The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
And getting personal attentions for Void actions is the fastest way to pump out more ships.
This is just as true if we don't attend the Naval Academy. The fastest way to a large shipyard is to cannibalize the small shipyard whether we attend the Naval Academy or not. Furthermore, if we decide not to cannibalize the small shipyard, then the fastest route to a large shipyard is still by attending the naval academy and getting personal attentions on Void Actions. The two choices are completely unconnected, and it is deceptive to link them.

It's another non-sequitor, even worse than the last, since at no point have I ever advocated for cannibalizing the small shipyard dedicated for Merchantmen. Why would I? I was major proponent of the decision to dedicate a small shipyard to merchantmen production, and still am.

How far have you actually planned in advance? Did you actually go over the build times here and lay them out? I haven't done so fully, but I don't think the time difference is all that significant (especially considering we're switching to longer turns soon) if we don't cannibalize the merchantman shipyard.

However, I can say for sure that by expanding the Academy now we should be able to crew any ships we build. If we don't and we start now any ships we build will not be able to be staffed quickly, an may just be unuseable for a while because we won't have people to man them. We'd have ships languishing for at least four years (possibly longer due to a backlog) due to lack of crew. If we're producing 36 Escorts a year at minimum, that requires quite a bit of crew. The canonical number of crew for a Sword-class Frigate is approximately 26,000 and the Cobra-class Destroyer is approximately 15,000, and while we would require much less for the Escorts we'll repair due to the level of automation we have and likely superior design it would still be thousands of crew per ship.

EDIT - Actually, easier way to solve this. @durin - what is the latest we could start expansion of the Naval Academy and not suffer for it?

This is a non-sequitor. People can, and have, been voting for both the defense monitors, and the Minefield. If you think that shipyards need to be free in 5 years, then that is what people should vote for.

The choice is between the Naval Academy expansion, or Attending the Naval Academy (via choosing the Expedited Minefield). I argue that Expanding the Naval Academy is something we can do later on turn 63, because getting the personal attentions is more urgent.

Most people here vote by plan, and yours is the plan that most are likely to vote for given that you are advocating the course in question. As such I felt it was relevant to mention.
 
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Ok, actually looked at the long term possible plans to get a Large Shipyard quickly (basing it only on Defence Monitor refit being done, and with us using expedites for Void Command) of prioritizing Academy Expansion vs. Academy Attendance, here's what I found:

Year 60
Rotbart
- King of Battle (3/3)
- Siege Infantry (3/3)
- Family Time
- Tutor
Freya
- Refit Defense Monitors, expedited (1/4)
- Expand Shipyards, expedited (2/4)
- Expand Naval Academy (1/5)

Year 61
Rotbart
- Scout Regiment: Planning (1/2)
- ??? (one to three year action)
- Family Time
- Tutor
Freya
- Refit Defense Monitors, expedited (2/4)
- Expand Shipyards, expedited (3/4)
- Expand Naval Academy (2/5)

Year 62
Rotbart
- Scout Regiment: Planning (2/2)
- ??? (one to three year action)
- Family Time
- Tutor
Freya
- Refit Defense Monitors, expedited (3/4)
- Expand Shipyards, expedited (4/4) [2 undedicated small shipyards]
- Expand Naval Academy (3/5)

Year 63
Rotbart
- Attend Naval Academy (1/3) [Two Slots]
- Family Time
- Tutor OR carryover of ???
Freya
- Refit Defense Monitors, expedited (4/4)
- Expand Naval Academy (4/5)
- Attend Naval Academy (1/3)

Year 64 (Syr Turns 18, last one year turn? Might be one more year after. Depends on durin.)
Rotbart
- Attend Naval Academy (2/3) [Two Slots]
- Family Time
- Tutor OR ???
Freya
- Repair Ships OR Small Shipyard, expedited (depends on if we can start building ships)
- Expand Naval Academy (5/5)
- Attend Naval Academy (2/3)

Year 65
Rotbart
- Attend Naval Academy (3/3) [Two Slots]
- Family Time
- ???
Freya
- Repair Ships
- Small Shipyard, expedited (1 or 2/4)
- Attend Naval Academy (3/3)

