The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I wonder if it would be possible to request assistance from the rest of the nine worlds in dealing with our massive backlog of partial STC templates, and possibly reproducible arcontech. I mean the backlog is like 3 steps past ridiculous at this point.
the issue is that Tranth is the only person qualified to deal with them
 
I wonder if it would be possible to request assistance from the rest of the nine worlds in dealing with our massive backlog of partial STC templates, and possibly reproducible arcontech. I mean the backlog is like 3 steps past ridiculous at this point.
i though that we have that thing where we have a bunch of low rank admech try to figure out the STC every turn so that we don't have to spent action on it, it kinda stop for a few turn now, what happen :???:
 
i though that we have that thing where we have a bunch of low rank admech try to figure out the STC every turn so that we don't have to spent action on it, it kinda stop for a few turn now, what happen :???:
you do but currently have had bad luck for a few years
the fact that your highest chance of success is 15% probably has something to do with that
 
[X] Vanquishers: Helltroopers
[X] More Siege Infantry


[X] Orbital Defences: Defence Stations

[X] Enlarge Factories: Avernus
-[X] Expedite
[X] Administratum Reorganisation: Part Four


[X] Tutor Syr - Intrigue
[X] Build Psyker Hunter Academies: All


[X] Survey Ship Graveyard: Escorts
[X] Survey Ship Graveyard: Light Cruisers


[X] Good Deeds (Jotunheim)

[X] Research: Psychic Frequencies Part One
-[X] Double Down


[X] Spend Time With Family
[X] Personal Attention - King of Battle
[X] Personal Attention - More Specialists
[X] Tutor Syr - Administration
 
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Syr had her first near death experience this year when a Deaths Head Blink Spider, the most lethal creature on Avernus, landed on her and it was only her quick reflexes that save her life. She was rather shaken by the experience, as were you and Freya, but after a day or two the three of you recovered from the reminder that no matter were you are, Avernus can kill you.
'Combat isn't important'
'She'll be surrounded by her guards all the time'
'We can afford to not do it for a year'
@Enjou , now do you agree that we need to tutor Syr in combat?
 
@durin what is the maximun ship size that our shipyards can repair?

Will we need to give a portion of the salvaged/repaired ships to the Imperial Trust Navy?

Are there any practical way to send the biggest ships to Vanheim shipyards for repairs?

Can we hire crew for those ships from Vanheim (once the warp storm pass)?
 
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Sorry, is this better?

1) What is the maximun ship size that our shipyards can repair?

2)Will we need to give a portion of the salvaged/repaired ships to the Imperial Trust Navy?

3)Are there any practical way to send the biggest ships to Vanheim shipyards for repairs?

4) Can we hire crew for those ships from Vanheim (once the warp storm pass)?

5) Can we sell some of those ships to the other worlds or the Imperial Navy?
 
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Here goes my vote for this


Adeptus Munitorum:
[x] Vanquishers: Helltroopers
[x] More Siege Infantry

I would prefer to give vanquishers to all our forces, not just make a dedicated one. Besides, we can always make a dedicated unit later.
More siege infantry, because 20 million more soldiers to man the defenses in case of shit hitting the fan sounds like a good idea.

Helheim Void Command: Locked

Adeptus Administratum
[x] Enlarge Factories: Avernus
[x] Expedite:Enlarge Factories: Avernus
[x] Administratum Reorganisation: Part Four

We need the factories done soon so we can begin the resource intensive process of further fortifying our cities. And I want the Admin reorganization to be done once and for all

Diplomacy:
[X] Request Information (Asgard's Mines)




Adeptus Arbites:
[x] Build Psyker Hunter Academies: All
[x] Tutor Syr

We have had little luck recently working on spy networks, so lets build the academies and train Syr.

Adeptus Mechanicus:
[x] Survey Ship Graveyard: Escorts
[x] Examine: Knight Forlorn
[x] Double Down:Examine
: Knight Forlorn



I want the escorts because there are so many of them and can potentially be repaired and crewed far faster than the larger ships. Also decent chance of possessing tech that will further improve our own escorts.

The Knight Forlorn is needed since between ourselves and Asgard we have the largest available militaries and this will boost their power.

Adeptus Ministorum:
[x] Tutoring (Syr)

Gotta keep trying to increase that Piety

Adeptus Astra Telepathica:
[x] Research (Congregation Asps): Part Two

Before we spend years looking into the other project, I want to spend a year finishing up on what the Asps can offer.

