The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Enjou & @Derek58
You have put 3 tutoring actions in. The base chance of tutoring is 30% but for each tutoring action over 2 it will decline. Probaly by another 10%. I ask you to please remove one to increase the chance of the other two but that is not urgent.

Where does it actually say that?

I do notice though that there's only a 10% base chance for Martial. I might change that to Diplomacy if people think that's a good idea.
 
Where does it actually say that?

I do notice though that there's only a 10% base chance for Martial. I might change that to Diplomacy if people think that's a good idea.
@durin said that way back when tutoring became an action.

About Martial only having a 10% base chance we have to thank the last crit for that as it pushed her to 30. Diplomacy is not valid as Fredericks Diplo is only 22 and Syr already has 19. Her mother has 30 and could tutor her to 20 (teacher stat - 10 = maximum trainable stat).

That would only leave Combat and doubling down on Administration for Frederick to teach.
 
@durin said that way back when tutoring became an action.

I'd like to see that quote.

About Martial only having a 10% base chance we have to thank the last crit for that as it pushed her to 30. Diplomacy is not valid as Fredericks Diplo is only 22 and Syr already has 19. Her mother has 30 and could tutor her to 20 (teacher stat - 10 = maximum trainable stat).

That would only leave Combat and doubling down on Administration for Frederick to teach.

Again, not sure where you're getting this from.
 
@Enjou would you be willing to change Spend time with family to Tutor Syr (Combat)? It's an important trait on Avernus, and I don't want to loose her over something stupid. Also, we don't need to spend as much time with family now that the wife lost her infidelity trait, so we can take a turn off that.
I do notice though that there's only a 10% base chance for Martial. I might change that to Diplomacy if people think that's a good idea.
You're forgetting that we have a large bonus to the martial tutoring. So it's not 10%, but rather 58%.
 
I'd like to see that quote.
Here. Was hard to find...
@durin
1. How often can we use tutoring actions maximal per turn (counting Frederick and advisors together)?
2. Will there be additional maluses for taking it serveral times or through serveral different people (for example: Father(personal action)=Marterial, Mother(void action)=Diplomacy, Lin(AdMin action)=Piety, Jane(AdArb action)=Combat)?
3. The base chance of 30% will be checked by 1d100 + (tutoring person relevant stat) + (palace bonus for Frederick) + (in extrem cases Master of Divination)?
4. Will the base chance change over time?
5. Will the base change change compared to Syrs stat?
6. What is the highest stat that can be reached through tutoring?

1. No limit
2. A -5 to success chance for every tutor action after the second, so if you take 3 tutor actions then all 3 will have a -5 to success chance
3. In general yes, it will decrease with every success for that stat however
4. yes, it will go down at certain points
5. Yes, it will go down as her stats improve
6. ten below the tutor

Thanks.
So for maximum we have:
  • Martial: Highest 47 (Rotbard) - she has 21 - maximum 10 = 16 succsefull tutorings
  • Intrigue: 30 (Xavier) - 16 -10 = 4
  • Administration: 26 (Rotbard) - 13 -10 = 3
  • Administration 2: 27 (Volkis) - 13 -10 = 4
  • Learning: 27 (Thant) - 18 -10 = -1 (no tutor avaiable)
  • Piety: 46 (Lin) - 16 -10 = 20
  • Diplomacy: 30 (Freya) -18 -10 = 2
  • Diplomacy 2: 40 (Lin) -18 -10 = 12
  • Combat: 36 (Rotbard) - 19 -10 = 5
  • Combat 2: 37 (Jane) - 19 -10 = 6
Counting the essentials (M,A) we 'only' need 20 tutoring actions. Most of them in Martial where the final few will become increasingly unlikely to get.
@durin What do we need to do to get Freya teach Syr a bit about Diplomacy? For example.

Because it will get harder as time and ability inreases I would put the motion forth to try to get for the next 4 years 3 tutoring actions (one of them in martial with the other two in areasas needed) and after that only 2 to avoid the malus fom to many tutoring actions.
 
We probably couldn't try to arrange for a care package/slight reinforcement of Cadia could we? I'd wish to keep Chaos in check as much as possible.

There actually are a bunch of Avernites fighting on Cadia already.

I think this is another reference. In the sorceress quest Cobalt was a hidden forge world belonging to heritecks.

Annwn is a reference to the Welsh mythology isn't it? Wasn't that the land of the dead? (My welsh mythology is rather rusty).
 