Year 66
Rotbart
- PA - Small Shipyard, expedited (1/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Small Shipyard, expedited (2 or 3/4)
- Small Shipyard (1/5)

Year 67
Rotbart
- PA - Small Shipyard, ex (2/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Small Shipyard, expedited (3 or 4/4) [2 or 3 undedicated shipyards]
- Small Shipyard (2/5)

Year 68
Rotbart
- PA - Small Shipyard, expedited (3/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Small Shipyard, expedited (3 or 4/4) [2 or 3 undedicated shipyards]
- Small Shipyard (3/5)

Year 69
Rotbart
- PA - Small Shipyard, ex (4/4) [3 or 4 undedicated shipyards]
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Small Shipyard, ex (4/4) [4 undedicated small shipyards] OR ???
- Small Shipyard, ex (4/5)

Year 70
Rotbart
- PA - ???
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Large Shipyard (1/???)
- Small Shipyard, ex (5/5) [1 undedicated small shipyard]
Year 60
Rotbart
- King of Battle (3/3)
- Siege Infantry (3/3)
- Family Time
- Tutor
Freya
- Refit Defense Monitors (1/5)
- Expand Shipyards, expedited (2/4)
- Minefield, expedited (1/1)

Year 61
Rotbart
- Attend Naval Academy (1/3) [Two Slots]
- Family Time
- Tutor
Freya
- Refit Defense Monitors (2/5)
- Expand Shipyards, expedited (3/4)
- Attend Naval Academy (1/3)

Year 62
Rotbart
- Attend Naval Academy (2/3) [Two Slots]
- Family Time
- Tutor
Freya
- Refit Defense Monitors (3/5)
- Expand Shipyards, expedited (4/4) [2 undedicated small shipyards]
- Attend Naval Academy (2/3)

Year 63
Rotbart
- Attend Naval Academy (3/3) [Two Slots]
- Family Time
- Tutor OR carryover of ???
Freya
- Refit Defense Monitors (4/5)
- Attend Naval Academy (3/3)
- Expand Naval Academy (1/5)

Year 64 (Syr Turns 18, last one year turn? Might be one more year after. Depends on durin.)
Rotbart
- PA - Small Shipyard, expedited (1/4)
- PA - ???
- Family Time
- Tutor
Freya
- Refit Defense Monitors (5/5)
- Expand Naval Academy (2/5)
- Small Shipyard (1/5)

Year 65
Rotbart
- PA - Small Shipyard, expedited (1/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Expand Naval Academy (2/5)
- Small Shipyard (2/5)

Year 66
Rotbart
- PA - Small Shipyard, expedited (2/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Expand Naval Academy (3/5)
- Small Shipyard (3/5)

Year 67
Rotbart
- PA - Small Shipyard, expedited (3/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Expand Naval Academy (4/5)
- Small Shipyard (4/5)

Year 68
Rotbart
- PA - Small Shipyard, expedited (4/4) [3 undedicated small shipyards]
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Expand Naval Academy (5/5)
- Small Shipyard (5/5) [4 undedicated small shipyards]

Year 69
Rotbart
- PA - ???
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Expand Naval Academy (5/5)
- Large Shipyard (1/???)

Now, oddly enough, waiting a couple more years to attend the Academy actually gets us to start the Large Shipyard on year 70 instead of year 71. This is because Freya's action slots also matter. Mind you, PAs being available earlier could be used to start additional small shipyards faster, but we may want our PAs for other items. Also, I can't really account for how the switch to long turns will affect things. (and if you see a mistake I made here please point it out, I double checked these but I could still have made an error)

Oops, made a copy paste error on the second one. Attendance sooner gets us there one year earlier, actually. Still, not much of a difference.
 
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for the five year turns we might just pick five years of stuff for each slot, or slots that finish up midway through a 5 year turn immediately start working on whatever we vote for next.
 
(and if you see a mistake I made here please point it out, I double checked these but I could still have made an error)
You did.

