The Dark Eldar codex fluff mentions that anyelf who is anybody in Commorragh leaves a piece of themselves with the Haemonculi in order to regenerate upon death. If they die then the Haemonculi grabs a bunch of victims, fires up the DarkEldarAreNotVeryNicePeople Machine (TM) and proceeds to regenerate the vile scum to the sweet sounds of Terribly Ordinary Happenings occurring to Probably Undeserving People.
Is this tech lost with the move out of Commorragh or do we have to worry about Dark Eldar commanders whose pet Haemonculi we have not likewise slain coming back to pester us again?
The Dark Eldar codex fluff mentions that anyelf who is anybody in Commorragh leaves a piece of them with the Haemonculi in order to regenerate upon death. If they die then the Haemonculi grabs a bunch of victims, fires up the DarkEldarAreNotVeryNicePeople Machine (TM) and proceeds to regenerate the vile scum to the sweet sounds of Terribly Ordinary Happenings occurring to Probably Undeserving People.
Is this tech lost with the move out of Commorragh or do we have to worry about Dark Eldar commanders whose pet Haemonculi we have not likewise slain coming back to pester us again?
what do you want me to call your Omake
+5 to rolls against Dark Eldar Warships and Admiral Freyr is more likely to get a trait out of this, if he survives that is
I'm hoping the two bonuses with the defense stations and damage to the Black Hole Defence Station (how much HP does it have?) gives us a good chance to kill the head honcho.
But we don't know exactly what proportion of its total health this is.
In the necron attack our docks had 6hp and our space stations had 8 hp.
Are there any examples in this thread of the HP of defense stations (the fact that it's a DE station might change it, but would be a good starting point)? We had defence stations in the Midgard war, but by then durin had shifted to a system where the hp wasn't shown, if it was even being tracked.
Assuming I got them all the Bonus against Dark Eldar Harassment from last time still counts it's these boost.
I'm hoping the two bonuses with the defense stations and damage to the Black Hole Defence Station (how much HP does it have?) gives us a good chance to kill the head honcho.
Assault on Fjol IV Part Two: The Power of Foresight
As you approached Fjol IV the Nova Cannons in the Imperial fleet opened fire at an extreme range targeting the Defence Platforms. Their shots missed after one of the Defence Stations suddenly started to generate a huge amount of power and the very space in which the Nova Cannon Shells was travelling though bent, deflecting the incoming fire into the Void. Admiral Freyr, while worried at the sheer power of the technology being displayed decided to continue on, though he begun to consider avoiding the Defence Stations and landing even further away from the main Dark Eldar fleet.
He continued to fire the Nova Canons at the Defence Stations with every shot getting closer and closer to the targets as the range closed until suddenly Headmaster Ridcully directed the Nova cannons to fire on his mark just as the fleet got within three Light Seconds of the Defence Stations. As the Nova Cannons fire the space between them and there targets twists the other way for a second as a group of tiny black holes are fired by the other Defence Station. The carefully targeted Nova Cannon Shells use the Black holes gravitational well to stabilise their trajectory and slingshot into key locations on the Defence Stations, crippling one and causing the other to implode. The initial volley of Black Holes proves to be devastating and smashes though several of your most powerful warships, ripping a hundred meter radius hole in them and triggering reactor meltdowns.
