The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 591 80.4%
  • No

    Votes: 144 19.6%

  • Total voters
    735
Diplomacy:
[X] Request for aid: Adeptus Administratum
[X] Request for Magos Biologis

I know I voted for Adeptus Administratum aid before, but...

it says it arrives in "several turns".
So, around 12.
It costs 20,000 (actually 40,000 because expedite... but i don't know how much it increases it, so i'm assuming that it runs ).
480/12=effectively 40,000 thrones per turn.

Compare with Construct Commercial Centres, which only takes one turn to do, and nets about 150,000 per turn every turn (where the other is one-off). 150,000 per turn over 10 turns (upfront cost of around 150,000 thrones ) is 1.5 million over the same period.

It should be clear which one is better.

If we do a resources request for aid, I think it should be mechanicus, which, rather than a one-off bonus, provides a permanent boost.

We can't possibly know what our situation is going to be like in 5 turns, let alone 12. So getting one-off advantages 12 years down the track doesn't make sense.
 
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Diplomacy:
- Request for aid: Adeptus Administratus
- Tourist Trap

Adeptus Mechanicus:
- Lost City
- Enlarge Temple of the Omnissiah

Adeptus Ministorum:
- Sermon: Work for the Emperor

Personal:
- Expedite Administratum Request
- Promote Avernus
- Personal Attention: Commercial Centers
- Speak to the People


We really need the money, so; both a renewed attempt at the Aid-request, and the attempt to sell Avernus as a tourist-trap. The first will only net us the money and resources after some delay, but it should still be helpful, while the latter would start to increase our income immediately, both through the tourists, and through those who become new immigrants to Avernus, and thus pay us taxes.

For the AdMech, letting the Magos continue his efforts to open up the sealed city seem a bit of a given. The temple I could be convinced otherwise, but I figure that while it's somewhat expensive, the bonus should help us reduce the amount of failed rolls, thus saving time and resources. Though I could also be convinced to switch to Optimize Defenses; unlike the optimized weapons, it helps in minimizing both military and *civilian* casualties; the latter which is particularly important for us because dead citizens don't pay taxes.

The Work-sermon I chose mainly because it's cheap, and might further increase our income.

Personal actions, two to improve the chances of success for both the aid-request and the tourist trap, another one to build the commercial centers and increase our income, and the last one because it's cheap and might help increase the overall morale, which in turn might help in productivity and combat.
 
What if we swapped the request and expedite for tourism?
 
Why do we have only 1 Piety Action? I thought our last Piety action added 1 additional Piety action.

[X] Diplomacy:
-[X] Request for aid: Adeptus Administratum (Money)
-[X] Request for Magos Biologis
[X] Adeptus Mechanicus:
-[X] Lost City
-[X] Optimise Defences
-[X] Semon: The Emperor Protects
[X] Personal:
-[X] Personal Attention: Commercial Centers
-[X] Expedite Administratum Request
-[X] Investigate Deacon Aurilian
-[X] Speak to the People
 
The option we took expanded the options available, not how many we could do per turn. Hence the sermons.

I can see your cause for confusion, though.
 
It's a bit annoying that we can only have one sermon effect running at a time.

Also; Does the benefit we got from LAC for reduced cost show up on the turn? It doesn't look like it, unless everythin suddenly became slightly more expensive.
 
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A few points that I should elaborate on , tourism will take longer to start up then request for aid takes to arrive
Expedite will on average triple a Administratum request
Every undetected cultist will recruit several others into the cult each year so if you miss some a large cult an form pretty quickly.
 
Expedite will on average triple a Administratum request

Welp, that changes my mind

DIPLOMACY
[X] Request for aid: Adeptus Administratum (a bit of everything).
[X] Request for aid: Adeptus Mechanicus

I think we can hit net positive before aid could arrive anyway, to be honest. And more tech-priests means more productivity. The tripling of aid for expediting is pretty damn potent.

ADEPTUS MECHANICUS
[X] Lost City
[X] Optimize Defenses

Let's lessen the population and military losses. It also has no maintenance, which is convenient.

