The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Does Freya think that upgrading our defense monitors (5 years) is consistent with the first path to focus on building a large warp capable fleet? Or is that a choice that goes down the other main route of improving our system defenses?
yes she does, given that the main way to build up a Warp capable Navy is by repairing Hulks
 
@durin
1. do we need to have 4 small shipyards besides the one being used to construct merchantmen or can we use the one that is to make a large shipyard
2. if we can use the one making merchants what effect will that have on merchant production?
 
The advantage to Defense Monitors is that they can, with some warning, protect more than one location in a system. This frees up our warp capable assets. As a side benefit, I believe that it would help as a lead in to our Graveyard Reclamation efforts, as our workforce would be much more experience with the technologies that they are working with. The Escort Destroyer is said to be more or less withing our current tech base, with is what the Monitor refit would be working towards. While we would have some experience from rebuilding our current Escorts, there are only 17 of them compaired to the 142 Monitors. It may ad two or three years towards the build schedule, but we would have a very portent In system defense capacity combined with a very substantial interstellar punch.

That... does not make sense. When deciding between building warp capable ships and defense monitors, then obviously building warp capable ships gives you more warp capable ships.

If the choice was between building defense stations and defense monitors, then yes, building defense monitors marginally helps in releasing warp capable ships for other duty, but that was not the question.

In addition, we could sell off our less advanced Imperium holdovers. While the Trust would likely take our recovered ships first, I imagine the other systems would appreciate a build up of their fleets.

Huh?

I'm not even sure what you are suggesting here.
 
the reason that the Defence Monitor upgrade has little effect on your Warp Capable fleet size is that how much fleet you can build now is far lower then how much you will be able to repair in five years or so
 
So is Syr 13 now or 12? Not sure if you updated the info sheets for her yet.
 
He's suggesting that when we start having to hand over ships to the Nine Worlds Fleet we shouldn't give them DAoT tech ships. We should instead give them ships that the Imperium could build.

Actually what he's suggesting is that we could sell our Imperium model ships off, not that we would use them to pay the ship tithes. In fact, doing that for the tithes would break the law as the tithe requires that the paid ship be equivalent to the other one that got built. But that doesn't stop us from selling existing ships if we wanted to, either to the Navy or the system fleets.

Mind you, if we did sell our Imperium models off we would have to price them lower than DAoT ships for obvious reasons.
 
Turn Sixty
Turn Sixty

Apart from another Magma Wyrm attack on Dis (maybe you built it on a migration path or something) little of note has happened on Avernus last year. The biggest upcoming event is the fact that in a few years you will be able to repair and deploy some of the escorts found in the ship graveyard, which will allow you to gain large numbers of escorts more advanced then anything you currently posses. This will be your only hope of gaining a powerful fleet until Vanaheim is released from the Warp Strom and you are looking forward to it.

While General Drago remains busy with his projects the same can not be said for his immediate subordinates. To begin with Lieutenant-General Durant fell to a Dragon-Fruit attack late this year, reducing the number of veteran generals on Avernus to two. The next major change is that Lieutenant-General Khol has finally outgrown her nickname of "The Ice Princess", now being called the "Ice Queen" by her soldiers who are somewhat proud of her near-flawless emotionless mask. Lieutenant-General Agani has been working on her skills at commanding ambushes to a noticeable effect and has continued to prove why she is your best covert ops general.

Lieutenant-General Khol has trait Ice Princess upgraded to Ice Queen (+1M, +2I, +10 to morale of military forces under her command, far less likely to suffer from emotion based effects) - Samanta Khol rarely show emotions and always maintains a cold exterior demeanour despite whatever she is feeling. This trait combined with her beauty, skill and the effort she puts into keeping as many of her men alive as possible has earned her the nickname of "Ice Queen". Over her decades of command Lieutenant-General Khol has proven that she cares deeply about her men who are willing to follow her into the gate of hell despite the rumours that plagued her early career.

Lieutenant-General Agani gains trait Expert Ambusher (+1M, +2I, +5 to rolls made when ambushing for troops under her command)- Over her years as a Lieutenant-General Rebecca Agani has developed a real talent for organising and carrying out ambushes successfully.
Five Locked Choose None

Recruiting- The assault on Fjol IV killed around half of your military, with some forces such as the Drop Troopers being nearly wiped out. It will take almost a decade for General Drago to train up enough new men to bring your forces to full strength and he would like to begin as soon as possible. It would take twenty years for normal recruiting to replace those who have fallen on Fjol IV during which some of your cities will be dangerously exposed to the wildlife of Avernus.

Time: 9 years.

Cost:35,790,000 Thrones, 8,522,000 Material, 1,538,000 Promethium, 142,000 Advanced Material, 287 Exotic Material.
Reward: Bring the Helguard, PDF, Specialist Regiments, Skitarii, Tech-Guard and Macharius Regiments up to full strength and repair those Titans that can be repaired.

Locked – Six out of Nine Years completed


Vanquishers: Helltroopers- General Drago has put forward a proposal to replace half of the Helguard's and a fifth of the Helltroopers' Leman Russ Battle Tanks with Leman Russ Vanquishers. While expensive this would give all of your forces access to some very wonderful anti-tank weapons, make your armour capable of exterminating most enemy armour, and even being a major threat to the smaller Titans. This option will improve your general forces rather then provide an elite antitank force. Which option is more efficient is hard to determine but you can see how both are useful.

Time: 4 years

Cost: 17,470,000 Thrones, 13,110,000 Material, 436,800 Promethium, 307,900 Advanced Material.
Upkeep per year: 1,747,357 Thrones, 1,310,520 Material, 218,420 Promethium, 15,397 Advanced Material.
Reward: Replace half the Helguard Leman Russ Battle Tanks with Leman Russ Vanquishers and 20% of the Helltrooper Helguard Leman Russ Battle Tanks with Leman Russ Vanquishers

Locked – Two out of Four Years completed


Vanquishers: Specialists- General Drago's second proposal about Leman Russ Vanquishers is to recruit a full division of a hundred regiments of them. This would provide you with a large, dedicated antitank force that could be a threat even to forces of Titans but would have no impact on your regular forces.

