away from making an SCV. The thing is that Imperial Robots are unmanned automatons, while an SCV is not.
Knight-Engineer
On Finding: The final complete STC is of the Knight-Engineer, a Knight-Titan with several inbuilt construction/repair tools, greater manual dexterity, less armour and far less firepower then the current Knights. From what Tranth can tell the Knight-Engineer is also less choosy about pilots and is likely to accept a greater range of people as potential pilots. While this is not something that you can use you are quite certain that the Aesir would be interested in a new variant of Titan, even one not designed for combat.
Not quite, its on the same scale as a Knight 11-13 meters and seems to be built for maintain them as opposed to other vehicles and structures.So essentially the Knight-Engineer is the 40k version of the SCV?
Not quite, its on the same scale as a Knight 11-13 meters and seems to be built for maintain them as opposed to other vehicles and structures.
It also features a mind link and while less picky than a battle Knight, it does seem to really be a knight oriented vehicle.
Not quite, its on the same scale as a Knight 11-13 meters and seems to be built for maintain them as opposed to other vehicles and structures.
It also features a mind link and while less picky than a battle Knight, it does seem to really be a knight oriented vehicle.
I think he's basing it on the fact that the description says "less picky" (or something like that) rather than "not picky", which implies that the Knight-Engineers still have some Knight-house lineage prerequisites for prospective pilots.Where are you getting that information? Nothing in the description says it is limited to Knights.
I think he's basing it on the fact that the description says "less picky" (or something like that) rather than "not picky", which implies that the Knight-Engineers still have some Knight-house lineage prerequisites for prospective pilots.
Once we have the STC they'll probably be used by those Aesir houses that can't field advanced battle knights.
Ah, that's what you meant.That just talks about the pilots though, not about what the Knight-Engineer can be used for. All it says regarding that is that it has a bunch of inbuilt construction and repair tools, so I assume it's multi-purpose.
My take is this.
The Knight-Engineer is a Knight-Titan, and thus has limitations as to who can use it. It has less than normal, but there are still limits.
The Repair Robot is essentially part of the Legio Cybernetica, with all the limits that that implies.
The SCV is an overgrown Loader-Sentinal with much more functionality, and can be used by almost any trained pilot. It's much less effective than the other two, but can be deployed in much greater numbers. Any direct combat use will be with an asterix however.
QuestionsOn of the reasons I brought up the next turn so early was that I think we need to brainstorm some new actions.
@durin, can you tell us what you think of these ideas?
Questions:
1: Ask Ridcully if it's worth establishing a small branch of the Unseen University on some of the other worlds in the Imperial Trust (such as Midgard or Vanaheim)?
2: Ask Britton if we are at a point where founding addition Forge Cities is possible? Or expanding one to a Hive City size? If we are, what are his thoughts on founding Forge cities in other systems of the Imperial Trust (Midgard, Vanaheim, Asgard, Alfheim)?
3: Ask Saren if there is any Biologus knowledge or process that would be useful to Alfheim in diversifying their economy?
New Military Actions:
1: (Expected) Option to send senior officers to the joint Military Academy
2: (Expected) Airforce Training
3: Expedition to root out the Orks from The Bayou. And a decision to either try and reclaim the Bayou, or to raze the city to prevent tech looting by Orks.
4: Applications of New Technology (probably broken into several options): Jetbikes, Land Raider, Land Speeder, Stealth Assault Shuttle, Haywire Weapons, Stable Plasma Weapons, Plasma Flamer, Plasma Foil, Neutron Laser, Grav Weaponry?, Conversion Beamers?, Spider Mines.
New Void Actions:
1: (Expected) Towing Options (Command Battleships, and other hulks that have been searched)
2: (Expected) Exploration Options
3: (Expected) Combine 4 small shipyards into 1 Large Shipyard.
4: Applications of New Technology? (probably broken into several options): New Naval/Fighter Bomber type. Upgrading Defense Stations. Upgrading ships.
5: Training Action? (Now that we have evaluated the Navy?)
6: Reorganize Chain of Command? (Now that we have evaluated the Navy, have Admiral Parnell establish subordinates?)
New Administorum Actions:
1: Option to upgrade certain Major Cites to Hive level? (Helm's Deep, Casarrondo, Arbor, Doriath, Okefenokee, Nurn, Babylon)
2: Option to re-found destroyed cities (Blacktyde, Bonud, Bayou)
3: (Expected) Next Stage in Administration reforms
4: Improved Inter-System Commerce (dedicate Merchantmen to providing shipping for private businesses) Cost: Lock up # Merchantmen, Benefits: More Throne Income
5: Add Psyker Quarters to Hives/Major Cites. (Alternative to founding new Psyker cities, may require a year of oversight by the Telepathica?)
6: Build minor city on Het (Avernus V), for Promethium Mining.
7: Expand any remaining minor cities into major cities.
New Arbites Actions:
This is the one I think we really need to brainstorm a lot on. Arbites has become a combination of Cult Control, Psyker Control, local police, Border Security, and Spy Networks. Any ideas would be welcome.
1: Review Current Procedures to prevent the escape of Avernite Wildlife (particularly Blink Spiders). Identify Places to make improvements or increase redundancy.
2: (After Sound Out) Improve quarantine procedures for Avernite Ships in other systems.
3: (After Sound Out) Avernite Infiltration and Destruction of criminal under world
4: Psych-Ops? (Haven't had any specific idea yet, but might fall in the same bandwidth).
5: Assassination Squad type training? (Like for the military, putting together elite troops for the purpose of targeting enemy commanders, like the Dark Eldar did to us.)
New Ministorum Actions:
1: Establishing a higher level of seminary for oratory and theological studies?
2: Establishing an Order designed to constantly review rituals and ceremonies, reworking them to make them more resistant to the Abomination (and other Chaotic powers). Establish ways to purify items, locations, and people tainted by Chaos?
3: Organize celebration of the anniversary of: (The founding of the Imperial Trust, the Death of the Emperor, other Holy Days). Basically establishing new holy days more fitting with the revealed truth.
4: Construction of libraries and repositories of the knowledge and restored truths (try to make them harder to be forgotten again).
5: Construction of Monuments to important Historical Events.
6: Construction of Museums?
Can anyone think of something else?
New Mechanicus Actions:
1: Construction action for Building/Expanding Forge Cities?
2: Biologis action to help Alfheim?
3: Biologis action to determine impact of exporting an Avernite lifeform off planet?
New Telepathica Actions:
1: (Expected) Trolls Kinetic Energy attack
New Personal Actions:
1: Preparations for Syr's Grand Tour?
2: Get to know prominent ship captains in Navy chain of command?
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Anyone else have ideas to propose?
makes it unlikely to actually go anywhere. Being unable to properly penetrate flack armour is pretty bad compared to the Trust norm.