@durin some questions
- The Vanquishers as they are original examples did we find any upgrades to the standard chasis of the Leman russ, cause surly that must have been better in that time as well
- If the vanquishers can switch between normal leman russ rounds and the vanquishers will there be an option to replace all Leman russ's with them?
- Did the Leamen russ include an Auto lancher or a better/more efficient engine
- How strong are Impalers rifles compared to the bolter
- The praetorians we got, do we have the tech to replace them, cause Skitari are one thing Praetorians are another
- Do the intact examples of each ship we have increase our chance of reverse engineering them and repairing them
- Are teleporters a possibility
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- Can we send expeditions into the hives of Midgard, cause there are usually archeoteche and even STC's there and Midguard is from the DAoT
- Can we get Ceramantium as Callamus started its proliferation or was the armor of the Well of Urd made of it?
Sorry if any of these have already been asked
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edit loader not launcher that would be dumb
I can probably give some answers or thoughts on these...
1 and 3 - nothing was indicated about the Leman Russ tanks we found the Vanquishers on being superior to the Leman Russ chassis we already have, so probably not. (honestly I'm surprised we found Leman Russ tanks at all since they were supposedly developed during the Great Crusade, but I suppose someone must have found an STC or some archeotech ones and the info for finding that was lost)
2. It would technically be possible but would be incredibly expensive. Look at the cost for changing out 20% of the Leman Russ tanks for the Helltroopers and 50% for the Helguard.
3. The Impaler comparisons have already been given, and were noted in their discovery.
Magos Explorator Tranth had major troubles completing the Impaler Carbine until he realized that what he had was actually the STC of three different Impaler Weapons. The first is the Impaler Carbine which is the human infantry weapon that he had originally thought was all there was. The second is called the Impaler Rifle and is slightly larger then a Bolter and far more powerful, having the rate of fire of a Storm Bolter and inflicting similar damage to a Heavy Bolter. The third is around the size of a Heavy Bolter and significantly more dangerous, with a similar range and rate of fire but being able inflict more damage and piece armour better, being able to kill even power armoured Space Marines with ease.
The first of the major discoveries was a collection of Impaler STCs which as well as containing the three known types of Impalers contains five new varieties. The new Impalers are the Impaler Pistol, an automatic Impaler slightly smaller Bolt Pistol which can empty its 100 shot magazine in less then tens seconds and can be wielded by an ordinary human, if only just. The Heavy Impaler Pistol is slightly larger then a Bolt Pistol and sacrifices the rate of fire and magazine capacity of the Impaler Pistol for a shot that is almost as powerful as that of a Heavy Impaler, this variety requires power armour to safely use. The next STC is of a Assault Cannon like Gatling Impaler, which has a similar calibre as an Impaler Carbine and a rate of fire above even the Assault Cannon without being as prone to jamming or overheating. The Gatling Impaler is a true heavy weapon and can only be used by the Heavy Power Armour variants, Shocktrooper and Destroyer, as well as vehicles and bunkers. An even more fearsome version of the Gatling Impaler is the Heavy Gatling Impaler, which rather then having Impaler Carbine size barrels has heavy Impaler size barrels and seems to be designed to deal with Medium Tanks and Monstrous Creatures. The Heavy Gatling Impaler is a large weapon that could potentially form the main gun of a new Leman Russ Variant but is otherwise too large for most mobile uses. The final Impaler STC is of an Impaler Sniper Rifle that shoots at significantly higher velocity then the other Impalers and can fire several different types of ammunition, if at the cost of muzzle velocity."
The 40k tabletop stats would be these:
Impaler Carbine - Range: 24 S: 4 AP: 4 Rapid Fire
Impaler Rifle - Range: 24 S: 5 AP: 4 Assault 2
Heavy Impaler - Range: 36 S: 6 AP: 3 Heavy 4
Impaler Pistol - Range: 12 S: 4 AP: 4 Assault 2, Pistol
Heavy Impaler Pistol - Range: 12 S: 5 AP: 3 Assault 1, Pistol
Gatling Impaler- Range: 30 S: 7 AP: 3 Heavy 6, Rending
Heavy Gatling Impaler - Range: 36 S: 8 AP: 3 Heavy 12, Rending
Impaler Sniper - Range: 48 S: 6 AP: 2 Heavy 1, Sniper
Bolters have these stats:
Boltgun - Range: 24 S: 4 AP: 5 Class: Rapid Fire
Storm Bolter - Range: 24 S: 4 AP: 5 Class: Assault 2
Combi-Bolter - Range: 24 S: 4 AP: 5 Class: Rapid Fire, Twin-Linked
Heavy Bolter - Range: 36 S: 5 AP: 4 Class: Heavy 3
Vulcan Mega Bolter* - Range: 60 S: 6 AP: 3 Type: Heavy 15
*This is a Titan weapon for Warhounds and Reavers
5. The Myrmidons? Unknown, but we have all unrestricted technology that Atlas had.
6. The more intact the tech is, the better our chance of reverse engineering it. The more advanced it is, the lower the chance of reverse engineering it. The more examples we have, the more chances we have to reverse engineer it.
7. IIRC yes, but probably a low chance of finding an STC for them. We have one working teleporter right now in the Velvet Glove, and there's no way the Inquisition will risk losing it. It might be possible some of the ships in the graveyard have them, but they'll be extremely difficult to reverse engineer I think.
8. No idea, but those hives haven't all been there since the DAoT (lots of wars and stuff, some would be new, etc) so the chances of finding a lot of archeotech is pretty low. Honestly it would be scraping the bottom of the barrel.
9. They are way too far away, and you shouldn't presume that whatever happened with Callamus in whatever other fiction they were from will happen in this universe. Think of them as an expy, not a full import.