Time: 4 years

Cost: 878,400 Thrones, 658,800 Material, 21,960 Promethium, 15,480 Advanced Material.
Upkeep per year: 87,840 Thrones, 65,880 Material, 10,980 Promethium, 774 Advanced Material.
Reward: recruit enough Vanquishers to replace your current regiments and raise 100 Regiments.

Locked – Two out of Four Years completed


Personal Attention: King of Battle- Now that you have access to the Royal Basilisk, the most effective human artillery piece of its size that General Drago has ever seen, General Drago would like to greatly increase the number of Avernite Artillery Regiments. He proposes adding another five brigades of artillery to your order of battle.

Time: 3 years,

Cost: 566,600 Thrones, 95,850 Material, 25,560 Promethium.
Upkeep per year: 47,215 Thrones, 15,975 Material, 10,650 Promethium.
Reward: Recruit 60 Artillery Regiments, 50 for Avernus and 10 for the Imperial Trust

Locked – Two out of Three Years completed


Personal Attention: More Siege Infantry- The recent campaign has show how essential your siege infantry are when Avernus is attacked and that you do not necessarily have enough of them. General Drago would like to double the number of siege infantry on Avernus, raising the number to forty million. He would also raise fifty more brigades to tithe to the Imperial Trust Guard, bringing the number of Avernite Siege Infantry in the Imperial Trust Guard up to an entire Corps.

Time: 3 years

Cost: 21,800,000 Thrones, 3,888,000 Material, 185,100 Promethium, 458 Advanced Material.
Upkeep per year: 486,409 Thrones, 217,280 Material, 73,587 Promethium, 18 Advanced Material.
Reward: Double the number of Siege Infantry, recruit 17 Helltrooper Siege Infantry Regiments and 183 PDF Siege Infantry Regiments, recruit more troops to tithe to the Imperial Trust Guard.

Locked – Two out of Three Years completed

Now that the shipyards are free Freya would like to further boost your navy, either by building more warships or by upgrading your Defence Monitors. She tells you that it will take several more decades before Avernus has access to a large enough fleet to defend itself but that this will be the next step in that direction. Another important step that needs to be taken is to expand the Naval Academy so that it can supply enough officers and crew to man the repaired ships from the ship graveyard. Admiral Parnell has recently being showing the results of his study of the Dark Eldar raiding tactics in naval exercises and can often inflict heavy damage when commanding raiders.

Admiral Parnell has gained trait Expert Raider (+1M, +2I, +10 to harassment by ships under his command) – Though a combination of his own experience and studying the techniques of the Dark Elder in the approach to Fjol IV Admiral Parnell has developed a thorough understanding of hit and run attacks and other forms of harassment.
One Locked Choose Two

Expand Shipyards- Large as your shipyards are they still are nothing compared to Vanahiem's, which themselves are insufficient to replace losses like those suffered over Midgard in a timely manner. Henry has put forward a plan to continue to increase your Naval production by building another small shipyard .

Time: 5 years. (can be taken multiple times)

Cost: 144,000,000 Thrones, 21,600,000 Material, 10,800,000 Metal, 21,600,000 Promethium, 1,032 Advanced Material, 48 Exotic Material.
Upkeep per year: 34,800,000 Thrones, 5,220,000 Material, 2,610,000 Metal, 5,220,000 Promethium
Reward: 1 new small shipyard can build three more merchantmen at a time, increase to material production, decrease to ship upkeep.

Locked – One out of Four years completed: Expedited


Construct: Merchantmen – Henry suggests building even more merchantmen so that you can cut back on the number of navigators that you use even more. This would take several years but would increase the number of Merchantmen based on Avernus by 50%. Henry considers this to be of low priority.

Time: 3 years.

Cost: 18,300,000 Thrones, 2,745,000 Material, 5,490,000 Metal, 915,000 Promethium, 6,450 Advanced Material, 346 Exotic Material.
Upkeep per year: 915,000 Thrones, 137,250 Material, 274,500 Metal, 129 Advanced Material, 7 Exotic Material.
Reward: 15 new Merchantmen.


Construct: Mixed Fleet- In the current circumstances Avernus' fleet is worryingly undersized, Freya has put forward two main ways to deal with this. The first is to construct a mix of Cruisers and Escorts in order to build up your entire line of battle, this will however leave you without enough escorts to properly screen your fleet outside of the Avernus system.

Time: 6 years.

Cost: 201,400,000 Thrones, 22,550,000 Material, 894,800 Promethium, 78,980 Advanced Material, 541 Exotic Material
Upkeep per year: 1,197,552 Thrones, 270,840 Material, 223,699 Promethium, 395 Advanced Material, 7 Exotic Material
Reward: 2 Cruisers and 14 Escorts for both you and the Imperial Trust Navy


Construct: Escorts- In the current circumstances Avernus' fleet is worryingly undersized, Freya has put forward two main ways to deal with this. The second is to construct a large number of Escorts which will allow you to sufficient screen your capital ships in battle.

Time: 3 years.

Cost: 105,400,000 Thrones, 15,372,000 Material, 456,700 Promethium, 43,340 Advanced Material, 369 Exotic Material
Upkeep per year: 812,520 Thrones, 219,600 Material, 114,192 Promethium, 217 Advanced Material, 4 Exotic Material
Reward: 15 Escorts for both you and the Imperial Trust Navy


Construct: Major Refit: Defence Monitors- Avernus has over a hundred and forty Defence Monitors making up a major portion of its System Defence Force. Freya would like to take a few years to refit them with the advanced technologies recently discovered. Doing this will greatly increase the combat power of your Defence Monitors, making them an even more formidable force.

