The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Plan Enjou

I think we won't be entirely out of debt using this plan, but reducing it by stages, correct? I'm tired and didn't read through the entire maths of the trade, my appologies. Still, we seem to be setting up to make Avernus the armory of the Imperial Trust at this rate, which is fine by me. ^^ We want to be too tough a nut to crack by the time the warpstorms around the subsector finally subside, and this is a good step in that direction.
 
@durin some questions
  1. The Vanquishers as they are original examples did we find any upgrades to the standard chasis of the Leman russ, cause surly that must have been better in that time as well
  2. If the vanquishers can switch between normal leman russ rounds and the vanquishers will there be an option to replace all Leman russ's with them?
  3. Did the Leamen russ include an Auto lancher or a better/more efficient engine
  4. How strong are Impalers rifles compared to the bolter
  5. The praetorians we got, do we have the tech to replace them, cause Skitari are one thing Praetorians are another
  6. Do the intact examples of each ship we have increase our chance of reverse engineering them and repairing them
  7. Are teleporters a possibility :D
  8. Can we send expeditions into the hives of Midgard, cause there are usually archeoteche and even STC's there and Midguard is from the DAoT
  9. Can we get Ceramantium as Callamus started its proliferation or was the armor of the Well of Urd made of it?
Sorry if any of these have already been asked :D
edit loader not launcher that would be dumb :D
 
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@durin some questions
  1. The Vanquishers as they are original examples did we find any upgrades to the standard chasis of the Leman russ, cause surly that must have been better in that time as well
  2. If the vanquishers can switch between normal leman russ rounds and the vanquishers will there be an option to replace all Leman russ's with them?
  3. Did the Leamen russ include an Auto lancher or a better/more efficient engine
  4. How strong are Impalers rifles compared to the bolter
  5. The praetorians we got, do we have the tech to replace them, cause Skitari are one thing Praetorians are another
  6. Do the intact examples of each ship we have increase our chance of reverse engineering them and repairing them
  7. Are teleporters a possibility :D
  8. Can we send expeditions into the hives of Midgard, cause there are usually archeoteche and even STC's there and Midguard is from the DAoT
  9. Can we get Ceramantium as Callamus started its proliferation or was the armor of the Well of Urd made of it?
Sorry if any of these have already been asked :D
edit loader not launcher that would be dumb :D

1. dunno
2. dunno
3. dunno
4. Comparable
5. Dunno
6. dunno
7. dunno
8. stuck in warpstorm, call again later or leave a message.
9. Per Durin, way, way, way too far away. Like a couple decades trip one way, and we have no idea what that portion of the galaxy is like.
 
8. stuck in warpstorm, call again later or leave a message.
9. Per Durin, way, way, way too far away. Like a couple decades trip one way, and we have no idea what that portion of the galaxy is like.
The first was for after they emerged from the warp storm, after all we can't sail through the storm I know that :p

The second was that Callamus had been doing their ready best to proliferate the stuff as soon as they found a method of mass producing it and using it on ship hulls, given that it was in the 42 millennium and we are know in what the 43 or 44 either or at least 1000 years, and Callamus's mass production abilities getting it form one side of the Imperium to another is not out of the realm of possibility.
 
@durin some questions
  1. The Vanquishers as they are original examples did we find any upgrades to the standard chasis of the Leman russ, cause surly that must have been better in that time as well
  2. If the vanquishers can switch between normal leman russ rounds and the vanquishers will there be an option to replace all Leman russ's with them?
  3. Did the Leamen russ include an Auto lancher or a better/more efficient engine
  4. How strong are Impalers rifles compared to the bolter
  5. The praetorians we got, do we have the tech to replace them, cause Skitari are one thing Praetorians are another
  6. Do the intact examples of each ship we have increase our chance of reverse engineering them and repairing them
  7. Are teleporters a possibility :D
  8. Can we send expeditions into the hives of Midgard, cause there are usually archeoteche and even STC's there and Midguard is from the DAoT
  9. Can we get Ceramantium as Callamus started its proliferation or was the armor of the Well of Urd made of it?
Sorry if any of these have already been asked :D
edit loader not launcher that would be dumb :D

I can probably give some answers or thoughts on these...

1 and 3 - nothing was indicated about the Leman Russ tanks we found the Vanquishers on being superior to the Leman Russ chassis we already have, so probably not. (honestly I'm surprised we found Leman Russ tanks at all since they were supposedly developed during the Great Crusade, but I suppose someone must have found an STC or some archeotech ones and the info for finding that was lost)

2. It would technically be possible but would be incredibly expensive. Look at the cost for changing out 20% of the Leman Russ tanks for the Helltroopers and 50% for the Helguard.