Diviners roll d100=100+20(Diviners)+42(Headmaster Ridcully)=162: Greater Critical Success +208 to targeting roll
Imperial Nova Cannon targeting roll d100=97+30(skill)+5(Omake)+208(Diviners)+50(Martial)+10(Bonus)=400
Dark Eldar Defence d100= 5+40(Dark Eldar)+50(Twisted Space)+82(Martial)=177
Damage 10d6-8=23-8=15 Both Dark Eldar Defence Stations crippled (4/12 HP remaining)
Black Hole Defence Stations explodes due to critical hit
Dark Eldar Black Holes vs Imperial Fleet d100=100+40(Dark Eldar)+50(Twisted Space)+82(Martial)-5(Omake)+20(Black Hole)=287 Critical Success double kills
Imperial Defence d100=32+30(skill)+5(Omake)+50(Martial)+10(Bonus)=127
Dark Eldar Kills 2 Grand Cruisers
1 Escort
With the end of the threat of the Defence Stations Admiral Freyr is able to attack a portion of the Orbital Weapons Platforms to the north of the Dark Eldar colony. The Orbital Weapons platforms put up an impressive fight with Phantom Lances taking out another Grand Cruiser, the Dark Eldar seem to have concentrated their fire on Grand Cruisers for some reason, along with several Battlecruisers while their torpedoes and plasma batteries destroyed several more Battlecruiers and a trio of Cruisers. Despite the deadly firepower of the Dark Eldar Weapons Platforms they fell in short order to the sheer fire-power that the remaining Imperial Capital ships could bring to bear. As your fleet was distracted by the orbital defences the remaining Dark Eldar warships attacked your merchenment killing eight more as well as one of your Mass Conveyors. Admiral Freyr tells you that these ambushes were not nearly as well planned as the previous ambushes leading him to believe that the Dark Eldar Admiral has been killed, most likely on one of the Defence Stations.
Diviners roll d100=52+20(Diviners)+42(Headmaster Ridcully)=114: Success +34 to targeting roll
Imperial fleet vs Northern Orbital Weapons Platforms d100=81+30(skill)+5(Omake)+34(Diviners)+50(Martial)=200
Dark Eldar Weapons Platforms vs Imperial Fleet d100=98+40(skill)+40(Dark Eldar)=178
Imperial kills 35 Orbital Weapons Platforms
Dark Eldar kills 1 Grand Cruiser
5 Battlecruisers
3 Cruisers
14 Escorts
Dark Eldar Harassment roll d100=96+40(skill)+40(Dark Eldar)+50(Speciality)+27(Martial)=254
Imperial Defence d100=68+30(skill)+10(tech)+20(Omake)+34(Diviners)+50(Martial)-20(two fronts)=192
Dark Eldar kills 2 Battlecruisers
1 Cruiser
2 Light Cruisers
11 Escorts
1 Mass Conveyor
8 Merchantmen
Imperial Kills 3 Cruisers
10 Escorts
The remaining Dark Eldar warships retreated after a single pass leaving your fleet in control over a segment of the skies of Fjol IV and able to begin landing. As the your transports move forward in order to begin landing sensors on your warships attempt to determine the locations of the main Dark Eldar cities and defences. They have located two cities and three other locations, two of which are obviously fortresses and one that has an unknown purpose.
2 Battleships
2 Grand Cruisers
1 Heavy Cruiser
3 Battlecruisers
22 Cruisers
106 Escorts
3 Mass Convoyers
41 Troop Transports
183 Merchantmen
1 Defence Stations (crippled, 4/12 HP)
80 Orbital Weapons Platforms
The loss of so many of our Grand Cruisers is painful, but I'm wondering how old those are - from what I've read the Imperial Navy doesn't build them anymore as of 40k. Regardless, I imagine that it will be very efficient for Vanaheim to build large numbers of Defence Cruisers as part of the effort to get things repaired. If every system has the equivalent of a few Heavy Cruisers worth of firepower small raids will be rather difficult.
Urgh reactor meltdowns. Soon, Urd, soon. Thankfully, we arent attacking into 6 Defence Stations.... The assault might very well have failed there, even with the upgrades.
Hmmm, thinking on it I bet the Dark Eldar attacked the Grand Cruisers and Battlecruisers thinking that they're the ships most likely packing Exterminatus weapons.
Hmmm, thinking on it I bet the Dark Eldar attacked the Grand Cruisers and Battlecruisers thinking that they're the ships most likely packing Exterminatus weapons.
So anyone have a guess as to what the unknown location is? My guess is that it's either the terraforming device, a Webway gate, or a trap. In the former cases I think it'd be the first target we'd want. They could try to screw us over by messing with the terraforming device's functions to ruin the planet if they think they're going to lose, and they could potentially get reinforcements if it's a Webway gate.