Time: 5 years.

Cost: 103,900,000 Thrones, 20,790,000 Material, 277,200 Promethium, 39,080 Advanced Material, 136 Exotic Material.
Upkeep per year: 1,385,920 Thrones, 277,184 Material, 138,592 Promethium, 139 Advanced Material, 3 Exotic Material.
Reward: all 142 Defence Monitors refitted with up to date technologies.


Construct: Ancient Defence Cruisers- The Ancient Defence Cruiser is one of the most powerful warships its size that you have ever heard of, the most powerful human vessel. Freya would like to begin construction on seven which would severely increase the capabilities of your system defence force. The addition of a group of powerful capital ships to your Defence Monitors and stationary defences should prove to be enough to a protect your orbital industry from almost any assault.

Time: 8 years

Cost: 246,500,000 Thrones, 13,440,000 Material, 896,000 Promethium, 120,400 Advanced Material, 605 Exotic Material.
Upkeep per year: 1,792,000 Thrones, 224,000 Material, 448,000 Promethium, 1,204 Advanced Material, 6 Exotic Material.
Reward: 7 Ancient Defence Cruisers constructed


Expand Naval Academy- In a few years your shipyards will be able to begin repairing the hulked warships in the ship graveyard. This will be far quicker then building new ships from scratch and you will be able to repair warships faster then you can crew them. Freya would like to vastly expand the Naval Academy in order to provide this crew.

Time: 5 years

Cost: 30,500,000 Thrones, 305,000 Material, 305,000 Promethium, 8,670 Advanced Material.
Upkeep per year: 3,050,000 Thrones, 30,500 Material, 30,500 Promethium, 867 Advanced Materiel.

Reward: Navel Academy Expanded, can train three hundred thousand crew a year.


Orbital Defences: Defence Stations- The natural next step in building defences is to build more Defence Stations. These massive
constructions have the firepower and defences to exchange fire with a Grand Cruiser on an equal footing and are threats to even Battleships. Freya wants to build fourteen. This will allow you to position ten in both of your naval centers which will be enough to stop all but the most overwhelming attacks.

Time: 6 years.

Cost: 277,800,000 Thrones, 72,580,000 Material, 21,590,000 Metal, 5,824,000 Promethium, 9,752 Advanced Material.
Upkeep per year: 27,776,000 Thrones, 7,257,600 Material, 2,159,360 Metal, 313,600 Promethium, 590 Advanced Material
Reward: 14 Defence Stations added to the defences of the Avernus System.


Small Minefield: Deiphobe- One of the most effective methods of defending a naval base is the placement of a minefield. Freya would like to begin by placing a small minefield around Deiphobe, limiting the approaches that escorts can make and inflicting some damage on approaching cruisers. She has a whole collection of plans to enlarge or thicken this minefield, increasing the defence it provides.

Time: 2 years.

Cost: 64,000,000 Thrones, 12,800,000 Material, 640,000 Promethium, 8,600 Advanced Material
Upkeep per year: 1,600,000 Thrones, 320,000 Material, 16,000 Promethium, 107.5 Advanced Material
Reward: A small, light minefield around Deiphobe


Expand Shipyards- Large as your shipyards are they still are nothing compared to Vanahiem's, which themselves are insufficient to replace losses like those suffered over Midgard in a timely manner. Henry has put forward a plan to continue to increase your Naval production by building another small shipyard.

Time: 5 years. (can be taken multiple times)

Cost: 144,000,000 Thrones, 21,600,000 Material, 10,800,000 Metal, 21,600,000 Promethium, 1,032 Advanced Material, 48 Exotic Material.
Upkeep per year: 34,800,000 Thrones, 5,220,000 Material, 2,610,000 Metal, 5,220,000 Promethium
Reward: 1 new small shipyard can build three more merchantmen at a time, increase to material production, decrease to ship upkeep.


Naval Evaluation- Freya would like to have professional Naval Officers from Vanaheim evaluate your navy so you know exactly what condition each ship's crew is in, both so you know if any ships need retraining and so you know if you have any ships with above regular levels of skill.

Time: 2 years.

Cost: 14,400,000 Thrones, 144,000 Material, 144,000 Promethium.
Reward: Gain Current Navy datasheet


Formal Education- While Freya has been taught a lot about Naval Command by her brother she lacks a formal education in these matters. She wants to spend three years going though the Naval Academy to change this. As well as increasing her abilities to command the Avernite Navy this would give her a higher level of respect from the professional Naval Officers of the Avernite Navy.

Time:3 years.
Chance of success: 50%

Cost: Free
Reward: Freya attends Naval Academy, +1 Naval Morale, Freya Gains Trait Avernite Naval Academy Graduate, reduces amount of time Freya can spend with you and Syr for its duration (unless you also attend Naval Academy)

Now that he has a bit more time, and the population has grown enough, Henry has put forward the plans to expand Mirkwood into a minor city. He strongly advises that you do this immediately as it will help shore up your largest existing weakness in the defences of Avernus. In other news Henry has yet again dusted off his plans for exploration of the neighbouring regions as your military is starting to approach full strength, hopefully this time he will be able to use them.
Two Locked Choose One

Upgrade Defences: Dis and Hollin- This year Henry has put forward an plan to further upgrade the defences of both Dis and Hollin. The improvements that he has suggested are extensive and would approximately double the fire-power of these Hives' defensive weapons as well as strengthening the walls, adding more void shield generators, improving the internal defences and countless other improvements. It would be an expensive and time consuming task carrying out these upgrades, particularly if you follow Henry's plan and upgrade all the cities on Avernus, but it would greatly increase the difficulty of taking an Avernite city.