There actually are a bunch of Avernites fighting on Cadia already.
"Even if the emperor is dead, there is still Governor Rotbart! Fight you pansies! Don't disappoint him!"
"AVERNUS!"
"OOH-RAH!"
"AVERNUS!"
"OOH-RAH!"

Cultist 1: "you ever have those days when you get a niggling feeling that turning to Chaos was one of your worse decisions?"
Cultist 2: "You're only saying that because you have to fight those guys. Don't worry, we'll be fine. It's impossible for them to kill us all."
 
@Enjou with the new information, I'd advise that you remove having Seamus tutor Syr, and have us tutor her in combat instead. It will merely cancel out the palace bonus, which still leaves us with an okay chance of success on all of the actions. And Piety isn't as useful compared to Combat, Military, or Administration.

@durin is there a way for us to get Freya to tutor Syrr in Diplomacy? Or to get Jane to tutor her in Combat or Intrigue?
 
Hmmm, I'm rather concerned by the Arbites choices. We apparently have no choice but to take actions that might offend people...

Isn't there anything else interesting to do with the Arbites?

Like training Witch Hunters for export to the rest of the Imperial Trust?
 
"Even if the emperor is dead, there is still Governor Rotbart! Fight you pansies! Don't disappoint him!"
"AVERNUS!"
"OOH-RAH!"
"AVERNUS!"
"OOH-RAH!"

Cultist 1: "you ever have those days when you get a niggling feeling that turning to Chaos was one of your worse decisions?"
Cultist 2: "You're only saying that because you have to fight those guys. Don't worry, we'll be fine. It's impossible for them to kill us all."
Cadian: Why do you think the governor is even alive. The Emprah is dead, he could die too."
Avernite: Clearly you don't know Rotbart.
 
Is it 10 below her adult stay for tutoring, and does it count 10 from our marriage enhanced stat. If it does we can use personals on admin, dip, martial and combat if not then dip is off the list.

Also for tutoring
Combat 63%
Admin 59%
Martial 58%
Dip 57%

@Enjou since more material is needed then we can make for the next city upgrades can you switch ship construction to the automated factories?
 
Hmmm, I'm rather concerned by the Arbites choices. We apparently have no choice but to take actions that might offend people...

Isn't there anything else interesting to do with the Arbites?

Like training Witch Hunters for export to the rest of the Imperial Trust?
We're planning on an artificial Double-Down for Indepth spy networks.
 
Also, we don't need to spend as much time with family now that the wife lost her infidelity trait, so we can take a turn off that.

Freya is still high maintenance. We should really only not use Spend Time With Family when we have something important that can't wait.

Syr also has elite bodyguards, and we still have a number of years to tutor her in combat. She won't be killing anything large herself yet for a number of years, given she's only 10.

Hmmm, I'm rather concerned by the Arbites choices. We apparently have no choice but to take actions that might offend people...

Isn't there anything else interesting to do with the Arbites?

Like training Witch Hunters for export to the rest of the Imperial Trust?

As I asked earlier, we can essentially double down on the deepen spy network action by taking it twice (since Jane is spending twice the resources, just like a double down) which will make it very unlikely we'll end up offending the other party. My plan has us doing this for Midgard.

EDIT - with the doubling up on the action plus Jane's Intrigue bonus, it's actually impossible for us to fail so badly that they would get offended barring a natural 1, and we do have our divination reroll.

@Enjou since more material is needed then we can make for the next city upgrades can you switch ship construction to the automated factories?

We also need to upgrade our ship building capacity. We've got many, many needs. I could switch that out if enough people think we shouldn't go for the ship building stuff yet, but not yet enough people have expressed that they don't want to try.


Anyways, with the chances of tutoring being less likely to succeed by doing more than two, does anyone else have any opinions on the other options? We can...
1. Do three tutoring options anyways.
2. Have Rotbart take up a Personal Attention project. (I would prefer nothing over three years in length, but I could do the factories if people really want them)
3. Have Saint Lin do something other than tutoring, though this locks him out of tutoring Syr for a few years.

Please let me know your opinions and I'll make a decision.
 
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Freya is still high maintenance. We should really only not use Spend Time With Family when we have something important that can't wait.

Syr also has elite bodyguards, and we still have a number of years to tutor her in combat. She won't be killing anything large herself yet for a number of years, given she's only 10.
We have elite bodyguards, and we've had our plane get shot down, resulting in us having to survive in the wilderness for a week. Not to mention all the other times we've almost died. This is Avernus, if you get complacent, you will get Syr killed.
Anyways, with the chances of tutoring being less likely to succeed by doing more than two, does anyone else have any opinions on the other options? We can...
1. Do three tutoring options anyways.
2. Have Rotbart take up a Personal Attention project. (I would prefer nothing over three years in length, but I could do the factories if people really want them)
3. Have Saint Lin do something other than tutoring, though this locks him out of tutoring Syr for a few years.
Have Saint Lin do something else, since Piety isn't the most important stat for Syr's future, as she won't be joining the clergy. And she's already above average. Instead, teach her combat, since blademaster traits increase military as well as combat.
 
