Astra Millitarium
[X] Vanquishers: Helltroopers
[X} More Siege Infantry Mostly because I love defense and these guys got wrecked when taking one for the team.
Adeptus Administorium
[X]
Upgrade Defences: Dis and Hollin Because I feel an invasion is coming. Either Ork or Tyranids may come and better defense at the capital would be great to help take the pressure off.
[X] Enlarge Factories: Avernus Because I love the ability to produce more dammit!
Diplomacy - Totally open I don't really care tbh.
Adeptus Arbites
Build Psyker Hunter Academies: All - More of these is never a bad idea IMO. Gotta catch all of these psykers before those bastard cultists/abomination get to them first.
I was about to say tutor Syr but I don't think we need to YET.
Adeptus Mechanicus
[X] Survey Ship Graveyard: Above Battleships- Go big or go home kids.
Survey Ship Graveyard: Escorts- An since we have so many escorts we may as well make them better right?
Adeptus Ministorium
Tutoring (Syr)- We need her to be more pious an I feel her administration and
Adeptus Astra Telepathaca
[X] Research (Congregation Asps): Part Two Let's learn more about the Asps. Besides learning more could help us research easier in how to weaponize/utilize the Asps.
Personal
[X]
Spend Time With Family - Good stats is always possible. Do this Twice.
[X] Personal Attention
-King of Battle- More Artillery? Napoleon Bonaparte would say YES! An so would I of course. Plus it'll help us hit the enemy and force them off of our lawn through fear.
[X]
Specialist Grenadiers (Write In): Planning-
Avernus Rangers - The big 3 missions for these guys are 1) Extended survivability in the wilds so that if we ever get invaded they can go out to look for enemy movement. 2) Headhunting enemy leadership with long range shooting (Sniping essentially) and 3) Calling artillery coordinates/air strikes on enemies while they remain concealed in chameleon cloaks. They'll always take care with the utmost stealth to take out their enemies and avoid a direct confrontation. If they do, their main tactic is to use more conventional weaponry and do the classic "Fighting Retreat" doctrine while leaving behind explosive traps.
Rangers should also have the training to go behind enemy lines to attempt sabotage and be right out again as they use stealth of foot, planning, and their chameleon cloaks.
The following is a
link to the Avernus Ranger unit known as the Wandering Hearts. I'm putting those Omake attempts as a bonus IF we can agree to plan out the unit.
Here is another
link to the first part of the Omakes that I started. Some things have changed but the core is basically their.
@durin Does the Avernus Ranger Idea work out okay for you? Not too OP or anything like that?