Time: 6 years

Cost: 702,700,000 Thrones, 683,200,000 Material, 644,200,000 Metal, 144,900,000 Promethium, 29,280 Advanced Material.
Upkeep per year: 7,027,200 Thrones, 6,832,000 Material, 6,551,600 Metal, 1,449,360 Promethium, 293 Advanced Material.
Reward: upgrade the defences of Dis and Garden Grove to Super-Heavy

Locked – Two out of Six years completed


Enlarge Factories: Avernus – Henry has a plan to enlarge the factories of every city in Avernus, which would increase your total production capacity by around 60%. He tells you that your current mining industry is more then sufficient to allow this expansion which would be the first step on bringing your production capacity in line with the rest of your industrial capacity. Henry considers this to be of low priority.

Time: 6 years.

Cost: 16,680,000 Thrones, 3,337,000 Material, 3,337,000 Metal, 667,400 Promethium, 340 Advanced Material.
Upkeep per year: 6,673,920 Thrones, 667,392 Metal, 133,478 Promethium, 17 Advanced Material.
Reward: enlarges factories over Avernus, +1,840,000 Production Capacity, +300% base production capacity (increase of +100%).

Locked – Two out of Five years completed: Expedited


Expand City: Mirkwood- Mirkwood in Lidon is your last city that can be called regional and is therefore a defensive liability. It has had its population grow to the point where it can easily be expanded which would help reduce this liability. Henry considers this to be of high priority.

Time: 2 years.

Cost: 5,073,000 Thrones, 901,700 Material, 519,500 Metal, 209,100 Promethium, 3,558 Advanced Material.
Upkeep per year: 603,110 Thrones, 79,258 Material, 43,648 Metal, 15,385 Promethium, 317 Advanced Material.
Reward: Expand Mirkwood into a Minor City.


Underground Railways: Expand- While you now have an underground railway between all of the cities of Avernus, barring The Azure Islands anyway, Henry still has plans to improve on it. One of these plans is to enlarge the underground passages so that more cargo can be moved at a time and so that larger vehicles can be shifted.

Time: 9 years.

Cost: 240,000,000 Thrones, 80,000,000 Material, 200,000,000 Metal, 40,000,000 Promethium, 8,000 Advanced Material.
Upkeep per year: 96,000,000 Thrones, 16,000,000 Materiel, 40,000,000 Metal, 8,000,000 Promethium, 800 Advanced Material.
Reward: Much larger rail network, +10% Thrones and +2% Material on the mainland, can transport more men at a time, can transport Reaver Titans.


Food Stores- While your new expanded food stores are capable of holding enough food for Avernus even in the worst case scenario Henry has put forward a suggestion to build some massive food storage areas to hold food for the rest of the Nine Worlds in case something happens to Alfheim, an idea that he has copied from Muspelheim. This would be far more expensive and take longer to set up but would allow for the long term storage of truly massive amount of food. Henry considers this to be of very low priority.

Time: 4 years.

Cost: 77,000,000 Thrones, 17,400,000 Material, 890,000 Metal, 1,740,000 Promethium, 8,600 Advanced Material.
Upkeep per year: 3,850,000 Thrones, 890,000 Material, 44,500 Metal, 8,900 Promethium, 215 Advanced Material.
Reward: Massive food storage area, expand maximum food storage to 159,000 Units.


Expand Promethium Refineries: Mag Mell- While the current promethium extractors provide more then enough promethium for Avernus as well as quite a bit to trade Henry has put forwards a plan to expand the Promethium Refineries at Mag Mell even further. This will around double the amount of excess Promethium that you have to trade allowing you to become one of the main exporters in the Nine Worlds. Henry considers this to be of low priority.

Time: 5 years

Cost: 18,140,000 Thrones, 3,629,000 Material, 3,629,000 Metal, 725,800 Promethium.
Upkeep per year: 1,814,400 Thrones, 362,880 Material, 362,880 Metal.
Reward: Huge Promethium Refinery at Mag Mell, increase base promethium efficiency to +500%, +2,000,000 (apro 125 million after bonuses) bonus promethium production.


Rapid Good Couriers: Mass- While the current number of Rapid Goods Couriers in the Azure Islands in enough to cover the current transport needs Henry has put forward a plan to increase this four-fold. This should allow for near instant transport of goods and people between the Azure Islands and neighbouring regions and drive down the transport price significantly.

Time: 4 years

Cost: 70,400,000 Thrones, 17,600,000 Material, 1,760,000 Metal, 3,520,000 Promethium, 172,000 Advanced Material.
Upkeep per year: 7,040,000 Thrones, 1,760,000 Material, 176,000 Metal, 880,000 Promethium, 8,600 Advanced Material
Reward: Transport lines of Rapid Aerial Goods Courier increased fourfold, can more quickly moved forces, though they will be highly vulnerable to enemy air forces and AA, +10% Thrones and +5% production in The Azure Islands, +5% Thrones and 2.5% production elsewhere.


Educational Reform- A few years ago you were given some more information about the Muspelheim Educational System. Henry has gone over it and has figured out how to improve the Avernite Educational System even further. This will take three of four years but will provide a further increase to the efficiency of your education system.

Time: 3 years.
Chance of Success: 70%.

Cost: 1,012,000 Thrones, 101,200 Material, 101,200 Metal, 10,120 Promethium.
Upkeep per year: 50,588 Thrones, 2,529 Material, 2,529 Metal, 152 Promethium.
Reward: Education system made more effective, +10% to efficiency of educational system (current efficiency 250%)


Administratum Reorganisation: Part Four – Now that the Imperium has collapsed, other things are in the process of doing so as well. Henry wishes to reorganise the Administratum to be more efficient over small areas. This will be a long and difficult process, but Henry will continue now that he has started. This is the fourth out of five planned reorganisation phases and is larger in scope then any of the previous plans.