@durin Can we do some other Arbites actions?

Such as having Jane tutoring Syr, or training Witch Hunters for export to the rest of the Imperial Trust. Or integrating minor psyker sancitionites into the Arbites system?

Also guys, have we succeeded in creating a common educational system for Nine Worlds? I remember we convinced only two planets to join, but I'm not sure whether others joined it later.

We did get everyone to join it later.

[X] Sound Out (Colonisation)

[X] Lobby for Quartok (Admiral Frery/Security Council)

[X] Sound Out (Colonisation)
[X] Lobby for Quartok (Admiral Frery/Security Council)

Don't we already have all planets opinions on Colonization? I thought we did already it twice already.

Also, should we try sounding out the Security Council and Inquisition before lobbying them? Isn't Vanaheim the only planet left that opposes the Quarteks?

[X] Tutor Syr (Administratum)
[X] Tutor Syr (Martial)

[X] Spend Time With Family
[X] Tutor Syr (Administratum)
[X] Tutor Syr (Martial)

You know, something key to think about on the tutoring is the chance at a trait. Since Syr got Military Genius, the other main trait we have that would be nice to pass on would be in intrigue: Warrior of the Shadows.

Xavier has Master Saboteur, and Jane has Master of Shadows. I don't think we can spare Xavier to tutor Syr, but with how quiet Arbites is, Jane is a possibility.

Administration is Syr's weakest trait, so I would prefer Administratum, and Intrigue as the things to tutor Syr on.

Another possibility for Rotbart would be to do the Recon Phase Tigers action, that's 3 years locked PA, but it would allow us to get that unit.

@Enjou & @Derek58
You have put 3 tutoring actions in. The base chance of tutoring is 30% but for each tutoring action over 2 it will decline. Probaly by another 10%. I ask you to please remove one to increase the chance of the other two but that is not urgent.

Thanks for the Diplo write in. I will change my vote acordingly.

Hmm... I lean towards dropping the piety then. But dropping one of our tutor actions would also be possible.

[X] Missionary Work (Asgard)

I don't think they qualify do they?

We can take the action twice as a way of doubling down on this. We don't really want to do two things here, as any option we take has big possible consequences if we don't do it correctly. I'm choosing Midgard because they are the central planet in the Imperial Trust, and the Low Council is there as well.

I guess that's fine for now, but that locks all our Arbites actions for four years right?
 
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Don't we already have all planets opinions on Colonization? I thought we did already it twice already.

Durin says we can still get the opinions of the Inquisition and the Security Council. Maybe the AdMech as well. All of them get a vote in the matter, after all.

Also, should we try sounding out the Security Council and Inquisition before lobbying them? Isn't Vanaheim the only planet left that opposes the Quarteks?

Admiral Freyr is from Vanaheim, so Olaf has his ear no doubt. We also only have one more year before things start.

Also, the Inquisition and the Security Council being opposed could make a difference in the actual meeting.

I guess that's fine for now, but that locks all our Arbites actions for four years right?

It would be three, and I don't think so. This would be Jane focusing all of her attention on this for one year, rather than splitting it between two things, as well as spending double the resources. I think it should only take up one action slot next year, but @durin can confirm.

If not, well, we currently don't have much else in the slot we want to actually use.
 
[X] Personal Attention: Educational Reform

[X] Sound Out (Colonisation)
[X] Request Information (Asgard mines)

[X] Deepen Spy Network (Midgard)
-[X] Double Down: Deepen Spy Network (Midgard)
[X] No action (Arbites)

[X] The Ship Graveyard: Set up
[X] Examine: Automated Factories
[X] Detailed Survey (Kraken)

[X] Spread the Words
[X] Tutoring (Syr)

[X] Research: Black Crystal Items (Ring)
[X] Research: Black Crystal Items (Crown)

[X] Spend Time With Family
[X] Tutor Syr (Administration)
 
Try to complete STC fragment: Naval Bomber – One of the STCs found on The Well of Urd is of a Naval Bomber. While Archmagos Tranth can't tell exactly what its capabilities are he is sure that they are significantly better the the Starhawk Bombers currently used by the Imperial Trust Navy.