ADEPTUS MINISTRORUM
[X] Sermon: Work for the Emperor
[X] Sermon: The Emperor Protects

[X] Sermon: Work for the Emperor

This, like the rest of the sermons is a 'fire and forget', and I don't think we have a problem with civilian morale at present

Switching to The Emperor Protects; morale is a decent second pick over the +10%.

Switching again, due to late votes tying it up again.

PERSONAL
[X] Expedite Administratum request
[X] Speak to the People
[X] Personal attention
-[X] Public Schooling
[X] Investigate Deacon Aurilian

Improve the request - on the downside, if the request fails, that's two actions down the drain (again), and on the upside, improved returns. Tripled returns, as a matter of fact.

Speak to the people gives everyone a morale boost, which is perfect. And it's pretty inexpensive.

Speaking of expenses, I'd put public schooling as a personal attention action. It boosts metal, throne and promethium production quite nicely.

And finally, while some training would be nice (more than nice), I think we need to get dossiers on our underlings.

EDIT: Why are people wanting a request for *money*? That's our one 'in the black' category. 300k thrones and 60k of each of the others is far more valuable for us.
 
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EDIT: Why are people wanting a request for *money*? That's our one 'in the black' category. 300k thrones and 60k of each of the others is far more valuable for us.
Because we're only in the black when it comes to upkeep cost, bu we're *also* spending large amounts of money on our various actions. Hence why we're already down almost half our money-reserve.
Getting an income of ~30k per turn doesn't help us if our various actions end up spending about three times as much.
 
Because we're only in the black when it comes to upkeep cost, bu we're *also* spending large amounts of money on our various actions. Hence why we're already down almost half our money-reserve.
Getting an income of ~30k per turn doesn't help us if our various actions end up spending about three times as much.

Oh, I understand. But we can convert Metal into Thrones at a 1:10 ratio. And can convert it into material.

... hold on. Instead, go straight for "all metal". 100k metal tripled is 300k; converted to thrones that's 3.5m. In contrast, tripled thrones is 1.5m. Switching to "all metal".

And yeah, it takes production - but we currently get 30k of that per turn.
 
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You have a limit on how much you can convert per turn and it is instead of making material
 
[X] Diplomacy:
-[X] Request for aid: Adeptus Administratum (Money)
-[X] Request for Magos Biologis
[X] Adeptus Mechanicus:
-[X] Lost City
-[X] Optimise Defences
-[X] Semon: The Enemy Within
[X] Personal:
-[X] Personal Attention: Commercial Centers
-[X] Expedite Administratum Request
-[X] Investigate Deacon Aurilian
-[X] Speak to the People


Why do people want to do the Emperor Protects? Civilian Morale is already plenty high.
 
bonus to productivity, minus to cult formation, and a minor boost to cult detection.
It is pretty good.
I also want to see if morale maxes out at some point, and if anything nifty happens then.
 
So, the upkeep and such that's coming in next turn when a bunch of buildings finish:

4k/3k/500/50 from the headquarters
5k/1k/50/20 from the academy
7k/700/700/0 from the promethium refineries
5k/2k/250/50 from the administration center
5k/250/250/25 from public schooling (assuming that vote wins)
5k/250/250/25 from law enforcement
10k/50/0/0 from in the shadows

Which is a total of 41k thrones, 7.25k material, 2k metal, 150 promethium. Which is a major throne-killer (ie, puts us back in the 'red'). We do gain back close to a quarter of that from our savings, mind you.

However, some of these give us gains. Not sure how the refineries two bonuses interact (is the base amount doubled, then 20k added, or the reverse), but we're probably looking at about 31k promethium... which puts that at close to neutral. Public schooling gives a ramping bonus;

The first year at +16.3k thrones, second at 32.7k, third at 49k, fourth at 65.4k and fifth at 81.8k.

Metal ramps up from 852 in the first year to 4263 by the fifth year.

Promethium ramps up from 860 in the first year to 4302 in the fifth year.

Production ramps from 654 in the first year to 3271 by the fifth year.

So I ***really*** want that public schooling. It easily pays for itself several times over in everything every year but material, but that's solved with some of the metal and production boost.
 
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