True...
We need to pick a time we can combine it with Cheating though.
This way it looks more like a spiked dildo to shove up the enemy's ass. That counts as progress right?
I think that it's just too impracticable for the DAoT to have made. The local branch has been depicted as being more pragmatic that many others, and the Viking is exactly the sort of crazy vanity project they'd shun on basic principle.@OmegaS Since you have done a really excellent work with all your designs, may I ask you to add the Viking from Starcraft 2 into the setting?
yes sounds about rightI think that it's just too impracticable for the DAoT to have made. The local branch has been depicted as being more pragmatic that many others, and the Viking is exactly the sort of crazy vanity project they'd shun on basic principle.
@durin, I'm fluffing that Helheim chewed through a comedicly large number of Land Raiders before more specialist tools and vehicles were made. Of a "numbers not seen again until the Horus Heresy" number. Is that alright?
4 years, after that it will be five years@durin Will the next turn be for four years or five years? (Four years to get us synced up to end on the Council Meeting every other turn).
Hmm... Been thinking over what our trades will probably look like.
Reviewing the statistics for Local Systems when considering trade, looks like they have been updated.
Looking at them, I expect our Trade to be something like this:
Asgard: Sell them 100 Knights per a year for +1,300 credits. No ships required.
Alfhiem: Probably help them with their military again, and trade Thrones for a small amount of Exotic Material? No ships required.
Vanaheim: Assuming cargo spaces stay the same (1.6 Cr (0.1 Cargo)=1,000,000 Metal per year) then shipping 1 billion metal a year will require 6 Mass Conveyors and 4 merchantmen. I'm guessing prices will fall, but that should still give us a ton of credits that we can spend/save. Also, probably straight up give them any aid they need with their colony. Probably purchase some void teams if possible to build shipyards even faster. Or maybe to work on orbital defenses while we work on the shipyards. Trainers for the air force. Maybe purchase a battleship? We'll want to save as much as Vanaheim will let us though. Get ready for the Command Battleships.
Jotunheim: Maybe Thrones for Advanced Material? (No ships required) Or a little bit of Promethium for Advanced Material? (~2 merchantmen required)
Svartalfheim: Probably ship them 100 million Promethium a year, and 400 million metal a year (this will put us in a negative flow until the expansion finishes, but not a problem with our reserves). That will take 2 Mass Conveyors. Buy as much Exotics and Advanced Material as they will let us, even if that means entering debt. Can try to make up the difference in Thrones.
Midgard: Shipping them 5,000 units of food a year will mostly empty our stores by the end of the trade, and require 2 Mass Conveyors and 11 Merchantmen. We can get 20 million colonists a year, some Advanced Material, and take the rest in Thrones. (I've noticed our Throne income/reserves are a bit low. This should give us about 1.6 billion Thrones a year in trade income.)
Muspelheim: We probably trade them 50 million Promethium a year, with some additional Material to fill out the space on the merchantmen, for a total of 4 merchantmen. Hopefully they will be willing to trade us Exotics and Advanced Material this year.
That leaves us with 19 to 21 merchantmen not assigned. We could sell them (possibly to Svartalfheim/Jotunheim to help fund the Exotic and Advanced Materials purchase.) We could keep them idle for possible use in military action (if we need to ship men somewhere), or for more trade with Nilfheim if they come out of the Warp Storm. (Though Nilfheim probably needs less than 20 to send them the max metal and food, even 10 might be enough - and don't forget we have 10 more merchantmen being built, one a year).
Maybe we could also rent them out to Vanaheim for their colonization effort? They are gonna need to ship a crap ton of stuff to Fjol IV.
1. Regarding the Knights, I think it might depend somewhat on our Exotic Material input. Recent projects have greatly increased our EM upkeep costs. We really need to increase local production.
2. Vanaheim's void teams will probably be busy with building up Niflheim's defenses, I would guess. (they don't know this yet, but we do) Also, they probably would prefer to use them for their own shipyards. (and maybe to accelerate the small one being built at Asgard)
3. For the Merchantmen we'll be producing over the next ten years, saving them for Niflheim is probably a good bet considering that they are producing 811 Exotic Material and they aren't using a single bit of it at this time. We could also sell them the piddling amount of food they need.
4. Don't forget that we need to continue importing Material to some degree to enable us to build up our city defenses. We may want to consider the next factory expansion so we don't have to rely on trade for that...
5. For Midgard, 5,000 units of food is probably too much, and we want to maintain our own stockpile on that for a variety of reasons. Further, they already owe us over a trillion credits worth of debt - I don't think they'll want to increase that too much. The ~1,500 excess we produce a year that we're just throwing out is probably the best way to go.
givent that he will then sell it for 2000 whatevers yesWait...
He's suggesting that we sell the hulks at a rate equal to twice the repair savings? So, let's say that building one fresh costs 1000 whatevers. You have a hulk that's half-busted, so rebuilding it is only going to cost 500 whatevers, saving 500 whatevers in the process. The suggestion is that we should sell this hulk for twice the savings, or 1000 whatevers? Does that make sense? Did you mean half?
