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Planetary Command Headquarters- Currently all military operations are run out of a field command headquarters that was one of the first buildings built in Avernus Prime. Building a Planetary Command Headquarters would greatly increase the ease at which you can control and organize your military forces. General Drago believe that this is very urgent and strongly encourages you to begin this immediately.
Time: 2 years. Cost: 40 000 Thrones, 15 000 Material, 5 000 Metal, 1 000 Promethium. Upkeep: 4 000 Thrones per year, 3 000 Material per year, 500 Metal per year, 50 Promethium per year. Reward: Planetary Command Headquarters in Avernus Prime, One extra Adeptus Munitorum action each turn
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Officers Academy- General Drago believe that it would be a good idea to build a specialized academy for training officers in Avernus Prime. This would ensure that all officers are competent and have a wide base of knowledge. It would also ensure that all officers use the same terminology which would cut down on the misunderstandings that occasionally happen when forces from different Regions work together. General Drago does not consider this to be urgent but claims it should be done sometime this decade.
Time: 2 years. Cost: 50 000 Thrones, 10 000 Material, 5 000 Metal, 500 Promethium. Upkeep: 5 000 Thrones per year, 1 000 Material per year, 50 Metal per year, 20 Promethium per year. Reward: Officers Academy in Avernus Prime, +5 to combat rolls for all PDF and Imperial guard units, allows some permanent training options.
Locked One Turn Remaining
Boot Camps- General Drago want to build a series of boot camps for training new recruits and retraining veterans. This would ensure that new recruits are of better quality and that veterans do not lose their edge. Like the Officers Academy, General Drago does not consider this to be urgent. Time: 2 years. Cost: 30 000 Thrones, 10 000 Material, 10 000 Metal, 500 Promethium. Upkeep: 3 000 Thrones per year, 1 000 Material per year, 100 Metal per year, 20 Promethium per year. Reward: Basic Boots camps in every city, +5 to combat rolls for all PDF and Imperial guard units, allows some permanent training options.
Guard the Skies- General Drago has noticed that most of your Imperial Guard and PDF Regiments are not equipped with any form of anti-air weaponry. This is no issue while your forces stay under the cover of the anti-air batteries of you cities but could lead to problems for any expedition sent beyond the current cities. General Drago does not consider this to be urgent but claims it needs to be fixed at some point and has drawn up this plan to deal with the problem.
Time: 1 year. Cost: 32 000 Thrones, 6 500 Materials Upkeep: 80 Thrones per year, 16 Materials per year, 24 Promethium per year. Reward: 10 Hydra Flack Tanks added to each Regiment of Infantry, Heavy Infantry, Mechanized Infantry and Rough Riders. Note: Adds Hydras to all future Regiment's built, slightly increasing cost and upkeep.
King of Battle- General Drago has noticed the worrying lack of field artillery in your forces. He knows how essential artillery is to standard Imperial Guard tactics, and strongly encourages you to build Basilisk field guns to attach to most of your Regiments.
Time: 1 Year. Cost 37 750 Thrones 9 200 Material. Upkeep: 85 Thrones per year 23 Material per year 23 Promethium per year. Reward 10 Basilisk field artillery platforms added to each Regiment of Infantry, Heavy Infantry and Mechanized Infantry. Note: Adds Basilisks to all future Regiment's built, slightly increasing cost and upkeep.
Training for Hell- Over the last decade your forces have learnt much about how to combat the monster that inhabit Avernus. General Drago proposes to codify this knowledge and hold seminars and exercises on how to kill the local wildlife for all PDF and Imperial Guard units. This will make your forces more effective when combating know threats in their Region.
Time: 1 year. Cost: 5 700 Thrones, 3 400 Material, 4 000 Promethium. Reward:All units get a +10 bonus to all combat rolls against known threats in their region for the next five years.
Training for War- Instead of specialized training for Avernus you could conduct a general intensive training exercise to increase the general combat readiness of all your forces. This would better prepare your forces for dealing with unknown enemies and for being transferred to a different region.
Time: 1 Year Cost: 5 500 Thrones, 3 000 Material, 3 500 Promethium. Reward: +5 percent Bonus to all combat rolls for the next 5 years.
Reinforce Imperial Guard- The Imperial Guard assigned to Avernus suffered very heavy casualties over the last eleven years and General Drago has suggested reinforcing them with soldiers from the PDF. This plan would ensure that there is at least one Imperial Guard Regiment per ten million people in each city and would replenish the ranks of all Imperial Guard Regiments. It would also recruit more PDF to replace the PDF promoted to Imperial Guard.
Time: 2 Years. Cost: 46 000 Thrones, 18 000 Material, 1 100 Promethium. Upkeep: 4 596 Thrones per year, 1 400 Material per year, 1 051 Promethium per year. Reward: 1 Drop Infantry Regiments, 1 Heavy Infantry Regiment, 1 Light Infantry Regiment, 1 Armored Regiment, 1 Rough Rider Regiment, brings all Imperial guard regiments to full strength.
Reinforce PDF- The Avernus Planetary Defense Force has suffered many casualties over the eleven years and General Drago has put in a request to recruit more PDF soldiers. This request if carried out would ensure that there is at least one PDF Regiment present per million people in each city and would replenish the ranks of all PDF Regiments currently under full strength.
Time: 1 Year. Cost: 132 000 Thrones, 71 000 Material, 3 000 Promethium. Upkeep: 3848 Thrones per year, 3 724 Materials per year, 2 623 Promethium per year. Reward: 14 PDF Infantry Regiments, 13 PDF Mechanized Infantry Regiments, 12 PDF Light Infantry Regiments, 8 PDF Armored Regiments, 13 PDF Rough Rider Regiments, brings all PDF Regiments to full strength.