Chance of Success: -40% (57% after bonuses).
Reward: Gain complete blueprints of Naval Bomber

Try to complete STC fragment: Large Mobile Research Facilities Weapons – One of the STCs found on The Well of Urd is of the weapons loadout of a Large Mobile Research Facility. While this is too incomplete for Archmagos Tranth to determine to much about it he has determined that one of the weapons systems is a Laser Defence Grid.

Chance of Success: -20% (77% after bonuses).
Reward: Gain complete blueprints of Naval Bomber
I think the part in red is a copy paste error

More interesting is that fact that the birth of Ynnead triggered a schism among the Dark Eldar with the majority who wished to continue their old ways and a minority who sought the protection of Ynnead. While at first it seemed that Asdrubael Vect would be able to quickly exterminate those that opposed him, as has always been the case, his opponents started escaping through previously unknown portions of the Webway and Harlequins started getting involved, always on the side of those renouncing the old ways.' or 'At first it seemed that Asdrubael Vect would quickly exterminate those that opposed him, as he always has been able to, but then his opponents started escaping through previously unknown portions of the Webway and Harlequins started getting involved, always on the side of those renouncing the old ways
isn't the underlined just repeating what the line before it said verbatim?
 
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[X] Elder Haman

Annwn is a reference to the Welsh mythology isn't it? Wasn't that the land of the dead? (My welsh mythology is rather rusty).
It is, I chose that name because I wanted to keep up with the theme of naming conventions of what this game is going for. Lot of neighboring sectors and sub-sectors seem to have a sort of afterlife vibe going for them.

Annwn kind of was an interesting idea because when I rolled stuff up for Castle-3, Annwn got effectively several fertile worlds probably on the level of each them becoming an agri-world if the inhabitants weren't on the level of feudal/feral cultures and were slightly warring most of the time, hence why they were called the Savage Seven by Segmentum Command in the omake.

Of course it depends on how much of the omake that Durin is keeping and how much he has discarded. He never did declare the omake was canon, only that the CWC fit into a plan he in mind. So take what I said with a grain of salt I guess.
 
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[X] Sound Out (Colonisation)
[X] Lobby for Quartok (Admiral Frery/Security Council)
-[X] The military situation with xenos has changed with the collapse of the Imperium. We need to prioritize combating major xenos threats, and avoid conflicts with non-threatening xenos that would weaken us for little or no gain. Because of this we need to gain experience in diplomacy with xenos that are not immediately hostile. The Quartok are perfect for us to gain this experience. The security risks they pose are minimal as they are limited to a single city on a heavily militarized planet, they have Arbites watchers to look out for rebellion or signs of Chaos, and the city's orbital defenses have humans among the operators to ensure they could be shut down if the city needed to be bombarded from orbit. Culturally, they are a good fit, as their Rule of Gold helps them look beyond the past and has made it so they can look beyond their conflict with the Imperium and work with humans for a better future. This philosophy is similar to the one the Aquila represents. Finally, they represent a good diplomatic tool for dealing with other xenos who may feel they were wronged by the Imperium, as it shows the Imperial Trust is different and is not inherently hostile to xenos.

I think we need to update the argument a bit to focus on what this means for the Security Council, and why they should actually care.

[X] Deepen Spy Network (Midgard)
[X] Deepen Spy Network (Midgard) x2

Alright, this turn we double down. But I'd like some Jane Intrigue tutoring eventually.

[X] Examine: Vanquishers
[X] Try to complete STC fragment: Stealth Planes
[X] Detailed Survey (Kraken)

I think we need to get a bunch of the low hanging fruit before going after the big shiny. We need Vanquishers to replace what we have lost. And Stealth Planes help fill one of the large weaknesses, since we often fight without air domination. They are 92% and 77% chances respectively, so we can use the double down on Psyker actions.

[X] Spread the Words
[X] Missionary Work (Asgard)

Tutoring Syr more than twice reduces chances, Missionary work is a one year action, and Asgard is at 4 morale, so lets give them a bump.

[X] Research (Siren Shield)
-[X] Double Down: Research (Siren Shield)
[X] Research (Trolls)

Trolls research is a one year action, let's do that and we'll still be able next year to do cheating if needed.

[X] Spend Time With Family
[X] Tutor Syr (Administratum)
[X] Tutor Syr (Martial)

Let's try to see if Intrigue can crit. Martial is a reduced chance at this point, so we should spread the wealth.

EDIT: Switch to Martial, Syr is a bit too good for us to tutor her in intrigue. Maybe we can still get Warrior of the Shadows trait from the martial tutoring.
 
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