Year 64 (Syr Turns 18, last one year turn? Might be one more year after. Depends on durin.)
- PA - Small Shipyard, expedited (1/4)
- Small Shipyard (1/5)

Year 65
- PA - Small Shipyard, expedited (1/4)
- Small Shipyard (1/5)


Year 69
- Small Shipyard (5/5) [4 undedicated small shipyards]

Year 70
- Small Shipyard (5/5) [4 undedicated small shipyards]
As you can see, you made an continuity error in "Year 61" spoiler; It would, in fact, allow us to build Large shipyard a year earlier than "Year 63".

EDIT of EDIT:
Also, I must repeat again, we do not have to attend Naval academy at the same time as Freya; IIRC durin said that it will give us a benefit of "Spend time with family" without needing to dedicate an action, nothing more. Okay, bonus to success chance is large enough benefit that we want to do it at once.
 
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Ok, actually looked at the long term possible plans to get a Large Shipyard quickly (basing it only on Defence Monitor refit being done, and with us using expedites for Void Command) of prioritizing Academy Expansion vs. Academy Attendance, here's what I found:

First of all you have multiple math errors.

You assume in your plan that you will start building shipyards and leave the current shipyards idle.

For the early academy instance you have Rotbart's personal attention to expand shipyards taking an extra year. And you have Frya's shipyards taking an extra year.

You also ignore the possibility of using more than one of Rotbart's Personal Attention actions for Void Actions

And for some reason you don't expedite the Naval Academy expansion.

Year 60
Rotbart
- King of Battle (3/3)
- Siege Infantry (3/3)
- Family Time
- Tutor
Freya
- Refit Defense Monitors, expedited (1/4)
- Expand Shipyards, expedited (2/4)
- Expand Naval Academy (1/5)

Year 61
Rotbart
- Scout Regiment: Planning (1/2)
- ??? (one to three year action)
- Family Time
- Tutor
Freya
- Refit Defense Monitors, expedited (2/4)
- Expand Shipyards, expedited (3/4)
- Expand Naval Academy (2/5)

Year 62
Rotbart
- Scout Regiment: Planning (2/2)
- ??? (one to three year action)
- Family Time
- Tutor
Freya
- Refit Defense Monitors, expedited (3/4)
- Expand Shipyards, expedited (4/4) [2 undedicated small shipyards]
- Expand Naval Academy (3/5)

Year 63
Rotbart
- Attend Naval Academy (1/3) [Two Slots]
- ????
- Tutor
Freya
- Refit Defense Monitors, expedited (4/4)
- Expand Naval Academy (4/5)
- Attend Naval Academy (1/3)

Year 64 (Syr Turns 18, last one year turn? Might be one more year after. Depends on durin.)
Rotbart
- Attend Naval Academy (2/3) [Two Slots]
- ????
- Tutor
Freya
- Repair Ships
- Expand Naval Academy (5/5)
- Attend Naval Academy (2/3)

Year 65
Rotbart
- Attend Naval Academy (3/3) [Two Slots]
- ???
- ???
Freya
- Repair Ships
- Small Shipyard, expedited (1/4)
- Attend Naval Academy (3/3)

Year 66
Rotbart
- PA - Small Shipyard, expedited (1/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Small Shipyard, expedited (2/4)
- Small Shipyard (1/5)

Year 67
Rotbart
- PA - Small Shipyard, ex (2/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Small Shipyard, expedited (3/4) [2 undedicated shipyards]
- Small Shipyard (2/5)

Year 68
Rotbart
- PA - Small Shipyard, expedited (3/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Small Shipyard, expedited (4/4) [3 undedicated shipyards]
- Small Shipyard (3/5)

Year 69
Rotbart
- PA - Small Shipyard, ex (4/4) [4 undedicated shipyards]
- PA - Small Shipyard, expedited (1/4)
- Family Time
- ???
Freya
- Repair Ships
- ???
- Small Shipyard, (4/5)

Year 70
Rotbart
- PA - ???
- PA - Small Shipyard, expedited (2/4)
- Family Time
- ???
Freya
- Repair Ships
- Large Shipyard, expedited (1/???)
- Small Shipyard, (5/5) [1 undedicated small shipyard]