Time: 4 years.
Chance of Success: 30%

Cost: 66,500,000 Thrones.
Reward: increase administrative bonus by 4%

Inquisitor Klovis-Ultan is currently conducting negotiations with the Trolls, an experience he finds strange as the Imperium rarely bothered with primitive xenos and even when it did that was the Ordo Xenos' responsibility. He tells you that your decision to make contact with one of the native xenos species is leading to much discussion among the people of power in the Imperial Trust, both good and bad.
One Locked Choose One

Contact Trolls- Inquisitor Klovis-Ultan has suggested trying to make diplomatic contact with one of the Trollish High Chiefs. If successful this could lead to forming a peace treaty or even alliance with one of the Troll tribes which could prove to be very useful, and lead to some more diplomatic issues in the Imperial Trust.

Time: 2 years
Chance of Success: 50% (Inquisitorial re-roll can not be used)

Cost: 12,200,000 Thrones, 610,000 Material, 12,200 Promethium, 87 Advanced Material.
Reward: Diplomatic Contact with one of the Troll Tribes.

Locked – One out of Two years completed


Contact Trolls- Inquisitor Klovis-Ultan has suggested trying to make diplomatic contact with one of the Trollish High Chiefs. If successful this could lead to forming a peace treaty or even alliance with one of the Troll tribes which could prove to be very useful, and lead to some more diplomatic issues in the Imperial Trust.

Time: 2 years
Chance of Success: 50% (Inquisitorial re-roll can not be used)

Cost: 12,200,000 Thrones, 610,000 Material, 12,200 Promethium, 87 Advanced Material.
Reward: Diplomatic Contact with one of the Troll Tribes.


Lobby for Quartok (Write in target and argument)- Your proposal to make the Quartok a protectorate species under the Imperial Trust faces major opposition. It might be a good idea to try to convince some of it detractors to either change their minds or at least abstain from the vote. Inquisitor Klovis-Ultan suggests trying to persuade Alfheim and Svartalfheim first.

Time: 1 year
Chance of Success: Varies from 0% to 30%, can not use Inquisitorial re-roll

Cost: 128,000 Thrones
Reward: On success target High Councillor abstains from vote on Quartoks, on critical success target High Councillor supports the Quartoks.


In Depth Investigation (Alfheim, Muspelheim, Svartalfheim, Jotunheim)- Inquisitor Klovis-Ultan is willing to spend the time conducting a far more in-depth investigating of one of the planets that he has already reinvestigate. However it is likely to lead to a minor diplomatic incident if he is caught which is rather likely unless a spy network is in place on the chosen planet.

Time: 2 years.
Chance of Success: 20%

Cost: 2,370,000 Thrones.
Reward: More information on chosen planet.


Sound Out (Write In Proposal)- Inquisitor Klovis-Ultan has suggested that you sound out the other Governor's about any proposal that you make before the next High Council meeting. While it is rather early to start now it would give you time to attempt to convince people to change their minds before the next High Council meeting.

Time: 1 year.
Chance of Success: 80%

Cost: 144,000 Thrones.
Reward: Gain level of support for proposal and reasons for this for one planet per 10% you succeed by.


Request Information (Write In)- Inquisitor Klovis-Ultan has suggested that you try requesting information from one of the other planets before conducting an In-Depth investigation that they may take offence to. He is more then willing to try to convince a planet to to give you specific information such as the exact organisation of Muspelheim's education system or Asgard's mines, which seem to be able to function with surprisingly little trained labour.

Time: 1 year.
Chance of Success: Varied

Cost: 144,000 Thrones.

Jane is currently focusing on setting up various long term contingencies for the future, including situations such as her falling to Chaos and other improbabilities, showing just how routine her normal work is becoming. It really says something about Avernus, and Jane, that the leader of the Adeptus Arbites finds discovering over a hundred thousand Chaos cultists a year to be routine and boring.
One Locked Choose One

Build Psyker Hunter Academies: All- This year Jane has suggested that you build more Psyker Hunter Academies, bringing the total up to one in every city on Avernus. This would massively increase the number of Psyker Hunters that can be trained allowing you to quickly reach the point where you can start sending them off world. Jane estimates that around forty thousand Psyker Hunters are needed for Avernus for maximum effect which would take decades to reach with the current training facilities.

Time: 6 years.

Cost: 28,590,000 Thrones, 1,144,000 Material, 114,400 Metal, 11,438 Promethium.
Upkeep per year: 2,859,375 Thrones, 114,375 Material, 11,438 Metal, 1,144 Promethium.
Reward: Psyker Hunter Academies in every city, addition 2,600 Psyker Hunters trained per year

Locked – Two out of Six years completed


Way of the Blade (Syr)- Given that it is currently a rather quiet time for her Jane is willing to spend a bit of time tutoring Syr in the very basics of swordsmanship. Given that Jane is both one of the best swordsmen on Avernus (and in the Nine Worlds) and a skilled teacher, she is the best possible teacher for Syr in this art. Given Syr's age it will take years for her to develop any real skills but on Avernus it is better to begin advanced combat training as soon as possible.

Time: 1 year
Chance of Success: 35% (uses Syrs combat, increases by 5% per year)
Reward: Syr gains Novice Swordsman (+10 to melee rolls)


Tutor Syr (Intrigue)- Given that it is currently a rather quiet time for her Jane is willing to spend a bit of time tutoring Syr in the very basics of her trade. This would greatly held Syr develop the skills in stealth and intrigue that she will need if she ever inherits Avernus from you.

Time: 1 year
Chance of Success: 35%
Reward: Syr gains +1 Intrigue, on critical has a chance of gaining a trait


Hidden Watchers- One of the ways in which you can keep a close watch on the Quartok is to install hidden watchers in Malae, both human and technological. This would allow Jane to ensure that the Quartok are what they seem to be and that they are not doing anything dangerous without making it obvious that they are being watched. If detected this would lead to some major diplomatic issues with the Quartok.

