The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
More. I need more. Tell me more. Tell me as much as you can. Maybe put it all in an omake for a chance at a bonus.
:D I'll think about it, but the jist of it was ordering my emperor class battle ship equipped with an archeotech power ram and archeotech plating both gened with the indestructible trait into the corrupted Eldar Craftworld guns blazing. The orks got in the way and after plowing through 2 of their kurisirs they got what I was on about and sent a very polite by orkish standards saying "OI HUMMIE WE LIKEZ YA STYLE WAAAAARGH" and sent their ships at the craft world too. The Krootship got blown up by the Craft world, but my ship survived and not only impacted, but went through the craft world, stopping it in its tracks, pissing off the contingent of Eldar and being complelty ****ing AWESOME
 
Do you know how many billions of humans the eldar killed in revenge or did the GM rage quite soon after?
It was corrupted and there were no Eldar on it and we missed the infinity circuit, so I was able to convince them to let it go, just, and that was mostly because I had positive history with this bunch from the dread pearl campaigne and the Frozen tomb campaigne and after all I had stopped it from hitting footfall and turning the entire sector into a warp storm. After that we got on board the ship got to the infinity circuit, fought the boss, purified it and I helped push the thing away, guarding it from imperial navy by basically BSing them until the Eldar got it away. That nearly got us killed several times :D

Nah He had a riot, we were laughing our asses off.
 
Last edited:
@durin added some other things that might be on the ships :D. One is just common sense the other is far more unlikely but still possible, the grav guns may seem unlikely, but they are STC tech, and with the numbers here I think they could reverse engineer them possibility :D
 
Last edited:
Did we get the bonus from doubling down on the shield research? I'm not seeing anything from that on our roll.
 
@durin what is the situation with mutants on Avernus. Most of them appear in one city, but are they mostly killed on birth after all we have no under hive for them to hide in.
 
We should check the largest spaceships on the graveyard soon, the whole Nine Wolds need desperately the STC to build ships faster, we find it in the The Well of Urd, so, logically, if there is more samples in the graveyard they must be in the largest ships...
 
We should check the largest spaceships on the graveyard soon, the whole Nine Wolds need desperately the STC to build ships faster, we find it in the The Well of Urd, so, logically, if there is more samples in the graveyard they must be in the largest ships...

That might be possible, though it might not be. The Well of Urd, despite it's sheer amount of bullshit weaponry, is actually intended to be an exploration vessel. As such, it's equipped with things meant to allow it to be self-sufficient in ways the actual warships might not be.
 
We should check the largest spaceships on the graveyard soon, the whole Nine Wolds need desperately the STC to build ships faster, we find it in the The Well of Urd, so, logically, if there is more samples in the graveyard they must be in the largest ships...
It ain't an STC
Examine: Starship Construction Technologies- The Well of Urd contains advanced starship construction technologies that should be able to build and maintain starships more efficiently. While complex Archmagos Explorator Tranth is sure that he could reverse engineer them given enough time.

Chance of Success: -70%. (12% after bonuses)
Reward: Gain blueprints for new Starship Construction Technologies, on failure suffer penalty to future attempts.
Its figuring out how it was built pretty much from looking and examining systems on it as it was an exploration vessel it presumably had to keep itself supplied. That is why we are so cautious with doing it.

I agree we want to do it, but 12%... yeah and penalties to the next try. we'd need a really gud roll.
 
With two more small shipyards we can built a large one, with that we can build/repair cruisers and heavy cruisers quicker, so better to keep the shipyards going, so when we get those new designs we can build/repair more powerful ships ASAP...

I agree we should continue building shipyards, but I don't think we ought to leave our shipyard idle.

Perfect timing.
@Enjou, we can refit the Monitors and move onto the Ancient Ships afterwards.

Hmm.... that seems like it's going the "build up system defenses" route. I thought we had decided on the build lots of shipyards and try to make a warp capable navy route.

I agree we want to do it, but 12%... yeah and penalties to the next try. we'd need a really gud roll.

Need cheating.
 
That might be possible, though it might not be. The Well of Urd, despite it's sheer amount of bullshit weaponry, is actually intended to be an exploration vessel. As such, it's equipped with things meant to allow it to be self-sufficient in ways the actual warships might not be.

