Where does it actually say that?
I do notice though that there's only a 10% base chance for Martial. I might change that to Diplomacy if people think that's a good idea.
@durin said that way back when tutoring became an action.Where does it actually say that?
I do notice though that there's only a 10% base chance for Martial. I might change that to Diplomacy if people think that's a good idea.
About Martial only having a 10% base chance we have to thank the last crit for that as it pushed her to 30. Diplomacy is not valid as Fredericks Diplo is only 22 and Syr already has 19. Her mother has 30 and could tutor her to 20 (teacher stat - 10 = maximum trainable stat).
That would only leave Combat and doubling down on Administration for Frederick to teach.
You're forgetting that we have a large bonus to the martial tutoring. So it's not 10%, but rather 58%.I do notice though that there's only a 10% base chance for Martial. I might change that to Diplomacy if people think that's a good idea.
Because she isn't. She has 10 Combat, which is average for an adult. The parentheses are what her trait will be at 18.Just checked character sheets. Why has no one mentioned that Syr is nearly at the fighting ability of an Inquisitor? Thats one dangerous ten year old.
I see. Clearly I knew that and this was a test. Well I'll just have to settle for beating the King of Alfheim.Because she isn't. She has 10 Combat, which is average for an adult. The parenthases are what her trait will be at 18.
Here. Was hard to find...
@durin
1. How often can we use tutoring actions maximal per turn (counting Frederick and advisors together)?
2. Will there be additional maluses for taking it serveral times or through serveral different people (for example: Father(personal action)=Marterial, Mother(void action)=Diplomacy, Lin(AdMin action)=Piety, Jane(AdArb action)=Combat)?
3. The base chance of 30% will be checked by 1d100 + (tutoring person relevant stat) + (palace bonus for Frederick) + (in extrem cases Master of Divination)?
4. Will the base chance change over time?
5. Will the base change change compared to Syrs stat?
6. What is the highest stat that can be reached through tutoring?
1. No limit
2. A -5 to success chance for every tutor action after the second, so if you take 3 tutor actions then all 3 will have a -5 to success chance
3. In general yes, it will decrease with every success for that stat however
4. yes, it will go down at certain points
5. Yes, it will go down as her stats improve
6. ten below the tutor
Thanks.
So for maximum we have:
Counting the essentials (M,A) we 'only' need 20 tutoring actions. Most of them in Martial where the final few will become increasingly unlikely to get.
- Martial: Highest 47 (Rotbard) - she has 21 - maximum 10 = 16 succsefull tutorings
- Intrigue: 30 (Xavier) - 16 -10 = 4
- Administration: 26 (Rotbard) - 13 -10 = 3
- Administration 2: 27 (Volkis) - 13 -10 = 4
- Learning: 27 (Thant) - 18 -10 = -1 (no tutor avaiable)
- Piety: 46 (Lin) - 16 -10 = 20
- Diplomacy: 30 (Freya) -18 -10 = 2
- Diplomacy 2: 40 (Lin) -18 -10 = 12
- Combat: 36 (Rotbard) - 19 -10 = 5
- Combat 2: 37 (Jane) - 19 -10 = 6
@durin What do we need to do to get Freya teach Syr a bit about Diplomacy? For example.
Because it will get harder as time and ability inreases I would put the motion forth to try to get for the next 4 years 3 tutoring actions (one of them in martial with the other two in areasas needed) and after that only 2 to avoid the malus fom to many tutoring actions.
We probably couldn't try to arrange for a care package/slight reinforcement of Cadia could we? I'd wish to keep Chaos in check as much as possible.
I think this is another reference. In the sorceress quest Cobalt was a hidden forge world belonging to heritecks.
"Even if the emperor is dead, there is still Governor Rotbart! Fight you pansies! Don't disappoint him!"There actually are a bunch of Avernites fighting on Cadia already.
Cadian: Why do you think the governor is even alive. The Emprah is dead, he could die too.""Even if the emperor is dead, there is still Governor Rotbart! Fight you pansies! Don't disappoint him!"
"AVERNUS!"
"OOH-RAH!"
"AVERNUS!"
"OOH-RAH!"
Cultist 1: "you ever have those days when you get a niggling feeling that turning to Chaos was one of your worse decisions?"
Cultist 2: "You're only saying that because you have to fight those guys. Don't worry, we'll be fine. It's impossible for them to kill us all."
We're planning on an artificial Double-Down for Indepth spy networks.Hmmm, I'm rather concerned by the Arbites choices. We apparently have no choice but to take actions that might offend people...