Year 60
Rotbart
- King of Battle (3/3)
- Siege Infantry (3/3)
- Family Time
- Tutor
Freya
- Refit Defense Monitors (1/5)
- Expand Shipyards, expedited (2/4)
- Minefield, expedited (1/1)

Year 61
Rotbart
- Attend Naval Academy (1/3) [Two Slots]
- ????
- Tutor
Freya
- Refit Defense Monitors (2/5)
- Expand Shipyards, expedited (3/4)
- Attend Naval Academy (1/3)

Year 62
Rotbart
- Attend Naval Academy (2/3) [Two Slots]
- ????
- Tutor
Freya
- Refit Defense Monitors (3/5)
- Expand Shipyards, expedited (4/4) [2 undedicated small shipyards]
- Attend Naval Academy (2/3)

Year 63
Rotbart
- Attend Naval Academy (3/3) [Two Slots]
- ????
- Tutor
Freya
- Refit Defense Monitors (4/5)
- Attend Naval Academy (3/3)
- Expand Naval Academy, expedited (1/4)

Year 64 (Syr Turns 18, last one year turn? Might be one more year after. Depends on durin.)
Rotbart
- PA - Small Shipyard, expedited (1/4)
- PA - ???
- Family Time
- Tutor
Freya
- Refit Defense Monitors (5/5)
- Expand Naval Academy, expedited (2/4)
- Small Shipyard (1/5)

Year 65
Rotbart
- PA - Small Shipyard, expedited (2/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Expand Naval Academy, expedited (3/4)
- Small Shipyard (2/5)

Year 66
Rotbart
- PA - Small Shipyard, expedited (3/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Expand Naval Academy, expedited (4/4)
- Small Shipyard (3/5)

Year 67
Rotbart
- PA - Small Shipyard, expedited (4/4) [3 undedicated small shipyards]
- PA - Small Shipyard, expedited (1/4)
- Family Time
- ???
Freya
- Repair Ships
- ????
- Small Shipyard (4/5)

Year 68
Rotbart
- PA - Small Shipyard, expedited (2/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- ????
- Small Shipyard (5/5) [4 undedicated small shipyards]

Year 69
Rotbart
- PA - Small Shipyard, expedited (3/4)
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Large Shipyard, expedited (1/?)
- Small Shipyard (1/5)

Year 70
Rotbart
- PA - Small Shipyard, expedited (4/4) [1 undedicated small shipyards]
- PA - ???
- Family Time
- ???
Freya
- Repair Ships
- Large Shipyard, expedited (2/?)
- Small Shipyard (2/5)

That would be an even comparison, assuming that we don't use a second Rotbart Personal Attention until the turn his other one will come free. (Our standard practice).

Under that comparison attending the academy on turn 61 gets us the large shipyard started on turn 69, a year earlier than your plan.

Additionally, we will also have a 5th small shipyard completed by that time as well.

And that includes opening up one of Freya's Void actions for a two year misc action.

In every way, getting the personal attentions for Void actions earlier is the better choice (when looking exclusively at the Void action slot).

EDIT: Reconfigured to take into account attending the Naval Academy together means we do not need to spend an action slot on family time.

The primary difference with my plan is to get Ancient Defense Cruisers instead of upgrading the current defense cruisers. That has no impact on the Naval Academy attendance decision though as it is linked to how busy our shipyards are, and delays Repairing ships (maybe, depending on how long the research takes), but effects nothing else.

EDIT 2: Updated to fix a few more errors. Further marginal improvement for the 61 attendance plan over 63 attendance.
 
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EDIT:
Also, I must repeat again, we do not have to attend Naval academy at the same time as Freya; IIRC durin said that it will give us a benefit of "Spend time with family" without needing to dedicate an action, nothing more.

In other words it saves us an action slot... dang that's even more awesome than I had remembered.
 
Also, I must repeat again, we do not have to attend Naval academy at the same time as Freya; IIRC durin said that it will give us a benefit of "Spend time with family" without needing to dedicate an action, nothing more.
In other words it saves us an action slot... dang that's even more awesome than I had remembered.
It will also give Frederick and Freya martial stat bonuses of having each other around. Presumably they do study sessions together, with clothes on even.