Time: 4 years.
Chance of Success: 40%

Cost: 6,500,000 Thrones, 325,000 Material, 16,250 Metal, 65,000 Promethium, 430 Advanced Material.
Upkeep per year: 650,000 Thrones, 32,500 Material, 1,625 Promethium, 21.5 Advanced Material.
Reward: Hidden watchers on Quartok, increased chance of warning if they begin acting against your interests or if Chaos Cults form.


Spy Network (Planet) – Jane suggests setting up a network of Avernite agents in the Nine Worlds. Initially, this network would simply provide reports on what is happening in the given world, but you will be able to build upon this base for more detailed and focused information.

Time: 2 years.
Chance of Success: 70%.

Cost: 810,000 Thrones, 8,100 Material, 810 Promethium, 8.6 Advanced Material.
Upkeep per year: 162,000 Thrones, 1,620 Material, 162 Promethium, 1.6 Advanced Material.
Reward: Very basic spy network on chosen planet, gain basic information on events on planet, +20 to all investigate actions on planet.


Deepen Spy Network ( Svartalfheim)- While you have a basic spy network in Midgard and Vanaheim it is not particularly comprehensive and does not extend much past local gossip. Jane has plans to change this by both increasing the number of agents that she has deployed and by trying to get some within medium security positions. She warns you that it would be a major diplomatic issue if her attempts to set up this network is detected

Time: 3 years.
Chance of Success: 50% (major issues if you fail by more then 20)

Cost: 3,850,000 Thrones, 38,500 Material, 3,850 Promethium, 43 Advanced Material
Upkeep per year: 770,000 Thrones, 7,700 Material, 770 Promethium, 8.6Advanced Material,
Reward: Spy network on chosen planet upgraded to basic Spy Network, +40 to all investigate actions on planet, can discover secret information.


Social Policy: Police State – Arbitrator Oakheart has prepared a series of plans to increase the amount of surveillance on the citizens of Avernus in an attempt to detect more cultists. This plan, while effective, will not be popular among the citizenry.

Time: 1 year

Cost: Varied see below.
Reward: Varied see below
Social Policy: Decrease Surveillance – This plan involves disabling the surveillance equipment in all public spaces. It would lead to a marked decrease in the number of cultist caught while increasing the general morale of the population.

Cost: Free
Reward: -10% Chance of detecting cultists and an additional -5% to detect inner circle cultists, +1 Civilian Morale.


Social Policy: Greatly Increased Surveillance – This plan involves also putting surveillance equipment in the less personal private locations and using this data to try and catch or track cultists. It would make catching Inner Circle Cultists far easier but would be rather intrusive and moderately expensive.

Cost: 161,000 Thrones, 16,200 Material.
Upkeep per year: 17,400 Thrones, 1,740 Material.
Reward: +5% Chance of detecting cultists and an additional +10% to detect inner circle cultists, -1 Civilian Morale.


Social Policy: Big Brother – This would involve installing surveillance equipment in all private locations including every citizen's home. This would make catching cultists far easier but would be incredibly expensive and intrusive.

Cost: 810,000 Thrones, 81,000 Material.
Upkeep per year: 81,000 Thrones, 8,100 Material.
Reward: +15% Chance of detecting cultists and an additional +20% to detecting inner circle cultists, -2 Civilian Morale.


Note that surveillance costs include the cost of the previous upgrade, so if you go from level one to level three, it is cheaper than going from level zero to level three. Also, it does not cost anything to go to a lower level or to return to a level that you have previously held.

Currently the Adeptus Mechanicus does not have the time to begin any more projects, though Fabricator-General Britton tells you that he has been considering several, none of which he has mentioned the details of yet.
Four Locked Choose None

Build Greater Forge: All – Fabricator-General Britton has put forward a proposal to build a Greater Forge in each of your Forge-Cities. These huge Forges would be able to build massive amounts of advanced weapons and machinery and would over double your production of Advanced Material. Fabricator-General Britton strongly advises you to build them as soon as possible but warns you that they are the largest Forges that can currently be built in the Forge-Cities of Avernus.

Time: 7 years.

Cost: 752,600,000 Thrones, 188,200,000 Material, 75,260,000 Metal, 3,763,000 Promethium, 10,840 Advanced Material, 1,210 Exotic Material.
Upkeep per year.: 75,264,000 Thrones, 18,816,000 Material, 7,526,400 Metal, 376,320 Promethium, 1,084 Advanced Material, 121 Exotic Material.
Reward: Greater Forge built in all Forge-Cities, +9,600 Advanced Material production (100,000 after STCs).

Locked – Four out of Seven years completed


Detailed Survey (Hunter Frigate)- The Hunter Frigate is a variant of the Heavy Gunship that replaces the weapons batteries with a powerful lance. A group of this form of escort would be able to quickly bring down many capital ships and they most likely acted as hunter-killer teams in the larger battle, targeting heavy cruisers and battleships. There are seven intact ships of this class: eight hundred and twenty-five mostly intact, one thousand five hundred half destroyed and three thousand four hundred mostly destroyed. From what Tranth can determine these ships are very similar to the previous class except for the weapons loadout.

Reward: Search the intact and mostly intact Hunter Frigate for archeotech and get more detail on the capabilities of the Hunter Destroyer.

Locked – One out of Two years completed


Detailed Survey (Escort Destroyer)- The Escort Destroyer is an all rounder design, with a mix of fire-power, speed and defences. This class is generally armed with long range weapon batteries and was most likely the cheap, expendable escort that was tasked with engaging enemy escorts. There are fifteen intact ships of this class, one thousand, six hundred and twenty mostly intact, three thousand half destroyed and six thousand nine hundred mostly destroyed. From what Tranth can determine these ships do not have any really new technologies.

Reward: Search the intact and mostly intact Escort Destroyers for archeotech and get more detail on the capabilities of the Escort Destroyer.