Personal:
[x] Personal Attention: Scout Regiment: Planning
[x] Personal Attention: Educational Reform
[x] Spend Time With Family
[x] Spend Time With Family

Since I have Syr being tutored twice already I hope to double up on this to boost chances for a trait gain for Syr and Freya
(maybe even Rotbart *crosses fingers*)
Also education reform and the scout regiment planning are two of the shortest options we can take that would still be very useful to get.
 
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'Combat isn't important'
'She'll be surrounded by her guards all the time'
'We can afford to not do it for a year'
@Enjou , now do you agree that we need to tutor Syr in combat?

Nobody said "combat isn't important" or that we should never tutor her in it, so please get off your high horse. Also, this is a poor example for needing combat training - swordsmanship isn't going to help against a teleporting spider. She's also not going to be fending off Trolls or Gnaw Worms at age 12 - that's what her guards are for.

Regardless, I was thinking of doing combat training this year, so you didn't need to prod about it.

@durin
Can we have Jane tutor Syr in combat instead?

Jane's Combat is equal to Rotbart's. There wouldn't be much point.


[x]Plan: Taking up the Slack

We do not use plan format for the regular turns in this quest - please remove this. Thanks.
 
Jane's Combat is equal to Rotbart's. There wouldn't be much point.
She has two teaching traits. +20 to teaching swordsman skills.

Nobody said "combat isn't important" or that we should never tutor her in it, so please get off your high horse. Also, this is a poor example for needing combat training - swordsmanship isn't going to help against a teleporting spider. She's also not going to be fending off Trolls or Gnaw Worms at age 12 - that's what her guards are for.
...That's what combat does. Durin rolls a dice for each of our characters, adjusted by their Combat and probably some other stuff, and if it fails, they get killed by the wildlife.
 
Sorry, is this better?

1) What is the maximun ship size that our shipyards can repair?

2)Will we need to give a portion of the salvaged/repaired ships to the Imperial Trust Navy?

3)Are there any practical way to send the biggest ships to Vanheim shipyards for repairs?

4) Can we hire crew for those ships from Vanheim (once the warp storm pass)?

5) Can we sell some of those ships to the other worlds or the Imperial Navy?
1. Heavy Cruiser
2. If they are Warp capable, yes
3. Yes
4. Yes
 
Ok, here's my plan...

Munitorum

[X] Vanquishers: Helltroopers
[X] Vanquishers: Specialists
[X] Personal Attention: More Siege Infantry
[X] Personal Attention: King of Battle

Ok, Vanquishers are a big gain for us. Really, really big. And I don't see why we can't pursue both options. The first will bolster our Helltroopers in general, and the second will create an elite force we can deploy specifically against Titans and whanot. By taking both we get a major gain in the power of our armor.
For our first Personal Attention, getting more Siege Infantry is a must as we need to bolster our numbers and this is the best way to do it.
For the second, let's start getting Scout Regiments put together - we use harassment quite a bit, so an elite force for that would be great. EDIT - based on feedback, changed to Artillery.

Administratum

[X] Upgrade Defences: Dis and Hollin
[X] Enlarge Factories: Avernus
-[X] Expedite: Enlarge Factories: Avernus

Let's get two of our Hives upgraded with better defenses.
We're going to need more material to deal with the defense upgrades we're going to be doing, so might as well get started on producing more.

Diplomacy

[X] Sound Out (Colonisation)
[X] Request Information (Asgard's Mines)

Ok, well, not too much to do here with the current situation. Let's get the Inquisition's opinion on colonization, and maybe see if we can get some info from Asgard regarding their mines.

Arbites

[X] Tutor Syr
[X] Build Psyker Hunter Academies: All

Let's give Syr some Intrigue tutoring.
Let's also build more Psyker Hunter Academies so we ensure we keep our Chaos Pysker problems under control, and are also able to add more to our

AdMech

[X] Survey Ship Graveyard: Light Cruisers
[X] Survey Ship Graveyard: Escorts

These are the smallest ships, so are the ones we're most likely to be able to fix up quickly to bolster our naval capabilities. They also have the most ships that are considered intact. Let's survey both of them and see what options we'll get. I could be convinced to switch these for something else, though. I'm kind of interested in the Ordinance - if we could get guided torpedoes that would be a huge boon.

Ministorum

[X] Good Deeds (Asgard)

They have the lowest morale, so might as well try to increase it.

Astra Telepathica

[X] Research (Congregation Asps): Part Two
-[X] Double Down: Research (Congregation Asps): Part Two

We've got a Beta coming up for the trials in three years. We need Ridcully free to tutor then, so this and next turn need to use one turn actions. Xavier will be free, so I could be convinced to switch to the other project if we think him alone would be good enough, though.

Personal

[X] Spend Time With Family
[X] Tutor Syr (Combat)

Spend some time with the family, tutor the daughter in combat.
 
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