That may be right, but IF there is something similar any other of the ships on the graveyard, it would almost certainly be on one of the largest ships (because you would need a very big ship yo fit, aside from the weapons, people and cargo a fucking spaceship factory), and I consider the benefit that we can get if we find it soon to be worth the risk of using our actions for checking those ships...

Hmm.... that seems like it's going the "build up system defenses" route. I thought we had decided on the build lots of shipyards and try to make a warp capable navy route.
We are in a great need of Void Actions, and those action seem to have a more palpable effect in the system defense than in bulding a small Warp-caplable fleet, and as I said before if either orks Orks or Tyranids attack the Nine Wolds they are almost surely going to attack Avernus first

I think we should keep building our defences, at least until we can use Robart actions in the Void department...
 
Last edited:
Turn Reaction...

Munitorum
1. More deaths in the troops than last year, but that's just because of a Magma Wyrm attack. Other than that our continued recruitment seems to be moving deaths down.
2. All the other projects seem to be going well. Nothing to complain about here.

Void Command
1. With the refit complete our fleet is much more powerful and harder to kill. Doing the Defense Monitors next would be a good step to improve our defenses. The improvements to their armor will make them more durable, and the improved lances would give them more range and punch.
2. Another shipyard done at last, and another started. We'll need one more after that to get to building another Large Shipyard.

Administratum
1. Population growth is positive, but the plague ending up in a couple places was certainly not helpful.
2. More Juve-Nat. Wonderful.

Diplomacy
1. Svartalfheim has more defenses done. Excellent.
2. Well, the Power Armor exchange is going well enough. Next is Part Two I suppose, which is the actual exchange.
3. Contact has been made with the Trolls, and now we just need to see how it will pan out.

Arbites
1. Cultists are dealt with swiftly as usual.
2. Chaos Psykers continue to be dealt with, with tolerable numbers of losses.
3. Another Beta has been found this year. Wonderful! And increasing numbers of minor psykers as usual.
4. No increase on Intrigue for Syr, but such is life.

AdMech
1. Looks like we've found some archeotech weaponry in our survey. It should be interesting to see what we've found.

Ministorum
1. The language classes continue to be popular. That's great.
2. Saint Lin has convinced Knights that peasants need freedom. That's awesome.

Astra Telepathica
1. A fair pass rate this year for the major psykers. The majority of the Deltas passing is wonderful, and getting one to be a Primaris moreso.
2. A good pass rate for the minor psykers. Always good to have more. One day we'll have a Psyker Regiment!
3. Siren Shield research failed, though the double down wasn't accounted for. We'll need to see what durin has to say when he gets back later.
4. I'm hoping the frequency research pans out. This has a lot of potential, and not just for the Neo-Astropaths.

Personal
1. Syr continues to be bad at Administration. That sucks. Well, we'll try again next year, after she's gotten used to puberty.


I agree we should continue building shipyards, but I don't think we ought to leave our shipyard idle.

Hmm.... that seems like it's going the "build up system defenses" route. I thought we had decided on the build lots of shipyards and try to make a warp capable navy route.

I think Freya's advice was more in the lines of our non-shipyard building actions - we can build more shipyards, or we can build more defenses (minefields, defense stations, etc.). Regardless, taking one use of our shipyards to refit our Defense Monitors before we're ready to start repairing ships from the graveyard would probably be acceptable.


Cheating unfortunately can't do much for the action. Maybe +6% or so at most, a bit more with a critical success perhaps, but even then it might not succeed. Getting an additional bonus from the archeotech upgrade to the Collegia would give a solid +10 though.

Additional samples if we can find them in the larger ships would also be very beneficial.


We are in a great need of Void Actions, and those action seem to have a great effect in the System defense, and as I said before attacking Avernus it´s the most probable thig to do for both Orks and Tyranids...

Orks yes, Tyranids not so much. The Tyranids would more likely target Alfheim, as it has the most biomass what with being an agri-world. They targeted it before for that reason.
 
Last edited:
Orks yes, Tyranids not so much. The Tyranids would more likely target Alfheim, as it has the most biomass what with being an agri-world. They targeted it before for that reason.

I read that Tyranids seems to be atracted by Psychic emanations, and with all the wildlife bullshit and the own mind of the planet working in the shadows, Avernus should be as bright as a godamm lighthouse in the middle of the night...
 
