The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@durin
1. Muspelheim's history stuff tells us that the Men of Stone fought for humanity. How widespread is this information, both within the Mechanicus and in the general public?
2. Has anyone been inspired by the Men of Stone to make AI?
3. What does the Mechanicus think of the Men of Stone? Love/hate/indifference? Are Tech-Priests split on the issue?
4. If Eldrad were still alive, would he be Alpha-Plus now that he'd no longer be connected to Slaanesh? If he would've been, who'd win in a fight between him and Malcador?
1. This is well known among the upper ranks of both, with a greaer proportion of the Mechicus knowing it. Belling is a different matter.
2. No
3. Split to an extent. The two main theories are that they were the ancestors of Machine Spirits or are Abomnible Intelligence
4. Yes. You do not know
 
I bet we can get an entire chapter of space marines to BEG for us to let themselves base themselves on Avernus. The Average recruit is usually filled with experience killing with weapons, surviving ambshes from wildlife, active experience in wars against wildlife, and great humor. *Ahem*.

Oh and soldiers are pretty good too.
 
I bet we can get an entire chapter of space marines to BEG for us to let themselves base themselves on Avernus. The Average recruit is usually filled with experience killing with weapons, surviving ambshes from wildlife, active experience in wars against wildlife, and great humor. *Ahem*.

Oh and soldiers are pretty good too.
Yeah most space marines recruit from deathworlds for a reason and with how dangerous Avernus is combined with excellent education and preexisting army experience from the militia the comparative skill level will be impressive. :D
 
Whoa the Dark Eldar as a whole got wiped out and the Eldar as whole have reclaimed the Webway.

This could be the beginning of the revival of the Eldar Empire.
Yeah, but I'm not sure if that's a good thing. I mean as long as the Eldar point their Deathgod at the Darkeldar, Chaos, Orks, Tyranids or Necrons it's probably a good thing for us. But if they start to crusade against humanity, we've got a big problem.
 
Our best hope is that Chaos concentrates on wiping out the Eldar and fighting back the Abomination so the loyal human Remnants have time to build up and fortify.
 
Yeah, but I'm not sure if that's a good thing. I mean as long as the Eldar point their Deathgod at the Darkeldar, Chaos, Orks, Tyranids or Necrons it's probably a good thing for us. But if they start to crusade against humanity, we've got a big problem.
They seemed to mostly ignore Mankind as a whole most of the time so I don't think that will change much baring something crazy happening.
 
Our best hope is that Chaos concentrates on wiping out the Eldar and fighting back the Abomination so the loyal human Remnants have time to build up and fortify.

Dude, there are like a billion normal Eldar left, give or take a few hundred million. They aren't going to be getting up to anything for centuries as they try to consolidate their gains and begin baby making like mad. Chill out.
 
Tidings from Beyond the Storm Part Two: The Nearby Regions
Tidings from Beyond the Storm Part Two: The Nearby Regions

Part Two: The Valinor Sector

The vast majority of information found on Fjol IV is an analysis of the Valinor Sector, within which the Imperial Trust is located. While much of this data is current tactical and political information that is likely to be already obsolete there is still a good bit of useful information. We have discovered that while the majority of the sector is either infested with Orks or has been consumed by Tyranids there are several holdouts, including Valinor itself.

Currently a massive conflict between the Orks and the Tyranids covers at least half of the sector. The Orks are from the Gehenna Sub-Sector, a collection of seven systems that has been under Ork control since time immemorial and has often been a threat to the Valinor Sector. According to the Dark Eldar's records the Orks launched a major Waaagh eighty-five years after the death of the Emperor. The fact that both of the sectors major Naval Bases, Vanaheim and Valinor, were trapped behind Warp Storms meant that what resistance the human worlds attempted was futile and within twenty-two years most of the sector had fallen.

One hundred and seven years after the Emperor died a Tyranid Hive Fleet (more likely a large splinter fleet) arrived and the Ork dominance of the sector was challenged. For the first decade the Tyranids quickly pushed back the Orks, consuming a dozen Ork held worlds before several new Waaaghs joined the fight, one from the Gehenna Sub-Sector and one from outside the Sector (no more detail is given). From that point there were three major Ork armies (whether they were independent Waaaghs or divisions within a Waaagh is not made clear) fighting against the Tyranids. Their leaders were Grorz the Brutal, who led the initial Waaagh and prefers simple straightforward attacks and ground combat, Thorug One Eye, who led the second Waaagh from Gehenna and commands an unusually large number of Speed Freaks, and Garkill the Konqueror, an Ork pirate who led a Waaagh from outside the system and is a surprisingly good general. Currently the main battlefield is Sub-Sector Olympus, a heavily populated and central Sub-Sector fifty light years from Vanaheim.