Proof:
@durin: If we get Freya and Frederick to take the Naval Academy Course together, will their Martial stats get boosted by the other's? For the success chances I mean.
 
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First of all you have multiple math errors.
For the early academy instance you have Rotbart's personal attention to expand shipyards taking an extra year. And you have Frya's shipyards taking an extra year.

Yeah, and I asked people to look for mistakes - they happen.

You assume in your plan that you will start building shipyards and leave the current shipyards idle.

On turn 64? As it says in the plan, there's an OR there. It depends on if we can start rebuilding ships that turn or not, based on the timeline of two to five years after detailed surveys finish of us being able to start ship repair.

You also ignore the possibility of using more than one of Rotbart's Personal Attention actions for Void Actions

No, I called that out - "Mind you, PAs being available earlier could be used to start additional small shipyards faster, but we may want our PAs for other items." This was just analyzing "shortest path to Large Shipyards while also attending the Academy".

And for some reason you don't expedite the Naval Academy expansion.

I don't think it can be. We couldn't expedite the original creation of it as it wasn't a construction action since the Ramilies was already built. I think this is more expanding the portion of the Ramilies that the Academy occupies.

Anyways, the difference is still only a year and will be after long turns start regardless. It's not a significant difference, and not having the Academy Expansion when we start pumping out ships could cause trouble with actually crewing them.


EDIT:
Also, I must repeat again, we do not have to attend Naval academy at the same time as Freya; IIRC durin said that it will give us a benefit of "Spend time with family" without needing to dedicate an action, nothing more.
EDIT: Reconfigured to take into account attending the Naval Academy together means we do not need to spend an action slot on family time.

That's not what I remember. IIRC durin said that Family Time will be made less effective by it, due to the happy couple being far apart.
 
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No, I called that out - "Mind you, PAs being available earlier could be used to start additional small shipyards faster, but we may want our PAs for other items." This was just analyzing "shortest path to Large Shipyards while also attending the Academy".
If you wanted the shortest then you should have doubled up on the PA completely. That would be even faster.
Anyways, the difference is still only a year and will be after long turns start regardless. It's not a significant difference, and not having the Academy Expansion when we start pumping out ships could cause trouble with actually crewing them.

Three years after we start repairing ships, that's not long enough for us to get into real problems.
 
If you wanted the shortest then you should have doubled up on the PA completely. That would be even faster.

Yes, but that was due to the errors from earlier.

Three years after we start repairing ships, that's not long enough for us to get into real problems.

That's an assumption on your part. We don't know how long a backlog we would likely get due to that. Hence why I asked durin just a bit ago. If it isn't a problem I have no issues with changing, but given the number of ships we're likely to produce I could see it causing more issues than you think it would.
 
Biovores have Ork DNA.

Mind you, I think there are some limits to what the Tyranids could do with Ork DNA as any attempt to make something like the New Devourer would blow up in their face spectacularly and the Hive Mind probably understands that - the Waaagh field is a radically different way of psychic societal control, after all.
True. Though I seem to recall Kroot inheriting some of the Orks instinctive understanding of technology from those they ate, so the Tyranids beginning to to manifest some New Devourer-esk living machinery Orktech is still possible.

Or, even if the Ork's knowledge is too tied up in the Waagh! to be accessible, what'r the odds that every Jokaero managed to escape the hivemind? They only need to eat one after all.
 
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Why would the Nids need tech? They have bio tech.
Better range? More options? And it's not like they'd build stuff, creatures on earth use metal in their biology. Essentially it would let them do the same thing Magos Biologis Saren does but in reverse. Saren analyzes biological structures and attempts to replicate them mechanically. Tyranids would analyze mechanical tech to design a biological equivalent.

It's not like Orks or Jokaero are particularly picky about their building materials. The same instincts could be applied to living tissue. Bio-electric railguns, mitochondria powered by cold fusion, bio-crystal focused lasers, there's not much that can be done by machines that can't be done by life.