Locked – One out of Two years completed


In-depth Examination (Kraken)- Magos Biologis Saren wishes to spend another few years studying the kraken in order to determine if his thoughts on them being susceptible to cybernetic control is accurate. He will attempt to create several prototype control systems which will have to be test on live kraken at a later date.

Time: 3 years.
Chance of Success: Unknown

Cost: 1,200,000 Thrones, 60,000 Material, 60,000 Metal, 24,000 Promethium.
Reward: More information about Kraken.

Locked – One out of Three years complete

Saint Lin continues to split his time equally between Avernus and Asgard this year. You suspect that he has travelled further since the Imperial Trust formed then anyone else in the Trust outside of the navy. He had a brush with death this year when a Gnaw Worm came out of the wall beside him, fortunately he was more then skilled enough to kill it.
Two Locked Choose None

Spread the Words- One of the main reasons that it took so long to translate the information from Fjol IV was that only a handful of people in the Imperial Trust can read the language. Saint Lin has offered to have his Ordo Dialogis Sisters teach it - along with all of the other languages that they speak or read - in the Collegia to increase the number of people that can act as translators.

Time: 4 years.

Cost: 31,000,000 Thrones, 31,000 Material, 3,100 Metal, 310 Promethium.
Upkeep per year: 3,100,000 Thrones, 3,100 Material, 310 Metal, 31 Promethium
Reward: increased number of people who speak other languages

Locked – Three out of Four years completed


Good Deeds (Asgard)- Saint Lin is currently working on turning the Imperial Church in the Nine Worlds into a charitable organisation. While the changes are happening on the other worlds they would be greatly speed up if Saint Lin personally oversaw the changes and brought his own resources to bear.

Time: 4 years.
Chance of Success: 30%, rolled every year.

Cost: 38,500,000 Thrones, 385,000 Material, 38,500 Metal, 3,850 Promethium.
Reward: Charitable mission to chosen world, +1 civilian morale per success

Locked – Two out of Four years completed

Headmaster Ridcully is glad to have begun the research into Psychic Frequencies, saying that it could be the biggest breakthrough in the study of telepathy in his lifetime. Primaris Xavier on the other hand is frustrated by his efforts into Siren Shields, where he is certain that he is one small step from figuring them out. He is however willing to pause in his research for a year in order to do something else.
One Locked Choose One

Research: Psychic Frequencies Part One- Headmaster Ridcully's investigation of the Hive Mind of Congregation Asps found that Psychic Frequencies are a rather important topic. Currently little is known about this field, on Avernus anyway, and Headmaster Ridcully would like to spend a few years investigating them. This will be the first step of a long term project that will greatly increase your understanding of Psychic Powers and the Warp.

Time: 4 years
Chance of Success: 30%(uses average of learning and control).

Cost: 6,100,000 Thrones, 61,000 Material, 610 Promethium, 870 Advanced Material, 96 Exotic Maternal
Reward: More information on Psychic Frequencies

Locked – One out of Four years completed


Research Siren Shield: Take Two- Primaris Xavier is very close to unravelling the secrets of the Sirens shield. He would like to spend another year or two working on this so that he can get a result.

Time: 1 year
Chance of Success: 30%

Cost: 720,000 Thrones, 72,000 Material, 86 Advanced Material.
Reward: Chance of improving Psychic Shield power.


Mentoring- Given the high rate of failure for the more powerful psykers Primaris Xavier would like to personally mentor the Beta-level in the year leading up to his trails. This will hopefully be enough to increase his chances of passing by a significant degree.

Time: 1 year.
Chance of Success: 40%

Cost: Free
Reward: each point of success increases chance of the Beta-level psyker passing the trails by 1% (base success chance 30%), can be taken multiple times.


Minor Talents – Headmaster Ridcully would like to lead his Sanctionites in the hunt for minor psykers. This would greatly increase the number of minor psykers found and allow for a large group of Witch Sniffers to be built up far sooner.

Time: 1 year.
Chance of Success: 80%

Cost: 810,000 Thrones.
Reward: increased number of minor psykers found this year


Research (Trolls or Gnaw Worms) – Many of the more interesting creatures of Avernus use psychic powers in some manner and while Magos Biologis Saren has discovered as much about them as he can, there is still more to learn. Headmaster Ridcully would like to lead a team of Sanctionites to try to discover more about these species, hopefully including how to mimic their innate powers in some manner.

Time: 1 year
Chance of Success: Unknown (uses learning)

Cost: 81,000 thrones, 8,100 Material, 8.6 Advanced Material.
Reward: More information on chosen species, chance of learning new psychic power.


Research: Black Crystal Items (Item)- Last year Headmaster Ridcully determined that each of the items of Black Crystal has its own unique property, though he was not able to determine what they are. He tells you it would most likely take a couple of years of study to determine exactly what the unique properties are but it would most likely be worth the time expended.

Time: 2 year
Chance of Success: Unknown (uses learning)

Cost: 355,000 thrones, 17,750 Material, 43 Advanced Material.
Reward: More information on Black Crystal Item selected


Cheating- Recently Archmagos Explorator Tranth and Headmaster Ridcully have come up with the idea to use Headmaster Ridcully's postcognition to discover more about The Well of Urd and the technologies that make it up. This should be very effective and will hopefully be enough to allow Magos Explorator Tranth to learn how to use technologies otherwise incomprehensible.