3. The Impaler comparisons have already been given, and were noted in their discovery.

Magos Explorator Tranth had major troubles completing the Impaler Carbine until he realized that what he had was actually the STC of three different Impaler Weapons. The first is the Impaler Carbine which is the human infantry weapon that he had originally thought was all there was. The second is called the Impaler Rifle and is slightly larger then a Bolter and far more powerful, having the rate of fire of a Storm Bolter and inflicting similar damage to a Heavy Bolter. The third is around the size of a Heavy Bolter and significantly more dangerous, with a similar range and rate of fire but being able inflict more damage and piece armour better, being able to kill even power armoured Space Marines with ease.
The first of the major discoveries was a collection of Impaler STCs which as well as containing the three known types of Impalers contains five new varieties. The new Impalers are the Impaler Pistol, an automatic Impaler slightly smaller Bolt Pistol which can empty its 100 shot magazine in less then tens seconds and can be wielded by an ordinary human, if only just. The Heavy Impaler Pistol is slightly larger then a Bolt Pistol and sacrifices the rate of fire and magazine capacity of the Impaler Pistol for a shot that is almost as powerful as that of a Heavy Impaler, this variety requires power armour to safely use. The next STC is of a Assault Cannon like Gatling Impaler, which has a similar calibre as an Impaler Carbine and a rate of fire above even the Assault Cannon without being as prone to jamming or overheating. The Gatling Impaler is a true heavy weapon and can only be used by the Heavy Power Armour variants, Shocktrooper and Destroyer, as well as vehicles and bunkers. An even more fearsome version of the Gatling Impaler is the Heavy Gatling Impaler, which rather then having Impaler Carbine size barrels has heavy Impaler size barrels and seems to be designed to deal with Medium Tanks and Monstrous Creatures. The Heavy Gatling Impaler is a large weapon that could potentially form the main gun of a new Leman Russ Variant but is otherwise too large for most mobile uses. The final Impaler STC is of an Impaler Sniper Rifle that shoots at significantly higher velocity then the other Impalers and can fire several different types of ammunition, if at the cost of muzzle velocity."

The 40k tabletop stats would be these:
Impaler Carbine - Range: 24 S: 4 AP: 4 Rapid Fire
Impaler Rifle - Range: 24 S: 5 AP: 4 Assault 2
Heavy Impaler - Range: 36 S: 6 AP: 3 Heavy 4
Impaler Pistol - Range: 12 S: 4 AP: 4 Assault 2, Pistol
Heavy Impaler Pistol - Range: 12 S: 5 AP: 3 Assault 1, Pistol
Gatling Impaler- Range: 30 S: 7 AP: 3 Heavy 6, Rending
Heavy Gatling Impaler - Range: 36 S: 8 AP: 3 Heavy 12, Rending
Impaler Sniper - Range: 48 S: 6 AP: 2 Heavy 1, Sniper

Bolters have these stats:
Boltgun - Range: 24 S: 4 AP: 5 Class: Rapid Fire
Storm Bolter - Range: 24 S: 4 AP: 5 Class: Assault 2
Combi-Bolter - Range: 24 S: 4 AP: 5 Class: Rapid Fire, Twin-Linked
Heavy Bolter - Range: 36 S: 5 AP: 4 Class: Heavy 3
Vulcan Mega Bolter* - Range: 60 S: 6 AP: 3 Type: Heavy 15

*This is a Titan weapon for Warhounds and Reavers

5. The Myrmidons? Unknown, but we have all unrestricted technology that Atlas had.

6. The more intact the tech is, the better our chance of reverse engineering it. The more advanced it is, the lower the chance of reverse engineering it. The more examples we have, the more chances we have to reverse engineer it.

7. IIRC yes, but probably a low chance of finding an STC for them. We have one working teleporter right now in the Velvet Glove, and there's no way the Inquisition will risk losing it. It might be possible some of the ships in the graveyard have them, but they'll be extremely difficult to reverse engineer I think.

8. No idea, but those hives haven't all been there since the DAoT (lots of wars and stuff, some would be new, etc) so the chances of finding a lot of archeotech is pretty low. Honestly it would be scraping the bottom of the barrel.

9. They are way too far away, and you shouldn't presume that whatever happened with Callamus in whatever other fiction they were from will happen in this universe. Think of them as an expy, not a full import.
 
Can our psyker school make magic items?

What I would want is to get a production going and maybe deck out our better characters with buffed gear. Can you imagine the Phase Tigers even more OP.
 