Admiral Freyr opposes limiting each world to a single colony, instead suggesting that each colony after the first should require that all colonies have a higher level of defences. This, when combined with the fact that each new colony will require approval from the Security Council, will ensure that colonies do not become a defensive liability while allowing multiple to be founded by each world.
Governor Olaf's main concern is the cause proposing that each colony have a secondary sponsor. He tells you that this situation is likely to either lead to major economic burdens for the secondary sponsor or a confused chain of command for the colony. Admiral Olaf suggests that instead the Imperial Trust take over the sponsorship of any colony cut off from its sponsor.
He suggests that the best way to handle collaborating on the repair of hulks is for either Vanaheim to buy hulks for double the amount that it reduces build costs by or for Avernus to commission Vanaheim to repair hulks for double the repair costs.
Admiral Freyr tells you that it would be best to be able to repair ships of every size, with mix of lance and guns boats along with at least one carrier being the best combination. He suggests that focusing on the cheaper standard designs, which should be quicker to repair, until your numbers have been built up a bit. He also tells you that being able to repair the Command Battleships would be amazing as while they will be very expensive to operate he believes that the fire-power that each of them represents is enough to turn the tide of a major naval engagement.
He's suggesting that we sell the hulks at a rate equal to twice the repair savings? So, let's say that building one fresh costs 1000 whatevers. You ahve a hulk that's half-busted, so rebuilding it is only going to cost 500 whatevers, saving 500 whatevers in the process. The suggestion is that we should sell this hulk for twice the savings, or 1000 whatevers? Does that make sense? Did you mean half?
He suggests that the best way to handle collaborating on the repair of hulks is for either Vanaheim to buy hulks for double the amount that it reduces build costs by or for Avernus to commission Vanaheim to repair hulks for double the repair costs.
I believe he is suggesting at 2x savings.He's suggesting that we sell the hulks at a rate equal to twice the repair savings?
That is doable, but the colonizer should be responsible for paying the trust back in such a caseGovernor Olaf's main concern is the cause proposing that each colony have a secondary sponsor. He tells you that this situation is likely to either lead to major economic burdens for the secondary sponsor or a confused chain of command for the colony. Admiral Olaf suggests that instead the Imperial Trust take over the sponsorship of any colony cut off from its sponsor.
I guess that is okAdmiral Freyr opposes limiting each world to a single colony, instead suggesting that each colony after the first should require that all colonies have a higher level of defences. This, when combined with the fact that each new colony will require approval from the Security Council, will ensure that colonies do not become a defensive liability while allowing multiple to be founded by each world.
nice thing about it is that it basically balances out, if we give them 10 ships they repair them and give us back 5, keeping 5 for themselves
although... maybe it would be better to have the trust pay vanaheim to repair ships that we sell it? or maybe a mix? say, 20% vanaheim, 40% trust, 40% us?
Well I'd be happy to increase local production, but as long as we can afford to import the Exotic Material we need I think we should continue building the Knights. They are a huge force multiplier for the Imperial Trust.
Unlikely that they will be available for Nilfhiem, as I'm sure Vanaheim will dedicate most of them other duties, if not with us, then with other places. Can't hurt to ask anyway.
We'll probably also want to sell them a bunch of Defense Monitors. It's the quickest way to get their orbital defenses up to snuff.
Not anymore. Remember that we already expanded our factories? We are now producing a surplus of ~1 billion material a year, and even with expanding defenses we still added ~4 billion to our reserves. Now our reserves are a bit low, but we can totally trade a little material away, and we don't need to trade for it.
I'm not suggesting that we increase their debt at all. I suggest trading for Thrones, it won't even make a dent in thier Throne reserves. Also, I thought we cashed in most of that trade debt already? Anyway, even shipping them 5,000 food a year, that leaves us with 7,000 to 8,000 food in our reserves.
What other reason do we have to maintain our stockpile beyond that amount? I mainly picked 5,000 a year because it divides evenly into shipping.
I have no problem with any of these changes. Does anyone else?
I'll just change my draft to incorporate it, and present it as the proposals.
No, because at the end of the repair, Vanaheim would own the resulting ship and could then sell it.
Compared to the alternative, (commissioning at double the repair cost), which would result in Avernus owning the ship.
You misread. I said we give them 0 thrones and 10 ships to fix and of those 10 they give us back 5 while keeping 5.I think you mean that we can sell them ten ships, and with the gain pay for the repair of ten ships.
That results in Vanaheim getting five ships, we get five ships, and the Imperial Trust gets ten ships (50%).
I wasn't trying to negotiate any percentages. I was merely pointing out that at the price they are offering we could perform this as a cashless transaction with that ratio.Not sure why you are proposing trying to renegotiate those percentages, as it would require a 3/4 vote in the High Council.