I read that Tyranids seems to be atracted by Psychic emanations, and with all the wildlife bullshit and the own mind of the planet working in the shadows, Avernus should be as bright as a godamm lighthouse in the middle of the night...

To be more specific, they are attracted by psychic beacons. Infiltrator organisms such as genestealers will make an active psychic signal to nearby Tyranid fleets to let them know that there's a planet to consume. Similarly, the Astronomican is what likely attracted them to our galaxy in the first place.

Avernus, while having a psychic presence, isn't producing any kind of beacon or signal as far as we know. It's just psychic in nature, but isn't actively broadcasting anything. If anything, I wouldn't be surprised if Avernus might has some means of hiding its psychic presence at long range. And it would probably actively hunt down genestealers and the like, sensing them as being a threat.
 
as I said before if either orks Orks or Tyranids attack the Nine Wolds they are almost surely going to attack Avernus first

Except last time the Tyranids attacked Alfheim, and the Orks attacked Alfheim as well - when they meant to attack Midgard. (Although the Orks are probably more likely to attack Avernus).

I think we should keep building our defences, at least until we can use Robart actions in the Void department...

If we expedite a minefield this turn then we should have a Void action available next turn, along with Rotbart having his personal attentions finish. I think at that point we grab the Naval Academy options.

I think Freya's advice was more in the lines of our non-shipyard building actions - we can build more shipyards, or we can build more defenses (minefields, defense stations, etc.). Regardless, taking one use of our shipyards to refit our Defense Monitors before we're ready to start repairing ships from the graveyard would probably be acceptable.

I don't see how that follows. If we want to build a warp capable fleet, then we obviously need to both build more shipyards, and spend our shipyard production capacity on building warp capable ships.

If we don't build warp capable ships, then it's pretty certain that we will not have a warp capable fleet.

Spending a year building a minefield probably won't slow us down that much, but building Ancient Defense Cruisers, or upgrading defense monitors certainly will.

So the way I see it, our choices are:

1: Build more orbital defenses, minefields, etc. Use current shipyard capacity to upgrade defense monitors and build defense cruisers.

2: Build more shipyards, minefields, and use the increased shipyard capacity to build lots of defense monitors and defense cruisers.

3: Build more shipyards, maybe a minefield or two, and use the increased shipyard capacity to build lots of warp capable ships.

Options 1 and 2 are just different ways of improving the defenses of Avernus. Option 2 does mean that we will have the option of switching to building warp capable ships later with a lot of shipyard capacity, but it's probably slower at building up Avernite defenses than option 1.

Option 3 is the only one that focuses on improving the defenses of the Imperial Trust as a whole.

I feel like we need to try and play the mini-Vanaheim since we don't know how long Vanaheim will be gone, so we ought to go with option 3.

If we do get attacked by Orks (who are the most likely to attack us) then Avernus will again be the primary target rather than the moons.

Similarly if the Tyranids attack, they will likely go for the large biomass of Avernus, not the moons.

On the other hand, only option 3 will allow us to hopefully do something if Alfheim or other systems are attacked.
 
If we expedite a minefield this turn then we should have a Void action available next turn, along with Rotbart having his personal attentions finish. I think at that point we grab the Naval Academy options.

I'm not sure we should do that. We need to get four Small Shipyards so we can start on merging them into a Large Shipyard ASAP. The time we're doing that merge is the best time to do the Naval Academy, IMO.

If we start a Small Shipyard next turn and expedite it, we should be able to begin merging them into a single Large Shipyard on year 64. But if we wait as you propose, we won't be able to do it until year 68. (and I believe that we'll be switching to longer turns on year 64 or 65, as Syr will be 18 on year 64)

I think @durin said that once we have two Large Shipyards we can build two Small Shipyards at a time as one action, though I can't find the relevant comment so I can't confirm that at the moment. If that is the case it would be more efficient for our shipyard construction rate to do that sooner rather than later. If not, then what you're suggesting would be good as it'd get us extra construction actions faster.


I don't see how that follows. If we want to build a warp capable fleet, then we obviously need to both build more shipyards, and spend our shipyard production capacity on building warp capable ships.

If we don't build warp capable ships, then it's pretty certain that we will not have a warp capable fleet.

Spending a year building a minefield probably won't slow us down that much, but building Ancient Defense Cruisers, or upgrading defense monitors certainly will.