@durin, some questions:

1) If we get Vanaheim's shipwrights to attend the post cognition learning project, will the chance for a success on the ancient ship construction technique study be improved?
2) Did Frederick visit his fiefdom on Asgard? This is his first time visiting Asgard, IIRC.
 
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That's inefficient regarding use of Cargo, though. Better to just put them in debt.

But since we ahve to send 1 merchantman to them anyway to deliver the Knights we might as well take 1 cargo load of metal.


I'm pretty sure that a cargo of 0 space requires a minimum of 1 merchantman to deliver.

@durin is that correct? Can we ship 100 Knights to Asgard for example, without dedicating a merchantman to the route?
 
But since we ahve to send 1 merchantman to them anyway to deliver the Knights we might as well take 1 cargo load of metal.

No, we don't. Remember how that rule changed last time? Anything that takes 0 Cargo is sent by another route (like we ship the Knights to Svartalfheim, Svartalfheim ships the Knights alongside any they built to Asgard, or something like that).
 
Now, the alternative version of this plan could have us selling 10 more Merchantmen to Svartalfheim, but sending less Metal, and getting entirely out of debt now rather than later. Thought on this are appreciated.
Now that I've had time to look over the numbers, I think we ought to do this. This is the main reason we built those merchantmen anyway.

Let's get out of debt completely, and then when Vanaheim and our 5 UMC ships become available we can use them to ship a ton of metal to Vanaheim.

I think paying our debt back so promptly will probably have trickle down effects of encouraging loaning credits to us in the future, and we don't really gain that much by holding on to the merchantmen do we?

Not with 5 Universal mass conveyors coming.

Plus we want all the various systems to have enough ships to meet their own needs. We are pursuing a policy that does not prioritize Avernite monopolies over the rest of the systems (silly to try to do so anyway when Vanaheim can just build ships for other systems.)
 
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The 40k tabletop stats would be these:
Personally, I advise throwing the tabletop stats out the airlock if you want to compare the weapons. According to the tabletop, lasguns are just as good as heavy bolters for piercing armour.

Technically warp-science exists, seals patterns and such... but it is generally the domain of Sorcerers so not something we want to mess with.
The shields that the sirens use use very specific patterns to make them. I'm thinking we could copy those patterns down onto armour and charge them with Warp energy to safely make runed armour. We might not be Dwarves but we are Vikings and they used runes, so it might be possible.
 
The shields that the sirens use use very specific patterns to make them. I'm thinking we could copy those patterns down onto armour and charge them with Warp energy to safely make runed armour. We might not be Dwarves but we are Vikings and they used runes, so it might be possible.

If we did not have a Living Saint and potentially Grey Knights to help I would say that is as dangerous as going scuba-diving on Avernus. As is that might be something to pursue if we are feeling up to some steep risks.
 
Now that I've had time to look over the numbers, I think we ought to do this. This is the main reason we built those merchantmen anyway.

Let's get out of debt completely, and then when Vanaheim and our 5 UMC ships become available we can use them to ship a ton of metal to Vanaheim.

I think paying our debt back so promptly will probably have trickle down effects of encouraging loaning credits to us in the future, and we don't really gain that much by holding on to the merchantmen do we?

Not with 5 Universal mass conveyors coming.

Plus we want all the various systems to have enough ships to meet their own needs. We are pursuing a policy that does not prioritize Avernite monopolies over the rest of the systems (silly to try to do so anyway when Vanaheim can just build ships for other systems.)

Actually, I'll note I fudged the math here - unless they use them to buy metal from us at the 2 Cr per 0.064 cargo, we'd still be in 256.5 Cr of debt. @durin still hasn't answered my question on whether they'd be willing to do this or not. If they are I'd be happy to go ahead and do it. Doing so would put us 56 credits ahead and put them slightly in debt to us (though I'd be willing to forgo this to go ahead and sell them to them now and use them to buy metal from us).

We'd have to sell a good deal more than 10 more if they aren't, and we don't know if Vanaheim will come out of the Warp Storm soon or not. Keep in mind how long Niflheim has been stuck.


Personally, I advise throwing the tabletop stats out the airlock if you want to compare the weapons. According to the tabletop, lasguns are just as good as heavy bolters for piercing armour.

No, that is not what the tabletop stats say. Heavy Bolters have an AP of 4, so ignore armor of 4+. Lasguns have an AP of 6, so ignore armor of 6+.


[x] Elder Haman

I want to get out of debt fast.

He hasn't put forward a plan.
 
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