Time: 1 year. (must be taken by Headmaster Ridcully, Archmagos Explorator Tranth must have taken and Examine Sub-Systems action this year)
Chance of Success: 30%

Cost: 71,000 Thrones, 710 Material, 7 Promethium, 86 Advanced Material, 9.6 Exotic Material.
Reward: permanently reduce the difficulty of the Examine Sub-Systems or an Examine: Any that was found on The Well of Urd by one percent per three percent that the action is passed or one percent per five the action is passed by if it is Examine: Any

The last year has become slightly interesting as Syr reaches puberty and has started to act out a little bit. You are not looking forward to the next few years, particularly when she starts noticing boys and everything that comes with it. Sometimes you wish she had not inherited her mothers looks.
Two Locked Choose Two

Personal Attention: More Siege Infantry – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Locked – Two out of three years completed


Personal Attention: King of Battle – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Locked – Two out of three years completed


Spend Time With Family- Despite the constant issues of running Avernus you should make sure to sped some time with Freya and Syr. Syr is currently attending her initial schooling which will give you the opportunity to spend some more time with Freya.

Time: 1 year.
Chance of Success: Unknown

Cost: Free (can be taken multiple times)
Reward: Spend time with Freya and Syr, chance of improving your relationship, chance of improving your diplomacy, chance of boosting Freya's stats, increases chance that Syr will inherit some of your stats and traits


Whispers of Change (Suggestion)- Fabricator-General Britton has mentioned that he is trying to slowly change the Mechanicus to remove its more problematic laws and traditions. He is willing to listen to any proposals that you make on what should change and how to change it and promises not to get offended.

Time: 1 year
Reward: Fabricator-General Britton listen to your suggestion and may follow though.


Speak to the People – Much to the surprise of both you and your advisors, you are a highly popular figure on Avernus. You can use this popularity to run a series of Tel-casts to raise the morale of both the civilians and the military.

Time: 1 Year.
Chance of Success: 60%

Cost: 3,600 Thrones
Reward: +1 to Civilian and Military Morale.


Attend Naval Academy- Now that the Naval Academy is running it might be a good idea to out yourself though it, or at least that is what Freya tells you. This will be time consuming and take up a lot of time you could be spending with your family but gaining a better understanding of Naval matters is worthwhile. If Freya also attends you could arrange to have Syr moved to the Ramilies and keep your family close by.

Time:3 years.
Chance of success: 30%

Cost:Free (take up 2 action slots per turn)
Reward: Attend Naval Academy, +1 Naval Morale, gain ability to command Navy (at what level depend on you level of success), gain ability to do Helheim Void Command Actions as a personal attention, chance of gaining + Martial.


Tutor Syr (Statistic)- Now that Syr is old enough you can start to tutor her, passing down some of the skills you have developed over your life. This will also have the added benefit of spending some more time with Syr without feeling guilty about putting off your other work, something that you are always up for.

Time: 1 year.
Chance of Success: 30% (10% for Martial)

Cost: Free
Reward: Syr gains +1 chosen statistic, on critical success Syr gains trait as well, can be taken multiple times


Bonus Action: Double Down – By making use of the financial experts housed in a dedicated wing of your Gubernatorial Palace, you can throw extra resources and effort at a project to increase its chances of success. You can only do this at the beginning of a project and only for actions that have a cost.

Time: 1 year

Cost: as project.
Reward: +20 to the success roll of the selected project.


Bonus Action: Expedite – By making use of the financial experts housed in a dedicated wing of your Gubernatorial Palace, you can expend extra money and resources on a project to hurry up its completion schedule. You can only do this for construction actions, and only when starting the project.

Time: 1 year

Cost: as project.
Reward: Finish selected project one year early. Projects cannot be reduced to less than 1 year.

  Thrones Material Metal Promethium Advanced Material Exotic Material Food
Gross Income 976,411,099 628,195,008 1,207,170,485 58,262,359 286,112 1,109 1,734
Current Reserves 14,602,402,015 946,413,665 19,419,192,547 2,226,942,576 1,783,861 16,731 39,750
 
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@durin: If we get Freya and Frederick to take the Naval Academy Course together, will their Martial stats get boosted by the other's? For the success chances I mean.
 
Lieutenant-General Khol has trait Ice Princess upgraded to Ice Queen (+1M, +2I, +10 to morale of military forces under her command, far less likely to suffer from emotion based effects) - Samanta Khol rarely show emotions and always maintains a cold exterior demeanour despite whatever she is feeling. This trait combined with her beauty, skill and the effort she puts into keeping as many of her men alive as possible has earned her the nickname of "Ice Queen". Over her decades of command Lieutenant-General Khol has proven that she cares deeply about her men who are willing to follow her into the gate of hell despite the rumours that plagued her early career.

Lieutenant-General Agani gains trait Expert Ambusher (+1M, +2I, +5 to rolls made when ambushing for troops under her command)- Over her years as a Lieutenant-General Rebecca Agani has developed a real talent for organising and carrying out ambushes successfully.
So our only two surviving veteran luitenants are women? our fleet admirality is in our wife's capable hands... quite a lot of women in the high command on avernus
 
no, there is a reason I will be switching to 5 year turns soon
I'm also noticing that the turns are coming by a lot faster as well. At this point I imagine the most of the writing comes in from actually typing up all the little stuff such as how many people die, growth rate, psyker success/failuers, etc.

At this point we aren't really doing too many big and exciting things, just general work-work.
 
So for Void,
Academy expansion along with expediting the minefield so that we can do the attend academy next year for Freya and us?

Admin would be expand the city.

Intrigue maybe start Syr on the bladesmen path.

Personal spend time and tutor and that leaves a diplo action?
 
Void-
[X] Expand Naval Academy
[X] Small Minefield: Deiphobe
-[X] Expedite: Small Minefield: Deiphobe

Admin-
[X] Expand City: Mirkwood

Diplo-
[X] Request Information (Jotunheim: Internal Security Apparatus)
-[X] Double Down: Request Information (Jotunheim: Internal Security Apparatus)

Arbites-
[X] Way of the Blade (Syr)

Telpathica
[X] Mentoring

Personal
[X] Spend Time With Family
[X]Tutor Syr (Administration)

This way we have a void action next year when we finish both personal attentions so we can attend the naval academy. That let's us use our personal attention on naval actions and would let us build ships and defenses for our system, or more shipyards.
 
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