Freya told us this at the start of the turn:

"Now that she has the free time to start another project Freya tells you that you have two major paths that you can follow. To either build up your shipyards and hope to build a large enough fleet to meet any potential invasion fleet or to focus on building defences so that you can hold out against major fleets but can not offer as much aid to the rest of the Nine Worlds. Given how valuable The Well of Urd is both options are equally valid but trying to do both will be futile."

It's quite obvious we're going the shipyard route seeing as we're already starting another one. But given that she just also said "Freya tells you that the next step would be to refit the Defence Monitors which would take another five years but would vastly improve your system defence force." she's either sending mixed messages or she doesn't think doing this next would throw us off much.

The thinking here may revolve around the fact that the vast majority of our building of ships going forward will be repairing those ships found in the graveyard, which will be able to be completed much faster than new construction. So, given that durin told us that we have anywhere from 2 to 5 years after the detailed surveys are completed to actually begin repairing them (so 3 to 6 years) she may feel that we can fit in refitting the Defence Monitors without much delay. It would also likely be a bigger defense boost than the minefield, and cover our defense needs for some time.
 
It's quite obvious we're going the shipyard route seeing as we're already starting another one. But given that she just also said "Freya tells you that the next step would be to refit the Defence Monitors which would take another five years but would vastly improve your system defence force." she's either sending mixed messages or she doesn't think doing this next would throw us off much.
I think that it's the second one. Freya's been pretty competent in Naval matters so far.
 
Should we limit ourselves to one personal action from now on so we can spend time with family twice? It might be wise considering Syr's at that age when people start injecting warp-cocaine up their eyeballs. Also, increasing her chance to inherit our traits is something we really want to do.
 
Should we limit ourselves to one personal action from now on so we can spend time with family twice? It might be wise considering Syr's at that age when people start injecting warp-cocaine up their eyeballs. Also, increasing her chance to inherit our traits is something we really want to do.
Maybe, it's just that we're so strapped for action slots right now.
 
If we start a Small Shipyard next turn and expedite it, we should be able to begin merging them into a single Large Shipyard on year 64. But if we wait as you propose, we won't be able to do it until year 68. (and I believe that we'll be switching to longer turns on year 64 or 65, as Syr will be 18 on year 64)

However the faster we get personal Void actions the faster we can build more shipyards.

I think @durin said that once we have two Large Shipyards we can build two Small Shipyards at a time as one action, though I can't find the relevant comment so I can't confirm that at the moment. If that is the case it would be more efficient for our shipyard construction rate to do that sooner rather than later. If not, then what you're suggesting would be good as it'd get us extra construction actions faster.

If this is true then I'd probably switch to a shipyard instead as you suggest.

It's quite obvious we're going the shipyard route seeing as we're already starting another one. But given that she just also said "Freya tells you that the next step would be to refit the Defence Monitors which would take another five years but would vastly improve your system defence force." she's either sending mixed messages or she doesn't think doing this next would throw us off much.

Maybe she doesn't think we are committed to one path yet?

@durin Considering what Freya told us here:

"Now that she has the free time to start another project Freya tells you that you have two major paths that you can follow. To either build up your shipyards and hope to build a large enough fleet to meet any potential invasion fleet or to focus on building defences so that you can hold out against major fleets but can not offer as much aid to the rest of the Nine Worlds. Given how valuable The Well of Urd is both options are equally valid but trying to do both will be futile."

Does Freya think that upgrading our defense monitors (5 years) is consistent with the first path to focus on building a large warp capable fleet? Or is that a choice that goes down the other main route of improving our system defenses?
 
The advantage to Defense Monitors is that they can, with some warning, protect more than one location in a system. This frees up our warp capable assets. As a side benefit, I believe that it would help as a lead in to our Graveyard Reclamation efforts, as our workforce would be much more experience with the technologies that they are working with. The Escort Destroyer is said to be more or less withing our current tech base, with is what the Monitor refit would be working towards. While we would have some experience from rebuilding our current Escorts, there are only 17 of them compaired to the 142 Monitors. It may ad two or three years towards the build schedule, but we would have a very portent In system defense capacity combined with a very substantial interstellar punch.

In addition, we could sell off our less advanced Imperium holdovers. While the Trust would likely take our recovered ships first, I imagine the other systems would appreciate a build up of their fleets.
 
Last edited:
Back
Top