Thanks to a steady stream of reinforcements coming from outside the sector, most of whom had heard that there was a good fight happening, the Orks have been slowly beating the Tyranids. Despite this there is no reliable way to predict how the war will progress and anything could happen by the time the Warp Storm around the Imperial Trust dies down.

There are currently four different human polities in the Valinor Sector, each of which seems likely to last for at least another decade or two. Given that one of them is the Imperial Trust that leaves three other factions to go over.

The first and most powerful of these holdouts is Sub-Sector Valinor, which includes the the Sector Capital and main naval base as well as the Sector's largest Hive World. This Sub-Sector has been cut off from the rest of the galaxy by a Warp Storm and has maintained Imperial rule, not even knowing of the Emperor's death yet. How they will react to the new galaxy when the Warp Strom surrounding them ends will be interesting to see and most likely violent. One worrying possibility is that Valinor has already fallen to the Abomination and that the lack of change and good order is a reflection of its fall.

The second holdout is the Fortress World of Danaan on the coreward side of the sector where it holds the best route though the Danaan Nebula. This world is one of the oldest worlds in the sector and has been a fortress world for as long as anyone's records stretch, with Muspelheim claiming that it was a fortress in the Dark Age of Technology. Danaan has several massive underground fortress-cities which have strong enough defences to make storming them impossible and have enough production capacity and food production to withstand siege near indefinitely. When combined with the demi-legion of Titans, Space Marine task force and veteran Imperial Guard armies it is easy to see how Danaan has survived so long. They seem to be led by a council consisting of the Imperial Guard Lord General, the senior Astartes Officer and the First Princeps of the Titan Legion.

The final holdout is the Civilised Worlds Collective in Sub-Sector Annwn, a collection of eight worlds dominated by the industrial world of Cobalt. This group of worlds had the good fortune to be on the opposite side of the sector from the Gehenna Sub-Sector and had suffered few Ork attacks before the Tyranids arrived. Thanks to the arrival of the Tyranids the Civilised Worlds Collective has managed to avoid any major attacks from the Orks. According to the Dark Eldar they are building up their defences and military as fast as possible but are unlikely to be able to hold out against either the Orks or the Tyranids if a major assault is launched on them. This makes the Civilised Worlds very vulnerable and susceptible to siding with the first group that can promise protection, whether it is the Imperial Trust, Valinor or even the Abomination.
 
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Ok, we already knew about the Tyranid vs Orks thing, but having details is good. They are distressingly close, but such is life. We want the Orks to win, but hopefully with a lot of losses. Still, with them occupied they aren't likely to attack us. The Tyranids on the other hand might try...

Now, our neighboring polities...
1. Valinor will likely be a threat. Either they've fallen to the Abomination, or they'll consider us heretics that must be destroyed out of ignorance.
2. Danaan is only a single world, but since they're a Fortress World and they've got a Space Marine presence and a small Titan Legion they will likely be fine. I don't know if they'll try to expand or simply stick to one system, but we can likely be friends with them. The Astartes presence should make the Imperial Truth somewhat easier to sell to them.
3. The Civilized World's Collective is an uncertainty, but we need to get them on our side if they still exist by the times the Warp Storms end. We need as many friendly neighbors as possible.
 
Valinor Sector? Guys, if we run into anybody named Feanor, Fingolfin, or Gothmog, we need to back the fuck out. Or any of the other badasses from the Silmarillion. *shudders* Chaos Lord Morgoth would be terrifying.
 
@durin
How many planets are in sub-sector Valinor?
Do we know their make-up and likely defensive strength?
(This sub-sector has been cut off for so long that they might be going business as usual and not building up, though all bets are off if they fell to the abomination)
 
@durin
How many planets are in sub-sector Valinor?
Do we know their make-up and likely defensive strength?
(This sub-sector has been cut off for so long that they might be going business as usual and not building up, though all bets are off if they fell to the abomination)
the major worlds are the capital Taniquetil, Valmar the largest Hive World, Tirion a industrial/Artisan world, and Alqualondë the Navel base
there is also Tol Eressëa a civilized world, and Formenos a smaller industrial/Artisan world along with Yavanna an agri-world,
 
An envoy first to Daanam!

You like whenever possible and see what's going down over their. Any of these worlds could have succumbed to herecy or foul manipulation.
 
the major worlds are the capital Taniquetil, Valmar the largest Hive World, Tirion a industrial/Artisan world, and Alqualondë the Navel base
there is also Tol Eressëa a civilized world, and Formenos a smaller industrial/Artisan world along with Yavanna an agri-world,
I see you read the Silmarillon lately, Durin. Would you say that Rotbart would be our Fingolfin, given his martial? Or would that be the Knight World's leader, due to his BS combat score in a titan?
 
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