Isn't there anything else interesting to do with the Arbites?
Like training Witch Hunters for export to the rest of the Imperial Trust?
Also, we don't need to spend as much time with family now that the wife lost her infidelity trait, so we can take a turn off that.
Hmmm, I'm rather concerned by the Arbites choices. We apparently have no choice but to take actions that might offend people...
Isn't there anything else interesting to do with the Arbites?
Like training Witch Hunters for export to the rest of the Imperial Trust?
@Enjou since more material is needed then we can make for the next city upgrades can you switch ship construction to the automated factories?
We have elite bodyguards, and we've had our plane get shot down, resulting in us having to survive in the wilderness for a week. Not to mention all the other times we've almost died. This is Avernus, if you get complacent, you will get Syr killed.Freya is still high maintenance. We should really only not use Spend Time With Family when we have something important that can't wait.
Syr also has elite bodyguards, and we still have a number of years to tutor her in combat. She won't be killing anything large herself yet for a number of years, given she's only 10.
Have Saint Lin do something else, since Piety isn't the most important stat for Syr's future, as she won't be joining the clergy. And she's already above average. Instead, teach her combat, since blademaster traits increase military as well as combat.Anyways, with the chances of tutoring being less likely to succeed by doing more than two, does anyone else have any opinions on the other options? We can...
1. Do three tutoring options anyways.
2. Have Rotbart take up a Personal Attention project. (I would prefer nothing over three years in length, but I could do the factories if people really want them)
3. Have Saint Lin do something other than tutoring, though this locks him out of tutoring Syr for a few years.
Also guys, have we succeeded in creating a common educational system for Nine Worlds? I remember we convinced only two planets to join, but I'm not sure whether others joined it later.
[X] Sound Out (Colonisation)
[X] Lobby for Quartok (Admiral Frery/Security Council)
[X] Spend Time With Family
[X] Tutor Syr (Administratum)
[X] Tutor Syr (Martial)
@Enjou & @Derek58
You have put 3 tutoring actions in. The base chance of tutoring is 30% but for each tutoring action over 2 it will decline. Probaly by another 10%. I ask you to please remove one to increase the chance of the other two but that is not urgent.
Thanks for the Diplo write in. I will change my vote acordingly.
We can take the action twice as a way of doubling down on this. We don't really want to do two things here, as any option we take has big possible consequences if we don't do it correctly. I'm choosing Midgard because they are the central planet in the Imperial Trust, and the Low Council is there as well.
Don't we already have all planets opinions on Colonization? I thought we did already it twice already.
Also, should we try sounding out the Security Council and Inquisition before lobbying them? Isn't Vanaheim the only planet left that opposes the Quarteks?
I guess that's fine for now, but that locks all our Arbites actions for four years right?
I think the part in red is a copy paste errorTry to complete STC fragment: Naval Bomber – One of the STCs found on The Well of Urd is of a Naval Bomber. While Archmagos Tranth can't tell exactly what its capabilities are he is sure that they are significantly better the the Starhawk Bombers currently used by the Imperial Trust Navy.
Chance of Success: -40% (57% after bonuses).
Reward: Gain complete blueprints of Naval Bomber
Try to complete STC fragment: Large Mobile Research Facilities Weapons – One of the STCs found on The Well of Urd is of the weapons loadout of a Large Mobile Research Facility. While this is too incomplete for Archmagos Tranth to determine to much about it he has determined that one of the weapons systems is a Laser Defence Grid.
Chance of Success: -20% (77% after bonuses).
Reward: Gain complete blueprints of Naval Bomber
isn't the underlined just repeating what the line before it said verbatim?More interesting is that fact that the birth of Ynnead triggered a schism among the Dark Eldar with the majority who wished to continue their old ways and a minority who sought the protection of Ynnead. While at first it seemed that Asdrubael Vect would be able to quickly exterminate those that opposed him, as has always been the case, his opponents started escaping through previously unknown portions of the Webway and Harlequins started getting involved, always on the side of those renouncing the old ways.' or 'At first it seemed that Asdrubael Vect would quickly exterminate those that opposed him, as he always has been able to, but then his opponents started escaping through previously unknown portions of the Webway and Harlequins started getting involved, always on the side of those renouncing the old ways
It is, I chose that name because I wanted to keep up with the theme of naming conventions of what this game is going for. Lot of neighboring sectors and sub-sectors seem to have a sort of afterlife vibe going for them.Annwn is a reference to the Welsh mythology isn't it? Wasn't that the land of the dead? (My welsh mythology is rather rusty).