Eh, my point is that it's been over a hundred years. It'd be weird if the Tyranids didn't evolve or steal more and better abilities, especially with the Imperium collapsed.
 
Better range? More options? And it's not like they'd build stuff, creatures on earth use metal in their biology. Essentially it would let them do the same thing Magos Biologis Saren does but in reverse. Saren analyzes biological structures and attempts to replicate them mechanically. Tyranids would analyze mechanical tech to design a biological equivalent.

It's not like Orks or Jokaero are particularly picky about their building materials. The same instincts could be applied to living tissue. Bio-electric railguns, mitochondria powered by cold fusion, bio-crystal focused lasers, there's not much that can be done by machines that can't be done by life.

Eh, my point is that it's been over a hundred years. It'd be weird if the Tyranids didn't evolve or steal more and better abilities, especially with the Imperium collapsed.
if so then they already would have had something like that after all they apparently ate their way through their last galaxy. if they didn't evolve that from the speices there, which must have had their own brands of crazy, why would they have to here?

Ah well, sup to the GM I guess.
 
Another thing we probably should research soon, especially if there isn't an Escort sized research option available after our survey - the Well of Urd's plasma reactor. We have a version of it for Cruisers from the Ancient Defense Cruiser, but it's not enough to scale the design up or down. If we're going to pump out lots of ships, it would be best to do so with a reactor that doesn't have catastrophic containment failure issues when damaged, making it easier to repair ships that have their reactors destroyed in battle.

Another reason we might want to do that is that I think that when Vanaheim comes out of the Warp Storms we might want to consider buying a Battleship from them, on top of some Ancient Defense Cruisers. The two things we couldn't really replace on our ships during the refit were the engines and the reactor, so if we wanted a Battleship built we'd want it to have the best possible reactor. The Well of Urd's reactor has three times the output of an Imperium level reactor of that size, which means a Battleship equipped with one could fire its weapons much more frequently. Add the Well of Urd's armor on top of that and it would be a significant boost to our navy until such time that we're able to start repairing Battleships from the graveyard.

Also, if Vanaheim is out of the Warp Storm during the next council meeting, we might want to propose that the Imperial Trust pay them to have some number of Ancient Defense Cruisers built for every system. By doing so every system would have some serious defensive firepower.
 
Another thing we probably should research soon, especially if there isn't an Escort sized research option available after our survey - the Well of Urd's plasma reactor. We have a version of it for Cruisers from the Ancient Defense Cruiser, but it's not enough to scale the design up or down. If we're going to pump out lots of ships, it would be best to do so with a reactor that doesn't have catastrophic containment failure issues when damaged, making it easier to repair ships that have their reactors destroyed in battle.

Another reason we might want to do that is that I think that when Vanaheim comes out of the Warp Storms we might want to consider buying a Battleship from them, on top of some Ancient Defense Cruisers. The two things we couldn't really replace on our ships during the refit were the engines and the reactor, so if we wanted a Battleship built we'd want it to have the best possible reactor. The Well of Urd's reactor has three times the output of an Imperium level reactor of that size, which means a Battleship equipped with one could fire its weapons much more frequently. Add the Well of Urd's armor on top of that and it would be a significant boost to our navy until such time that we're able to start repairing Battleships from the graveyard.

Also, if Vanaheim is out of the Warp Storm during the next council meeting, we might want to propose that the Imperial Trust pay them to have some number of Ancient Defense Cruisers built for every system. By doing so every system would have some serious defensive firepower.
Yeah, reactor is a big yes yes.

We also need to get to constant production of escorts and other ships, we do that then our focus can shift as well.

Still I can't help but be curious as to the wells secondary reactors.

I have a theory as to what they are, but it seems rather far fetched.
 
Still I can't help but be curious as to the wells secondary reactors.

I have a theory as to what they are, but it seems rather far fetched.

Based on the fact that Tranth doesn't think he'd learn anything from them that he couldn't learn from the primary reactor, I don't think they're anything more than just smaller versions of the primary reactor - basically all that secondary reactors are.
 
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